Experimental Non Flash Menu Mod

11213151718

Comments

  • OroxOrox Join Date: 2005-01-07 Member: 33139Members, Constellation
    As mentioned before, The keybinding is not working at all. Starting a Game resets them to nothing, joining a server too, and mapping new keys and restarting the game still not save them.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1972697:date=Sep 6 2012, 12:22 PM:name=Orox)--><div class='quotetop'>QUOTE (Orox @ Sep 6 2012, 12:22 PM) <a href="index.php?act=findpost&pid=1972697"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As mentioned before, The keybinding is not working at all. Starting a Game resets them to nothing, joining a server too, and mapping new keys and restarting the game still not save them.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can you reset your keybinds then connect to a server then exit the game and post your log file %appdata%\Natural Selection 2\log.txt just paste the path into explorer and hit enter.
  • StoopStoop Join Date: 2002-11-01 Member: 2973Members
    I was notified of an update in game, but no update is here.. :(
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited September 2012
    <!--quoteo(post=1972480:date=Sep 6 2012, 03:52 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 6 2012, 03:52 AM) <a href="index.php?act=findpost&pid=1972480"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You're game didn't update correctly because MarineUI_GetActiveWeaponTechId was replaced with PlayerUI_GetActiveWeaponTechId in the latest code. You should try verifying cache<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah sorry about that.. I asked them to correct it as GorgeCraft doesn't load marines, so calling MarineUI_ from GUIAlienHUD.lua always caused me problems, and isn't very team agnostic...
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1972874:date=Sep 6 2012, 05:41 PM:name=Stoop)--><div class='quotetop'>QUOTE (Stoop @ Sep 6 2012, 05:41 PM) <a href="index.php?act=findpost&pid=1972874"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was notified of an update in game, but no update is here.. :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Its got lost on the previous page the change list that is also I'm terrible haven't updated the first post with the changes. unless you first downloaded the mod today then it may be a bug
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    Bug in new version (maybe in old??)

    If you expand a column (like name) you get this:

    <img src="http://i.imgur.com/OcmI2.jpg" border="0" class="linked-image" />
  • StoopStoop Join Date: 2002-11-01 Member: 2973Members
    I was looking at some of the code.. does it auto-update?

    As well, a kebind bug. press "6" as a gorge, and CTD
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1973051:date=Sep 6 2012, 09:57 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 6 2012, 09:57 PM) <a href="index.php?act=findpost&pid=1973051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug in new version (maybe in old??)

    If you expand a column (like name) you get this:<!--QuoteEnd--></div><!--QuoteEEnd-->
    I know about it but it should be solved when I finish clipping drawing with stencil like the games own list control does


    <!--quoteo(post=1973174:date=Sep 7 2012, 12:56 AM:name=Stoop)--><div class='quotetop'>QUOTE (Stoop @ Sep 7 2012, 12:56 AM) <a href="index.php?act=findpost&pid=1973174"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I was looking at some of the code.. does it auto-update?

    As well, a kebind bug. press "6" as a gorge, and CTD<!--QuoteEnd--></div><!--QuoteEEnd-->

    It doesn't autoupdate but it dose do a version check pulling down a simple text file from my webspace each day or every hour when there's a new game build out
  • DualSightDualSight Join Date: 2010-07-26 Member: 72909Members
    Anyone know why auto join server window doesnt show up on mine?
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1975991:date=Sep 12 2012, 01:48 AM:name=DualSight)--><div class='quotetop'>QUOTE (DualSight @ Sep 12 2012, 01:48 AM) <a href="index.php?act=findpost&pid=1975991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone know why auto join server window doesnt show up on mine?<!--QuoteEnd--></div><!--QuoteEEnd-->

