Combat Mode Relaunch

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Comments

  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    edited July 2012
    <!--quoteo(post=1951709:date=Jul 15 2012, 04:15 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 15 2012, 04:15 PM) <a href="index.php?act=findpost&pid=1951709"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think when/if graphical buy menus are in it will immensely improve it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Graphical buy menus are implemented, but you need to download the mod for this.
    Btw., f4 + rejoin gives you all free Lvls back (and resets the upgrades)
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    edited July 2012
    oh and also I forgot to mention, when I bought silence as an alien it did absolutely nothing and ate my point anyway :(

    edit: derp, Arkanti beat me to it
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    That with silence ist just at your client, the others should not be able to hear you (happens sometimes at the client).
  • Linksys_RouterLinksys_Router Join Date: 2012-04-11 Member: 150276Members
    <!--quoteo(post=1951733:date=Jul 15 2012, 01:19 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Jul 15 2012, 01:19 PM) <a href="index.php?act=findpost&pid=1951733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->oh and also I forgot to mention, when I bought silence as an alien it did absolutely nothing and ate my point anyway :(

    edit: derp, Arkanti beat me to it<!--QuoteEnd--></div><!--QuoteEEnd-->

    My ears must be broken D:
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    It's pretty fun, can't enjoy it too much as my performance is severely lacking atm.

    Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    Mhm maybe I could generate some props or sth which allows players only to move in a small area
    (not via map editor but with the lua engine).
    Will test that tomorrow if it's possible or not.
  • tux77tux77 Join Date: 2012-05-20 Member: 152340Members
    French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen

    Rev3rence - TuX
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    So if I download the client I get GUI menus instead of chat ones?
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Yes, just press B to access them as either team.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    <!--quoteo(post=1951743:date=Jul 16 2012, 05:01 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Jul 16 2012, 05:01 AM) <a href="index.php?act=findpost&pid=1951743"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2<!--QuoteEnd--></div><!--QuoteEEnd-->


    Good idea, I'll make one for Summit with Data Core -> Sub Access, including Vent, Pipe Junction and Maintenance.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    edited July 2012
    How do i bind Q to switch between two previous weapons?

    ns2_assault reminds me of halo haha
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    <!--quoteo(post=1951865:date=Jul 16 2012, 02:36 PM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jul 16 2012, 02:36 PM) <a href="index.php?act=findpost&pid=1951865"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How do i bind Q to switch between two previous weapons?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Menu Mod.
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    <!--quoteo(post=1951868:date=Jul 16 2012, 05:56 AM:name=Arkanti)--><div class='quotetop'>QUOTE (Arkanti @ Jul 16 2012, 05:56 AM) <a href="index.php?act=findpost&pid=1951868"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Menu Mod.<!--QuoteEnd--></div><!--QuoteEEnd-->

    With out menu mod? i got sick of updating it every patch.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited July 2012
    Woohoo! Finally a server with a decent ping... When my computer is back online I will definitely be joining.
    <!--quoteo(post=1951794:date=Jul 15 2012, 11:45 PM:name=tux77)--><div class='quotetop'>QUOTE (tux77 @ Jul 15 2012, 11:45 PM) <a href="index.php?act=findpost&pid=1951794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen

    Rev3rence - TuX<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    Here's my remix of Summit for Combat, it's the king of hack jobs(on the hack scale, not for being good and effective): <a href="http://www.duplexgaming.co.uk/downloads/maps/104/SummitCombat/" target="_blank">Duplexgaming map download.</a>

    <img src="http://i.imgur.com/kFRf3.jpg" border="0" class="linked-image" />

    That disclaimer of dodgy development out there though, I'd love to see people try it. I made a few tweaks to pipe junction to make it more viable for marines, and I'm looking to change up Vent in the future(and clean up how ugly some of my changes are right now).
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    As long as autodownloading is not working the server cant put costum maps on it.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    That is a good lesson as to why I should have tweaked summit rather than editing itself into its own map. I can still go through and redo it again in that manner, wouldn't take long. It would limit me to blocking off areas rather than changing them up though.

    That said, there are more servers out there(looking at you here Endar).
  • CodeineCodeine Join Date: 2010-11-22 Member: 75155Members
    edited July 2012
    Pretty decent map, played a good game of 4v4 till the server crashed.

    I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it. I dunno though. Needs some more opinions.
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited July 2012
    Ironically as we buff the gorge heal rate, the gorge healspray damage goes up too. That might solve both problems and allow for the creation of some pretty useful anti-jetpack gorge death trap near the hive!

    The gorge may get the ability to construct crags, spikes etc. at tier 2/3 at a later date - its role isn't quite decided yet - we'll probably try a few things in upcoming versions...
    <!--quoteo(post=1951896:date=Jul 16 2012, 10:09 AM:name=Codeine)--><div class='quotetop'>QUOTE (Codeine @ Jul 16 2012, 10:09 AM) <a href="index.php?act=findpost&pid=1951896"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty decent map, played a good game of 4v4 till the server crashed.

