[packwip] Super Mario + Full Conversion Pack!

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Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya some quick cheap leaves would be nice probably 2 or 3 leaves at most tho dont do anything high poly try and keep it cheep!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
  • Trex2Trex2 Join Date: 2004-03-27 Member: 27562Members
    looks nice 6john!!
  • RuByRuBy Join Date: 2002-12-12 Member: 10732Members
    wow! Great stuff! Can't wait to see this pack in action <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    on a side note I think mario needs to be a little more pudgy, maybe shorten the legs and add a little more belly?
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    edited April 2004
    great work JD, now send it over to moi for skinnage.

    [edit]

    wait, something's wrong with it. You forgot to model the lips! We cant have a Mario Piranha plant without those lips!

    <img src='http://www.lemmykoopa.com/lk30/396.jpg' border='0' alt='user posted image' />
  • LoRD_TrifleLoRD_Trifle Join Date: 2004-03-28 Member: 27575Members
    hey, concerning that SNES controller - could it be used as the mines possibly? just trying to think of what it could be used for...
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    lol thnx for the optimizing, i don't have 1.7 so i dont have model cleaning plug-in. Hah I just found out today that you could set the number of sides/rises for a cylinder. Maybe thats why i get so much high poly. By the way, I just made the Snes controller for fun. Maybe ill make it into a knife and use the new cz 1.1 animation or make my own, if im not too lazy to do all the animations.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-Clashen+Apr 29 2004, 07:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Apr 29 2004, 07:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-sp@zmong+Apr 29 2004, 01:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ Apr 29 2004, 01:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zwing, I optimised your star... from scratch. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> No offense but 1700 for a catalyst is just not practical.

    PC: 248 (even that is a bit high)

    You can still take credit, as I did use your textures, was just a 5min job anyway. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Remove the thing around it and i think we got a winnar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uhh which thing you talking about. The glowing sphere for the heavy version of it or the glowing thing for the smaller one?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya it realy needs the lips and cookie convinced me to try making bowser *cries at thoughts of playermodeling*
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Yeah, let's use those SNES controllers for mines. As for as I know we have nothing for mines so far, and SNES controllers are small enough to take that place.
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    come on john, let's get those lips done and the model sent over, so we'll have one more model finished. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    I just modeled a
    "Nintendo NES Advantage™"

    One of those big Arcade controllers, guess some of u've seen it.

    Since I have a normal controller, an Advantage, and a zapper, I didnt have much choice but to model the Advantage one (sure the normal one wasnt modeled yet either, but I wanted to do something thats more rare.)

    Alright.. Im not a pro modeler, but It actually did look kinda good! So I saved it (or at least i tried to...), and the program crashes!! (ms3d).

    Aight, I'll try to get a picture for those who doesnt know what im talking about.

    Sometime.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    thats why 3dsmax is awsome even when it crashs it autosaves so you can continue
    3dsmax = winnar!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    bam
    now i guess ill try meshing it, im learning though. if anyone else volunteers its all yours. then after that its all urs DS
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    welp ive discovered im a horrible skinmesher. sending to cookie now, because he is the meshing Jesus.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    ha ha, that pic hurts my eyes, nice model tho
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-6john6doe6+Apr 29 2004, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 29 2004, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> because he is the meshing Jesus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well OMG. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    If someone feels like using my crappy Nintendo Zapper model, let me know. Please don't use the MS3D I posted in the thread about it, I've made minor improvements to it since then. (Barely noticeable, but probably good ones)

    What needs to be finished on it:
    Smoothing groups
    Textures
    Skin (And skinmesh)
    Animations

    I'll attach a picture of it, let me know if you want to use it and I'll attach the MS3D.

    Please note that the smoothing groups have not been done, so don't judge it on the smoothing.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think they already got a zapper but i dunno talk to cookie he should be waking up in about 30 min
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Well, it says that they're working on one, so I figured I'd save the modeller some trouble if he doesn't feel like it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • OnepieceOnepiece Join Date: 2003-08-14 Member: 19706Members, Constellation
    man this is so nice. gj i love it. i would use steam to play again oO
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    reddmonkey started his zapper quite a while ago, hes basically finished modelling it now, just needs skinmeshing + skinning
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Ah. Well, if someone can help me get a decent picture of Luigi's vacuum, I could give it a go. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited April 2004
    meh, after looking through pages of google images, i can only find a sideview ish of the vacuum itself

    (ignore the light on the end of it)

    <img src='http://www.gba-world.com/gbastuff/luigismansion_gcn_art03.jpg' border='0' alt='user posted image' />


    heres a quite good one for the vacuum end


    <img src='http://www.mythologie-fantastique.com/cain/i/LuigisMansion-nintendo.jpg' border='0' alt='user posted image' />



    edit: there might be a bit of a problem when you get jp+hmg (2 backpacks)
  • ThrillhouseThrillhouse Join Date: 2002-11-01 Member: 3178Members, Constellation
    For the zapper, you totally need the *ka-chiiiiing* noise of when you fire it.
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    <!--QuoteBegin-6john6doe6+Apr 29 2004, 09:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Apr 29 2004, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->welp ive discovered im a horrible skinmesher. sending to cookie now, because he is the meshing Jesus.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    good googly moogly!!! I almost shat myselft thinking about trying to skin with that... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited April 2004
    For the JP W model why don't we just use the Red block from Super Mario 64? Or at least a fludd looking W model thing. And I think we should use that guys SNES controller for the mines.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Invader Scoot+Apr 30 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Apr 30 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the JP W model why don't we just use the Red block from Super Mario 64? Or at least a fludd looking W model thing. And I think we should use that guys SNES controller for the mines. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I say use the racoon tail or better the red cape for JP <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    edited April 2004
    i say, for the JP - use the FLUD and the Winged hat ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i need feedback on a new idea. should we change the fade from yoshi to <a href='http://www.mariomonsters.com/birdo/index.html' target='_blank'>birdo</a>?

    she shoots eggs n stuff for you who havent played smb2
This discussion has been closed.