<!--QuoteBegin-john_sheu+Oct 1 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Oct 1 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mouse+Oct 1 2004, 09:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Oct 1 2004, 09:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is it just me or does Alyx look a whole lot worse for wear in this set of screenies compared to the previous ones? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's rather refreshing, really. To see women (females!) in games without humongous boobs/twice-a-week-Botox/whatever. Plus Gordon is, I'm guessing from the various released art, a good bit older; you think a 20-year-old would be wanking for this middle-aged hunk o' HEV? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Half of the girls I know look better than Alyx. I am glad that she's not a regular DOA-type video game heroine, though - I wanna concentrate on fragging not shagging.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I the only one disturbed for the lack of arms, or would it be so hard to add them?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-UKchaos+Oct 1 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I the only one disturbed for the lack of arms, or would it be so hard to add them?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The latter. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there?
<!--QuoteBegin-Cereal_KillR+Oct 1 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 1 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UKchaos+Oct 1 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I the only one disturbed for the lack of arms, or would it be so hard to add them?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I believe there's a quote somewhere in the halflife2.net forum "Things you got from Valve" thread that explains it.
It's something like: "We didn't want to present Gordon's arms because it would lower immersion in how you would want him to hold the controls."
Along the same lines as to why you don't see him in a mirror, but see everything else (which makes more sense, but since we know what he looks like doesn't make much sense).
Considering you see his arms on weapon models, I don't get why they did it with vehicular controls.
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I get the idea he's missing one finger. The alien probably bit it off, and he's just about to fall over from shock...but the screenshot is taken at that one instant where he looks like Fonzi.
<!--QuoteBegin-UltimaGecko+Oct 1 2004, 08:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Oct 1 2004, 08:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cereal_KillR+Oct 1 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 1 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UKchaos+Oct 1 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I the only one disturbed for the lack of arms, or would it be so hard to add them?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I believe there's a quote somewhere in the halflife2.net forum "Things you got from Valve" thread that explains it.
It's something like: "We didn't want to present Gordon's arms because it would lower immersion in how you would want him to hold the controls."
Along the same lines as to why you don't see him in a mirror, but see everything else (which makes more sense, but since we know what he looks like doesn't make much sense).
Considering you see his arms on weapon models, I don't get why they did it with vehicular controls. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> god even Unreal Tournament has models in mirrors. Are you sure there's none in HL²?
i still dont like the lighting in hl2 it seems alot worse then doom3's lighting hopefully later on a mod team might be able to improve the lighting system in the game
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <span style='font-size:21pt;line-height:100%'><span style='color:red'>SPOILERS FOR HL2</span></span>
Quote: "And this, Gordon, is a forum troll. He's harmless right now, as we've gotten rid of his broadband, but connected to the internet, they're a real annoyance."
<!--QuoteBegin-Chrono+Oct 1 2004, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 1 2004, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i still dont like the lighting in hl2 it seems alot worse then doom3's lighting hopefully later on a mod team might be able to improve the lighting system in the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree)
<!--QuoteBegin-raz0r+Oct 1 2004, 01:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (raz0r @ Oct 1 2004, 01:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Chrono+Oct 1 2004, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Oct 1 2004, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i still dont like the lighting in hl2 it seems alot worse then doom3's lighting hopefully later on a mod team might be able to improve the lighting system in the game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> well frankly if they put all that effort into making the phsyics so realistic youd think they could improve the shadows? i mean come on every shadow on characters point in the same direction
<!--QuoteBegin-Cereal_KillR+Oct 1 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 1 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UKchaos+Oct 1 2004, 07:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 07:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Am I the only one disturbed for the lack of arms, or would it be so hard to add them?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its more complicated that simply making a model and rigging it to the vehicle. You have to take into account the player has the freedom to look in any direction while driving.
The animations would have to take into account the direction gordon is facing in relation to the controls.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Chrono Posted on Oct 1 2004, 04:23 PM QUOTE (raz0r @ Oct 1 2004, 01:39 PM) QUOTE (Chrono @ Oct 1 2004, 10:37 PM) i still dont like the lighting in hl2 it seems alot worse then doom3's lighting hopefully later on a mod team might be able to improve the lighting system in the game
Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree)
well frankly if they put all that effort into making the phsyics so realistic youd think they could improve the shadows? i mean come on every shadow on characters point in the same direction <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
After playing Doom III for a bit, I wasn't all that impressed. Sure, the lighting was definitely good, but I think HL2 hits things that are more important to gameplay than Doom III did.
Like...the game. We hope. Yeah.
