Serious Complaint

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Comments

  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    <!--QuoteBegin-ubermensch+Jun 13 2005, 11:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ubermensch @ Jun 13 2005, 11:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-eliotmat+Jun 13 2005, 08:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eliotmat @ Jun 13 2005, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 13 2005, 01:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 13 2005, 01:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's useless TOmekki, it's been a LONG LONG time since anyone involved with FAT has distroyed anyone that has anything to do with compeditive NS.  If they think otherwize then there's just no point in even talking too them. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yay.......another elitist. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think you can call someone an elitist with that kind of spelling and grammar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hahahaha!

    Good point, my friend.
  • IllusionZIllusionZ Join Date: 2005-06-02 Member: 52956Members
    <!--QuoteBegin-SentrySteve+Jun 13 2005, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Jun 13 2005, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Scribbles+Jun 13 2005, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scribbles @ Jun 13 2005, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Had they turned combat into a seperate MOD, then the classic NS community would have been saved from alot of unnecesary gripe, and the people who started out with the NS: Combat MOD and were interested in learning the roots would have gotten into NS as well. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    not really.....

    everyone who started out in combat would have just left. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Uhh i started 5 months ago or so playing CO, now i LOVE classic and rarley play Co.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin-IllusionZ+Jun 14 2005, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IllusionZ @ Jun 14 2005, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uhh i started 5 months ago or so playing CO, now i LOVE classic and rarley play Co. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think that is what Flayra envisioned, right?

    Best intentions, no?

    Sadly the concept has devolved into CS-esque kill fests and has swept its dreadful presence over the entire public play scene like the black plague.

    Is it not clear by now that the greater community isn't interested?

    Anyone remember DOD para style maps? They piggybacked a different style of game onto an already successful platform, the community revolted in disgust, and it was rather promptly taken care of.

    It's time CO goes the way of dod para maps, methinks.
  • MrWizardMrWizard Join Date: 2002-11-02 Member: 4860Members
    <!--QuoteBegin-ubermensch+Jun 13 2005, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ubermensch @ Jun 13 2005, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-IllusionZ+Jun 14 2005, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IllusionZ @ Jun 14 2005, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uhh i started 5 months ago or so playing CO, now i LOVE classic and rarley play Co. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think that is what Flayra envisioned, right?

    Best intentions, no?

    Sadly the concept has devolved into CS-esque kill fests and has swept its dreadful presence over the entire public play scene like the black plague.

    Is it not clear by now that the greater community isn't interested?

    Anyone remember DOD para style maps? They piggybacked a different style of game onto an already successful platform, the community revolted in disgust, and it was rather promptly taken care of.

    It's time CO goes the way of dod para maps, methinks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There is still the possibility of dod para maps (I've played like 2 customs) so I'd agree that Co needs to go the way of Para - it needs to be the map-maker's choice which type it will be. Though I hope this would be possible, I don't think it can happen since Co has been out much longer than Para was around. (atleast from what I can remember - then agian my memory isn't the greatest)
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    GG on turning this thread into another feeble attempt to run Combat off. Perhaps those posting could read CWAG's thread first?

    <!--QuoteBegin-CommunistWithAGun Jun 9 2005+ 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun Jun 9 2005 @ 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->   

    Here is my gripe. Why are server admins allowed to run vomit-inducing extra levels, 32 man combat games, with upgrades that literally bend the game over and shove a jumbo cactus dildo up its rear end. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try not to drift off on tangents, eh? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    I haven't been able to play ns for three weeks, and yesterday while i was reading this thread I didn't really agree with the anti-/menu 32 man combat people.

    The i played for 5-10 minutes on one of the aero servers and remembered that 50 lvl combat <span style='font-size:14pt;line-height:100%'><span style='color:red'>IS</span></span> a terrible abomination of natural selection. If somebody was to outlaw it I would applaud, becuase its DISGUSTING.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    edited June 2005
    <!--QuoteBegin-Sky+Jun 14 2005, 04:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 14 2005, 04:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considering the overall number of players for NS + CO isn't much higher than the number of players there were when it was just NS, I'm goning to once again say that new players coming into this game will play whatever is available. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What happens when a server just got done playing a combat map or two, then it switchs to NS?

