<!--QuoteBegin-CoolCookieCooks+Apr 27 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Apr 27 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think i need someone to animate the boo model for me :/
heres the *beta* model with default lerk anims (alot of clipping and random mouth movements <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)
heres a pictar of bashh's koopa model hes working on <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
C-D said to remove all "colored" models to play on this server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
prepare yourselves for............ THE B3ST 1D34 3V3RZ!!!!!
ok, for the marine weapons, pretty much everything is an item used to play games: the nintendo zapper pistol, the super scope, gamecube GL, etc. so for the knife, we should stay with this theme. HOW?!?!?!?! by using none other than... <a href='http://www.angelfire.com/ok2/stepinto/PowerGlovePage.html' target='_blank'>THE POWER GLOVE!!!!!</a> it'd be a great melee weapon - just slap those silly whimiscal koopa skulks around with the power glove <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
hmm... the shape looks like it's all right, but i just can't quite tell until it gets the green skin. and does the PG have a sound for when you use it? if, so we need that sound of mario going down the tubes (that "chug chug chug" kinda noise)
*edit* didnt realise that cookie put a pick up lol <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> adding legs/wings now thobtw
Am I the only one who thinks that a little chain chomp would make the ultimate skulk? They bounce and leap around at high speeds, have big bitey teeth, and they're scary. I know I would be freaked out if I saw one of those little buggers jumping out of a vent at me. That's perfect skulk material right there.
Some other random suggestions:
Grenades/mines - Bob-ombs Siege cannon - POW block or bullet bill cannon Fade - hammer bros or birdy
<!--QuoteBegin-Bigwig+Apr 27 2004, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Apr 27 2004, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one who thinks that a little chain chomp would make the ultimate skulk? They bounce and leap around at high speeds, have big bitey teeth, and they're scary. I know I would be freaked out if I saw one of those little buggers jumping out of a vent at me. That's perfect skulk material right there.
Some other random suggestions:
Grenades/mines - Bob-ombs Siege cannon - POW block or bullet bill cannon Fade - hammer bros or birdy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah that sounds like a good idea... then make those little beatles the gorge
Okay I love that Boo <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> And for onos... yoshi! A giant yoshi would be perfect. For devour, his tongue could shoot out and slurp up the marine...
Chrono: yeah the bob-omb would be an awesome nade. Wind the crank and let the little bugger go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
an idea my friend had for the onos - the GIANT BOO! i only liked this idea cause he said for the idle animation, he could put his lil hands over his eyes like in the mario games when you looked at him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but i still think that bowser would make the best onos...
*EDIT!!* i've been trying to think forever about what the buildings could be and just thought of one. the armory can be just a simple glowing box with the question mark on it that you got items from in the games...
<!--QuoteBegin-Clashen+Apr 27 2004, 12:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Apr 27 2004, 12:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tobold+Apr 27 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tobold @ Apr 27 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why does the star have a base? have you used the Smash Brothers gallery as a concept, cause i think the base should be removed, just have a hovering floating twirling star :x <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> True, i think it should be <b>only</b> the star, not a bunch of mumbo jumbo around it, no offence. Try too make just a star, with not too hard edges, nothing special. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah i did use the SSB Melee trophee as a reference. Uh i first started with just a plain star without the mumbo jumbo things on it because i started to make it look like the smb world star since i used my snes as a reference. Then i looked in my other game and it was rounded, so i just copied that. I also used a smoothing plug-in to get rid of the sharp edges.
ok i did what you guys said and took off all the excess and animated the star to rotate. Now my problem is the animation wont show in-game but works in HLMV? Is it even possible for the star to animate in-game for w_catalyst.mdl? I made the smd sequence from scratch with 19 frames that will make it rotate, and set it to 5 fps. plz answer so i wont have to waste my time =D
i have a funny suggestion for Bower devour and devour complete sounds When he eats a marine you hear a muffeled mario 64 sound when he fell to his death (that ha ha ha ha haaaaa!!.....), when its complete play one of those, not so nasty fart sounds and the evil bowser laugh afterward.
so whos skinning the chain dog thingy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
[REL] Starman w/ Extra Stuff PC: 1724 Credits: All done by me, ZWing Animated: NO NOTE: Not Meshed/ but it still looks ok with just basic materials. Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model. INGAME: <img src='http://www.unknownworlds.com/forums/uploads//post-19-1083039708.jpg' border='0' alt='user posted image' />
[REL] Starman Lite Credits: All done by me, ZWing PC:1294 ANIMATED: Yes, but won't work ingame =( NOTE: Not Meshed Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model.