    A server info window should appear when you right click on a server entry is this not working for you?
  • DualSightDualSight Join Date: 2010-07-26 Member: 72909Members
    edited September 2012
    <!--quoteo(post=1975998:date=Sep 11 2012, 09:16 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 11 2012, 09:16 PM) <a href="index.php?act=findpost&pid=1975998"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A server info window should appear when you right click on a server entry is this not working for you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, it does not work for me anymore:(
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1976022:date=Sep 11 2012, 06:24 PM:name=DualSight)--><div class='quotetop'>QUOTE (DualSight @ Sep 11 2012, 06:24 PM) <a href="index.php?act=findpost&pid=1976022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, it does not work for me anymore:(<!--QuoteEnd--></div><!--QuoteEEnd-->

    Works for me, even in 219.
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    fsfod, fyi, John Madden Pen tool doesnt work with menumod... specifically middle click and backspace.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    edited September 2012
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    <!--quoteo(post=1969324:date=Aug 31 2012, 03:45 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Aug 31 2012, 03:45 PM) <a href="index.php?act=findpost&pid=1969324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you sure the game is really frozen and not just incorrectly showing the busy cursor icon with a blackscreen. if it is you should still be able to open the console and see if theres any errors in it

    EDIT

    This is just a random guess but the settings of the mod may have got corrupted when you crashed you could try deleting them there stored in %appdata%\Natural Selection 2\SavedVariables<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fixed, thank you
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1976022:date=Sep 12 2012, 03:24 AM:name=DualSight)--><div class='quotetop'>QUOTE (DualSight @ Sep 12 2012, 03:24 AM) <a href="index.php?act=findpost&pid=1976022"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->No, it does not work for me anymore:(<!--QuoteEnd--></div><!--QuoteEEnd-->

    The Serverqueryhelper mod of might of got disabled somehow check if its enabled on the mods page or if its even listed there
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    When running menumod in b219 you are unable to mute people via the scoreboard. When you click with your scoreboard open, no cursor appears.
  • Mr R0YB0T 0Mr R0YB0T 0 Join Date: 2010-07-26 Member: 72972Members
    <!--quoteo(post=1976059:date=Sep 11 2012, 11:13 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 11 2012, 11:13 PM) <a href="index.php?act=findpost&pid=1976059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fsfod, fyi, John Madden Pen tool doesnt work with menumod... specifically middle click and backspace.<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1976715:date=Sep 12 2012, 09:00 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 12 2012, 09:00 PM) <a href="index.php?act=findpost&pid=1976715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->When running menumod in b219 you are unable to mute people via the scoreboard. When you click with your scoreboard open, no cursor appears.<!--QuoteEnd--></div><!--QuoteEEnd-->


    I came here to point out these two bugs.
    Thanks for a great mod, i am still using it regardless of these issues.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    0.40 Update
    <ul>Added keybinds to buy items from the armory/proto lab you don't need the buy menu open or tobe looking at the armory/proto, just be within the normal buy menu range
    Added keybinds to buy alien lifeforms and upgrades
    Added Mousewheel scrolling for ComboBox's when there closed
    Removed hardcoding of the keybind group names when activating override keybind groups
    Fixed the mouse not showing when clicking with the scoreboard shown
    Fixed some of the keys for the spectator Pen tool not working
    Fixed keybind group labels on keybind page using the wrong text</li></ul>
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    There seems to be a texturing problem with the NS2-logo if you use the old interface (which is neater imho) : <a href="http://i.imgur.com/T7y4F.jpg" target="_blank">http://i.imgur.com/T7y4F.jpg</a>
  • BitcrusherBitcrusher Join Date: 2012-08-28 Member: 156628Members
    thanks for the mod, downloading update
  • OroxOrox Join Date: 2005-01-07 Member: 33139Members, Constellation
    edited September 2012
    <!--quoteo(post=1972717:date=Sep 6 2012, 08:01 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 6 2012, 08:01 AM) <a href="index.php?act=findpost&pid=1972717"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you reset your keybinds then connect to a server then exit the game and post your log file %appdata%\Natural Selection 2\log.txt just paste the path into explorer and hit enter.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Still have binded keys not saved with latest version (sept, 13)

