Create the NS2 minimap icons
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">...and get them in the game!</div>We thought we'd try letting the NS community create the icons for use on the minimap in NS2. We imagine the most straightforward way of doing it would be loading the model into the model viewer, orienting the model so z is facing to the right, taking a screenshot, then scaling that image down, making it greyscale and then touching it up. We have lots of other work to do and thought, heck, our community has tons of skills, maybe they could do this for us?!
If you do this, please send your work to charlie@unknownworlds.com and I'll include it in the game! Maybe we even get your name in-game in one of the maps... :)
If you do this, please send your work to charlie@unknownworlds.com and I'll include it in the game! Maybe we even get your name in-game in one of the maps... :)
Comments
Heh, I suspect <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=112218" target="_blank">xVisions</a> is going to be all over this. ;)
I always found NS1's minimap icons to be hard to identify due to the grayness, maybe this time around we'll see colored icons with clear outlines :)
How long will this 'contest' run?
chibipower up up and away, wait chibi's can fly right?
If you could make an RT a bottle of OJ. I'd give you a hug and would use that custom pack <3
I'll have a go tomorrow.
Hehe, you know that would be funny as well. But for this "comical" approach I meant the comic characters I made for the Kharaa classes and buildings... Just tried it out a bit to get the down to 32x32, it seems to work. But I think I need to recreate them somewhat to be more obvious at this icon size and I still have to create a lot more as well
How to make TSA buildings into comics is a helluva task I guess :P
[edit]
So who's gonnah make the obligatory custom Starcraft pack? and of course a more serious and usable approach for UWE as well...
In fact thats what they want if you look at the example images. They only suggested a way to save a little time, and get a rough object to start with...
Only scaled down versions wont make the race.
just my 2 cents, i actually am not that great at designing icons :)
<a href="http://img8.imageshack.us/i/unbenannt4wn.jpg/" target="_blank"><img src="http://img8.imageshack.us/img8/6892/unbenannt4wn.th.jpg" border="0" class="linked-image" /></a>
I think i will skip this event and leave it to the pros :/ 32x32 pixels pwns me.
I create only the last one...
<img src="http://img832.imageshack.us/img832/3181/31360379.png" border="0" class="linked-image" /><img src="http://img826.imageshack.us/img826/9894/98194770.png" border="0" class="linked-image" /><img src="http://img262.imageshack.us/img262/2846/32563207.png" border="0" class="linked-image" />
<img src="http://img339.imageshack.us/img339/6861/testyp.jpg" border="0" class="linked-image" />
Please DO use symbols!
The more clear the shape of an Icon on the minimap is, the faster it is to recognise. Learn from great RTS games like Supreme Commander, that uses clearly distinctive shapes to show the "class" of a unit (building, land, air, marine, specials) and a simple symbol inside the shape to show the "sub-class" (light, assault, anti-air, torpedo, etc.). Of course it is coherent (so the Flak-cruiser, the rocket-turret and the interceptor would all use the same "anti-air" symbol inside their respective shapes). The system was easy to learn and most importantly the icons were very easy to regognize wich is a must-have in a game with hundrets of units on the screen in big battles.
The icons in Supreme Commander however did not show the current direction of the units (and that wasn't really necessary). For NS2 my suggestion would be to use non-rotating icons for every unit and add a Line (like in air traffic control) or cone to represent the current direction.
Shaded, complex outlines that rotate are harder to regognize and tend to clutter. My sugestion is to go for a tactical "flat style symbolic" look.
Good idea, but 32x32 is soo small. Maybe they can add it as an extra overlay for sentries? Not a large cone of fire mind you just somewhat bigger then 32x32
<img src="http://blackmage.org/supernorn/minimap.png" border="0" class="linked-image" />
Tech Point, Res node, Door, Door (locked), Door (welded), Grenade.
Marine, Heavy, Jetpack Marine, MAC, Marine commander, Generic dead marine
<img src="http://blackmage.org/supernorn/minimap.png" border="0" class="linked-image" />
Tech Point, Res node, Door, Door (locked), Door (welded), Grenade.
Marine, Heavy, Jetpack Marine, MAC, Marine commander, Generic dead marine<!--QuoteEnd--></div><!--QuoteEEnd-->
Nice work, especially for how quick you pumped them out. I like the style used. The doors are particularly clear.
My only criticism is the marine symbols might not be different enough and the dead marine is a bit obscure.
...and maybe the MAC symbol should be a side view. But then that goes against the top-down view of the other units I suppose.
<img src="http://blackmage.org/supernorn/minimap.png" border="0" class="linked-image" />
Tech Point, Res node, Door, Door (locked), Door (welded), Grenade.
Marine, Heavy, Jetpack Marine, MAC, Marine commander, Generic dead marine<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are looking really nice, Supernorn, and seem to be the right style and pretty clear. Marine commander and dead marine I don't think are working as well as the others, though.
--cory
For the Doors it would surely show top down would be looking like:
=| {X} |=
You could replace the {X} with:
Locked padlock (Like you have already for an locked door)
An unlocked door could just have a ==== (That appears and disappears as the door opens (to allow people to see where there is movement)
For a welded door you could use ==== but have a thick/bolded line above and below it to show that is is welded shut.
Sorry i had to use ASCII to demonstrate, would take me many hours off using MS Paint 95 otherwise ;)
Not sure it's worth continuing however considering Supernorn is doing it pixel-art style though.
Well nonetheless here's what I have so far without any retouches on the images themselves yet (need to add all I can first for that):
<img src="http://www.andrige.com/ns2/NS2MinimapIcons_sample.png" border="0" class="linked-image" />