Combat Mode Relaunch

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  • JibrailJibrail Members Join Date: 2009-04-16 Member: 67200Posts: 867 Fully active user
    edited July 2012
    QUOTE (Arkanti @ Jul 17 2012, 03:56 AM) »
    I've further modified the Combat variant of Summit, Glass Hallway now leads back around into Pipe Junction offering an alternate route to the enemies tech point for larger games.

    image

    Here's the link for it on the Duplex download page.


    Now I want to open up a path west out of Sub that hooks up to the South Eastern side of the Xroads walkway.


    I recommend u add another enter/exit way to the lower base as the upper one has 3, I know the lower one got the vent but add something for marines incase they want to split into 2 groups each going their own way.

    like so
    image
    any one of those paths would work just fine though red and blue paths works best I think.
  • fsfodfsfod ukMembers, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2004-04-09 Member: 27810Posts: 332 Advanced user
    QUOTE (MCMLXXXIV @ Jul 17 2012, 10:35 AM) »
    Thanks for making these fsfod, if it's okay by you I'll add these two lua files to our source code so that it should just be as simple as extracting the main NS2Combat zip file to menumod/mods if you want to add it to menumod's list.

    Also, in the meantime can I include your zip file link and the additional steps in the client-side instructions in the OP?

    I just noticed the 'enginebuild' parameter in the modinfo.lua. Is it possible to specify 'any' or some kind of wildcard, as in theory our mod can survive between builds without a new release (only one bug that we've found so far, where you no longer get xp for structure kills in build 214, but that doesn't have anything to do with the client-side stuff anyway).


    1. Feel free to. NS2Combat_Mod.lua is not implemented as clean I would of liked

    2. The enginebuild value is not really enforced its just checked to make sure it exists and is a number
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    OK I finished now my InvisPropSystem for ns2_tram.
    So I changed the spawn system so only a few pairs of spawn are valid
    (but for rines and aliens, so even marines can spawn in elevator).
    I also set up some Coordinates for the props for every spawn combi, so only a small map will be available for the player.
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited July 2012
    If all relevant parties agree, we could include these modded versions of ns2_tram and ns2_summit in the zip file, so that when you launch a NS2Combat server it'll use the special version with magic walls from NS2Combat instead of the standard one. The bad side-effect of this is that we will struggle to keep ourselves up to date with changes coming from the original mappers and you might start to see some strange behaviour as a result, but in the long run this is a non-problem (when Steam Workshop is ready it looks like there will be quite a few Combat-ready maps due to their small size and relatively short development time!)

    As the map file format is binary instead of XML-based, we can't use a merge tool to do it all for us in this case...
  • JibrailJibrail Members Join Date: 2009-04-16 Member: 67200Posts: 867 Fully active user
    edited July 2012
    to MCMLXXXIV
    if you mean the version I made Its uploaded to dropbox along with a co version of docking
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    QUOTE (Jibrail @ Jul 17 2012, 10:42 PM) »
    I recommend u add another enter/exit way to the lower base as the upper one has 3, I know the lower one got the vent but add something for marines incase they want to split into 2 groups each going their own way.

    like so
    image
    any one of those paths would work just fine though red and blue paths works best I think.




    Something like this? ;)


    image

    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • WasabiOneWasabiOne Co-Lead NS2 CDT Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts Join Date: 2011-06-15 Member: 104623Posts: 758 Advanced user
    HAD AN ABSOLUTE BLAST PLAYING THIS LAST NIGHT!
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    QUOTE (MCMLXXXIV @ Jul 18 2012, 02:35 AM) »
    If all relevant parties agree, we could include these modded versions of ns2_tram and ns2_summit in the zip file, so that when you launch a NS2Combat server it'll use the special version with magic walls from NS2Combat instead of the standard one. The bad side-effect of this is that we will struggle to keep ourselves up to date with changes coming from the original mappers and you might start to see some strange behaviour as a result, but in the long run this is a non-problem (when Steam Workshop is ready it looks like there will be quite a few Combat-ready maps due to their small size and relatively short development time!)

    As the map file format is binary instead of XML-based, we can't use a merge tool to do it all for us in this case...