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>
    Date: 09/14/12
    Time: 13:55:54
    --------------------------------------------------------------
    Build 219
    Starting Natural Selection 2
    Steam initialized
    RenderDevice: NVIDIA GeForce GTX 560 Ti (6.14.13.623)
    system error -529697949
    Failed to open SavedVariables: user://SavedVariables/FullModsManager.lua
    Failed to open SavedVariables: user://SavedVariables/ModLoader.lua
    Loading mod: BaseUIControls
    Recreateing class TextBox
    Loading mod: ServerQueryHelper
    Loading lua dll module ServerQueryHelper.dll
    Loading mod: UIHelper
    Loading lua dll module UIHelper.dll
    menumod/Mods/UIHelper/UIHelper.lua:17: error while Loading UIHelper.dll:system error -529697949

    stack traceback:
    lua/ErrorHandling.lua:59: in function <lua/ErrorHandling.lua:58>
    [C]: in function 'error'
    menumod/Mods/UIHelper/UIHelper.lua:17: in function <menumod/Mods/UIHelper/UIHelper.lua:10>
    (tail call): ?
    [C]: in function 'xpcall'
    [string "Xpcall Dispatcher[1]"]:9: in function <[string "Xpcall Dispatcher[1]"]:6>
    (tail call): ?
    lua/ModEntry.lua:218: in function 'CallModFunction'
    lua/ModEntry.lua:625: in function <lua/ModEntry.lua:594>
    (tail call): ?
    lua/ModEntry.lua:428: in function 'Load'
    lua/ModLoader.lua:561: in function 'InternalLoadMod'
    lua/ModLoader.lua:670: in function 'SortAndLoadModList'
    lua/ModLoader.lua:650: in function 'LoadMods'
    lua/ModLoader.lua:72: in function 'Init'
    MenuMod_Client.lua:50: in main chunk
    [C]: in function 'Load'
    lua/Main.lua:3: in main chunk
    Loading mod: MainMenuMod
    Failed to open SavedVariables: user://SavedVariables/MainMenuMod.lua
    Loading mod: Keybinds
    Error while parsing SavedVariables:user://SavedVariables/Keybinds.lua/n[string "user://SavedVariables/Keybinds.lua"]:2: unexpected symbol near '='
    Loading mod: AutoExecuteLua
    Error while parsing SavedVariables:user://SavedVariables/MenuModUpdater.lua/n[string "user://SavedVariables/MenuModUpdater.lua"]:3: unexpected symbol near '='
    MenumodVersionCheck: Version check started
    Updating of subscribed mods is complete (not subscribed to any mods).
    MenumodVersionCheck: Mirror 1(Main) returned garbage or an error page when retriving latest version number
    MenumodVersionCheck: Switching to mirror 2(Dropbox)
    MenumodVersionCheck: No new version available
    Connecting to server 188.165.200.228:27018
    system error -529697949
    Failed to open SavedVariables: user://SavedVariables/FullModsManager.lua
    Failed to open SavedVariables: user://SavedVariables/ModLoader.lua
    Loading mod: BaseUIControls
    Recreateing class TextBox
    Loading mod: ServerQueryHelper
    Loading lua dll module ServerQueryHelper.dll
    Loading mod: UIHelper
    Loading lua dll module UIHelper.dll
    menumod/Mods/UIHelper/UIHelper.lua:17: error while Loading UIHelper.dll:system error -529697949

