Iron Sights: Revisited
Schroder8823
Join Date: 2013-06-14 Member: 185561Members
I believe that NS2 could be vastly improved by slowing down the game play in a manner that utilizes iron sights.
Currently, as a player, I feel like my immersion is broken by the lack-luster gun play in the game. Watching marines bunny hop around while wildly firing their weapons
makes me feel disconnected, as if I'm playing Duke Nukem 3d or something.
What if you were watching the movie Aliens, and Sigorney Weaver started jumping around the aliens while shooting them like it was some kind of Saturday morning cartoon?
I'd turn that movie off right then and there.
There's a reason why AAA titles use realistic weapons while NS2 is going so broke that they've resorted to begging for funds. The gun play is sub-par. It's as simple as that.
I'm suggesting that they slow the game down, allow immersion to take hold. Slowly clearing rooms with your squad in a tense, realistic situation is a thousand times better
then running into a room until an alien attacks you, then bunny hopping around like some kind of jackrabbit until the alien is killed.
Think about it, lets bring NS2 to the modern era. I want to feel connected to my character, I want to feel immersed in the game. I want to bring up my sights, and slowly check
every corner. If an alien gets close to me, I deserve to die. It adds much more fear, and tension into the game.
Let me know what you think.
Currently, as a player, I feel like my immersion is broken by the lack-luster gun play in the game. Watching marines bunny hop around while wildly firing their weapons
makes me feel disconnected, as if I'm playing Duke Nukem 3d or something.
What if you were watching the movie Aliens, and Sigorney Weaver started jumping around the aliens while shooting them like it was some kind of Saturday morning cartoon?
I'd turn that movie off right then and there.
There's a reason why AAA titles use realistic weapons while NS2 is going so broke that they've resorted to begging for funds. The gun play is sub-par. It's as simple as that.
I'm suggesting that they slow the game down, allow immersion to take hold. Slowly clearing rooms with your squad in a tense, realistic situation is a thousand times better
then running into a room until an alien attacks you, then bunny hopping around like some kind of jackrabbit until the alien is killed.
Think about it, lets bring NS2 to the modern era. I want to feel connected to my character, I want to feel immersed in the game. I want to bring up my sights, and slowly check
every corner. If an alien gets close to me, I deserve to die. It adds much more fear, and tension into the game.
Let me know what you think.
Comments
Brilliant counter argument. Bravo. I can tell you put a lot of thought into that one. Boy, you sure are clever.
NS1 was created as a mod for Half-Life, in the vein of TFC, Counter-Strike, Day of Defeat, etc.
Those games dont' have Aim-Down-Sights (ADS), and yet their qualities have not been diminished one bit.
When it comes down to it, no iron sights is a part of NS' rich history--I wouldn't expect that to change any time soon.
Its true though that is really ridicoulus how marines jump around crazily (I admit, i do it too)
The pace of the game doesn't really make for time to aim down a sight. Consider how fast the Alien lifeforms move, it doesn't make any sense to aim slowly down a sight (you will get eaten up).
You are silly
Bhop is kinda in NS2 from what I understand, you gain speed by wall jumping, maintain it by bhoping
And when one says bhopping I take it as referring to the bug that allowed one to gain speed by hopping a certain way. Ns2 does not have this. You gains speed though a number of means, like wall hopping, and maintain momentum by hopping. Just because a bunny hops does not mean any hopping is bunny hopping. Bunnys accelerate when hopping, kharra don't.
apparently "closest substitute" to bunnyhopping doesn't ring a bell to you.
now, show me how you bhop the same in ns1 and sustain that in a long distance - on the ground. then i'll agree with you.
until then, personal insults are unnecessary.
You can say that the game is arcadey by design, and you'd be correct- but it still sucks.
I'm not merely calling for iron sights to be added, I'm pushing for pacing that better suits
that kind of gameplay. Better gun-play, slower gameplay.
TFC, Counter-Strike, Day of Defeat may have been successful games in their time, but
this is today, and people vote with their wallets. Tactical shooters are in.
I'm pushing for a more robust and satisfying shooter experience that just isn't possible
with the current shooting mechanics. Hell, the shooting in "Aliens: Colonial Marines" is
better, and that is really sad.
Colonial Marines owes much of it's good gunplay feel to it's sound assets (read: it has the pulse rifle sound from the movie) rather than any kind of silly ADS mechanic. ADS was horrible in that game anyway because of the nature of the xenomorphs (yeah, just try hitting a lurker xeno class with acrobatics while using your silly ironsights) and the fact that it didn't really seem to make much of a tangible difference in terms of accuracy. I always used the laser sight or just shot from the hip when I played marines in that game because using the sights was a complete waste of time.
^This.
The current pace of the game simply doesn't allow ironsights.
And such fast pace is part of the fundamental design of NS2: not gonna change anytime soon imho.
If you can't stand it, you'd might want to consider other games out there.
2) They would have to redesign and rebalance damn near everything to achieve what you and one other person seem to want.
Sorry but in game developement they generally design for the majority.
3) You could go and play planetside2 that seems more your kind of game. Iron sights, slow more realistic and involved.
I play both, I like planetside but its a game you cant just jump in to for a quick match .. thats why I play NS2.
Both games have their place in the market and sure we would all like a game designed our way, might I recommend the top level reinforced if you want this and have 75k spare
http://www.naturalselection2.com/reinforced/
No real point in Ironsights in NS2.
I would like to see gameplay beign even faster. Which isnt possible without huge improvement in performance. (faster aliens, more powerful marines to counter it)
Fun > immersion
The market is saturated with slow paced tactical shooters. Let us have one fast and fun one ffs.
Also, the gun play isnt the reason why ns2 is a cult classic and not a aaa million copy seller, it's because it's slightly more complicated than your average game.
As a lot of people said above: Keep NS2 fast-paced and do not change it into a "realistic" and slow shooter. There are enough Call of Duty Games/Clones and Battlefield Games/Clones on the market already.
Sure, it might look retarded to you, if a Marine jumps around and also is firing his weapon, but that's how it was in NS1 and that's how it is in NS2.
Also, such stuff applies to one of the most selling and most successful franchises out there, which NS1 is based on. Half-Life (and a lot other, like Doom, Duke Nukem etc).
I mean, if I want to play a slow-paced (and "realistic") shooter, I might grab a game like Battlefield.
Natural Selection 2, on the other hand, is the pure joy, if I want something fast-paced and challenging. Even Commander Mode can get really fast-paced at times.
a) an indie title with limited advertising
b) has a steep learning curve and is much more complicated than your typical shooter
c) suffers from numerous technical issues.
The gun-play is just fine, in fact its what a lot of us old school players want out of a first person shooter. A fast paced skill reliant shooter where aim and movement is an important factor in outplaying the other guy/gal. But NS2 does something great, and marries that concept with a deep tactical system where all the skill in the world wont save you if you don't use your head and coordinate with your team. Only the combination of the two makes a truly great NS2 player, and its what makes this game so great and addictive.
Also gameplay , flow and speed says no.
Oh joy. This again. Not going to say anything about it, just point it out and shake my head.
I'm struggling to understand what ADS would add to the game. It sounds more like you want an entire redesign of the game into an action/horror game, and ADS is just a bizarre justification for it.
If this game were slowed down then no one would play it and the strategy elements would be ruined.
edit: If this game ever makes enough money for a single player campaign, sure it'd be swell
Makes me e-cum all over my little pc mancave (or corner really).
Gun play in NS2 is awesome, just different.