End the jump spam

WilsonWilson Join Date: 2010-07-26 Member: 72867Members
edited June 2011 in NS2 General Discussion
I've played in a few games now where the marines have just spammed jump while strafing left and right and it can be very difficult to hit them (esp. as skulk). It's really frustrating to play against and it looks pretty daft too. I think it'd be much better if jumping didn't give you any advantage in combat, but I don't really have any ideas of how to fix it at the moment other than slowing it down or taking it away. I don't really know if that's the right approach.

I'm hoping someone else has a better idea of how to stop jump spamming.
«13456714

Comments

  • PhYzorPhYzor Join Date: 2003-10-26 Member: 22005Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1854072:date=Jun 17 2011, 08:52 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jun 17 2011, 08:52 PM) <a href="index.php?act=findpost&pid=1854072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm hoping someone else has a better idea of how to stop jump spamming.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, there is the SKILL BABY !
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited June 2011
    Simple solution: Marines can't shoot or reload in the air or for a short pause after landing; jumping while either of these is in progress will halt it.

    There; combat jumping is gone and movement is unaffected. As an added bonus, it makes perfect sense.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    :D I knew there was a simple solution. Great idea Techercizer!
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited June 2011
    <!--quoteo(post=1854088:date=Jun 17 2011, 10:13 PM:name=Wilson)--><div class='quotetop'>QUOTE (Wilson @ Jun 17 2011, 10:13 PM) <a href="index.php?act=findpost&pid=1854088"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->:D I knew there was a simple solution. Great idea Techercizer!<!--QuoteEnd--></div><!--QuoteEEnd-->
    *Reads post*
    *Looks at avatar*
    *Reads poster name*
    *Finally connects the dots after over a week of forum browsing and user interaction*

    ...processing...
    .....................
    WILSON!!!!!
    </OT>
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    edited June 2011
    Would make it to easy. :( Try to ambush them from above, they react a lot less as if they seen you coming from ahead.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    edited June 2011
    That doesn't stop them jumping around like kangaroos as soon as you attack though.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Marine jump could perhaps reduce in height if you jump constantly. 1st jump = current height, 2nd jump = 1/2 current height, 3rd jump = no jump at all?
  • zexzex Join Date: 2009-10-07 Member: 68978Members
    cooldown after jumping is how most "realistic" FPS handle it

    I'm opposed to not being able to shoot while jumping
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1854103:date=Jun 17 2011, 11:07 PM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 17 2011, 11:07 PM) <a href="index.php?act=findpost&pid=1854103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cooldown after jumping is how most "realistic" FPS handle it

    I'm opposed to not being able to shoot while jumping<!--QuoteEnd--></div><!--QuoteEEnd-->
    How would being unable to shoot and jump affect you negatively?
  • JerunkJerunk Join Date: 2002-11-22 Member: 9659Members
    Awful idea, when you start impairing peoples abilities to move then the game will become as awful as Battlefield Bad Company 2. There is no reason to dumb down the game to compensate for lack of skill.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1854107:date=Jun 17 2011, 11:42 PM:name=Jerunk)--><div class='quotetop'>QUOTE (Jerunk @ Jun 17 2011, 11:42 PM) <a href="index.php?act=findpost&pid=1854107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awful idea, when you start impairing peoples abilities to move then the game will become as awful as Battlefield Bad Company 2. There is no reason to dumb down the game to compensate for lack of skill.<!--QuoteEnd--></div><!--QuoteEEnd-->
    How does preventing people from shooting while jumping, which they can't do while sprinting either, impair movement?
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    <!--quoteo(post=1854107:date=Jun 18 2011, 05:42 AM:name=Jerunk)--><div class='quotetop'>QUOTE (Jerunk @ Jun 18 2011, 05:42 AM) <a href="index.php?act=findpost&pid=1854107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awful idea, when you start impairing peoples abilities to move then the game will become as awful as Battlefield Bad Company 2. There is no reason to dumb down the game to compensate for lack of skill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not impairing peoples ability to move. It's simply stopping the spamming of the jump key and making combat more fluid rather than a tango dance. In most other games I've played you can't jump and shoot at the same time, just the same as you can't sprint and shoot at the same time.

    I don't think it takes much skill to spam the space key. To me it's just cheap.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1854104:date=Jun 18 2011, 12:09 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Jun 18 2011, 12:09 PM) <a href="index.php?act=findpost&pid=1854104"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How would being unable to shoot and jump affect you negatively?<!--QuoteEnd--></div><!--QuoteEEnd-->
    We're ninjas.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    <!--quoteo(post=1854120:date=Jun 18 2011, 12:40 AM:name=Harimau)--><div class='quotetop'>QUOTE (Harimau @ Jun 18 2011, 12:40 AM) <a href="index.php?act=findpost&pid=1854120"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We're ninjas.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Don't you watch NTAS? Good guy ninjas stand still for attacks and wear bright orange jumpsuits; only evil ninjas use cowardly techniques like dodging kill-moves or surprising people.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Recharging stamina bar + jumping takes stamina.

    Marines still get to jump and shoot, but they just can't spam it.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    edited June 2011
    <!--quoteo(post=1854129:date=Jun 18 2011, 01:08 AM:name=ScardyBob)--><div class='quotetop'>QUOTE (ScardyBob @ Jun 18 2011, 01:08 AM) <a href="index.php?act=findpost&pid=1854129"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Recharging stamina bar + jumping takes stamina.

    Marines still get to jump and shoot, but they just can't spam it.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why do you need to jump and shoot at all? What does that do? What does it solve?

