Combat Mode Relaunch

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Comments

  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    edited July 2012
    QUOTE (rantology @ Jul 15 2012, 04:15 PM) »
    I think when/if graphical buy menus are in it will immensely improve it.


    Graphical buy menus are implemented, but you need to download the mod for this.
    Btw., f4 + rejoin gives you all free Lvls back (and resets the upgrades)
  • rantologyrantology Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold Join Date: 2012-02-05 Member: 143750Posts: 1,493 Advanced user
    edited July 2012
    oh and also I forgot to mention, when I bought silence as an alien it did absolutely nothing and ate my point anyway :(

    edit: derp, Arkanti beat me to it
    image
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    That with silence ist just at your client, the others should not be able to hear you (happens sometimes at the client).
  • Linksys_RouterLinksys_Router Members Join Date: 2012-04-11 Member: 150276Posts: 97
    QUOTE (rantology @ Jul 15 2012, 01:19 PM) »
    oh and also I forgot to mention, when I bought silence as an alien it did absolutely nothing and ate my point anyway :(

    edit: derp, Arkanti beat me to it


    My ears must be broken D:
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Join Date: 2009-07-10 Member: 68107Posts: 2,679 Advanced user
    It's pretty fun, can't enjoy it too much as my performance is severely lacking atm.

    Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    Mhm maybe I could generate some props or sth which allows players only to move in a small area
    (not via map editor but with the lua engine).
    Will test that tomorrow if it's possible or not.
  • tux77tux77 Members Join Date: 2012-05-20 Member: 152340Posts: 45 Fully active user
    French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen

    Rev3rence - TuX
  • killer monkeykiller monkey Members, Reinforced - Shadow Join Date: 2010-02-26 Member: 70743Posts: 574 Advanced user
    So if I download the client I get GUI menus instead of chat ones?
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    Yes, just press B to access them as either team.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    edited July 2012
    QUOTE (IeptBarakat @ Jul 16 2012, 05:01 AM) »
    Also It'd probably be good if someone could carve up some of the official maps for tighter gameplay, as large portions of the map are unvisited for most of the game. Some tram variances where marines spawn in shipping and aliens spawn in the elevator transfer would suffice. With tram repair, the north side of the map, and server being blocked off. Co_Tram2



    Good idea, I'll make one for Summit with Data Core -> Sub Access, including Vent, Pipe Junction and Maintenance.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    edited July 2012
    How do i bind Q to switch between two previous weapons?

    ns2_assault reminds me of halo haha
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    QUOTE (Codeine @ Jul 16 2012, 02:36 PM) »
    How do i bind Q to switch between two previous weapons?


    Menu Mod.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    QUOTE (Arkanti @ Jul 16 2012, 05:56 AM) »
    Menu Mod.


    With out menu mod? i got sick of updating it every patch.
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited July 2012
    Woohoo! Finally a server with a decent ping... When my computer is back online I will definitely be joining.
    QUOTE (tux77 @ Jul 15 2012, 11:45 PM) »
    French community have created one of his two server in your exelent combat mod, its NS2France # 2 - Combat . Very good job and hope to see you update it ^^ . Nice ping for europeen

    Rev3rence - TuX
    Post edited by Unknown User on
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    edited July 2012
    Here's my remix of Summit for Combat, it's the king of hack jobs(on the hack scale, not for being good and effective): Duplexgaming map download.

    image

    That disclaimer of dodgy development out there though, I'd love to see people try it. I made a few tweaks to pipe junction to make it more viable for marines, and I'm looking to change up Vent in the future(and clean up how ugly some of my changes are right now).
    Post edited by Unknown User on
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    As long as autodownloading is not working the server cant put costum maps on it.
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    edited July 2012
    That is a good lesson as to why I should have tweaked summit rather than editing itself into its own map. I can still go through and redo it again in that manner, wouldn't take long. It would limit me to blocking off areas rather than changing them up though.

    That said, there are more servers out there(looking at you here Endar).
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    edited July 2012
    Pretty decent map, played a good game of 4v4 till the server crashed.

    I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it. I dunno though. Needs some more opinions.
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited July 2012
    Ironically as we buff the gorge heal rate, the gorge healspray damage goes up too. That might solve both problems and allow for the creation of some pretty useful anti-jetpack gorge death trap near the hive!

    The gorge may get the ability to construct crags, spikes etc. at tier 2/3 at a later date - its role isn't quite decided yet - we'll probably try a few things in upcoming versions...
    QUOTE (Codeine @ Jul 16 2012, 10:09 AM) »
    Pretty decent map, played a good game of 4v4 till the server crashed.