    I'll give you a hint - it's what all the classic players complain about....

    The server empties - they all go off and find a new <i>combat </i>server.

    If you really think that the majority of combat players would just start playing classic if combat was to be removed then you're pretty dumb.

    It'd be cool if they do remove combat though, that way the game can just die already - since it seems the dev team only wants to release pathetic balance changes to classic instead of making the game fun for the average player.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin-Depot+Jun 14 2005, 06:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Jun 14 2005, 06:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> GG on turning this thread into another feeble attempt to run Combat off. Perhaps those posting could read CWAG's thread first?

    <!--QuoteBegin-CommunistWithAGun Jun 9 2005+ 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun Jun 9 2005 @ 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->   

    Here is my gripe. Why are server admins allowed to run vomit-inducing extra levels, 32 man combat games, with upgrades that literally bend the game over and shove a jumbo cactus dildo up its rear end. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Try not to drift off on tangents, eh? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Welcome to the internet.
  • IllusionZIllusionZ Join Date: 2005-06-02 Member: 52956Members
    <!--QuoteBegin-ubermensch+Jun 14 2005, 12:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ubermensch @ Jun 14 2005, 12:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-IllusionZ+Jun 14 2005, 12:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (IllusionZ @ Jun 14 2005, 12:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uhh i started 5 months ago or so playing CO, now i LOVE classic and rarley play Co. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think that is what Flayra envisioned, right?

    Best intentions, no?

    Sadly the concept has devolved into CS-esque kill fests and has swept its dreadful presence over the entire public play scene like the black plague.

    Is it not clear by now that the greater community isn't interested?

    Anyone remember DOD para style maps? They piggybacked a different style of game onto an already successful platform, the community revolted in disgust, and it was rather promptly taken care of.

    It's time CO goes the way of dod para maps, methinks. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah it's kinda sad, i'll play CO sometimes but when i suggest a change to NS everyone **** and i try to convince them classic is the **** and CO is simplton ****....never works though...
    I could see why some people play level 50 it CAN be fun, but for anyone competive or with any skill it's dumb because of balance. We should be free to do what we want, but IMHO CO is dumbing down the masses and making classic really crappy. I see wayyy to many people who don't even know basic classic strategy like not humping the armory and phasing at crucial points in the game. Funny how i've been playing for 5 months and i've figured out all that plus way more about classic strategy. Let's face it this game is not for simpletons, and the implementation of CO has instead of training people to become better classic players attracted people that care nothing for thought provoking strategy which is what NS was supposed to be in the first place, a game of thought provoking strategy.

    I like CO, but i don't like what it's doing to the game.
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->


    PS sorry for typos in a hurry
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited June 2005
    <!--QuoteBegin-SentrySteve+Jun 14 2005, 08:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SentrySteve @ Jun 14 2005, 08:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+Jun 14 2005, 04:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jun 14 2005, 04:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Considering the overall number of players for NS + CO isn't much higher than the number of players there were when it was just NS, I'm goning to once again say that new players coming into this game will play whatever is available. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What happens when a server just got done playing a combat map or two, then it switchs to NS?

    I'll give you a hint - it's what all the classic players complain about....

    The server empties - they all go off and find a new <i>combat </i>server.

    If you really think that the majority of combat players would just start playing classic if combat was to be removed then you're pretty dumb.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh no, I quite agree that's what happens now. I just think that, had combat never been created (or had it been created specifically as "beginner NS") almost all of the people who came into this game playing combat would have come in playing NS instead, or they would have been more likely to switch from CO to NS as soon as they felt themselves ready. I brought up the numbers of players before and after the introduction of CO, because those numbers basically prove that CO itself didn't draw any new players in. Therefore, any players that started playing this mod after CO was introduced would have still started playing it had CO never existed.
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    Why not just dispense with all the team part of combat? Seriously, there is no real team strategy behind it, its a group of individuals working individualy for the same goal, why not just get rid of it completly.

    Somehow make it some sort of free for all, so people get used to the weapons and abilities, but if they want to play as a team they will have to find a ns server.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Therefore, any players that started playing this mod after CO was introduced would have still started playing it had CO never existed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Then all of the classic servers would be full to the bursting point with the "CO nubs" that everybody whines about oh so much.

