@TAPETRVE I'm pretty sure the fire effects at the end of the trailer are new? Did flames always stick all over the walls? Never get to use the flamethrower! :?
Your right, it seems maybe the new flamethowers can finally be used to set the ground on fire and damage aliens that walk over it! (hopefully)
Also, it's a good thing both sides need to be destroyed, though I can already foresee the huge amounts of 'accidental' tunnel kills. Half the marine team is inside, some noob comes along and says like 'oh shit' and kills the tunnel entrance. Granted they can still get out on the other side, it could get messy
Wonder if they replace single exo minigun with the railgun, it sure seems a lot more potent and if they're going to keep the single minigun they'll need to buff it at least since currently it's nigh useless.
Don't believe it replaces anything. I kinda recall a dev saying we would be able to chose single or dual rail gun. The rail gun is probably harder to use than the trailer suggests. I watched the bit where the skulk runs away and is shot at twice. There is about a 1/4 of a second delay between firing and impact. It will be very very hard for a rail gun exo to defend itself against a fast moving alien. We will probably see everyone choosing rail gun and getting owned.
After watching all of the railgun kills, I can't wait to try out the railgun. I'm really hoping that it will provide a 50 res option for a single railgun exo that sits between a JP and the dual exo. With good aiming skills and its ability to cause a HUGE amount of damage in one shot, this might be the weapon of choice against lerks and fades, not to mention gorges, providing a high accuracy option compared to the dual miniguns with no annoying overheat to worry about.
The new effect is more watery, less ghostly. Looks good! Of course that's from the aliens POV. May look different for marines.
From marine perspective it looks even scarier and more awesome, given the right circumstances (not giving away any info here by making you wonder and speculate :P ). Aliens have superior eyes so they see it more visible!
0.46-0.50 What causes that explosion!? There were no mines, and I didn't see any Grenade launchers... just a dead marine dropping what appeared to be a welder and one getting swarmed by babblers (where the explosion appears to have originated)
Marine standard issue personal detonation device?
*Edit* actually, the dropped item is probably a rifle
0.46-0.50 What causes that explosion!? There were no mines, and I didn't see any Grenade launchers... just a dead marine dropping what appeared to be a welder and one getting swarmed by babblers (where the explosion appears to have originated)
Marine standard issue personal detonation device?
If you watch closely (0:47) you can see the marine on the right using a "personal detonation device", the one we've been using throughout NS2 btw :P
I will make it my personal mission to make this happen *glares at devs* <-- Works sometimes when Brian isn't in the office, his glaring powers are superior to mine and often I need the "glare support" of several PT's to get things done...
On a side note, coming from someone who's been part of Cory's directing of these shots. He always keeps it hidden and locked, so even for us the trailers are a nice surprise. The thing that sold it for me was the super cute yet scary Babbler in the beginning, how can you not like that
After watching all of the railgun kills, I can't wait to try out the railgun. I'm really hoping that it will provide a 50 res option for a single railgun exo that sits between a JP and the dual exo. With good aiming skills and its ability to cause a HUGE amount of damage in one shot, this might be the weapon of choice against lerks and fades, not to mention gorges, providing a high accuracy option compared to the dual miniguns with no annoying overheat to worry about.
Without saying too much I think you're going to like the update quite a bit.
The new effect is more watery, less ghostly. Looks good! Of course that's from the aliens POV. May look different for marines.
From marine perspective it looks even scarier and more awesome, given the right circumstances (not giving away any info here by making you wonder and speculate :P ). Aliens have superior eyes so they see it more visible!
Hah, OK then I can't wait to see the new cloaking in action
So what happens if the first entrance of the tunnel gets destroyed and build up somewhere else? while the tunnel expand to the new location. Or will it just teleport the end to the new entrence and allow fast transportation that way?