    If removing jump-shooting decreases marine survivability in firefights, I think the solution is to nerf things that jump-shooting protects against, not keep an awkward mechanic in the game simply because it's already there.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1854135:date=Jun 17 2011, 11:32 PM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Jun 17 2011, 11:32 PM) <a href="index.php?act=findpost&pid=1854135"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why do you need to jump and shoot at all? What does that do? What does it solve?

    If removing jump-shooting decreases marine survivability in firefights, I think the solution is to nerf things that jump-shooting protects against, not keep an awkward mechanic in the game simply because it's already there.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I can think of at least one scenario: Shooting or lobbing grenades over obstacles. It is useful for aliens too, who can repeatedly jump up from behind creates to perform pot shots.

    As for marines, jumping repeatedly while shooting looks rather unnatural, and can be considered unfair against Skulks, as marines' jumping movement is too unpredictable, diminishing Skulks' advantage in close quarter combat.

    My suggestion is to simply reduce Marines' movement speed after landing, similar to the effect in Counter Strike.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1854107:date=Jun 18 2011, 05:42 AM:name=Jerunk)--><div class='quotetop'>QUOTE (Jerunk @ Jun 18 2011, 05:42 AM) <a href="index.php?act=findpost&pid=1854107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Awful idea, when you start impairing peoples abilities to move then the game will become as awful as Battlefield Bad Company 2. There is no reason to dumb down the game to compensate for lack of skill.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This times a thousand! We don't need a fix that impairs on our abilities and fun for a problem that doesn't exist.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    edited June 2011
    <!--quoteo(post=1854103:date=Jun 18 2011, 06:07 AM:name=zex)--><div class='quotetop'>QUOTE (zex @ Jun 18 2011, 06:07 AM) <a href="index.php?act=findpost&pid=1854103"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->cooldown after jumping is how most "realistic" FPS handle it

    I'm opposed to not being able to shoot while jumping<!--QuoteEnd--></div><!--QuoteEEnd-->

    No, in realistic FPS like Operation Flashpoint you are not able to jump at all.

    edit: But don't get me wrong... NS2 just isn't realistic.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    I'd be very happy to see

    - reduced movement speed after landing
    - fatigue after 3rd jump
  • BlasphemyBlasphemy Join Date: 2008-05-02 Member: 64201Members, NS2 Playtester, Subnautica Playtester
    edited June 2011
    Maybe your vision should bob around according to your jump. So when you jump, you slightly look up, and when you land, you look down shortly before reverting back to normal. That way, it is still possible to jump and shoot, but it will be more difficult, and if you were to spam it, then the game would keep messing with your aim.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    That would make jumping over railings or on to crates/barrels a bit tricky.
  • wulf 21wulf 21 Join Date: 2011-05-03 Member: 96875Members
    <!--quoteo(post=1854141:date=Jun 18 2011, 09:11 AM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Jun 18 2011, 09:11 AM) <a href="index.php?act=findpost&pid=1854141"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->We don't need a fix that impairs on our abilities and fun for a problem that doesn't exist.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This obviously is due to peoples personal opinions.

    In my opinion the alien team should rely on movement skills (especially for dodging bullets) in combat while marines should rely on aiming skills and teamwork more. It would finally make the teams feel a little more different again. The new res model, alien commander and marines improved mobility (sprint) made the teams feel a little too similar for my taste.

    Your opinion is different and I respect that. Maybe there should be a poll asking people if they want to keep the current dance-like style of fighting or rather want the style I'm thinking of.

    I understood the OPs intention more like trying to improve a gameplay aspect rather than trying to fix something that is broken.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    The same argument could be made to turn marine game play into a rail-shooter.
  • CrazyFarmerCrazyFarmer Join Date: 2010-01-25 Member: 70306Members
    impairing movement is an awful idea, they should simply fix the wonky marine movement that gives no air friction
  • gorge.ousgorge.ous Join Date: 2011-01-07 Member: 76481Members
    edited June 2011
    /imho people just keeping jumping because for many marine aiming feels very "jittery" (most liekly due to the fps drop problem) and cannot take out targets before they are in melee range.
    And the S key is absolutely useless most of the times...
  • lazylazy Join Date: 2005-07-23 Member: 56631Members
    No impairment, no reduction in mobility.
  • OutlawDrOutlawDr Join Date: 2009-06-21 Member: 67887Members
    edited June 2011
    My biggest complaint about marine bunny hoping is that it looks completely stupid.

    Not because its unfair or skilless...however it does take advantage of lag and hit detection to an extent...so it not a completely innocent "feature".

    There are plenty of FPS games with no bunny hoping...and I don't miss it in those games.

    <!--quoteo(post=1854139:date=Jun 18 2011, 01:59 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Jun 18 2011, 01:59 AM) <a href="index.php?act=findpost&pid=1854139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for marines, jumping repeatedly while shooting looks rather unnatural, and can be considered unfair against Skulks, as marines' jumping movement is too unpredictable, diminishing Skulks' advantage in close quarter combat.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That too....in addition to looking stupid and turning marines into super hero ninjas. In some fps game Im fine with bunny hopping. It fits with the game...it doesn't fit in NS2.
  • jaminjamin Join Date: 2008-01-03 Member: 63332Members
    Circle strafing is 100x more effective.. want that removed too?
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    <!--quoteo(post=1854194:date=Jun 18 2011, 12:58 PM:name=jamin)--><div class='quotetop'>QUOTE (jamin @ Jun 18 2011, 12:58 PM) <a href="index.php?act=findpost&pid=1854194"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Circle strafing is 100x more effective..<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->+1<!--colorc--></span><!--/colorc-->

    Circle starfing is much better and allows you to actually kill the skulk.

    People will learn this in time but it stills needs some kind of change so it doesn't look stupid.
Sign In or Register to comment.