But that combined with new alien movement makes for frustrating gameplay. I am getting tired of relearning movement every 3 months
Fade was the only alien that had any kind of movement tweaks done to it this patch.
maybe not overtly, but I stick to every damn surface as a skulk, and my glancing wall jumps have to be even more glancing or I mess up my momentum. either some additional variables are at play, or you've got some bugs, but it is most definitely not the same as prepatch. someone said something about the Linux reconciliation messing with all movement in general.
Regarding the Skulk change, yes, I was wrong that there was nothing changed, as we did discover a bug that has since been fixed, but I meant to convey that nothing INTENTIONALLY was changed with Skulk movement.
I am not even going to touch how amateur UWE has looked in the past year. I really do think Cory is a talented artist, and that their guys have programming talent. However, just because you are working super hard doesn't directly translate into results. I could constantly be going 100mph, but if I change direction 7 different times, I may only end up slightly further from where I started.
I don't know if its cause Charlie no longer oversees the design development of NS2, but it just feels like you guys go into a meeting, throw ideas against a wall, and hope something sticks. Adding a new feature to fix any underlying problem while not understanding the root cause seems like awful game design/management to me.
On a side note, I still love how phasegates still make the bile bomb noise sometimes. I think we should be allowed to call that bug a "feature" by now.
i always assumed that was a local problem, i've started to ignore the sound of bile when going through phase gates... which is probably not a good adaptation to have.
Bad news: That bug is an old and difficult one to fix but it did actually get worse in 252. Good news: It's fixed in 253.
incidentally, any news on fixing this mouse lag that literally everyone is complaining about?
i'm not sure how i'm supposed to play skulks now,
i can't see anything, and even if i see it, the stupid mouse doesn't move where i want it to. yay.
let me submit this as a ticket.
Game: Broken, please fix. in it's entirety. just fix everything, Every. thing. is. broken.
I'm not entirely sure it wouldn't just be simpler to compile a list of things that aren't broken...
firing your gun, not borked
dropping medpacks, not borked
sprinting, not borked
reloading, not borked
dropping ammo, not borked
bellyslide not borked...
i think that's it... everything that has to do with my aiming, or moving, or interacting in some way with another player... broken in some fashion.
incidentally, any news on fixing this mouse lag that literally everyone is complaining about?
Pretty sure andi already posted that he found a bug there, but yes, that's fixed. Bear in mind that when I say "fixed" the process of pushing a patch to steam still has the capacity to cause the sun to supernova or raise C'thulu from endless slumber, so honestly anything is possible.
incidentally, any news on fixing this mouse lag that literally everyone is complaining about?
Pretty sure andi already posted that he found a bug there, but yes, that's fixed.
either you have no idea what i'm talking about, or you're talking about another thread.
sewlek found a bug in the skulk movement code, which i'm assuming caused you to stick like glue to anything you touched, and start jumping a bit slower.
squeals like pig reiterated that the issue with that had been found. but nothing more
i'm complaining about the noticeable mouse lag. Which as far as i'm concerned, makes marines and aliens both unplayable.
incidentally, any news on fixing this mouse lag that literally everyone is complaining about?
Pretty sure andi already posted that he found a bug there, but yes, that's fixed.
either you have no idea what i'm talking about, or you're talking about another thread.
sewlek found a bug in the skulk movement code, which i'm assuming caused you to stick like glue to anything you touched, and start jumping a bit slower.
squeals like pig reiterated that the issue with that had been found. but nothing more
i'm complaining about the noticeable mouse lag. Which as far as i'm concerned, makes marines and aliens both unplayable.
Brain fart, my bad. Either way mouse lag should be getting worked on. Also working on some stuttering stuff right now. Need sleep. Badly.
Game: Broken, please fix. in it's entirety. just fix everything, Every. thing. is. broken. .
Now just imagine it 20 times more broken than that and you only begin to get a taste of what playtesters get to play with all day!
Regarding the mouse lag, Max is on the case!
(NS2 uses SDL now for input handling, the same that TF2 uses.. unfortunately it doesn't support raw input, but who knows if thats the actual culprit..)
I think UWE releasing B252 was a stroke of genius. Imagine the amount of complaints they would be getting if this stuff came out on Reinforced.
The extent to which some of the community members have reacted to changes borders on abusive.
