Gorge spit is overpowered

ShinoShino Join Date: 2012-11-26 Member: 173316Members
I saw a gorge go 28-1 in a pub as a gorge. He had more frags than higher lifeforms on our team (fades/onos)

I think it's now impossible to kill a gorge+3 hydras now. If you want to kill a gorge, commanders are going to have to medspam.

The game is already imbalanced towards aliens.
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Comments

  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    working as intended.
  • BULLET WIZARDBULLET WIZARD Join Date: 2013-01-05 Member: 177702Members
    Somebody made a post saying this exact post would happen after the patch, I swear to god that guy must be nostradamus.
  • NakorsonNakorson Join Date: 2012-01-13 Member: 140253Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2061408:date=Jan 16 2013, 10:46 AM:name=BULLET WIZARD)--><div class='quotetop'>QUOTE (BULLET WIZARD @ Jan 16 2013, 10:46 AM) <a href="index.php?act=findpost&pid=2061408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Somebody made a post saying this exact post would happen after the patch, I swear to god that guy must be nostradamus.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or Captain Obvious.
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=2061407:date=Jan 16 2013, 11:45 AM:name=Lofung)--><div class='quotetop'>QUOTE (Lofung @ Jan 16 2013, 11:45 AM) <a href="index.php?act=findpost&pid=2061407"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->working as intended.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • AshTraiAshTrai Join Date: 2003-04-27 Member: 15878Members
    lol, Amb <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=127173&view=findpost&p=2061222" target="_blank">called</a> it.... and here it is :)
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    edited January 2013
    Troll fail....

    Pics or it didn't happen.
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    Long range high damage blinding attack. I'm not surprised its bit overpowered. But at least we can have a blast playing gorge this week til its adjusted.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2061422:date=Jan 16 2013, 12:02 PM:name=Grissi)--><div class='quotetop'>QUOTE (Grissi @ Jan 16 2013, 12:02 PM) <a href="index.php?act=findpost&pid=2061422"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Long range high damage blinding attack. I'm not surprised its bit overpowered. But at least we can have a blast playing gorge this week til its adjusted.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Is it overpowered or are marines just overconfident after killing too many love hippos so easily?
  • yuckfooyuckfoo Join Date: 2012-11-08 Member: 168216Members
    Plot twist, OP is AMB.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    FACT: nothing is more OP than Xenocide

    pls nerf
  • ZorisZoris Join Date: 2013-01-16 Member: 179968Members
    <!--quoteo(post=2061406:date=Jan 16 2013, 11:44 AM:name=Shino)--><div class='quotetop'>QUOTE (Shino @ Jan 16 2013, 11:44 AM) <a href="index.php?act=findpost&pid=2061406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw a gorge go 28-1 in a pub as a gorge. He had more frags than higher lifeforms on our team (fades/onos)

    I think it's now impossible to kill a gorge+3 hydras now. If you want to kill a gorge, commanders are going to have to medspam.

    The game is already imbalanced towards aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Literally went 4v4 in a server as they alien team had 3 gorges and 1 alien.

    We couldn't kill one gorge due to humans having nothing at the beginning of the round. The whole enemy team had like 2 deaths to our defeat.

    Seriously needs to be fixed. Either give humans more bang at the beginning or reduce Gorge HP please :)