    stack traceback:
    lua/ErrorHandling.lua:59: in function <lua/ErrorHandling.lua:58>
    [C]: in function 'error'
    menumod/Mods/UIHelper/UIHelper.lua:17: in function <menumod/Mods/UIHelper/UIHelper.lua:10>
    (tail call): ?
    [C]: in function 'xpcall'
    [string "Xpcall Dispatcher[1]"]:9: in function <[string "Xpcall Dispatcher[1]"]:6>
    (tail call): ?
    lua/ModEntry.lua:218: in function 'CallModFunction'
    lua/ModEntry.lua:625: in function <lua/ModEntry.lua:594>
    (tail call): ?
    lua/ModEntry.lua:428: in function 'Load'
    lua/ModLoader.lua:561: in function 'InternalLoadMod'
    lua/ModLoader.lua:670: in function 'SortAndLoadModList'
    lua/ModLoader.lua:650: in function 'LoadMods'
    lua/ModLoader.lua:72: in function 'Init'
    MenuMod_Client.lua:50: in main chunk
    Loading mod: MainMenuMod
    Failed to open SavedVariables: user://SavedVariables/MainMenuMod.lua
    Loading mod: Keybinds
    Error while parsing SavedVariables:user://SavedVariables/Keybinds.lua/n[string "user://SavedVariables/Keybinds.lua"]:2: unexpected symbol near '='
    Loading mod: AutoExecuteLua
    Loading mod: ScrollableChat
    Failed to open SavedVariables: user://SavedVariables/ScrollableChat.lua
    Error: Sound 'materials/door/bash' couldn't be loaded (Event not found)
    Error: Sound 'materials/door/axe' couldn't be loaded (Event not found)
    Error: Sound 'marine/common/pickup_Exosuit' couldn't be loaded (Event not found)
    Error: Sound 'marine/common/Exosuit_empty' couldn't be loaded (Event not found)
    Error: Couldn't open file 'cinematics/alien/cloak.cinematic'
    Loading 'maps/ns2_summit.level'
    Finished loading 'maps/ns2_summit.level'
    Error: Couldn't open file 'materials/effects/halo_yellow.material'
    Error: No shader specified for material 'materials/effects/halo_yellow.material'
    Error while parsing SavedVariables:user://SavedVariables/MenuModUpdater.lua/n[string "user://SavedVariables/MenuModUpdater.lua"]:3: unexpected symbol near '='
    MenumodVersionCheck: Version check started
    MenumodVersionCheck: Mirror 1(Main) returned garbage or an error page when retriving latest version number
    MenumodVersionCheck: Switching to mirror 2(Dropbox)
    MenumodVersionCheck: No new version available
    Chat All - duplex > swalk: :this is amazing
    Error: Attempted to load remote options from a file that does not exist.
    </div>
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited September 2012
    <!--quoteo(post=1977546:date=Sep 14 2012, 12:51 PM:name=Orox)--><div class='quotetop'>QUOTE (Orox @ Sep 14 2012, 12:51 PM) <a href="index.php?act=findpost&pid=1977546"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Still have binded keys not saved with latest version (sept, 13)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow thats a lot of issues. First try deleting all the files in %appdata%\Natural Selection 2\SavedVariables when the game is not running it may fix everything but i fear it won't so can you post you log again after you've deleted those files and started and exited ns2

    <!--quoteo(post=1976965:date=Sep 13 2012, 12:47 PM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 13 2012, 12:47 PM) <a href="index.php?act=findpost&pid=1976965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There seems to be a texturing problem with the NS2-logo if you use the old interface (which is neater imho) : <a href="http://i.imgur.com/T7y4F.jpg" target="_blank">http://i.imgur.com/T7y4F.jpg</a><!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm surprised anyone still uses that, its relic from the early days just like the current bland colour style :( I really need to beg rantology for some awesome artwork like was done for insight.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    my game was crashing when running and joining ns2combat mod. Disabled menumod and all was good.
  • DualSightDualSight Join Date: 2010-07-26 Member: 72909Members
    <!--quoteo(post=1976688:date=Sep 12 2012, 08:40 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 12 2012, 08:40 PM) <a href="index.php?act=findpost&pid=1976688"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The Serverqueryhelper mod of might of got disabled somehow check if its enabled on the mods page or if its even listed there<!--QuoteEnd--></div><!--QuoteEEnd-->

    OMG...thanks!
  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    latest ver crashes when I bind any key to drop clog, end/num keys etc. have not tryed anything else
  • OroxOrox Join Date: 2005-01-07 Member: 33139Members, Constellation
    edited September 2012
    <!--quoteo(post=1977559:date=Sep 14 2012, 08:12 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 14 2012, 08:12 AM) <a href="index.php?act=findpost&pid=1977559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wow thats a lot of issues. First try deleting all the files in %appdata%\Natural Selection 2\SavedVariables when the game is not running it may fix everything but i fear it won't so can you post you log again after you've deleted those files and started and exited ns2<!--QuoteEnd--></div><!--QuoteEEnd-->