Personally, I think HL2 will take the cake from all of the Next-Gen games, because Gameplay wise, it looks like it will definitely win over both games, and have more replayability to it. That's important. Just like original Half Life, HL2 could take more steps graphically, but that's not the most important part of HL games. It's the gameplay and storyline that matters most, something that Valve excels at.
Will Source take down the Doom 3 engine? Eh, who knows. They both have their strong points, and Source, with it's ability to be fully and easily upgraded to DX 10 when it's released, might be able to win in the long run, but who knows?
In any case, I'll definitely be buying HL2, because it will probably be taking the HL formula to the next level.
The whole doom3 vs farcry vs half-life2 debate is a complete waste of time. Every time it comes up i ask 'Why bother comparing them at all?' and nobody can give me a good reason. Its not like people are gonna decide to buy 1 FPS shooter and then say "right! i have choosen the single best game and i will never play another ever again!" Games arent sports teams, its ok to support them all at once.
Also, comparing technical aspects of different games is pointless and <i>boring</i>.
Come on, what about Originality? Atmosphere? Charactor? Style? These are the apsects you can't quantify, the stuff thats actually interesting to talk about.
This sexeh pics gettin me all horny..... If I don't get that game fast, I have to kill something or someone near me.... beware.
@UKchaos: Word.
The best game combines everything in one.
Doom3: Great graphics, atmoshperic-horror, bad story - 4 FarCry: Not as great graphics, futuristic tropic island, a slightly better story - 3 Half-Life2: graphics better than FarCry, just teh pawn in atmospherem hope for a frickin great story, and the G MAN!(s)!!! n1
A few things I noticed. <a href='http://emazingnet.com/pcghl2/image04b.jpg' target='_blank'>http://emazingnet.com/pcghl2/image04b.jpg</a> Is that a body hanging above the right hand of the zombie? <a href='http://emazingnet.com/pcghl2/image09c.jpg' target='_blank'>http://emazingnet.com/pcghl2/image09c.jpg</a> I guess you can sprint.
I need money to upgrade my computer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> There is no way I can fully enjoy this with my .9 ghz processor.
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Actually now that I think about previous mods that have been created for Half-Life 1, there was this certain called "Point of View", which had an alien slave that you can control and see things from the Xen side. For those who had played, could make a crack-pot theory about being the same Alien Slave from the mod. Would be a nice surprise though since the plot for "Point of View" was pretty in depth about when Black Mesa was in Xen.
<a href='http://halflife.multiplayer.it/pov/' target='_blank'>Here's the Website</a>
<!--QuoteBegin-Cereal_KillR+Oct 1 2004, 08:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Oct 1 2004, 08:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> god even Unreal Tournament has models in mirrors. Are you sure there's none in HL²? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There ARE models in mirrors. Gordon isn't mirrored though. The reason was given earlier.
<!--QuoteBegin-UKchaos+Oct 1 2004, 08:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Oct 1 2004, 08:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EEK whats so great about kinetic bullets? How would you tell the difference when bullets travel so fast anyway?
Most of your critisms are really nitpicky. When you actual play games, you generally dont notice tiny flaws like finger length. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I certainly noticed a difference between Hitman / Max Payne, both of which use kinetic bullets, and Half-Life.
Comments
It's rather refreshing, really. To see women (females!) in games without humongous boobs/twice-a-week-Botox/whatever. Plus Gordon is, I'm guessing from the various released art, a good bit older; you think a 20-year-old would be wanking for this middle-aged hunk o' HEV? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Half of the girls I know look better than Alyx. I am glad that she's not a regular DOA-type video game heroine, though - I wanna concentrate on fragging not shagging.
The latter.
!!! JACKPOT WINNER !!!
Jubilation!
Thank you, thank you.
I know I'm a guy, but may I kiss you, hug you, squeeze you, and smooch all over you?
The latter. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there?
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe there's a quote somewhere in the halflife2.net forum "Things you got from Valve" thread that explains it.
It's something like: "We didn't want to present Gordon's arms because it would lower immersion in how you would want him to hold the controls."
Along the same lines as to why you don't see him in a mirror, but see everything else (which makes more sense, but since we know what he looks like doesn't make much sense).
Considering you see his arms on weapon models, I don't get why they did it with vehicular controls.
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien...
Why won't they just release it already
I personally don't care if i have to d/l a patch in the first week, at least i will have had a week more of HL2
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I get the idea he's missing one finger. The alien probably bit it off, and he's just about to fall over from shock...but the screenshot is taken at that one instant where he looks like Fonzi.
