wudnt it be the head talking <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
We can have red blood, death animations...but no dead bodies in maps? Odd. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
How about a hanger bay with fighters in it? (For those of you who have seen Star Trek: Nemesis, think of Jean Luc and Data in the Scimitars fighter bay)
<!--QuoteBegin-ctx+Feb 29 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Feb 29 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We can have red blood, death animations...but no dead bodies in maps? Odd. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Not to mention the onos digestion sprite <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-funbags+Feb 29 2004, 04:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Feb 29 2004, 04:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Am I the only one here who masturbates to goatsee? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yes
nice, pls give it the standard marine arm skin and make it bloody <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> (nice drippin)
<!--QuoteBegin-6john6doe6+Feb 29 2004, 03:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 29 2004, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is that not the standard marine arm? dang ive changed so many models i dont even remember what was original. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I got a nice bloody marine here, made it today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Convert the .jpg file too .bmp and Import it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<span style='font-size:14pt;line-height:100%'><span style='color:red'> Keep in mind that if you want your model to be lit properly ingame, a light source MUST shine towards the model's origin (The first/only bone in the skeleton structure of the model). The lighting used on the model will be applied all over the model uniformely depeding on that ligth source.
So, when placing it in a map, take this into consideration.</span></span>
<!--QuoteBegin-6john6doe6+Feb 29 2004, 02:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Feb 29 2004, 02:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://members.cox.net/reader1/cocoon.rar' target='_blank'>here is my cocoon thing</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The cocoon model with the helmet laying beside it would look cool. Helmet could be used in so many ways. *sighs*
hm nice cocoon but I'd like to see a more... A|iens one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-CaCa+Mar 1 2004, 07:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Mar 1 2004, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> true... or a boot...
"Oh, man, tell me that's just a boot..." *seconds later* "Heeeey, it's a boooot!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I love that in avp2 ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Mendasp+Feb 28 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Feb 28 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No dead bodies if the map wants to be official <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well I wouldn't even dream about my maps coming official. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> So one nasty dead body for me, please.
is it possible to have dead bodies client side? like you put a command in the console and they disapear? or you put one in console and all the pre placed bodies are visible?
yaya someone use my pile of helmet/boots idea, add a bit of slime, it will rock! I swear! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
<img src='http://dayofdefeat.hp.infoseek.co.jp/head.jpg' border='0' alt='user posted image' />
That would be a SECKSEY place to fight in!
Not to mention the onos digestion sprite <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
haha yeah, beats goatse <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
yes
/edit added in bloody marine skin, thanks clashen!
(nice drippin)
I got a nice bloody marine here, made it today <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Convert the .jpg file too .bmp and Import it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Keep in mind that if you want your model to be lit properly ingame, a light source MUST shine towards the model's origin (The first/only bone in the skeleton structure of the model). The lighting used on the model will be applied all over the model uniformely depeding on that ligth source.
So, when placing it in a map, take this into consideration.</span></span>
The cocoon model with the helmet laying beside it would look cool. Helmet could be used in so many ways. *sighs*
If only I could map decently.
"Oh, man, tell me that's just a boot..."
*seconds later*
"Heeeey, it's a boooot!"
<img src='http://www.moviemaniacs.net/mm6/queen/mm6_queen_photo_03_dp.jpg' border='0' alt='user posted image' />
"Oh, man, tell me that's just a boot..."
*seconds later*
"Heeeey, it's a boooot!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I love that in avp2 ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Well I wouldn't even dream about my maps coming official. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
So one nasty dead body for me, please.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Anyhow, they make sense and noone's going to try to pick them up (as they might with guns).
Besides, boot + helmet under dripping vertical shaft...... no blood needed, just imagination.