After watching all of the railgun kills, I can't wait to try out the railgun. I'm really hoping that it will provide a 50 res option for a single railgun exo that sits between a JP and the dual exo. With good aiming skills and its ability to cause a HUGE amount of damage in one shot, this might be the weapon of choice against lerks and fades, not to mention gorges, providing a high accuracy option compared to the dual miniguns with no annoying overheat to worry about.
Without saying too much I think you're going to like the update quite a bit.
Cool.
I was also just thinking, if we're going to have a fist exo, why not give it a knockback effect? Seems reasonable to me, the exo fist is made out of metal powered by hydraulics and nanites after all.
i felt like that alien teleport entrance would go on the WALL instead of on the floor, forming almost a doorway for you to go trough so lets say you put one in subaccess and the other in cargo it will feel natural to pass trough it and out trough the wall. This is going to make you disorientated when you come out of the tunnel when the face gate is correctly facing any given angle of a choosing by commander.
Yea I actually found it surprising too that you are 'taken into' the tunnel like this and you don't fall or have to 'jump out', it's immediately a straight horizontal stretch of tunnel even though it is built on the ground.
exactly i felt the tunnel should be an opening in a wall, not on the floor instead to make it more seamless and better to orientate yourself.
atleast make the tunnel U shaped if you gonna go supermario styled with it. this tunnel feels just like a separate room built somewhere in the map your passing trough to get to the other side of the teleport, just when you are choosing random spectate or teams. its a separate room that is not attached to the acctual map. i would wanna see this more natural flow, more believable almost integrated with the map.
Comments
Your right, it seems maybe the new flamethowers can finally be used to set the ground on fire and damage aliens that walk over it! (hopefully)
Well done UWE!! I am so excited and cannot WAIT to play the new update!!!!!!
Also, it's a good thing both sides need to be destroyed, though I can already foresee the huge amounts of 'accidental' tunnel kills. Half the marine team is inside, some noob comes along and says like 'oh shit' and kills the tunnel entrance. Granted they can still get out on the other side, it could get messy
https://www.dropbox.com/sh/lcqlc74crp0cn8m/bsjDfHBcjv
Never thought I'd say this - those are beautiful blood splatters!
I like the grittiness of it. Lot's of visual updates in this build. Looks great, I just hope it won't affect performance too much.
http://www.steamgifts.com/forum/6XKNv/natural-selection-2-free-gorgeous-update-release-today-50-sale-today/page/31337
http://forums.steampowered.com/forums/showthread.php?t=3086094
there i made my part where is my free key of ns2 so i can make a giveaway, too all the leechers in sg :P
You mean he is retiring to play NS2 and actually believes in evolution? Controversial.
Also can't wait to see the rumbles that occur inside GT
Marine standard issue personal detonation device?
*Edit* actually, the dropped item is probably a rifle
I will make it my personal mission to make this happen *glares at devs* <-- Works sometimes when Brian isn't in the office, his glaring powers are superior to mine and often I need the "glare support" of several PT's to get things done...
On a side note, coming from someone who's been part of Cory's directing of these shots. He always keeps it hidden and locked, so even for us the trailers are a nice surprise. The thing that sold it for me was the super cute yet scary Babbler in the beginning, how can you not like that
Hah, OK then I can't wait to see the new cloaking in action
Cool.
I was also just thinking, if we're going to have a fist exo, why not give it a knockback effect? Seems reasonable to me, the exo fist is made out of metal powered by hydraulics and nanites after all.
FALCOOOONNNNNNNN PUUUUNNNNCCH
exactly i felt the tunnel should be an opening in a wall, not on the floor instead to make it more seamless and better to orientate yourself.
atleast make the tunnel U shaped if you gonna go supermario styled with it. this tunnel feels just like a separate room built somewhere in the map your passing trough to get to the other side of the teleport, just when you are choosing random spectate or teams. its a separate room that is not attached to the acctual map. i would wanna see this more natural flow, more believable almost integrated with the map.