    This entire Classic/Combat argument is self-destructive. The first reflex when somebody plays a match that happens to be not fun is to find something wrong with the game itself, and Combat seems to be the popular scapegoat.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CO is dumbing down the masses and making classic really crappy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How does Combat dumb down the masses? Combat is not advertised as a team deathmatch. It's rolled in with Natural-selection, which is advertised as a whole as a team-play mod. If players arrive in Combat and refuse to work as a team, then the same players will arrive in Classic and again refuse to work as a team.

    <i>The morons are not spawned by combat. They're spawned by the internet.</i>

    After all, have you guys ever seen teams on Counter-strike work as a team? They're unstoppable. How about the Battlefield2 demo? It's a massacre. Have you ever been in a Guild Wars pick-up-group that seemed to just work really well? You gussed it: slaughter.

    Those games promote teamplay, quite obviously. However, with their soaring popularity, they attract player bases from the internet, the source of all things blood-thirsty and malicious.

    Natural-selection is next. If we don't get our act together and make it our missions as PLAYERS to educate our teammates, then the problem will plague us to the end.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    <!--QuoteBegin-semipsychotic+Jun 14 2005, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semipsychotic @ Jun 14 2005, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Therefore, any players that started playing this mod after CO was introduced would have still started playing it had CO never existed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Then all of the classic servers would be full to the bursting point with the "CO nubs" that everybody whines about oh so much.

    This entire Classic/Combat argument is self-destructive. The first reflex when somebody plays a match that happens to be not fun is to find something wrong with the game itself, and Combat seems to be the popular scapegoat.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CO is dumbing down the masses and making classic really crappy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How does Combat dumb down the masses? Combat is not advertised as a team deathmatch. It's rolled in with Natural-selection, which is advertised as a whole as a team-play mod. If players arrive in Combat and refuse to work as a team, then the same players will arrive in Classic and again refuse to work as a team.

    <i>The morons are not spawned by combat. They're spawned by the internet.</i>

    After all, have you guys ever seen teams on Counter-strike work as a team? They're unstoppable. How about the Battlefield2 demo? It's a massacre. Have you ever been in a Guild Wars pick-up-group that seemed to just work really well? You gussed it: slaughter.

    Those games promote teamplay, quite obviously. However, with their soaring popularity, they attract player bases from the internet, the source of all things blood-thirsty and malicious.

    Natural-selection is next. If we don't get our act together and make it our missions as PLAYERS to educate our teammates, then the problem will plague us to the end. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    they give ns a bad name irregardless of why they come here
  • BugBrainBugBrain Join Date: 2003-05-14 Member: 16279Members
    <!--QuoteBegin-CommunistWithAGun+Jun 9 2005, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 9 2005, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-prsearle+Jun 9 2005, 05:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Jun 9 2005, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 9 2005, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 9 2005, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here is my gripe. Why are server admins allowed to run vomit-inducing extra levels, 32 man combat games, with upgrades that literally bend the game over and shove a jumbo cactus dildo up its rear end. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They are allowed to do this because it's their server. The only way to force people to play on unmodified server is to not distribute the server DLLs and only run official servers. And that's not something that will ever happen without money to pay for the official servers (monthly fee like MMORPGs or government funding like America's Army). Plus some people enjoy playing with those mods. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I understand that completely except for the last bit. Who can extract fun from 50 levels of insane upgrades, it isn't even NS anymore. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You've hit upon one of my major beliefs about gaming, and people in general: Few people really understand what "fun" means. They don't have any idea of the context of a game, so, as long as they are winning, they are haveing fun. Stupid servers like the ones you talk about are as bad as outright cheating, IMO. It <i>really</i> isn't whether you win or lose, but how you play the game that makes it fun.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    is it any wonder most speedhackers go to 50 level combat servers
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-BugBrain+Jun 14 2005, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BugBrain @ Jun 14 2005, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 9 2005, 05:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 9 2005, 05:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-prsearle+Jun 9 2005, 05:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (prsearle @ Jun 9 2005, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CommunistWithAGun+Jun 9 2005, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 9 2005, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Here is my gripe. Why are server admins allowed to run vomit-inducing extra levels, 32 man combat games, with upgrades that literally bend the game over and shove a jumbo cactus dildo up its rear end. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They are allowed to do this because it's their server. The only way to force people to play on unmodified server is to not distribute the server DLLs and only run official servers. And that's not something that will ever happen without money to pay for the official servers (monthly fee like MMORPGs or government funding like America's Army). Plus some people enjoy playing with those mods. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I understand that completely except for the last bit. Who can extract fun from 50 levels of insane upgrades, it isn't even NS anymore. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You've hit upon one of my major beliefs about gaming, and people in general: Few people really understand what "fun" means. They don't have any idea of the context of a game, so, as long as they are winning, they are haveing fun. Stupid servers like the ones you talk about are as bad as outright cheating, IMO. It <i>really</i> isn't whether you win or lose, but how you play the game that makes it fun. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Too true. Its sad really, I only get gratification from NS in either a clan setting, as in a scrim or match, or playing on the veteran servers
  • CeloisCelois Join Date: 2004-08-25 Member: 30886Members
    edited June 2005
    For those who're saying "If you don't like plugins, just play somewhere else".. I would absolutely agree IF there was "somewhere else".