I'm not saying I agree with all the changes (particularly alien vision, which may have needed some improvement but I think requires a bit more work; and the tech tree limitations to gorge abilities which requires a significant investment in res and bio to max out), however I think people should keep a cooler head. It's been, what, 2 days at best?
At least now they can address some of the more extreme issues which some community members have super-over-reacted to, and others have made valid points towards, so we can enjoy the really great features which will be fleshed out in Reinforced.
Keep going UWE, I hope you get a good rest when Reinforced is done!
I think UWE releasing B252 was a stroke of genius. Imagine the amount of complaints they would be getting if this stuff came out on Reinforced.
The extent to which some of the community members have reacted to changes borders on abusive.
I'm not saying I agree with all the changes (particularly alien vision, which may have needed some improvement but I think requires a bit more work; and the tech tree limitations to gorge abilities which requires a significant investment in res and bio to max out), however I think people should keep a cooler head. It's been, what, 2 days at best?
At least now they can address some of the more extreme issues which some community members have super-over-reacted to, and others have made valid points towards, so we can enjoy the really great features which will be fleshed out in Reinforced.
Keep going UWE, I hope you get a good rest when Reinforced is done!
I'm just wondering if they will get it fixed in time (Either the server performance or the odd stuttering or whatever it is). Maybe they have a good idea of how to fix but needed more data from the rest of the community to ensure the content patch goes smoothly when they announce it. Gonna be long nights for the devs.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
@YMICrazy (god i always love reading that name)
Yea it *looks like* the server performance issue was tied to exactly 16+ players joining or disconnecting to the server. Not 15. Not 14.. 16 and anything after.
Also, the stuttering (again) *looks like* its been resolved for dx9 rendering.
These problems are exactly why we needed to release this build when we did (speaking about the renderer, not the content/features.. which were unfortunately inseparable)
@YMICrazy (god i always love reading that name)
Yea it *looks like* the server performance issue was tied to exactly 16+ players joining or disconnecting to the server. Not 15. Not 14.. 16 and anything after.
Also, the stuttering (again) *looks like* its been resolved for dx9 rendering.
These problems are exactly why we needed to release this build when we did (speaking about the renderer, not the content/features.. which were unfortunately inseparable)
inb4 UWE hates high-player servers and is passive aggressive about it
Game: Broken, please fix. in it's entirety. just fix everything, Every. thing. is. broken. .
Now just imagine it 20 times more broken than that and you only begin to get a taste of what playtesters get to play with all day!
Regarding the mouse lag, Max is on the case!
(NS2 uses SDL now for input handling, the same that TF2 uses.. unfortunately it doesn't support raw input, but who knows if thats the actual culprit..)
TF2 does have raw mouse input though, and is still more responsive with it turned off, which of course it should never ever be either way.
[Edit - I advise you to cool off, take a few days off from playing the game, and maybe come back after the next patch has gone out. You are clearly getting too worked up over a video game and I am worried that you are going to have a stroke. We at UWE care about your health. ]
Now just imagine it 20 times more broken than that and you only begin to get a taste of what playtesters get to play with all day!
Not relevant. You opted to be a playtester, they bought a game expecting a finished product.
Exactly... last I checked I don't have a NS2 Playtester badge next to my name anymore. Nor is the game in beta, so please tell the devs to stop treating us like one.
Bugs often go completely amiss until release to the general public. The access play testers have to the game is not the same as when UWE, or any other game dev, releases it to the other folks.
I think NS2 is a great game. I haven't had the chance to play with the new release, but here's what I've gathered from the forums so far. Opinion 1 - UWE is doing a good job, keep the updates coming, love the game. Opinion 2 - WTF ragequit this game is broken. Opinion 3 - indifference, some good and some bad.
What I'm having trouble wrapping my head around is the outwardly negative group of posters. I realize the game doesn't fit whatever perfect reality many had envisioned for it, but what game does? Furthermore, the calm and well-reasoned posters are actually offering sound opinions. The people I've seen negatively responding to the game are going on rants about how stuff is broken, but they rarely give a legitimate argument supporting their opinion. It's frustrating to see.
@YMICrazy (god i always love reading that name)
Yea it *looks like* the server performance issue was tied to exactly 16+ players joining or disconnecting to the server. Not 15. Not 14.. 16 and anything after.
Also, the stuttering (again) *looks like* its been resolved for dx9 rendering.