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Date: 09/15/12
    Time: 11:19:15
    --------------------------------------------------------------
    Build 219
    Starting Natural Selection 2
    Steam initialized
    RenderDevice: NVIDIA GeForce GTX 560 Ti (6.14.13.623)
    system error -529697949
    Failed to open SavedVariables: user://SavedVariables/FullModsManager.lua
    Failed to open SavedVariables: user://SavedVariables/ModLoader.lua
    Loading mod: BaseUIControls
    Recreateing class TextBox
    Loading mod: ServerQueryHelper
    Loading lua dll module ServerQueryHelper.dll
    Loading mod: UIHelper
    Loading lua dll module UIHelper.dll
    menumod/Mods/UIHelper/UIHelper.lua:17: error while Loading UIHelper.dll:system error -529697949

    stack traceback:
    lua/ErrorHandling.lua:59: in function <lua/ErrorHandling.lua:58>
    [C]: in function 'error'
    menumod/Mods/UIHelper/UIHelper.lua:17: in function <menumod/Mods/UIHelper/UIHelper.lua:10>
    (tail call): ?
    [C]: in function 'xpcall'
    [string "Xpcall Dispatcher[1]"]:9: in function <[string "Xpcall Dispatcher[1]"]:6>
    (tail call): ?
    lua/ModEntry.lua:218: in function 'CallModFunction'
    lua/ModEntry.lua:625: in function <lua/ModEntry.lua:594>
    (tail call): ?
    lua/ModEntry.lua:428: in function 'Load'
    lua/ModLoader.lua:561: in function 'InternalLoadMod'
    lua/ModLoader.lua:670: in function 'SortAndLoadModList'
    lua/ModLoader.lua:650: in function 'LoadMods'
    lua/ModLoader.lua:72: in function 'Init'
    MenuMod_Client.lua:50: in main chunk
    [C]: in function 'Load'
    lua/Main.lua:3: in main chunk
    Loading mod: MainMenuMod
    Failed to open SavedVariables: user://SavedVariables/MainMenuMod.lua
    Loading mod: Keybinds
    Error while parsing SavedVariables:user://SavedVariables/Keybinds.lua/n[string "user://SavedVariables/Keybinds.lua"]:2: unexpected symbol near '='
    Loading mod: AutoExecuteLua
    Error while parsing SavedVariables:user://SavedVariables/MenuModUpdater.lua/n[string "user://SavedVariables/MenuModUpdater.lua"]:3: unexpected symbol near '='
    MenumodVersionCheck: Version check started
    Updating of subscribed mods is complete (not subscribed to any mods).
    MenumodVersionCheck: Mirror 1(Main) returned garbage or an error page when retriving latest version number
    MenumodVersionCheck: Switching to mirror 2(Dropbox)
    MenumodVersionCheck: No new version available
    Error: Attempted to load remote options from a file that does not exist.
    </div>

    About the files concerned in the log :

    Failed to open SavedVariables: user://SavedVariables/FullModsManager.lua << <b>this file does not exists in this dir</b>
    Failed to open SavedVariables: user://SavedVariables/ModLoader.lua << <b>this file does not exists in this dir</b>

    Error while parsing SavedVariables:user://SavedVariables/Keybinds.lua/n[string "user://SavedVariables/Keybinds.lua"]:2: unexpected symbol near '='