    I'm ok with the Summit conversion being included until Workshop is fixed, it would be good to have it in there for the test day.
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • DoppyDoppy Members, Reinforced - Supporter Join Date: 2006-11-15 Member: 58624Posts: 126 Advanced user
    I just wanted to say that I'm really loving this mod. Keep it up!
    [GAYZ] Dopeski
  • HuzeHuze Insightful Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2003-11-12 Member: 22724Posts: 477 Fully active user
    A little bug (I think): It looks like you still gain 'proximity' experience while dead & spectating. When I died and spectated a fade I was still leveling up; this doesn't seem right.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow Join Date: 2009-07-10 Member: 68107Posts: 2,679 Advanced user
    QUOTE (Huze @ Jul 17 2012, 09:32 PM) »
    A little bug (I think): It looks like you still gain 'proximity' experience while dead & spectating. When I died and spectated a fade I was still leveling up; this doesn't seem right.


    Nonsense, this is the best feature.
  • MCMLXXXIVMCMLXXXIV Members Join Date: 2010-04-14 Member: 71400Posts: 510 Advanced user
    edited July 2012
    I think JimWest or someone else already spotted this - it's in our list of things to fix for the next version.
    Thanks for raising it! It's important we squash as many bugs like this as we can.
    QUOTE (Huze @ Jul 18 2012, 02:32 AM) »
    A little bug (I think): It looks like you still gain 'proximity' experience while dead & spectating. When I died and spectated a fade I was still leveling up; this doesn't seem right.
    Post edited by Unknown User on
  • SomnambulistSomnambulist Members Join Date: 2010-07-26 Member: 73051Posts: 83
    This looks great. Can't wait to start playing this again.
    Check out our horror conversion Mod: Sanity
    Lead Programmer: DoubleHex
    Story & Gameplay: Somnambulist
    Mapping: JoeScruff Stoia
    Audio: DerAkademiker
  • ceribikceribik Members, Reinforced - Supporter, Reinforced - Silver Join Date: 2009-11-24 Member: 69492Posts: 102 Fully active user
    QUOTE (fsfod @ Jul 17 2012, 04:45 PM) »
    Here it is you need to extract or copy the original NS2Combat folder into the "mods" folder of my mod and then extract the files from this zip combatmod.zip into it and it should then show up on the mods page after you restart the client if you had it running before extracting it. It should be enabled by default. Disabling or enabling it will take effect for the next server you connect to

    Thanks! I'll give it a try soon.
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    edited July 2012
    I get a really bad bug when using the GUI and Menumod.

    When i go to upgrade and click where i want my point to go my mouse pointer stays and it wont go away. I have to rejoin the server and use the co_spendlvl command. Any idea?

    Edit: it seems to only do it on marine side.
  • fsfodfsfod ukMembers, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2004-04-09 Member: 27810Posts: 332 Advanced user
    QUOTE (Codeine @ Jul 18 2012, 10:28 AM) »
    I get a really bad bug when using the GUI and Menumod.

    When i go to upgrade and click where i want my point to go my mouse pointer stays and it wont go away. I have to rejoin the server and use the co_spendlvl command. Any idea?

    Edit: it seems to only do it on marine side.


    Sigh I thought I had fixed that for both sides. opening and closing the buy menu with the buy menu key will fix temporarily fix it till you use the buy menu again I will come up with a different fix that should work for both sides
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    edited July 2012
    QUOTE (fsfod @ Jul 18 2012, 10:42 AM) »
    Sigh I thought I had fixed that for both sides. opening and closing the buy menu with the buy menu key will fix temporarily fix it till you use the buy menu again I will come up with a different fix that should work for both sides


    Closing the buy menu by pressing B didnt seem to work for me, only joining ready room and rejoining marine team was the only thing i could do.

    Also I got my friend to download the NS2combat file and added -game NS2Combat in the launch options in steam coz he was complaining about the lack of GUI but he couldnt even see the upgrades, the window would pop up but the upgrades would be missing (alien side). I dont think its related to menumod though because i dont think he uses it.
  • fsfodfsfod ukMembers, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Subnautica Playtester, NS2 Community Developer, Pistachionauts Join Date: 2004-04-09 Member: 27810Posts: 332 Advanced user
    QUOTE (Codeine @ Jul 18 2012, 11:59 AM) »
    Closing the buy menu by pressing B didnt seem to work for me, only joining ready room and rejoining marine team was the only thing i could do.

    Also I got my friend to download the NS2combat file and added -game NS2Combat in the launch options in steam coz he was complaining about the lack of GUI but he couldnt even see the upgrades, the window would pop up but the upgrades would be missing (alien side). I dont think its related to menumod though because i dont think he uses it.