These problems are exactly why we needed to release this build when we did (speaking about the renderer, not the content/features.. which were unfortunately inseparable)
Ah I see. I guess better to see what issues arise now and fix them prior to when the content patch releases since you could have potential new players experiencing serious issues. When build 238 went live it was messy where many got a huge performance decreases only to be hot fixed a few days later. Because of 238 I just get the feeling that these bugs would have appeared either way so at least this way it does less damage. Since UWE poured a lot of effort/resources into this patch it makes sense to release it before than to wait and see what nasty bugs appear and watch everything go up in flames anyways. I sort of expected issues when I heard DX11/OpenGL and Linux were coming since they would have to make a lot of changes to make it work. The tradeoff is though we get a few game breaking bugs atm, if most of the issues are fixed before the release, we have a better possibility of retaining more players.
253 is live by the way. Thought you might want to know. Hugh is asleep but announcements to follow. I'm going to go sleep for a week now.
You guys are awesome. You deserve more than being flamed and mocked by people who aren't happy about some small things... These things always need time!
Your motivation for this game seems to be never ending, keep it up guys!
OMG I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT I LOVE IT!!!!!!
I TRIED THE FEMALE MARINE ON TRAINING MODE AND IM SUPER EXCITED TO PLAY FOR THE UPDATE
THANK YOU THANK YOU THANK YOU THANK YOU!!
Using the Beta release on steam has been tried in the past, and just does not bring in enough people playing on the beta version, to give us adequate testing, so we just had to go with a full release here.
I applied for the beta test and haven't recieved a reply. I'm trying to be understanding but honestly, that fact changed the way I look at you guys. It's not a personal thing, don't get me wrong but you're claiming that you haven't got enough beta testers, well then maybe you should've started with the ones who applied. Ignoring that lot then doing a public beta test on one day without a warning is not the way to go. So, I'm just gonna wait until it's fixed.
I've told this before and I'm gonna say it again. You want better sale numbers? Instead of adding new content, fix the engine. I can't reccomend the game to my friends because I know it won't run on their laptop or 3 year old computer. The game is so unnecessarily demanding. I'm seeing these people streaming and wondering, what the fuck are they using? 2 i7 cpu's? 3 way SLI? I can't even run the game on FullHD @ everything off with a 560Ti. If I want to play on a 18+p server, I have to lower the res to 1280x720.
and I've just finished last light. full hd, high settings @ 50fps minimum. (specs)
The new draw damage numbers are kind of annoying. Instead of popping up on my screen they pop up on the object I hit This makes it really hard to tell how much damage I've done to someone when I'm playing aliens as I'm usually speeding all around the place and the numbers might be behind me, or 90 degrees off my screen.
Comments
That's a bug, the devs have fixed it for B253.
Bad news: That bug is an old and difficult one to fix but it did actually get worse in 252. Good news: It's fixed in 253.
i'm not sure how i'm supposed to play skulks now,
i can't see anything, and even if i see it, the stupid mouse doesn't move where i want it to. yay.
let me submit this as a ticket.
Game: Broken, please fix. in it's entirety. just fix everything, Every. thing. is. broken.
I'm not entirely sure it wouldn't just be simpler to compile a list of things that aren't broken...
firing your gun, not borked
dropping medpacks, not borked
sprinting, not borked
reloading, not borked
dropping ammo, not borked
bellyslide not borked...
i think that's it... everything that has to do with my aiming, or moving, or interacting in some way with another player... broken in some fashion.
Yes, this makes me happy.
either you have no idea what i'm talking about, or you're talking about another thread.
sewlek found a bug in the skulk movement code, which i'm assuming caused you to stick like glue to anything you touched, and start jumping a bit slower.
squeals like pig reiterated that the issue with that had been found. but nothing more
i'm complaining about the noticeable mouse lag. Which as far as i'm concerned, makes marines and aliens both unplayable.
Brain fart, my bad. Either way mouse lag should be getting worked on. Also working on some stuttering stuff right now. Need sleep. Badly.
Regarding the mouse lag, Max is on the case!
(NS2 uses SDL now for input handling, the same that TF2 uses.. unfortunately it doesn't support raw input, but who knows if thats the actual culprit..)
The extent to which some of the community members have reacted to changes borders on abusive.
I'm not saying I agree with all the changes (particularly alien vision, which may have needed some improvement but I think requires a bit more work; and the tech tree limitations to gorge abilities which requires a significant investment in res and bio to max out), however I think people should keep a cooler head. It's been, what, 2 days at best?
