Experimental Non Flash Menu Mod

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Comments

  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Nice one. There is a bug though, can't create a local server.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
  • RyneRyne Join Date: 2012-02-25 Member: 147408Members, NS2 Map Tester
    <!--quoteo(post=1985433:date=Sep 30 2012, 08:03 PM:name=JoggingBear)--><div class='quotetop'>QUOTE (JoggingBear @ Sep 30 2012, 08:03 PM) <a href="index.php?act=findpost&pid=1985433"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Getting a weird problem at the moment with the server browser.

    Certain servers wont show up with the menumod enabled, namely Monash's servers in Australia.
    Without menumod, they show up perfectly fine. It's weird.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Just a bug with the server list in general, vanilla or menumod. Just refresh a lot (in menumod) and itll come back.
  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
    <!--quoteo(post=1985261:date=Oct 1 2012, 12:31 AM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Oct 1 2012, 12:31 AM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a>
    To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly

    I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->

    <3
  • JoggingBearJoggingBear Join Date: 2012-07-12 Member: 154061Members
    <!--quoteo(post=1985444:date=Oct 1 2012, 02:23 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Oct 1 2012, 02:23 PM) <a href="index.php?act=findpost&pid=1985444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just a bug with the server list in general, vanilla or menumod. Just refresh a lot (in menumod) and itll come back.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I tried that, but after 30+ refreshes, it still wont show up.

    Monash has 4 different servers, and none of them show up with menu mod. I don't know what's going on.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Same issue, none of the Monash Australian servers appear for me either.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    I've said this before, but use the nanogrid server browser, it's web based, and it shows all of them.
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    It looks like the format of the gametag was changed that the servers respond with when querying them. Servers that had no extra game tags were incorrectly getting filtered by the early check I do for the server version thats at the start of the game tag
  • JoggingBearJoggingBear Join Date: 2012-07-12 Member: 154061Members
    Thanks for getting on it so quickly. The flash menu is so painfully slow, I definitely prefer the mod over it.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Would you be able to add a keybind for dropping weapons that is separate to picking them up?
    UWE says the engine has a limited number of possible keybinds and that limit has been reached. Obviously you've gotten around this though.
  • GAGAnGAGAn Join Date: 2012-08-29 Member: 156750Members
    I open the "Server Browser", throws me out of the game.
    Bild 221
    How to fix?
  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1985261:date=Sep 30 2012, 04:31 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 30 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a>
    To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly

    I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->


    thank you !
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    This mod is so critical to my enjoyment of NS2 I'd pay for it. FYI. Waiting on .41 with baited breath.
  • MalkContentMalkContent Join Date: 2012-10-05 Member: 161597Members, Reinforced - Shadow
    <!--quoteo(post=1986981:date=Oct 4 2012, 06:10 PM:name=Linksys_Router)--><div class='quotetop'>QUOTE (Linksys_Router @ Oct 4 2012, 06:10 PM) <a href="index.php?act=findpost&pid=1986981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This mod is so critical to my enjoyment of NS2 I'd pay for it. FYI. Waiting on .41 with baited breath.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I second that.
    I want my scrollable, movable chat again :(
    also the serverbrowser.
  • milozmiloz Join Date: 2012-07-09 Member: 154013Members
    i want my last weapon used bind and jump bound to scroll wheel :(
  • beaglebeagle Join Date: 2010-12-04 Member: 75469Members, Reinforced - Shadow
    Yeah I really want this and rguizero back. Oh how I miss them.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    I need some menumod back in my life.
  • SkieSkie Skulk Progenitor Join Date: 2003-10-18 Member: 21766Members, NS2 Playtester, Reinforced - Shadow
    I want to inject menumod into my bloodstream.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->I want Skie's blood after!<!--colorc--></span><!--/colorc-->
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
    Not on steam workshop yet ? So it will be in the next build ? :D
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited October 2012
    Well it now on the steam workshop but it still has the same limitations as before
  • KasperleKasperle Join Date: 2004-09-29 Member: 31990Members
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    The ServerInfo window is now mostly working again. It is now using the games own api since lua dll loading is removed
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    Using the steam workshop version, none of the players on the server show up in the server info windows.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1990379:date=Oct 12 2012, 04:31 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 12 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1990379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Using the steam workshop version, none of the players on the server show up in the server info windows.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Same here and when you're actually in game the original menu loads up
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1990379:date=Oct 12 2012, 05:31 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Oct 12 2012, 05:31 PM) <a href="index.php?act=findpost&pid=1990379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Using the steam workshop version, none of the players on the server show up in the server info windows.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The games own api sadly doesn't have a way to query the players connected to a server

    <!--quoteo(post=1990398:date=Oct 12 2012, 06:14 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Oct 12 2012, 06:14 PM) <a href="index.php?act=findpost&pid=1990398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Same here and when you're actually in game the original menu loads up<!--QuoteEnd--></div><!--QuoteEEnd-->

    It won't work in game because of server consistency checking sadly if the old separate Lua vm for menu was brought back it wouldn't be an issue
  • xmtxmt Join Date: 2012-08-22 Member: 156218Members
    That really sucks fsfod. I hope you find a way to get menumod back to it's full potential!
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    <!--coloro:#aadd00--><span style="color:#aadd00"><!--/coloro-->Wow, this API sucks, it's going to end up stifling anything even remotely ambitious.<!--colorc--></span><!--/colorc-->
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1990431:date=Oct 12 2012, 06:09 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Oct 12 2012, 06:09 PM) <a href="index.php?act=findpost&pid=1990431"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It won't work in game because of server consistency checking sadly if the old separate Lua vm for menu was brought back it wouldn't be an issue<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've always wondered why the Menu-VM was integrated into the Client-VM. Its seperation seemed like an effective way to allow menu-mods without compromising client-consistency.
  • RustInPiecesRustInPieces Join Date: 2008-10-15 Member: 65210Members
    It's such a shame UWE doesn't whitelist this by default.
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