    I just reuploaded a fixed version to the same address https://dl.dropbox.com/u/36567916/menumod/combatmod.zip
    Seen at a bookshop near you... "Who Punched A Hole In My List? An Amazing Way to Deal with Continuation in Your Maps and in Your Arrays"
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    QUOTE (fsfod @ Jul 18 2012, 01:37 PM) »
    I just reuploaded a fixed version to the same address https://dl.dropbox.com/u/36567916/menumod/combatmod.zip



    That seems to work, thanks mate!
  • firepowerfirepower Members Join Date: 2011-02-01 Member: 79839Posts: 47 Fully active user
    I load ns2_assault map but outside of ready room, presing f1 takes me to Command Chair and armoury that are outside the map. cant get into map, this is on empty server.

    Did play ok yesterday on ns2_junction_combat. but after installing to NSCombat folder and modifying game properties, it seems strange.

  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    edited July 2012
    https://dl.dropbox.com/u/32942522/NS2Combat.rar

    Try this one. this worked for me coz i was getting that issue aswel.

    I just took the map from this.

    Btw silence isnt working again/still.
    Post edited by Unknown User on
  • ArkantiArkanti pub baddie Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow Join Date: 2011-07-22 Member: 111781Posts: 694 Advanced user
    edited July 2012
    Would you be able to update your link to my map? Your current one is dead and very outdated. New host is down in my signature below :)
    Mr. Arkanti
    noGG Arkanti
    nova | Arkanti
    Pub Baddie

    Co_Summit - A remix of Summit's unique areas to mould it into a better Combat mod experience. I also broke all the textures. Mad skills yo.
    WildGrass Games - I make video games.
  • ellnicellnic Members, Reinforced - Shadow Join Date: 2010-07-19 Member: 72559Posts: 915 Advanced user
    The servers using this mod never seem to have people playing, i've been iching to try it out :(
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    I played some games today, you need to get on at the right itme!
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    Next Update will come soon (probably end of july).
    Alien vision will cost no energy!! (and ofc some other fixes, features ...)
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    And finally were getting some new upgrades. As a marine you can now buy an EMP-taunt.
    Every 20 seconds you can activate an EMP-blast with your taunt.
  • WorthyRivalWorthyRival Black Armor Division Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow Join Date: 2006-11-07 Member: 58470Posts: 557
    edited July 2012
    QUOTE (firepower @ Jul 19 2012, 12:10 AM) »
    I load ns2_assault map but outside of ready room, presing f1 takes me to Command Chair and armoury that are outside the map. cant get into map, this is on empty server.

    Did play ok yesterday on ns2_junction_combat. but after installing to NSCombat folder and modifying game properties, it seems strange.


    Sorry you had trouble with the map Firepower. I've been updating the map almost daily and with the issues you're mentioning I think you either had an old version of the map or a new one on a server running an old version. Easiest way to test the map is working correctly is to create a lan game. If you are still having the same issues then there is some thing wrong with the map and I need to know about it. but no one else has had the same issues unless they were running an old version.
    I hope you will give it another shot.

    Would love to get more feedback or suggestions for the map. Please leave me either in the co_assault thread in the mapping section.
    Worthy's Co_Maps.
    ns2_co_assault Fourms, Workshop,
    ns2_co_nest Fourms, Workshop,
    ns2_co_chuteout Fourms, Workshop,
    ns2_co_portals Marine Start and Room 5 Fourms, Workshop,

    Worthy's NS2_Maps.
    ns2_nanogrid Fourms, Workshop,

    Worthy's XS_Maps.
    xs_maze Workshop,

    Worthy's Marine Vs Marine Maps.
    mvm_assault Workshop,
    image
  • CodeineCodeine Members Join Date: 2010-11-22 Member: 75155Posts: 515
    QUOTE (JimWest @ Jul 21 2012, 12:04 PM) »
    And finally were getting some new upgrades. As a marine you can now buy an EMP-taunt.
    Every 20 seconds you can activate an EMP-blast with your taunt.


    Whats en EMP blast for? Aliens are organic.
  • BroseidonBroseidon Members Join Date: 2011-07-18 Member: 110935Posts: 136 Advanced user
    QUOTE (Codeine @ Jul 21 2012, 02:02 PM) »
    Whats en EMP blast for? Aliens are organic.

    Probably the same as the mac EMP blast. Nanites ;)
    Steam: Calleohr
  • JimWestJimWest Members, Reinforced - Silver Join Date: 2010-01-03 Member: 69865Posts: 528 Advanced user
    take half of the energy from the aliens near your position
    (same ability can be explored for macs)
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