If anyone could help me get the animations working that would be great.
<!--QuoteBegin-zwing+Apr 27 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Apr 27 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [REL] Starman Lite PC:1294 Credits: All done by me, Z-Wing ANIMATED: Yes, but won't work ingame =( NOTE: Not Meshed Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ingame:
If anyone could help me get the animations working that would be great.
[EDIT] Cookie, um its your choice what ever model you want in the pack or if you dont want to add it in game at all. But if you want to add in the model, can you plz credit me.
Comments
heres the *beta* model with default lerk anims (alot of clipping and random mouth movements <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->)
<a href='http://www.pfcook.force9.co.uk/alien3.mdl' target='_blank'>Boo Model</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol nice one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
C-D said to remove all "colored" models to play on this server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
ok, for the marine weapons, pretty much everything is an item used to play games: the nintendo zapper pistol, the super scope, gamecube GL, etc. so for the knife, we should stay with this theme. HOW?!?!?!?! by using none other than... <a href='http://www.angelfire.com/ok2/stepinto/PowerGlovePage.html' target='_blank'>THE POWER GLOVE!!!!!</a> it'd be a great melee weapon - just slap those silly whimiscal koopa skulks around with the power glove <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
But it needs a skin, and I will do it maybe tomorrow.
<a href='http://koti.welho.com/skujapel/ns_eclipse0006.jpg' target='_blank'>Picture.</a>
Thinking of replacing those 'sparkles' with coins etc.
*You need to press that marine's head -_-
Grr. Well you know what I meant? Don't you? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit; cooks, I am going to re-do that first skin.. So. Well after all I think you knew what I meant in the first place.
Confused.
Some other random suggestions:
Grenades/mines - Bob-ombs
Siege cannon - POW block or bullet bill cannon
Fade - hammer bros or birdy
Some other random suggestions:
Grenades/mines - Bob-ombs
Siege cannon - POW block or bullet bill cannon
Fade - hammer bros or birdy <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah that sounds like a good idea... then make those little beatles the gorge
the handgrenade should be a turtle shell!
Chrono: yeah the bob-omb would be an awesome nade. Wind the crank and let the little bugger go <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but i still think that bowser would make the best onos...
*EDIT!!*
i've been trying to think forever about what the buildings could be and just thought of one. the armory can be just a simple glowing box with the question mark on it that you got items from in the games...
True, i think it should be <b>only</b> the star, not a bunch of mumbo jumbo around it, no offence.
Try too make just a star, with not too hard edges, nothing special. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah i did use the SSB Melee trophee as a reference. Uh i first started with just a plain star without the mumbo jumbo things on it because i started to make it look like the smb world star since i used my snes as a reference. Then i looked in my other game and it was rounded, so i just copied that. I also used a smoothing plug-in to get rid of the sharp edges.
idle.smd - 19 frames
Here what i have in the qc file.
// 1 animation sequence(s)
$sequence "idle" "idle" fps 5
When he eats a marine you hear a muffeled mario 64 sound when he fell to his death (that ha ha ha ha haaaaa!!.....), when its complete play one of those, not so nasty fart sounds and the evil bowser laugh afterward.
PC: 1724
Credits: All done by me, ZWing
Animated: NO
NOTE: Not Meshed/ but it still looks ok with just basic materials.
Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model.
INGAME:
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1083039708.jpg' border='0' alt='user posted image' />
Credits: All done by me, ZWing
PC:1294
ANIMATED: Yes, but won't work ingame =(
NOTE: Not Meshed
Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model.
If anyone could help me get the animations working that would be great.
PC:1294
Credits: All done by me, Z-Wing
ANIMATED: Yes, but won't work ingame =(
NOTE: Not Meshed
Extra Note: You may not use this model if your gonna use it for profitable gain, NO game fusions. Please credit me if you want to release it somewhere else or edit the model. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ingame:
If anyone could help me get the animations working that would be great.
[EDIT]
Cookie, um its your choice what ever model you want in the pack or if you dont want to add it in game at all. But if you want to add in the model, can you plz credit me.