At least now they can address some of the more extreme issues which some community members have super-over-reacted to, and others have made valid points towards, so we can enjoy the really great features which will be fleshed out in Reinforced.
Keep going UWE, I hope you get a good rest when Reinforced is done!
I'm just wondering if they will get it fixed in time (Either the server performance or the odd stuttering or whatever it is). Maybe they have a good idea of how to fix but needed more data from the rest of the community to ensure the content patch goes smoothly when they announce it. Gonna be long nights for the devs.
Yea it *looks like* the server performance issue was tied to exactly 16+ players joining or disconnecting to the server. Not 15. Not 14.. 16 and anything after.
Also, the stuttering (again) *looks like* its been resolved for dx9 rendering.
These problems are exactly why we needed to release this build when we did (speaking about the renderer, not the content/features.. which were unfortunately inseparable)
TF2 does have raw mouse input though, and is still more responsive with it turned off, which of course it should never ever be either way.
I hope the next patch fixes the mouselag.
--Cory
Not relevant. You opted to be a playtester, they bought a game expecting a finished product.
Exactly... last I checked I don't have a NS2 Playtester badge next to my name anymore. Nor is the game in beta, so please tell the devs to stop treating us like one.
I think NS2 is a great game. I haven't had the chance to play with the new release, but here's what I've gathered from the forums so far. Opinion 1 - UWE is doing a good job, keep the updates coming, love the game. Opinion 2 - WTF ragequit this game is broken. Opinion 3 - indifference, some good and some bad.
What I'm having trouble wrapping my head around is the outwardly negative group of posters. I realize the game doesn't fit whatever perfect reality many had envisioned for it, but what game does? Furthermore, the calm and well-reasoned posters are actually offering sound opinions. The people I've seen negatively responding to the game are going on rants about how stuff is broken, but they rarely give a legitimate argument supporting their opinion. It's frustrating to see.
Ah I see. I guess better to see what issues arise now and fix them prior to when the content patch releases since you could have potential new players experiencing serious issues. When build 238 went live it was messy where many got a huge performance decreases only to be hot fixed a few days later. Because of 238 I just get the feeling that these bugs would have appeared either way so at least this way it does less damage. Since UWE poured a lot of effort/resources into this patch it makes sense to release it before than to wait and see what nasty bugs appear and watch everything go up in flames anyways. I sort of expected issues when I heard DX11/OpenGL and Linux were coming since they would have to make a lot of changes to make it work. The tradeoff is though we get a few game breaking bugs atm, if most of the issues are fixed before the release, we have a better possibility of retaining more players.
You guys are awesome. You deserve more than being flamed and mocked by people who aren't happy about some small things... These things always need time!
Your motivation for this game seems to be never ending, keep it up guys!
I TRIED THE FEMALE MARINE ON TRAINING MODE AND IM SUPER EXCITED TO PLAY FOR THE UPDATE
THANK YOU THANK YOU THANK YOU THANK YOU!!
<33333333
xoxo
I applied for the beta test and haven't recieved a reply. I'm trying to be understanding but honestly, that fact changed the way I look at you guys. It's not a personal thing, don't get me wrong but you're claiming that you haven't got enough beta testers, well then maybe you should've started with the ones who applied. Ignoring that lot then doing a public beta test on one day without a warning is not the way to go. So, I'm just gonna wait until it's fixed.
I've told this before and I'm gonna say it again. You want better sale numbers? Instead of adding new content, fix the engine. I can't reccomend the game to my friends because I know it won't run on their laptop or 3 year old computer. The game is so unnecessarily demanding. I'm seeing these people streaming and wondering, what the fuck are they using? 2 i7 cpu's? 3 way SLI? I can't even run the game on FullHD @ everything off with a 560Ti. If I want to play on a 18+p server, I have to lower the res to 1280x720.
and I've just finished last light. full hd, high settings @ 50fps minimum. (specs)
optimize it.
edit: added specs.
Hasn't this always been the case?
Why state a release date of 30th then release it a day early? lmao
Can someone please update the http://wiki.unknownworlds.com/ns2/Dedicated_Server page with the new Linux server setup instructions?
Many thanks
They're trying their best to please the community - if you'd rather have it tomorrow instead, don't run Steam ;-p
Yeah, about that... you've heard of Aliens: Colonial Marines, right ? How about Duke Nukem: Forever ?
Even big developers with megabucks can make mistakes.