    I did a filter map = co_*, Ping < 100 (I can't stand playing at pings 100+..), Has Users Playing. (This includes pretty much ever Central or West server, not East)

    I get 29 results.. Now to filter these down to servers with actual players:
    5/29 Server run bots.. Next
    6/29 Servers run customs/mvm.. Next
    1/29 Servers run CD Req (Not bad but I don't have CD).. Next
    3/29 Servers are/were NS/CO.. Next.
    6/29 Servers have only 1-7 players playing(I know they MIGHT fill up but this is peak hour and honestly, less than 8player CO games suck).. Next

    This leaves us with 21/29 servers.. 8 POSSIBLE servers that dont run crappy customs, bots, cq, mixed ns/co, and has more than 8 users playing. Now lets see about plugins:
    Last remaining servers:
    NSArmslab.com Combat Facility #1
    NSArmslab.com Combat Facility #2
    [] aeRO 24/7 CoMbaT #1 [] -- Max.Lvl: 50 -- Added Upgrades
    [] aeRO 24/7 CoMbaT #2 [] -- Max.Lvl: 50 -- Added Upgrades
    [] aeRO 24/7 CoMbaT #3 [] -- Max.Lvl: 50 -- Added Upgrades
    SC Hamptons #2 :: CO :: 15 LEVELS
    187combat | buildmenu + /menu
    RichNet.tv NS COMBAT Performance Action Experience

    Now lets remove the ones that run retarded plugins..

    THATS EVERY SINGLE SERVER.. TBH this is a pretty sad state pub CO is in.

    (Note: If anyone wants to post servers based in East coast then feel free)


    Anyways, I really agree with CWAG on this one.
  • eliotmateliotmat Join Date: 2002-12-01 Member: 10350Members, Reinforced - Shadow
    <img src='http://fat.bossgames.net/phpBB2/images/smiles/icon_rolleyes.gif' border='0' alt='user posted image' /><img src='http://fat.bossgames.net/phpBB2/images/smiles/icon_rolleyes.gif' border='0' alt='user posted image' /><img src='http://fat.bossgames.net/phpBB2/images/smiles/icon_rolleyes.gif' border='0' alt='user posted image' />
    This must all be a sign of the apocalypse......
  • spysnipedisspysnipedis Join Date: 2004-09-04 Member: 31356Members
    aeRO is getting a 5th server and it's going to be NS only without any lag. aeRO server #4 which was convert to NS only has some sort of lag because our host runs the webhosting and other things on it too. Our new server will be hosted on it's own box with dual xeons. It will run linux and 26 slots as if right now with 2 reserve, might be lowered because I don't think 13v13 will be fun =/

    Hope it helps.