    I would pump 600 damage into one gorge and they would still live.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    Okay, sometimes I can't tell if people are serious or not.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2061420:date=Jan 16 2013, 10:59 AM:name=AshTrai)--><div class='quotetop'>QUOTE (AshTrai @ Jan 16 2013, 10:59 AM) <a href="index.php?act=findpost&pid=2061420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol, Amb <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=127173&view=findpost&p=2061222" target="_blank">called</a> it.... and here it is :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Loads of people have said its OP, even before patchnotes. Any discussion about gorge spit hitreg has usually lead to the point "well it actually does alot of damage, so would need a nerf if hitreg is fixed".
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    <!--quoteo(post=2061455:date=Jan 16 2013, 10:58 AM:name=TimMc)--><div class='quotetop'>QUOTE (TimMc @ Jan 16 2013, 10:58 AM) <a href="index.php?act=findpost&pid=2061455"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Loads of people have said its OP, even before patchnotes. Any discussion about gorge spit hitreg has usually lead to the point "well it actually does alot of damage, so would need a nerf if hitreg is fixed".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not to mention the blinding aspect.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    <!--quoteo(post=2061408:date=Jan 16 2013, 08:46 AM:name=BULLET WIZARD)--><div class='quotetop'>QUOTE (BULLET WIZARD @ Jan 16 2013, 08:46 AM) <a href="index.php?act=findpost&pid=2061408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Somebody made a post saying this exact post would happen after the patch, I swear to god that guy must be nostradamus.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Probably a few people called it. I mentioned it back in <a href="http://www.natural-selection.org/forums/index.php?showtopic=123443&st=0&p=2032924&#entry2032924" target="_blank">november</a> although I said massive outcrying, so not that bad yet. It's a ranged attack for 40, so pretty decent if you can hit with it.
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Still doesn't seem fixed completely to me. I was spitting transit powernode from the hallway between transit and smelting. Seemed like 4/5 or 5/6 shots would land and I was just sitting there not moving. Better than 2/3 though.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Didn't take a genius to predict this would happen, but I'll withhold judgment. Gorges were too defenseless before IMO, it was silly that a gorge was doomed 100% of the time against one vanilla marine, often even with hydras on his side.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    I had no problem killing gorges yesterday. Assuming you're not trolling, I'd advise giving it a week to see whether it was just a case of "horribad marine" ™.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2061406:date=Jan 16 2013, 10:44 AM:name=Shino)--><div class='quotetop'>QUOTE (Shino @ Jan 16 2013, 10:44 AM) <a href="index.php?act=findpost&pid=2061406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I saw a gorge go 28-1 in a pub as a gorge. He had more frags than higher lifeforms on our team (fades/onos)

    I think it's now impossible to kill a gorge+3 hydras now. If you want to kill a gorge, commanders are going to have to medspam.

    The game is already imbalanced towards aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Gorges are fine, just too cheap. They should cost 20 res. For as much as they can do, they shouldn't be 10 res. 15 minimum. 20 Preferable. It'd be enough to insta-gorge, and have a short wait to spam hydra. Considering the versatility of the class and the power of bilebomb, 20 res is more than fair.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    True, I think it's a little too cheap to keep going gorge over and over. Bile bomb ninja rushes can be extremely annoying as marines, and it's a little too cheap to keep causing them...

    15 would be fine, 20 might be a little too steep.
  • proteinstainproteinstain Join Date: 2003-12-14 Member: 24349Members
    edited January 2013
    yes the gorge unit which is supposed to be a support unit should be able to take on marine easily.


    i played 3 games of which gorges rush to marine base within the first minute, drop hydras, heals and spits and marines get hammered every time.

    if anyone has half a brain they know this needs to (and most likely will be) adjusted. It could be a lot of factors besides spit, however i think hydras should not be able to be built unless on creep. and the spit damage should be reduced. Although there are many possible combinations of adjustments. Something must be done.
  • 1stToast1stToast Join Date: 2007-12-02 Member: 63067Members
    edited January 2013
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Didn't take a genius to predict this would happen, but I'll withhold judgment. Gorges were too defenseless before IMO, it was silly that a gorge was doomed 100% of the time against one vanilla marine, often even with hydras on his side.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Gorges were pretty defenseless against a solo marine even with 3 hydras. Even with slide they could chase you down. Spit was ineffective. Gorge rushes were common in NS. I won't comment on it being OP until I play but fixing the hit reg was necessary.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    Overpowered threads are overpowered.

    You saw ONE gorge doing this therefore ALL the system has to be tuned ?
  • rmbrown09rmbrown09 Join Date: 2012-10-17 Member: 162592Members
    This is great. Before even against a single marine the best option as a lone gorge was

    A. run like ###### trying to jump and slide Michael J Fox style away from said marine.
    B. Run in circles healing your hydras and hoping that he couldn't shoot.