    I think the gorge heal on the hive still needs some more love, your basically sacrificing a life to just stand there and heal, marines not so much. Had two gorges healing it and it still wouldnt go up quicker then 2 marines shooting it.
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    edited July 2012
    Got It!
    I could place now in every map invisible props (can't make them showing by the client) which are blocking the players way.
    (its still the vanilla map so nobody get the "File not found" message).
    You can even place mines on them (its seems like you could place them behind, but the game will place them in them like a wall):

    image
  • Soul_RiderSoul_Rider Mod Bean Members, Constellation, Squad Five Blue Join Date: 2004-06-19 Member: 29388Posts: 4,269 Advanced user
    That is fantastic Jim, love to look at how you got that working :)

    Will be back online very soon :)
    Games:Subnautica Fan Game Mods: GorgeCraft & CTF & Proving Grounds Website: andysoulrider.uk
    Twitter: @AndySoulRider Twitch: Twitch.tv/SoulRider YouTube: Youtube.com/user/IamSoulRider/videos

    Capitalisation is the difference between helping your Uncle Jack off a horse and helping your uncle jack off a horse.
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  • JibrailJibrail Members Join Date: 2009-04-16 Member: 67200Posts: 867 Fully active user
    edited July 2012
    Here is a preview of tram modified for combat mode.

    and Arkanti I like the layout you made, cant wait to try it out and of course props goes to the original creators of those maps.
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    Looks good Jibrail! I think Warehouse->Shipping would work great as well, including Logistics and Ore as alternate entrances to each spawn.



    RE: A few problems with the mod itself.

    You've somehow tweaked celerity so that it's both hitchy for the alien player and for the marines trying to shoot him, they appear to glitch around everywhere.

    Most of the time, the nano shield effect for spawn protected marine players doesn't show for the aliens, often leading to pointless attacks and then death.

    Ressuply should probably work like regen in that it only activates after a certain time from taking damage. Can be very frustrating to have them heal in the middle of a fight.

    Please make it so that aliens can buy more than one upgrade at a time before evolving.

    Maybe tweak welder repair rates on CS? It's pretty ridiculous how fast that thing can be fixed back up at the moment in comparison to the hive.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • ceribikceribik Members, Reinforced - Supporter, Reinforced - Silver Join Date: 2009-11-24 Member: 69492Posts: 102 Fully active user
    Can you make a menumod addon for the clientside part of you mod?
  • fsfodfsfod ukMembers, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2004-04-09 Member: 27810Posts: 332 Advanced user
    QUOTE (ceribik @ Jul 17 2012, 03:40 AM) »
    Can you make a menumod addon for the clientside part of you mod?


    I kept meaning todo this but I will whip up a quick modinfo.lua file for it now
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    Just wanted to let you guys know I opened a thread for the map co_assault in the mapping section.
    Please leave me any feed back for the map in that thread so we keep this one on topic.


    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    edited July 2012
    I've further modified the Combat variant of Summit, Glass Hallway now leads back around into Pipe Junction offering an alternate route to the enemies tech point for larger games.

    image

    Here's the link for it on the Duplex download page.


    Now I want to open up a path west out of Sub that hooks up to the South Eastern side of the Xroads walkway.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • ceribikceribik Members, Reinforced - Supporter, Reinforced - Silver Join Date: 2009-11-24 Member: 69492Posts: 102 Fully active user
    QUOTE (fsfod @ Jul 17 2012, 12:52 PM) »
    I kept meaning todo this but I will whip up a quick modinfo.lua file for it now

    Cheers
  • fsfodfsfod ukMembers, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2004-04-09 Member: 27810Posts: 332 Advanced user
    edited July 2012
    QUOTE (ceribik @ Jul 17 2012, 03:40 AM) »
    Can you make a menumod addon for the clientside part of you mod?


    Here it is you need to extract or copy the original NS2Combat folder into the "mods" folder of my mod and then extract the files from this zip combatmod.zip into it and it should then show up on the mods page after you restart the client if you had it running before extracting it. It should be enabled by default. Disabling or enabling it will take effect for the next server you connect to
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited July 2012
    Thanks for making these fsfod, if it's okay by you I'll add these two lua files to our source code so that it should just be as simple as extracting the main NS2Combat zip file to menumod/mods if you want to add it to menumod's list.

    Also, in the meantime can I include your zip file link and the additional steps in the client-side instructions in the OP?

    I just noticed the 'enginebuild' parameter in the modinfo.lua. Is it possible to specify 'any' or some kind of wildcard, as in theory our mod can survive between builds without a new release (only one bug that we've found so far, where you no longer get xp for structure kills in build 214, but that doesn't have anything to do with the client-side stuff anyway).
    Post edited by Unknown User on
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