    BTW: don't take the 50 levels plugin so badly, I mean I've seen many CAL members on them "when their bored". There will be modification for any game made so you can't stop it. It's like piracy vs anti-piracy, there will obviously be piracy.
  • Mac1OManMac1OMan Join Date: 2004-10-29 Member: 32510Members, Reinforced - Supporter
    <!--QuoteBegin-CrazySteve+Jun 14 2005, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrazySteve @ Jun 14 2005, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not just dispense with all the team part of combat? Seriously, there is no real team strategy behind it, its a group of individuals working individualy for the same goal, why not just get rid of it completly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    and your being serious??? I hate co just as much as the next, but removing co is just dumb... we would lose over half our population. The noobs who play co will eventually get tired and bored of playing the same concept and maps of co and eventually come to ns to experience new game play. When I first played Natural Selection I was on an NS map... and it was to confusing for me and so i played alot of co for alittle under a month, then i came back to ns and loved ns much more because i understood a basic concept. jumped in the com chair about 20 times to try and learn it, (because i will get kicked after 5 seconds, lol) and finaly i was taught how to com and it made ns even better... give it more time and if you dont see more ns than co in a month, co will be removed from natural selection then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> (jk)
  • SageGasparSageGaspar Join Date: 2002-11-01 Member: 3686Members, Constellation
    I'm.... not going to bother reading all sixteen pages (I read half of them, hehe).

    I've played on one of the major servers for about two and a half years now, and I'm not sure what the reason is, but lately it's been empty during prime time more and more frequently.

    Sometimes I play on the vet server, but I find that it alternates between being full of complete noobs that I can decimate and actual good players that I can't even get close to, so I end up at one of those 25-32 players NS or CO servers.

    I have to say, the extra levels mods are neat to try out; I don't like the ones that actually add extra abilities, but the extra levels are neat to play around with. And I was playing on one of the giant NS servers and, at one point, I'm frantically going through a phase gate, and there's three lerks creating so much umbra and gas that you can barely see, and two onii, and a couple fades, and I was thinking, holy nuts, this is crazy. It's one of the most fun and immersive experiences I've had in NS since the beginning, because it's a major battle with a massive alien force on their turf.

    Anyway, I guess my point is that the server mods are neat to play around with, and if NS keeps getting better, I can't see it dying out. I think the main problem recently has been the classic NS maps. I mean, the game lives and dies on the maps, and there are only a few I can stomach more than one game on after all this time. If we can get some more highly playable, atmospheric, balanced maps (and don't get me wrong, I know this is an incredible feat), I think that'll contribute to a lot of the regs hanging around more.
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    Only one thing from 50 levels should be put into NS, and that's this:

    Static Field

    >_>

    <_<

    I'M JOKING DEAR GOD! AUGH!!!! *dies*
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-BulletHead+Jun 17 2005, 03:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Jun 17 2005, 03:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only one thing from 50 levels should be put into NS, and that's this:

    Static Field

    >_>

    <_<

    I'M JOKING DEAR GOD! AUGH!!!! *dies* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OMG StaticField Level 5 FTW! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin-Mac1OMan+Jun 16 2005, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mac1OMan @ Jun 16 2005, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and your being serious??? I hate co just as much as the next, but removing co is just dumb... we would lose over half our population. The noobs who play co will eventually get tired and bored of playing the same concept and maps of co <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually I doubt that... just look at CS and how many gamers that play it religiously. But asking for CO to be removed would be like asking for CS to be removed; not going to happen.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Mac1OMan+Jun 16 2005, 10:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mac1OMan @ Jun 16 2005, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CrazySteve+Jun 14 2005, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CrazySteve @ Jun 14 2005, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not just dispense with all the team part of combat? Seriously, there is no real team strategy behind it, its a group of individuals working individualy for the same goal, why not just get rid of it completly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and your being serious??? I hate co just as much as the next, but removing co is just dumb... we would lose over half our population. The noobs who play co will eventually get tired and bored of playing the same concept and maps of co and eventually come to ns to experience new game play. When I first played Natural Selection I was on an NS map... and it was to confusing for me and so i played alot of co for alittle under a month, then i came back to ns and loved ns much more because i understood a basic concept. jumped in the com chair about 20 times to try and learn it, (because i will get kicked after 5 seconds, lol) and finaly i was taught how to com and it made ns even better... give it more time and if you dont see more ns than co in a month, co will be removed from natural selection then <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> (jk) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because we saw what happend when VIP maps were removed from CS and when PARA maps were removed from DoD....
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-CommunistWithAGun+Jun 17 2005, 09:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Jun 17 2005, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because we saw what happend when VIP maps were removed from CS and when PARA maps were removed from DoD.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, becuase Combat to Classic is pratically the same thing as VIP maps to DE / CS maps.

