[packwip] Super Mario + Full Conversion Pack!

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Comments

  • Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
    onos=chain chomp!

    come on! its huge, it bites, and it could devour, and they charge!
  • Alens_pwnzorsAlens_pwnzors Join Date: 2003-10-07 Member: 21504Members
    <!--QuoteBegin-Invader Scoot+Apr 26 2004, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 26 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> mine : bob-omb <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    omg ur right!
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    I just figured what the vertex and face tool did so i made a quick and easy star for the w_catalyst.mdl file. lol here it is,

    [EDIT] Pc is 154, ill model in some eyes later considering i cant texture it in cuz i made the star chromed.

    [EDIT2] Changed the picture, this one has eyes now =D
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    This is so l337 it makes me vomit with joy.
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    whos gonna do all new sounds and sprites :-\
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    edited April 2004
    sounds can be done ez
    heck, I could do the sounds... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Someone had posted some website or something earlier in this topic that had some mario sounds...
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    And here's the bobomb... he'd make a damn fine babbler if we still had them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> *skitter* *skitter* *kaBOOOM*

    Polycount: 1046 (a little high, yeah)

    <img src='http://dorian.carpe-noctem.ca/models/bobomb1.jpg' border='0' alt='user posted image' />
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    eek! i'm loving the progress so far. i think that the simplistic cartoonish-ness of mario makes this a pretty easy project. and like akira said, this is so l337 it makes me vomit with joy.

    and was thinking for the lerk... instead of having 2 koopas, why not have those lil white ghosts with the scawwwwy teeth as the lerks??

    and i was just thinking about the sounds and how great it would be for everytime a marine spawns in, you hear mario's voice saying "Itsa me! Mario!" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and am i just imagining things, or do the bobombs have eyes in the game?

    *EDIT*
    was lookin over CoolCookieCooks' list, and i think something other than yoshi eggs should be used for the acid rockets since they'll also be used for the gestate model. that would make me think that the fade it giving birth and peltin me with its children <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    and i've got to agree with Invader Scoot - this is some HEAVY competition of the Spec Ops Pack...
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    update 2 for the "STARMAN" a.k.a. w_catalyst.mdl

    well here it is, trust me you dont want to know the poly count.

    note. plz bare with me, this my first time modeling so im pretty much a newbie. If anyone can tell me how to optomize that would be great, considering this model is over 1000 but less then 2000 =D.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited April 2004
    good Gravy whatd u do?!
    where are all those polies coming from?
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    You should also replace the ns_ambient music with Mario bros themes.

    Marine Turrets - Bullet Bill guns (you wont be able to make the bullet bill models, but you can at least do the gun and sound)
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-6john6doe6+Apr 26 2004, 08:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 26 2004, 08:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> good Gravy whatd u do?!
    where are all those polies coming from? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    one word " smoothing ", bah..... sadly i cant unsmooth it anymore.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    is there a way you could let me see the ms3d or something? i might be able to optimize it down or something.
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    ah, more brainstorming. i was thinking - in the games when mario gets the racoon tail, he's made big also. so that would make him the same size as the supposed HA model (according to the games). so why not make the LA look like the "big" version of mario in the games, and for the HA model....... METAL MARIO!! he looks cool, plus it can explain why he doesn't get hurt by those evil spores!! here's two pics of him for ya: <a href='http://www.mobygames.com/game/shots/p,/gameId,3533/gameShotId,14999' target='_blank'>Pic 1</a> and <a href='http://www.nintendoland.com/deathmatches/oni_link_vs_metal_mario.jpg' target='_blank'>Pic 2</a>

    also another site i stumbled upon that might be useful: <a href='http://www.nintendoland.com/mario/index.htm' target='_blank'>Mario Mania</a>
  • ChantyChanty Join Date: 2002-11-16 Member: 8950Members
    you lose <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    About bob-ombs: yes they do have eyes in game, but this is just using 3dsmax colors, not any texture, and I thought that modelling 2d eyes in would be a bit excessive.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ROFL nice work on the sound <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    cookie what do you need me to do just give me soemthing to model and itll get done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    Name: Starman
    Model: w_catalyst
    PC: 1724
    Program used: Milkshape 1.6.5

    anyways, i dont have a host right now=(, so i cant send in the ms3d file of it. But ill sign up for geocities later. I've compiled the model, now all i have to do is test it in game. If anyone can show me a tutorial how to optimize that would be great, also if anyone can animate the star so that the star/glowing part rotates would be great.
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    1700 polies seems way excessive... but the catalyst isnt used so much so i guess it works.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Email me the ms3d and I'll host, have my own server. I've already put stuff like the sound and some renders on it.
    <a href='http://dorian.carpe-noctem.ca/mario' target='_blank'>Hosted Files Found Here</a>

    Email: dorian*at*carpe-noctem.ca (replace *at* with @, if it wasnt obvious... it cuts down on spambots)

    And I'm working on Big Boo (the ghost) ATM, see how he turns out. I like these simple ones... makes it seem like I'm doing a lot of work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    oh my goodness, my STARMAN catalyst model is huge. Is catalyst by default that huge, cuz i never seen it in an actual game. I might have to scale it down =(

    thnx man, uh ill upload it later gonna go eat =D
    ig.jpg 48.2K
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    on the fade - yoshi (as far as i know and can remember) has always been one of "the good guys". so instead of making him the fade, why not use the Rex creature (he was in super mario world 1). this is the only decent pic i could find, but if you've played the game, you'll probably be able to recognize him: <a href='http://www.nintendoland.com/graphics/items/smw/REX.GIF' target='_blank'>click!</a>

    *EDIT*
    LOL!! zwing, that looks amazing!! it DEFINITELY needs to be scaled down a bit, but it looks great
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited April 2004
    lol another ig, so should i rescale it? heh the shotgun pictured was the thing i was asking for help a week ago =)

    [edit]
    lol ok ill rescale it, but how much? .75 sounds good?
    ig2.jpg 49.6K
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    edited April 2004
    actually, i don't know if i could think of a reason why this would cause a problem - it's simply a pick-up item. now if it were a building, then the hitboxes would be way off, blah blah blah, etc. but for this it may be fine, though i don't know enough to say that for certain...

    *EDIT*
    here's the default catalyst packs just for comparison's sake:

    <img src='http://www.hamlesh.com/~publicgallery/albums/public_gallery/catalyst.sized.jpg' border='0' alt='user posted image' />

    definitely a difference there, but like i said, i don't know if it would actually cause any problems...
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Don't forget when all of you are done to make a cellshaded version <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Really neat job, glad to finally see this idea come to life.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    well i made a star out of boredom and need to model

    <img src='http://img7.photobucket.com/albums/v18/funbags/star.jpg' border='0' alt='user posted image' />

    doubt youll wanna use it, but pm me if you do
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    oh and to make your cat pacs smaller, edit the QC part where it says "Scale"

    easy easy.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    can i join?? i wannna model one of the koopa troopa's, preferably red w/wings
This discussion has been closed.