    Now you can actually perhaps stand and fight.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2061496:date=Jan 16 2013, 01:22 PM:name=rmbrown09)--><div class='quotetop'>QUOTE (rmbrown09 @ Jan 16 2013, 01:22 PM) <a href="index.php?act=findpost&pid=2061496"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is great. Before even against a single marine the best option as a lone gorge was

    A. run like ###### trying to jump and slide Michael J Fox style away from said marine.
    B. Run in circles healing your hydras and hoping that he couldn't shoot.

    Now you can actually perhaps stand and fight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    If the gorge is a support unit, it should be supporting other units, not soloing marines. If it is a support unit, and there are no actual combat units nearby, it deserves death.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I didn't have any trouble killing gorges last night. Chances are the guy who went 38-1 was highly skilled and would have rolled that marine team with any of the alien lifeforms.
  • {GGs} Chicken{GGs} Chicken Join Date: 2011-11-22 Member: 134663Members, NS2 Map Tester
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Yea i agree.. on paper 40 dmg ranged blinding weapon sounds like death..
    but i was cleaning up gorge after gorge last night, despite the spit.. See no problem just yet
  • KaiAllardLiaoKaiAllardLiao Join Date: 2011-07-22 Member: 111800Members
    edited January 2013
    <!--quoteo(post=2061448:date=Jan 16 2013, 01:49 PM:name=Zoris)--><div class='quotetop'>QUOTE (Zoris @ Jan 16 2013, 01:49 PM) <a href="index.php?act=findpost&pid=2061448"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Literally went 4v4 in a server as they alien team had 3 gorges and 1 alien.

    We couldn't kill one gorge due to humans having nothing at the beginning of the round. The whole enemy team had like 2 deaths to our defeat.

    Seriously needs to be fixed. Either give humans more bang at the beginning or reduce Gorge HP please :)

    I would pump 600 damage into one gorge and they would still live.<!--QuoteEnd--></div><!--QuoteEEnd-->

    i was there in that match (my handle in-game is [Int]Ice)

    he speaks the truth. 3 gorges alternating spit and healspray at W0/A0 4v4 were eating us alive. 3 marines focusfire on one still couldnt kill it before we were all dead, mostly in part due to the blind coupled with the high damage. a single gorge is fine, and after upgrades for marines a rush of all gorges is fine. early game the damage + RoF + blind = just too much for right out of the gate. 3 gorges + 2 skulks would likely just obliterate at game start.

    don't get me wrong, i like gorges and their build/support/ect role, and agree they should have a bit of bite, but somethin hasta be tweaked on this front.

    suggestion to potentially fix without completely screwing gorge over: lower the rate of fire a bit for its huge damage and blind. then it STILL blinds, and still has nasty damage, but doesnt fire like a machine gun and needs to be aimed a bit more carefully
  • VitdomVitdom Join Date: 2012-04-30 Member: 151345Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    edited January 2013
    The Gorge is balanced and this:
    <!--quoteo(post=2061423:date=Jan 16 2013, 06:04 PM:name=MMZ_Torak)--><div class='quotetop'>QUOTE (MMZ_Torak @ Jan 16 2013, 06:04 PM) <a href="index.php?act=findpost&pid=2061423"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->are marines just overconfident after killing too many love hippos so easily<!--QuoteEnd--></div><!--QuoteEEnd-->is true.

    As ScardyBob says the 38-1 Gorge was in this case probably just very skilled, versus very unskilled players. Lol, I do not even consider myself awesomely skilled and scored around 50-0 as a skulk+fade just a few days ago(non-rookie server). Since people are having trouble crying out "aimbot" and "hacks" for alien players, as opposed to highly skilled marines, they just say it's OP.

    The gorge is the only ranged life-form of the aliens, except for the lerk, but it's very slow and it would make sense to take cover from a gorge as opposed to a (close lerk)/fade/skulk/onos. People aren't just very used to the Gorge actually not being broken now.
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