    Good one, CWAG.
  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    edited June 2005
    There really is a simple answer for this.

    The reason you have trouble finding a vanilla 24/7 combat server is because, to be frank, normal combat is not entertaining enough to be played for extended periods. It was, after all, intended to only be introductory game mode that would attract players to a server so NS could be played.

    The reason you'll have trouble finding a populated NS/CO server is because the two simply don't mix in today's climate. As I've mentioned before, when our server ran combat on lower player counts and NS on high player counts, the server population would die everytime there was a switch from CO to NS. This discouraged regular players, and eventually left us with a server that was empty 22 hours a day.

    You will, however, find 24/7 vanilla NS servers because the orginal NS gameplay has enough variety to keep people entertained for a long time. My server is one such example of this.

    I think one of the reasons people get upset about plugins on servers is because there's simply no way to tell what plugins someone is running until you actually join the server through the steam browser. Sure, some admins are nice and tell you in the server name, but such an action is few and far between. This in the end is due to the lack of versatility of the Steam game browser.

    EDIT: But, as Depot pointed out in an earlier post, you can use HLSW to search for servers and it will show you that info. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Just my 2 cents.

    -Brackhar
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Brackhar+Jun 18 2005, 06:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brackhar @ Jun 18 2005, 06:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There really is a simple answer for this.

    The reason you won't find a vanilla 24/7 combat server is because, to be frank, normal combat is not entertaining enough to be played for extended periods. It was, after all, intended to only be introductory game mode that would attract players to a server so NS could be played.

    The reason you won't find a populated NS/CO server is because the two simply don't mix in today's climate. As I've mentioned before, when our server ran combat on lower player counts and NS on high player counts, the server population would die everytime there was a switch from CO to NS. This discouraged regular players, and eventually left us with a server that was empty 22 hours a day.

    You will, however, find 24/7 vanilla NS servers because the orginal NS gameplay has enough variety to keep people entertained for a long time. My server is one such example of this.

    I think one of the reasons people get upset about plugins on servers is because there's simply no way to tell what plugins someone is running until you actually join the server. Sure, some admins are nice and tell you in the server name, but such an action is few and far between. This in the end is due to the lack of versatility of the Steam game browser.

    Just my 2 cents.

    -Brackhar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Depot is going to eat your bones.
  • BrackharBrackhar Santa Monica Join Date: 2003-10-26 Member: 22004Members, Constellation, Reinforced - Onos
    edited June 2005
    I like my bones. <:<

    EDIT: Thanks for the warning, I corrected my error. Hopefully now I'll only lose some cartiledge.

    -Brackhar
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    edited June 2005
    <!--QuoteBegin-Brackhar+Jun 18 2005, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brackhar @ Jun 18 2005, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There really is a simple answer for this.

    The reason you have trouble finding a vanilla 24/7 combat server is because, to be frank, normal combat is not entertaining enough to be played for extended periods.  It was, after all, intended to only be introductory game mode that would attract players to a server so NS could be played.

    The reason you'll have trouble finding a populated NS/CO server is because the two simply don't mix in today's climate.  As I've mentioned before, when our server ran combat on lower player counts and NS on high player counts, the server population would die everytime there was a switch from CO to NS.  This discouraged regular players, and eventually left us with a server that was empty 22 hours a day.

    You will, however, find 24/7 vanilla NS servers because the orginal NS gameplay has enough variety to keep people entertained for a long time.  My server is one such example of this.

    I think one of the reasons people get upset about plugins on servers is because there's simply no way to tell what plugins someone is running until you actually join the server through the steam browser.  Sure, some admins are nice and tell you in the server name, but such an action is few and far between.  This in the end is due to the lack of versatility of the Steam game browser. 

    EDIT:  But, as Depot pointed out in an earlier post, you can use HLSW to search for servers and it will show you that info.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Just my 2 cents.

    -Brackhar <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Thanks for your support. Good post btw ...
This discussion has been closed.