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>Commander_Shift =
    Commander_Ctl =
    Keybinds = {
    ["Taunt"] = "Q",
    ["MoveForward"] = "W",
    ["VoiceChat"] = "Alt",
    ["ToggleFlashlight"] = "F",
    ["ReadyRoom"] = "F4",
    ["ShowMap"] = "C",
    ["ToggleSayings1"] = "Z",
    ["ScrollBackward"] = "Down",
    ["ToggleSayings2"] = "X",
    ["Weapon1"] = "Num1",
    ["CommHotKey4"] = "R",
    ["ToggleVoteMenu"] = "V",
    ["TeamChat"] = "U",
    ["CommHotKey9"] = "Z",
    ["ScrollForward"] = "Up",
    ["CommHotKey12"] = "V",
    ["Weapon4"] = "Num4",
    ["CommHotKey5"] = "A",
    ["Weapon2"] = "Num2",
    ["JoinAliens"] = "F2",
    ["MoveRight"] = "D",
    ["Use"] = "E",
    ["Exit"] = "Escape",
    ["CommHotKey11"] = "C",
    ["MoveLeft"] = "A",
    ["CommHotKey10"] = "X",
    ["DropAmmo"] = "N",
    ["CommHotKey7"] = "D",
    ["CommHotKey8"] = "F",
    ["CommHotKey6"] = "S",
    ["PrimaryAttack"] = "MouseButton0",
    ["CommHotKey3"] = "E",
    ["DropHealth"] = "M",
    ["ToggleConsole"] = "Grave",
    ["Weapon3"] = "Num3",
    ["JoinMarines"] = "F1",
    ["MoveBackward"] = "S",
    ["CommHotKey2"] = "W",
    ["CommHotKey1"] = "Q",
    ["Buy"] = "B",
    ["TextChat"] = "Y",
    ["ScrollLeft"] = "Left",
    ["SecondaryAttack"] = "MouseButton1",
    ["NextIdleWorker"] = "H",
    ["JoinRandom"] = "F3",
    ["Reload"] = "R",
    ["MovementModifier"] = "Shift",
    ["ScrollRight"] = "Right",
    ["Weapon5"] = "Num5",
    ["OpenFeedback"] = "F5",
    ["Drop"] = "G",
    ["Crouch"] = "Control",
    ["Scoreboard"] = "Tab",
    ["Jump"] = "Space",
    }
    ConsoleCmdBinds =
    </div>

    Error while parsing SavedVariables:user://SavedVariables/MenuModUpdater.lua/n[string "user://SavedVariables/MenuModUpdater.lua"]:3: unexpected symbol near '='

    <div class='codetop'>CODE</div><div class='codemain' style='height:200px;white-space:pre;overflow:auto'>LatestVersion =
    "0.40",
    MaxBuild =
    219,
    VersionCheckDisabled =
    false,
    LastVersionCheck =
    1347700762,
    AlwaysNag =
    false,
    </div>



    hope it helps.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1977559:date=Sep 14 2012, 02:12 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 14 2012, 02:12 PM) <a href="index.php?act=findpost&pid=1977559"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm surprised anyone still uses that, its relic from the early days just like the current bland colour style :( I really need to beg rantology for some awesome artwork like was done for insight.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Heh, yeah i really like that layout for some reason :)
    But cant you use the same logo as the new menu?
    <img src="http://i.imgur.com/5OvYM.jpg" border="0" class="linked-image" />
  • JoggingBearJoggingBear Join Date: 2012-07-12 Member: 154061Members
    Big bug right here: Binding a key to evolve into a gorge, and then evolving before the round start countdown has finished will not consume any res at all, giving you a gorge and 20 res.

    This might be a bug in the game itself, just made easier with menu mod. Just thought I'd let you know.
  • elpollo12elpollo12 Join Date: 2011-07-12 Member: 109909Members, Reinforced - Supporter
    <!--quoteo(post=1978810:date=Sep 16 2012, 09:42 PM:name=JoggingBear)--><div class='quotetop'>QUOTE (JoggingBear @ Sep 16 2012, 09:42 PM) <a href="index.php?act=findpost&pid=1978810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Big bug right here: Binding a key to evolve into a gorge, and then evolving before the round start countdown has finished will not consume any res at all, giving you a gorge and 20 res.

    This might be a bug in the game itself, just made easier with menu mod. Just thought I'd let you know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes, I can reproduce this, must be a bug in the game, you should report this to the devs
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