    I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    edited July 2012
    Got It!
    I could place now in every map invisible props (can't make them showing by the client) which are blocking the players way.
    (its still the vanilla map so nobody get the "File not found" message).
    You can even place mines on them (its seems like you could place them behind, but the game will place them in them like a wall):

    <img src="http://home.arcor.de/jim_west/ns2/2012-07-16_00001.jpg" border="0" class="linked-image" />
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    That is fantastic Jim, love to look at how you got that working :)

    Will be back online very soon :)
  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    edited July 2012
    Here is a preview of tram modified for combat mode.
    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/tNhybEze6uc"></param><embed src="http://www.youtube.com/v/tNhybEze6uc" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
    and Arkanti I like the layout you made, cant wait to try it out and of course props goes to the original creators of those maps.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    Looks good Jibrail! I think Warehouse->Shipping would work great as well, including Logistics and Ore as alternate entrances to each spawn.



    RE: A few problems with the mod itself.

    You've somehow tweaked celerity so that it's both hitchy for the alien player and for the marines trying to shoot him, they appear to glitch around everywhere.

    Most of the time, the nano shield effect for spawn protected marine players doesn't show for the aliens, often leading to pointless attacks and then death.

    Ressuply should probably work like regen in that it only activates after a certain time from taking damage. Can be very frustrating to have them heal in the middle of a fight.

    Please make it so that aliens can buy more than one upgrade at a time before evolving.

    Maybe tweak welder repair rates on CS? It's pretty ridiculous how fast that thing can be fixed back up at the moment in comparison to the hive.
  • ceribikceribik Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
    Can you make a menumod addon for the clientside part of you mod?
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    <!--quoteo(post=1952049:date=Jul 17 2012, 03:40 AM:name=ceribik)--><div class='quotetop'>QUOTE (ceribik @ Jul 17 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1952049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you make a menumod addon for the clientside part of you mod?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I kept meaning todo this but I will whip up a quick modinfo.lua file for it now
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Just wanted to let you guys know I opened a thread for the map <a href='index.php?showtopic=119450'>co_assault</a> in the mapping section.
    Please leave me any feed back for the map in that thread so we keep this one on topic.
  • ArkantiArkanti pub baddie Join Date: 2011-07-22 Member: 111781Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited July 2012
    I've further modified the Combat variant of Summit, Glass Hallway now leads back around into Pipe Junction offering an alternate route to the enemies tech point for larger games.

    <img src="http://www.duplexgaming.co.uk/images/content/map_overviews/ns2_summitcombat.jpg" border="0" class="linked-image" />

    <a href="http://www.duplexgaming.co.uk/downloads/maps/104/SummitCombat/" target="_blank">Here's the link for it on the Duplex download page.</a>


    Now I want to open up a path west out of Sub that hooks up to the South Eastern side of the Xroads walkway.
  • ceribikceribik Join Date: 2009-11-24 Member: 69492Members, Reinforced - Supporter, Reinforced - Silver
    <!--quoteo(post=1952051:date=Jul 17 2012, 12:52 PM:name=fsfod)--><div class='quotetop'>QUOTE (fsfod @ Jul 17 2012, 12:52 PM) <a href="index.php?act=findpost&pid=1952051"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I kept meaning todo this but I will whip up a quick modinfo.lua file for it now<!--QuoteEnd--></div><!--QuoteEEnd-->
    Cheers
  • fsfodfsfod uk Join Date: 2004-04-09 Member: 27810Members, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    edited July 2012
    <!--quoteo(post=1952049:date=Jul 17 2012, 03:40 AM:name=ceribik)--><div class='quotetop'>QUOTE (ceribik @ Jul 17 2012, 03:40 AM) <a href="index.php?act=findpost&pid=1952049"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can you make a menumod addon for the clientside part of you mod?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Here it is you need to extract or copy the original NS2Combat folder into the "mods" folder of my mod and then extract the files from this zip <a href="https://dl.dropbox.com/u/36567916/menumod/combatmod.zip" target="_blank">combatmod.zip</a> into it and it should then show up on the mods page after you restart the client if you had it running before extracting it. It should be enabled by default. Disabling or enabling it will take effect for the next server you connect to
  • MCMLXXXIVMCMLXXXIV Join Date: 2010-04-14 Member: 71400Members
    edited July 2012
    Thanks for making these fsfod, if it's okay by you I'll add these two lua files to our source code so that it should just be as simple as extracting the main NS2Combat zip file to menumod/mods if you want to add it to menumod's list.

    Also, in the meantime can I include your zip file link and the additional steps in the client-side instructions in the <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=119151" target="_blank">OP</a>?

    I just noticed the 'enginebuild' parameter in the modinfo.lua. Is it possible to specify 'any' or some kind of wildcard, as in theory our mod can survive between builds without a new release (only one bug that we've found so far, where you no longer get xp for structure kills in build 214, but that doesn't have anything to do with the client-side stuff anyway).
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