You might need to reinstall the needed visual c++ runtime
<!--quoteo(post=1978793:date=Sep 17 2012, 03:08 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 17 2012, 03:08 AM) <a href="index.php?act=findpost&pid=1978793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, yeah i really like that layout for some reason :) But cant you use the same logo as the new menu? <img src="http://i.imgur.com/5OvYM.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd--> It will be fixed <a href="https://github.com/fsfod/NS2MenuMod/commit/887fe852b5de173806ade51ce342b41e7f84f15d" target="_blank">https://github.com/fsfod/NS2MenuMod/commit/...342b41e7f84f15d</a> in the next version
<!--quoteo(post=1978810:date=Sep 17 2012, 03:42 AM:name=JoggingBear)--><div class='quotetop'>QUOTE (JoggingBear @ Sep 17 2012, 03:42 AM) <a href="index.php?act=findpost&pid=1978810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This might be a bug in the game itself, just made easier with menu mod. Just thought I'd let you know.<!--QuoteEnd--></div><!--QuoteEEnd--> You should really edit out you post even though you can't really do much with it
<!--quoteo(post=1979043:date=Sep 17 2012, 02:56 PM:name=elpollo12)--><div class='quotetop'>QUOTE (elpollo12 @ Sep 17 2012, 02:56 PM) <a href="index.php?act=findpost&pid=1979043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, I can reproduce this, must be a bug in the game, you should report this to the devs<!--QuoteEnd--></div><!--QuoteEEnd--> Well you mean add it myself to the internal bug tracking system.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1979089:date=Sep 17 2012, 05:13 PM:name=Orox)--><div class='quotetop'>QUOTE (Orox @ Sep 17 2012, 05:13 PM) <a href="index.php?act=findpost&pid=1979089"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Up to date and reinstalled, same issues.<!--QuoteEnd--></div><!--QuoteEEnd-->
Was it the version linked in the main post <a href="http://www.microsoft.com/download/en/details.aspx?id=8328" target="_blank">http://www.microsoft.com/download/en/details.aspx?id=8328</a> you reinstalled also have you've tried re-extracting the mod already?
<!--quoteo(post=1979124:date=Sep 17 2012, 01:32 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 17 2012, 01:32 PM) <a href="index.php?act=findpost&pid=1979124"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Was it the version linked in the main post <a href="http://www.microsoft.com/download/en/details.aspx?id=8328" target="_blank">http://www.microsoft.com/download/en/details.aspx?id=8328</a> you reinstalled also have you've tried re-extracting the mod already?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes sir. Also, i'm not the only one with this issue, some of my friends have it too. We are on winXP (french). Drivers & system are up to date.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1979421:date=Sep 18 2012, 08:43 AM:name=Orox)--><div class='quotetop'>QUOTE (Orox @ Sep 18 2012, 08:43 AM) <a href="index.php?act=findpost&pid=1979421"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yes sir. Also, i'm not the only one with this issue, some of my friends have it too. We are on winXP (french). Drivers & system are up to date.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think from research I've done on that error code is its because a c++ exception is being thrown in my code when the dll is being loaded thats not getting caught. I'll try and see if can set something up to catch it
<!--quoteo(post=1980066:date=Sep 19 2012, 07:39 AM:name=neighbs)--><div class='quotetop'>QUOTE (neighbs @ Sep 19 2012, 07:39 AM) <a href="index.php?act=findpost&pid=1980066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've made a quick vid on how to install MenuMod and run from a shortcut.
Thanks for this awesome mod!<!--QuoteEnd--></div><!--QuoteEEnd--> ty for making this. You can also use the bat file way to launch it to avoid the hassle of extracting it to your stream directory and extra it anywhere. There is also hybrid way where you only have to run the bat once so a needed file is generated and then just create a shortcut to ns2.exe and instead of adding -game menumod you put -game "FULLPATHOFMENUMODFOLDER" the path has tobe in quotes
Would it be possible to bind exo's primary and secondary weapon separately from standard attack1, attack2. The aim of it would be to have minigun on primary fire and fist on secondary.
