<!--QuoteBegin-Cold-NiTe+Oct 1 2004, 06:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold-NiTe @ Oct 1 2004, 06:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why are we talking about Harry Potter? Where am I? I thought this was an HL2 thread. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> WELCOME TO NARNIA!
6John6Doe6, hitscan is a system of basically drawing a line between the origin and the 'target' and determining if it's hit. Assuming a gun in a game has perfect accuracy, hitscan instantly determines if it hits the target and does damage. It's basically like laser tag.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
<!--QuoteBegin-EEK+Oct 1 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Oct 1 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-supernorn2000+Oct 1 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Oct 1 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so essentially...you just cancelled out your own point EEK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you can't read, maybe.
In response to your edit, stickman was just being an idiot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That hurts. That hurts deep inside. My heart cries. I shall not sleep tonight.
However, i'll forgive you because:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes I am saying my IQ isn't in double digits. I'll leave you puzzle out this Rubrik's Cube yourself, Hawking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That is one of the greatest things i have ever read.
And about the whole bullet thing..... so it's not realistic. Giant 3 legged walking robots and hovering aliens (that actually DO hover without flapping) teleporting into our dimension isn't realistic either. Plus it's probably in the future, and they have a more advanced technology and a more efficient method of firing bullets so that the ranges in the game wouldn't affect them at all.
<!--QuoteBegin-X_Stickman+Oct 1 2004, 06:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Oct 1 2004, 06:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-EEK+Oct 1 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EEK @ Oct 1 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-supernorn2000+Oct 1 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Oct 1 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so essentially...you just cancelled out your own point EEK. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> If you can't read, maybe.
In response to your edit, stickman was just being an idiot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That hurts. That hurts deep inside. My heart cries. I shall not sleep tonight.
However, i'll forgive you because:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes I am saying my IQ isn't in double digits. I'll leave you puzzle out this Rubrik's Cube yourself, Hawking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That is one of the greatest things i have ever read.
And about the whole bullet thing..... so it's not realistic. Giant 3 legged walking robots and hovering aliens (that actually DO hover without flapping) teleporting into our dimension isn't realistic either. Plus it's probably in the future, and they have a more advanced technology and a more efficient method of firing bullets so that the ranges in the game wouldn't affect them at all.
That or nanites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My initial point was that people are making such a big huzzah over the physics engine in HL2 when it's used for a few things here and there, and that I'd be more impressed if they treated bullets as actual kinetic objects. Ultimately I was just thinking that it'd be neat for say, shooting through fences and such, but then I realized you'd be able to do so much more with kinetic bullets, and most obvious was ricochet that games like DOD and Firearms would love to have (ricochet with hitscan is stupid so no one does it), I figured I'd bring it up.
For anyone who's like "OMGWTH" at this bullet crap, go play TS - you can play with hitscan AND somewhat semi-quarter sorta cheap realistic bullet physics.
Oh, and on the subject of storylines. Its not fair to judge a game's storylines on its own. You have to experience it within the context of the game. Halflife was praised for its story because of the way the story was implimented. There were no cutscenes or reems of text, everything was experienced first hand.
Its not the story that counts, its the way its told.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
I think hitscan weapons are basically "your bullet hits where your crosshair is", or instant hittage. I think. I'm not really too sure.
As i'm not too sure, is it not possible for a talented modder to create these kinetic bullet based.... stuff, from the HL2 engine if he/she/it/hippo so wished?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->My initial point was that people are making such a big huzzah over the physics engine in HL2 when it's used for a few things here and there, and that I'd be more impressed if they treated bullets as actual kinetic objects. Ultimately I was just thinking that it'd be neat for say, shooting through fences and such, but then I realized you'd be able to do so much more with kinetic bullets, and most obvious was ricochet that games like DOD and Firearms would love to have (ricochet with hitscan is stupid so no one does it), I figured I'd bring it up.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So your surprised that people think its cool you can use physics to throw barrels at people, but you cant understand why developers arent going crazy for 'ricocheting bullets'?
Again, implimentation is what counts. HL2 makes physics fun, and that counts 100x more than how realistic it is. I assure you, Valve are far more proud of the way they have used physics than the technical specifications of the engine.
<!--QuoteBegin-X_Stickman+Oct 1 2004, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X_Stickman @ Oct 1 2004, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think hitscan weapons are basically "your bullet hits where your crosshair is", or instant hittage. I think. I'm not really too sure.
As i'm not too sure, is it not possible for a talented modder to create these kinetic bullet based.... stuff, from the HL2 engine if he/she/it/hippo so wished? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hitscan = Line trace done to figure out where a bullet would go rather than launching an actual bullet.
I think that's it... I'm like, 80% sure.
And I don't see that big a deal in plain shooting, but I could see effects from ricochets and stuff...
