[packwip] Super Mario + Full Conversion Pack!

1246734

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CoolCookieCooks+Apr 27 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 27 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think i need someone to animate the boo model for me :/

    heres the *beta* model with default lerk anims (alot of clipping and random mouth movements <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)

    <a href='http://www.pfcook.force9.co.uk/alien3.mdl' target='_blank'>Boo Model</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol nice one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    Sooo, the coin/ammo is done. Kinda odd skin but I think it's ok.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heres a pictar of bashh's koopa model hes working on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    tested the "boo" model IG... result:

    C-D said to remove all "colored" models to play on this server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    pff, CD is for wussy servers without admins.
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    prepare yourselves for............ THE B3ST 1D34 3V3RZ!!!!!

    ok, for the marine weapons, pretty much everything is an item used to play games: the nintendo zapper pistol, the super scope, gamecube GL, etc. so for the knife, we should stay with this theme. HOW?!?!?!?! by using none other than... <a href='http://www.angelfire.com/ok2/stepinto/PowerGlovePage.html' target='_blank'>THE POWER GLOVE!!!!!</a> it'd be a great melee weapon - just slap those silly whimiscal koopa skulks around with the power glove <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    I think that the pg is ready. Actually nothing much to do with it. :D
    But it needs a skin, and I will do it maybe tomorrow.

    <a href='http://koti.welho.com/skujapel/ns_eclipse0006.jpg' target='_blank'>Picture.</a>

    Thinking of replacing those 'sparkles' with coins etc.


    *You need to press that marine's head -_-
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    its got a skin coltrane... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    hmm... the shape looks like it's all right, but i just can't quite tell until it gets the green skin. and does the PG have a sound for when you use it? if, so we need that sound of mario going down the tubes (that "chug chug chug" kinda noise)
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ill try doing some recordings tomorrow..
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited April 2004
    *edit* didnt realise that cookie put a pick up lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> adding legs/wings now thobtw
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    edited April 2004
    <!--QuoteBegin-CoolCookieCooks+Apr 27 2004, 04:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 27 2004, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its got a skin coltrane...  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Grr. Well you know what I meant? Don't you? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Edit; cooks, I am going to re-do that first skin.. So. Well after all I think you knew what I meant in the first place.

    Confused.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    Am I the only one who thinks that a little chain chomp would make the ultimate skulk? They bounce and leap around at high speeds, have big bitey teeth, and they're scary. I know I would be freaked out if I saw one of those little buggers jumping out of a vent at me. That's perfect skulk material right there.

    Some other random suggestions:

    Grenades/mines - Bob-ombs
    Siege cannon - POW block or bullet bill cannon
    Fade - hammer bros or birdy
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Bigwig+Apr 27 2004, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Apr 27 2004, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who thinks that a little chain chomp would make the ultimate skulk? They bounce and leap around at high speeds, have big bitey teeth, and they're scary. I know I would be freaked out if I saw one of those little buggers jumping out of a vent at me. That's perfect skulk material right there.

    Some other random suggestions:

    Grenades/mines - Bob-ombs
    Siege cannon - POW block or bullet bill cannon
    Fade - hammer bros or birdy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah that sounds like a good idea... then make those little beatles the gorge
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i think the fireballs should be the grenade launcher, not the handgrenade.
    the handgrenade should be a turtle shell!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    cookie forget the fireball as grenade launcher make bob omb the nade and that chain dog thing goopy made has to be onos!
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Okay I love that Boo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> And for onos... yoshi! A giant yoshi would be perfect. For devour, his tongue could shoot out and slurp up the marine...

    Chrono: yeah the bob-omb would be an awesome nade. Wind the crank and let the little bugger go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    an idea my friend had for the onos - the GIANT BOO! i only liked this idea cause he said for the idle animation, he could put his lil hands over his eyes like in the mario games when you looked at him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but i still think that bowser would make the best onos...

    *EDIT!!*
    i've been trying to think forever about what the buildings could be and just thought of one. the armory can be just a simple glowing box with the question mark on it that you got items from in the games...
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-Clashen+Apr 27 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Apr 27 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tobold+Apr 27 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tobold @ Apr 27 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why does the star have a base? have you used the Smash Brothers gallery as a concept, cause i think the base should be removed, just have a hovering floating twirling star :x <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    True, i think it should be <b>only</b> the star, not a bunch of mumbo jumbo around it, no offence.
    Try too make just a star, with not too hard edges, nothing special. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah i did use the SSB Melee trophee as a reference. Uh i first started with just a plain star without the mumbo jumbo things on it because i started to make it look like the smb world star since i used my snes as a reference. Then i looked in my other game and it was rounded, so i just copied that. I also used a smoothing plug-in to get rid of the sharp edges.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    ok i did what you guys said and took off all the excess and animated the star to rotate. Now my problem is the animation wont show in-game but works in HLMV? Is it even possible for the star to animate in-game for w_catalyst.mdl? I made the smd sequence from scratch with 19 frames that will make it rotate, and set it to 5 fps. plz answer so i wont have to waste my time =D
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    whats the animation called? should be idle. or ns might not play animations of w_models.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    yeah its idle, i overwrote the original sequence.

    idle.smd - 19 frames

    Here what i have in the qc file.
    // 1 animation sequence(s)
    $sequence "idle" "idle" fps 5
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well that should work, maybe the animations arnt played ingame?
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i have a funny suggestion for Bower devour and devour complete sounds
    When he eats a marine you hear a muffeled mario 64 sound when he fell to his death (that ha ha ha ha haaaaa!!.....), when its complete play one of those, not so nasty fart sounds and the evil bowser laugh afterward.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    yeah i guess your right, maybe they just didnt code that stuff in?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Stop saying the chain dog thingy! It's the chain chomp! Bark bark!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    so whos skinning the chain dog thingy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    [REL] Starman w/ Extra Stuff
    PC: 1724
    Credits: All done by me, ZWing
    Animated: NO
    NOTE: Not Meshed/ but it still looks ok with just basic materials.
    Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model.
    INGAME:
    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1083039708.jpg' border='0' alt='user posted image' />
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    [REL] Starman Lite
    Credits: All done by me, ZWing
    PC:1294
    ANIMATED: Yes, but won't work ingame =(
    NOTE: Not Meshed
    Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model.

    If anyone could help me get the animations working that would be great.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    <!--QuoteBegin-zwing+Apr 27 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Apr 27 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [REL] Starman Lite
    PC:1294
    Credits: All done by me, Z-Wing
    ANIMATED: Yes, but won't work ingame =(
    NOTE: Not Meshed
    Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ingame:

    If anyone could help me get the animations working that would be great.

    [EDIT]
    Cookie, um its your choice what ever model you want in the pack or if you dont want to add it in game at all. But if you want to add in the model, can you plz credit me.
This discussion has been closed.