There are a few players with unorthodox bindings, who would appreciate it greatly. My secondary fire is on right alt and sometimes it gets confusing in the heat of the battle.
One more small nitpick - Whenever you update the mod, could you please add which NS2-version its compatible with, in the first post? Makes it alot easier to see when you've updated it after a mod-breaking patch.
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
<!--quoteo(post=1983199:date=Sep 26 2012, 07:46 AM:name=Koven)--><div class='quotetop'>QUOTE (Koven @ Sep 26 2012, 07:46 AM) <a href="index.php?act=findpost&pid=1983199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't seem to change my name when using this mod.
If I go into options and change my nickname then click apply and relaunch the game/restart whatever, my name will not change. Any ideas?<!--QuoteEnd--></div><!--QuoteEEnd-->
It looks like I accidentally quoted a variable name that was used to set the config key for nickname. It will be fixed in the next version
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
<!--quoteo(post=1983199:date=Sep 26 2012, 07:46 AM:name=Koven)--><div class='quotetop'>QUOTE (Koven @ Sep 26 2012, 07:46 AM) <a href="index.php?act=findpost&pid=1983199"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I can't seem to change my name when using this mod.
If I go into options and change my nickname then click apply and relaunch the game/restart whatever, my name will not change. Any ideas?<!--QuoteEnd--></div><!--QuoteEEnd--> I have the same problem. I just use the console to change name instead.
Also I've noticed with this mod if you go commander and someone calls for a medpack/ammopack/order, spacebar no longer centers the screen on them. Is there a way to bind this back to spacebar? I tried doing it without menumod initiated and it worked fine.
<!--quoteo(post=1983425:date=Sep 27 2012, 01:06 AM:name=fanatic)--><div class='quotetop'>QUOTE (fanatic @ Sep 27 2012, 01:06 AM) <a href="index.php?act=findpost&pid=1983425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have the same problem. I just use the console to change name instead.<!--QuoteEnd--></div><!--QuoteEEnd--> Name changing doesn't work anylonger because
a) the options.xml that is used to contain this mod's settings isn't used. It uses the options.xml from steam cloud instead. or b) There's a new tag for the player's name in the options.xml that is used instead of the field that menumod saves it in.
Not sure which is the cause. Could be both. I looked into this a couple of weeks ago but I already forgot.
<!--quoteo(post=1984409:date=Sep 28 2012, 08:28 PM:name=Ryne)--><div class='quotetop'>QUOTE (Ryne @ Sep 28 2012, 08:28 PM) <a href="index.php?act=findpost&pid=1984409"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Menumod wont work with 221 for a bit, as I understand :/<!--QuoteEnd--></div><!--QuoteEEnd-->
Shame =( One of our favourite mods! May have been mentioned elsewhere but many of our group miss being able to use space-bar to hop to ammo/medic requests, is there a fix for this?
NB: (ill check the thread once im doing fiddling with our combat server and edit to include fix if I find it).
could you add a third binding option in keybindings (need 3 buttons to jump :D)? I did it by myself, but with the consistency stuff I won't be able to use it :/
<!--quoteo(post=1984941:date=Sep 30 2012, 02:47 AM:name=Puschen)--><div class='quotetop'>QUOTE (Puschen @ Sep 30 2012, 02:47 AM) <a href="index.php?act=findpost&pid=1984941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->could you add a third binding option in keybindings (need 3 buttons to jump :D)? I did it by myself, but with the consistency stuff I won't be able to use it :/<!--QuoteEnd--></div><!--QuoteEEnd-->
You can do this by editing the file "AppData\Roaming\Natural Selection 2\SavedVariables\Keybinds.lua". Though I think menumod is not passing consistency either atm. Well at least one can play other games meanwhile.
Any chance of getting this mod on the steam workshop? This is my favourite mo for ns2 because it isnt as temperamental as the nonrmal browser. Been having lots of problems since 221 with the standard browser not loading up servers and showing a white square where your steam profile picture should be.