<!--QuoteBegin-supernorn2000+Oct 1 2004, 06:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Oct 1 2004, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <a href='http://student.fortlewis.edu/afirth/268project/christianity.html' target='_blank'>I am now a true believer.</a> Thank you supernorn. You have shown me the light via IRC. Kinetic Bullets for the win.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And? You can easilly speed them up. Have you ever seen tracers in real life? Have you even watched CNN, you know, when the war in Iraq was a week old? Or how about the 1990's bombings of Iraq? You can see the tracers slowly arcing into the sky, conflicts between soldiers on nightvision you can see the bullets arc slightly upwards and then down to their target. Bullets in real life aren't a fricken' laser gun you can tag someone with at any range and hit them.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes but that's over long distances. HL2 won't have such distances. Note before you flame (not needed), I am talking about the traditional weapons. The pistol, the SMG, the shotgun. The bigger areas will be for rocket launchers, vehicle mounted heavy machine guns etc. Yes it would be nice to have a slight drop due to gravity, but doing all this just for one or two guns?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can all go home, 91x has tried to present his side of the argument.
I am speechless. Ricochets? For one, HL1 used ricochets on the Gauss Gun if you didn't notice. Secondly, HL is the home of pseudo-realistic mods like Counter-Strike is it not? They'd happily put in realistic object piercing (this includes people too) and ricochets if ricochet code on hitscan wasn't so stupid.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes well I was talking about the actaul bullet weapons. And I don't think the CS community, or maybe oven the DoD one would put "diffract bullets when going through walls" on their I want list. Shooting bullets through fences would be kind of nice, but wouldn't it be very CPU intensive? Keep in mind that Valve are trying to make the game mid end so the community doesn't have to upgrade their specs.
<!--QuoteBegin-UKchaos+Oct 1 2004, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah belittling people's arguements with 'funny' pics is kinda lame guys, grow up.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Entering someone's screenshot thread and flaming everyone to hell is also kinda lame. But most of us somehow consider this behavior legitimate. Can someone not be a fan of something without having 30 people tell them their opinons of why they think what that fan likes sucks?
Oh right, this is the internet.
And no I am not flaming you, you simply allowed me to make a point. I agree with the picture thing as being silly. But this whole thread is now silly and its purpose died after about a page. (Or whenever EEK decided to go on a rampage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Unfortunately, CPU usage is rarely an issue anymore. When it really comes in to play is when game companies sacrafice game design to appeal to hobos with 600 mhz systems.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Entering someone's screenshot thread and flaming everyone to hell is also kinda lame. But most of us somehow consider this behavior legitimate<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which thread are you refering to? So someone else was lame and got away with it, so that makes it ok? I dont get it. Silly pictures are fine in the right context, but just derailing a thread on purpose because your bored is very anoying.
I'm not sure how long it would take to get kinetic bullets into the game but I am sure that Valve are trying to get this thing out the door ASAP. Maybe in HL3.
I think he was doing that in good humor. Hence the <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->nfortunately, CPU usage is rarely an issue anymore. When it really comes in to play is when game companies sacrafice game design to appeal to hobos with 600 mhz systems.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Id rather see the surplus CPU power go to things like A.I rather than fancy bullet effects. Im pretty sure the some of things in your wish list would be perfect for games such as Operation Flashpoint, but for HL2, its unnecessary.
<!--QuoteBegin-UKchaos+Oct 2 2004, 01:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 2 2004, 01:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Entering someone's screenshot thread and flaming everyone to hell is also kinda lame. But most of us somehow consider this behavior legitimate<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which thread are you refering to? So someone else was lame and got away with it, so that makes it ok? I dont get it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yeah... you might want to look at the title of this thread, almighty wise one.
seriously ops...please lock the thread. I dont think I can take the stupidity anymore.
Its hard to convey your point across the internet with words alone. It can be implied in a number of ways and taken out of context unless you are very specific in your wording.
Comments
you know its the right thing to do..
*Jaws tune*
It's coming... The lock!
WELCOME TO NARNIA!
6John6Doe6, hitscan is a system of basically drawing a line between the origin and the 'target' and determining if it's hit. Assuming a gun in a game has perfect accuracy, hitscan instantly determines if it hits the target and does damage. It's basically like laser tag.
If you can't read, maybe.
In response to your edit, stickman was just being an idiot. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That hurts. That hurts deep inside. My heart cries. I shall not sleep tonight.
However, i'll forgive you because:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes I am saying my IQ isn't in double digits. I'll leave you puzzle out this Rubrik's Cube yourself, Hawking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That is one of the greatest things i have ever read.
And about the whole bullet thing..... so it's not realistic. Giant 3 legged walking robots and hovering aliens (that actually DO hover without flapping) teleporting into our dimension isn't realistic either. Plus it's probably in the future, and they have a more advanced technology and a more efficient method of firing bullets so that the ranges in the game wouldn't affect them at all.
