<!--quoteo(post=1985433:date=Sep 30 2012, 08:03 PM:name=JoggingBear)--><div class='quotetop'>QUOTE (JoggingBear @ Sep 30 2012, 08:03 PM) <a href="index.php?act=findpost&pid=1985433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Getting a weird problem at the moment with the server browser.
Certain servers wont show up with the menumod enabled, namely Monash's servers in Australia. Without menumod, they show up perfectly fine. It's weird.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just a bug with the server list in general, vanilla or menumod. Just refresh a lot (in menumod) and itll come back.
<!--quoteo(post=1985261:date=Oct 1 2012, 12:31 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Oct 1 2012, 12:31 AM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a> To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1985444:date=Oct 1 2012, 02:23 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Oct 1 2012, 02:23 PM) <a href="index.php?act=findpost&pid=1985444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a bug with the server list in general, vanilla or menumod. Just refresh a lot (in menumod) and itll come back.<!--QuoteEnd--></div><!--QuoteEEnd-->
I tried that, but after 30+ refreshes, it still wont show up.
Monash has 4 different servers, and none of them show up with menu mod. I don't know what's going on.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
It looks like the format of the gametag was changed that the servers respond with when querying them. Servers that had no extra game tags were incorrectly getting filtered by the early check I do for the server version thats at the start of the game tag
JektJoin Date: 2012-02-05Member: 143714Members, Squad Five Blue, Reinforced - Shadow
Would you be able to add a keybind for dropping weapons that is separate to picking them up? UWE says the engine has a limited number of possible keybinds and that limit has been reached. Obviously you've gotten around this though.
<!--quoteo(post=1985261:date=Sep 30 2012, 04:31 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 30 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a> To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1986981:date=Oct 4 2012, 06:10 PM:name=Linksys_Router)--><div class='quotetop'>QUOTE (Linksys_Router @ Oct 4 2012, 06:10 PM) <a href="index.php?act=findpost&pid=1986981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This mod is so critical to my enjoyment of NS2 I'd pay for it. FYI. Waiting on .41 with baited breath.<!--QuoteEnd--></div><!--QuoteEEnd-->
I second that. I want my scrollable, movable chat again :( also the serverbrowser.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1990379:date=Oct 12 2012, 04:31 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 12 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1990379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Using the steam workshop version, none of the players on the server show up in the server info windows.<!--QuoteEnd--></div><!--QuoteEEnd--> Same here and when you're actually in game the original menu loads up
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1990379:date=Oct 12 2012, 05:31 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 12 2012, 05:31 PM) <a href="index.php?act=findpost&pid=1990379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Using the steam workshop version, none of the players on the server show up in the server info windows.<!--QuoteEnd--></div><!--QuoteEEnd-->
The games own api sadly doesn't have a way to query the players connected to a server
<!--quoteo(post=1990398:date=Oct 12 2012, 06:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 12 2012, 06:14 PM) <a href="index.php?act=findpost&pid=1990398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same here and when you're actually in game the original menu loads up<!--QuoteEnd--></div><!--QuoteEEnd-->
It won't work in game because of server consistency checking sadly if the old separate Lua vm for menu was brought back it wouldn't be an issue
<!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Wow, this API sucks, it's going to end up stifling anything even remotely ambitious.<!--colorc--></span><!--/colorc-->
<!--quoteo(post=1990431:date=Oct 12 2012, 06:09 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Oct 12 2012, 06:09 PM) <a href="index.php?act=findpost&pid=1990431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It won't work in game because of server consistency checking sadly if the old separate Lua vm for menu was brought back it wouldn't be an issue<!--QuoteEnd--></div><!--QuoteEEnd--> I've always wondered why the Menu-VM was integrated into the Client-VM. Its seperation seemed like an effective way to allow menu-mods without compromising client-consistency.
Comments
Certain servers wont show up with the menumod enabled, namely Monash's servers in Australia.
Without menumod, they show up perfectly fine. It's weird.<!--QuoteEnd--></div><!--QuoteEEnd-->
Just a bug with the server list in general, vanilla or menumod. Just refresh a lot (in menumod) and itll come back.
To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
<3
I tried that, but after 30+ refreshes, it still wont show up.
Monash has 4 different servers, and none of them show up with menu mod. I don't know what's going on.
UWE says the engine has a limited number of possible keybinds and that limit has been reached. Obviously you've gotten around this though.
Bild 221
How to fix?
To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
thank you !
I second that.
I want my scrollable, movable chat again :(
also the serverbrowser.
Same here and when you're actually in game the original menu loads up
The games own api sadly doesn't have a way to query the players connected to a server
<!--quoteo(post=1990398:date=Oct 12 2012, 06:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 12 2012, 06:14 PM) <a href="index.php?act=findpost&pid=1990398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same here and when you're actually in game the original menu loads up<!--QuoteEnd--></div><!--QuoteEEnd-->
It won't work in game because of server consistency checking sadly if the old separate Lua vm for menu was brought back it wouldn't be an issue
I've always wondered why the Menu-VM was integrated into the Client-VM. Its seperation seemed like an effective way to allow menu-mods without compromising client-consistency.