<!--quoteo(post=1985032:date=Sep 30 2012, 03:58 AM:name=vartija)--><div class='quotetop'>QUOTE (vartija @ Sep 30 2012, 03:58 AM) <a href="index.php?act=findpost&pid=1985032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You can do this by editing the file "AppData\Roaming\Natural Selection 2\SavedVariables\Keybinds.lua". Though I think menumod is not passing consistency either atm. Well at least one can play other games meanwhile.<!--QuoteEnd--></div><!--QuoteEEnd-->
It is passing the consistency check and so you can't join a server which doesn't allow it :( I think the most servers will put it on the whitelist, but my modified version won't work if they take the offical version as reference.
Man, it is a sad day when I can't use this awesome mod. I can't stand playing ns2 now because the default menu and chat are so awful. I don't even know if it's possible for menumod to ever work when on a live server without it being officially implemented....I hope so :(
fsfodukJoin Date: 2004-04-09Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a> To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own
<!--quoteo(post=1985261:date=Sep 30 2012, 01:31 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 30 2012, 01:31 PM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a> To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
You are my hero! Thanks for this.
All-In will be the first to whitelist your mod when it comes out :)
<!--quoteo(post=1985261:date=Sep 30 2012, 04:31 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Sep 30 2012, 04:31 PM) <a href="index.php?act=findpost&pid=1985261"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here is temporary version that will pass consistency checking <a href="https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip" target="_blank">https://dl.dropbox.com/u/36567916/menumod/menumod_temp.zip</a> To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd--> <!--fonto:Impact--><span style="font-family:Impact"><!--/fonto-->"current convoluted system" <!--fontc--></span><!--/fontc--> you nailed it... LOL
Comments
hope it helps.<!--QuoteEnd--></div><!--QuoteEEnd-->
You might need to reinstall the needed visual c++ runtime
<!--quoteo(post=1978793:date=Sep 17 2012, 03:08 AM:name=Twiggeh)--><div class='quotetop'>QUOTE (Twiggeh @ Sep 17 2012, 03:08 AM) <a href="index.php?act=findpost&pid=1978793"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heh, yeah i really like that layout for some reason :)
But cant you use the same logo as the new menu?
<img src="http://i.imgur.com/5OvYM.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It will be fixed <a href="https://github.com/fsfod/NS2MenuMod/commit/887fe852b5de173806ade51ce342b41e7f84f15d" target="_blank">https://github.com/fsfod/NS2MenuMod/commit/...342b41e7f84f15d</a> in the next version
<!--quoteo(post=1978810:date=Sep 17 2012, 03:42 AM:name=JoggingBear)--><div class='quotetop'>QUOTE (JoggingBear @ Sep 17 2012, 03:42 AM) <a href="index.php?act=findpost&pid=1978810"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This might be a bug in the game itself, just made easier with menu mod. Just thought I'd let you know.<!--QuoteEnd--></div><!--QuoteEEnd-->
You should really edit out you post even though you can't really do much with it
<!--quoteo(post=1979043:date=Sep 17 2012, 02:56 PM:name=elpollo12)--><div class='quotetop'>QUOTE (elpollo12 @ Sep 17 2012, 02:56 PM) <a href="index.php?act=findpost&pid=1979043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yes, I can reproduce this, must be a bug in the game, you should report this to the devs<!--QuoteEnd--></div><!--QuoteEEnd-->
Well you mean add it myself to the internal bug tracking system.
Up to date and reinstalled, same issues.
Was it the version linked in the main post <a href="http://www.microsoft.com/download/en/details.aspx?id=8328" target="_blank">http://www.microsoft.com/download/en/details.aspx?id=8328</a> you reinstalled also have you've tried re-extracting the mod already?
Yes sir. Also, i'm not the only one with this issue, some of my friends have it too. We are on winXP (french). Drivers & system are up to date.
<a href="http://youtu.be/jmNlIz9UvAU" target="_blank">http://youtu.be/jmNlIz9UvAU</a>
Thanks for this awesome mod!