That or nanites.
Wow, can't believe someone didn't post between my two posts.
If you can't read, maybe.
In response to your edit, stickman was just being an idiot. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That hurts. That hurts deep inside. My heart cries. I shall not sleep tonight.
However, i'll forgive you because:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes I am saying my IQ isn't in double digits. I'll leave you puzzle out this Rubrik's Cube yourself, Hawking.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That is one of the greatest things i have ever read.
And about the whole bullet thing..... so it's not realistic. Giant 3 legged walking robots and hovering aliens (that actually DO hover without flapping) teleporting into our dimension isn't realistic either. Plus it's probably in the future, and they have a more advanced technology and a more efficient method of firing bullets so that the ranges in the game wouldn't affect them at all.
That or nanites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My initial point was that people are making such a big huzzah over the physics engine in HL2 when it's used for a few things here and there, and that I'd be more impressed if they treated bullets as actual kinetic objects. Ultimately I was just thinking that it'd be neat for say, shooting through fences and such, but then I realized you'd be able to do so much more with kinetic bullets, and most obvious was ricochet that games like DOD and Firearms would love to have (ricochet with hitscan is stupid so no one does it), I figured I'd bring it up.
Its not the story that counts, its the way its told.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
As i'm not too sure, is it not possible for a talented modder to create these kinetic bullet based.... stuff, from the HL2 engine if he/she/it/hippo so wished?
So your surprised that people think its cool you can use physics to throw barrels at people, but you cant understand why developers arent going crazy for 'ricocheting bullets'?
Again, implimentation is what counts. HL2 makes physics fun, and that counts 100x more than how realistic it is. I assure you, Valve are far more proud of the way they have used physics than the technical specifications of the engine.
As i'm not too sure, is it not possible for a talented modder to create these kinetic bullet based.... stuff, from the HL2 engine if he/she/it/hippo so wished? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hitscan = Line trace done to figure out where a bullet would go rather than launching an actual bullet.
I think that's it... I'm like, 80% sure.
And I don't see that big a deal in plain shooting, but I could see effects from ricochets and stuff...
Mods can do it! :D
<a href='http://student.fortlewis.edu/afirth/268project/christianity.html' target='_blank'>I am now a true believer.</a> Thank you supernorn. You have shown me the light via IRC. Kinetic Bullets for the win.
Yes but that's over long distances. HL2 won't have such distances. Note before you flame (not needed), I am talking about the traditional weapons. The pistol, the SMG, the shotgun. The bigger areas will be for rocket launchers, vehicle mounted heavy machine guns etc. Yes it would be nice to have a slight drop due to gravity, but doing all this just for one or two guns?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You can all go home, 91x has tried to present his side of the argument.
I am speechless. Ricochets? For one, HL1 used ricochets on the Gauss Gun if you didn't notice. Secondly, HL is the home of pseudo-realistic mods like Counter-Strike is it not? They'd happily put in realistic object piercing (this includes people too) and ricochets if ricochet code on hitscan wasn't so stupid.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes well I was talking about the actaul bullet weapons. And I don't think the CS community, or maybe oven the DoD one would put "diffract bullets when going through walls" on their I want list. Shooting bullets through fences would be kind of nice, but wouldn't it be very CPU intensive? Keep in mind that Valve are trying to make the game mid end so the community doesn't have to upgrade their specs.
Entering someone's screenshot thread and flaming everyone to hell is also kinda lame. But most of us somehow consider this behavior legitimate. Can someone not be a fan of something without having 30 people tell them their opinons of why they think what that fan likes sucks?
Oh right, this is the internet.
And no I am not flaming you, you simply allowed me to make a point. I agree with the picture thing as being silly. But this whole thread is now silly and its purpose died after about a page. (Or whenever EEK decided to go on a rampage. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
Which thread are you refering to? So someone else was lame and got away with it, so that makes it ok? I dont get it. Silly pictures are fine in the right context, but just derailing a thread on purpose because your bored is very anoying.
I don't think he was trying to belittle anyone.
Then again, I'm not him, so I could be wrong...
Id rather see the surplus CPU power go to things like A.I rather than fancy bullet effects. Im pretty sure the some of things in your wish list would be perfect for games such as Operation Flashpoint, but for HL2, its unnecessary.
Which thread are you refering to? So someone else was lame and got away with it, so that makes it ok? I dont get it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yeah... you might want to look at the title of this thread, almighty wise one.
seriously ops...please lock the thread. I dont think I can take the stupidity anymore.
My point was that someone's else lame behavior doesnt justify your own, it doesnt matter which thread your talking about.
Why do you care if a thread you hate is locked or not? Is it that hard to simply ignore it?
So sexy.. I want the manipulator
One of the many curses of the internet.