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I believe there's a quote somewhere in the halflife2.net forum "Things you got from Valve" thread that explains it.
It's something like: "We didn't want to present Gordon's arms because it would lower immersion in how you would want him to hold the controls."
Along the same lines as to why you don't see him in a mirror, but see everything else (which makes more sense, but since we know what he looks like doesn't make much sense).
Considering you see his arms on weapon models, I don't get why they did it with vehicular controls. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
god even Unreal Tournament has models in mirrors. Are you sure there's none in HL²?
hope there is more
That thing is creeping me out...
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='font-size:21pt;line-height:100%'><span style='color:red'>SPOILERS FOR HL2</span></span>
Quote: "And this, Gordon, is a forum troll. He's harmless right now, as we've gotten rid of his broadband, but connected to the internet, they're a real annoyance."
Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree)
Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well frankly if they put all that effort into making the phsyics so realistic youd think they could improve the shadows? i mean come on every shadow on characters point in the same direction
The latter. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's just a model to add and follow the movements.
If the direction wheel can turn (and it does) then why can't the arms be there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its more complicated that simply making a model and rigging it to the vehicle. You have to take into account the player has the freedom to look in any direction while driving.
The animations would have to take into account the direction gordon is facing in relation to the controls.
QUOTE (raz0r @ Oct 1 2004, 01:39 PM)
QUOTE (Chrono @ Oct 1 2004, 10:37 PM)
i still dont like the lighting in hl2 it seems alot worse then doom3's lighting hopefully later on a mod team might be able to improve the lighting system in the game
Honestly, when are you going to notice these small little lighting issues.
I honestly don't care if the shadow is slightly mis-aligned, it's the gameplay that's important(ok, graphics to a degree)
well frankly if they put all that effort into making the phsyics so realistic youd think they could improve the shadows? i mean come on every shadow on characters point in the same direction
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
After playing Doom III for a bit, I wasn't all that impressed. Sure, the lighting was definitely good, but I think HL2 hits things that are more important to gameplay than Doom III did.
Like...the game. We hope. Yeah.
Personally, I think HL2 will take the cake from all of the Next-Gen games, because Gameplay wise, it looks like it will definitely win over both games, and have more replayability to it. That's important. Just like original Half Life, HL2 could take more steps graphically, but that's not the most important part of HL games. It's the gameplay and storyline that matters most, something that Valve excels at.
Will Source take down the Doom 3 engine? Eh, who knows. They both have their strong points, and Source, with it's ability to be fully and easily upgraded to DX 10 when it's released, might be able to win in the long run, but who knows?
In any case, I'll definitely be buying HL2, because it will probably be taking the HL formula to the next level.
Also, comparing technical aspects of different games is pointless and <i>boring</i>.
Come on, what about Originality? Atmosphere? Charactor? Style? These are the apsects you can't quantify, the stuff thats actually interesting to talk about.
@UKchaos: Word.
The best game combines everything in one.
Doom3: Great graphics, atmoshperic-horror, bad story - 4
FarCry: Not as great graphics, futuristic tropic island, a slightly better story - 3
Half-Life2: graphics better than FarCry, just teh pawn in atmospherem hope for a frickin great story, and the G MAN!(s)!!! n1
-fear teh ###### crowbar!
<a href='http://emazingnet.com/pcghl2/image04b.jpg' target='_blank'>http://emazingnet.com/pcghl2/image04b.jpg</a>
Is that a body hanging above the right hand of the zombie?
<a href='http://emazingnet.com/pcghl2/image09c.jpg' target='_blank'>http://emazingnet.com/pcghl2/image09c.jpg</a>
I guess you can sprint.
I need money to upgrade my computer <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> There is no way I can fully enjoy this with my .9 ghz processor.
Yeah, somehow i get the impression that the guy in this pic isnt too woorried about that big alien... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually now that I think about previous mods that have been created for Half-Life 1, there was this certain called "Point of View", which had an alien slave that you can control and see things from the Xen side. For those who had played, could make a crack-pot theory about being the same Alien Slave from the mod. Would be a nice surprise though since the plot for "Point of View" was pretty in depth about when Black Mesa was in Xen.
<a href='http://halflife.multiplayer.it/pov/' target='_blank'>Here's the Website</a>
There ARE models in mirrors. Gordon isn't mirrored though. The reason was given earlier.
Most of your critisms are really nitpicky. When you actual play games, you generally dont notice tiny flaws like finger length. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I certainly noticed a difference between Hitman / Max Payne, both of which use kinetic bullets, and Half-Life.