I think from research I've done on that error code is its because a c++ exception is being thrown in my code when the dll is being loaded thats not getting caught. I'll try and see if can set something up to catch it
<!--quoteo(post=1980066:date=Sep 19 2012, 07:39 AM:name=neighbs)--><div class='quotetop'>QUOTE (neighbs @ Sep 19 2012, 07:39 AM) <a href="index.php?act=findpost&pid=1980066"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've made a quick vid on how to install MenuMod and run from a shortcut.
<a href="http://youtu.be/jmNlIz9UvAU" target="_blank">http://youtu.be/jmNlIz9UvAU</a>
Thanks for this awesome mod!<!--QuoteEnd--></div><!--QuoteEEnd-->
ty for making this. You can also use the bat file way to launch it to avoid the hassle of extracting it to your stream directory and extra it anywhere. There is also hybrid way where you only have to run the bat once so a needed file is generated and then just create a shortcut to ns2.exe and instead of adding -game menumod you put -game "FULLPATHOFMENUMODFOLDER" the path has tobe in quotes
Would it be possible to bind exo's primary and secondary weapon separately from standard attack1, attack2. The aim of it would be to have minigun on primary fire and fist on secondary.
There are a few players with unorthodox bindings, who would appreciate it greatly. My secondary fire is on right alt and sometimes it gets confusing in the heat of the battle.
Thanks.
Makes it alot easier to see when you've updated it after a mod-breaking patch.
If I go into options and change my nickname then click apply and relaunch the game/restart whatever, my name will not change. Any ideas?
If I go into options and change my nickname then click apply and relaunch the game/restart whatever, my name will not change. Any ideas?<!--QuoteEnd--></div><!--QuoteEEnd-->
It looks like I accidentally quoted a variable name that was used to set the config key for nickname. It will be fixed in the next version
<img src="http://i.imgur.com/lvA4R.jpg" border="0" class="linked-image" />
Classic Menu works perfectly though, so no worries. Just didn't see a screenshot of this in this thread.
If I go into options and change my nickname then click apply and relaunch the game/restart whatever, my name will not change. Any ideas?<!--QuoteEnd--></div><!--QuoteEEnd-->
I have the same problem. I just use the console to change name instead.
<img src="http://i.imgur.com/lvA4R.jpg" border="0" class="linked-image" />
Classic Menu works perfectly though, so no worries. Just didn't see a screenshot of this in this thread.<!--QuoteEnd--></div><!--QuoteEEnd-->
Twiggeh posted about it a page ago also it should be fixed in the next version
Name changing doesn't work anylonger because
a) the options.xml that is used to contain this mod's settings isn't used. It uses the options.xml from steam cloud instead.
or
b) There's a new tag for the player's name in the options.xml that is used instead of the field that menumod saves it in.
Not sure which is the cause. Could be both. I looked into this a couple of weeks ago but I already forgot.
Menumod wont work with 221 for a bit, as I understand :/
Shame =( One of our favourite mods! May have been mentioned elsewhere but many of our group miss being able to use space-bar to hop to ammo/medic requests, is there a fix for this?
NB: (ill check the thread once im doing fiddling with our combat server and edit to include fix if I find it).
You can do this by editing the file "AppData\Roaming\Natural Selection 2\SavedVariables\Keybinds.lua". Though I think menumod is not passing consistency either atm. Well at least one can play other games meanwhile.
It is passing the consistency check and so you can't join a server which doesn't allow it :(
I think the most servers will put it on the whitelist, but my modified version won't work if they take the offical version as reference.
To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own
To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
You are my hero! Thanks for this.
All-In will be the first to whitelist your mod when it comes out :)
To pass the consistency checks it is only loaded when not connected to a server so you lose out on the extended keybind system and replacement chatframe for the moment sadly
I am in the process of splitting out a large part of the mod that will go up as steam workshop mod. I hoping to make it to friendly to being whitelisted with the current convoluted system it would be an inert mod on its own<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--fonto:Impact--><span style="font-family:Impact"><!--/fonto-->"current convoluted system" <!--fontc--></span><!--/fontc--> you nailed it... LOL
Certain servers wont show up with the menumod enabled, namely Monash's servers in Australia.
Without menumod, they show up perfectly fine. It's weird.