Worldmodels

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  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    im working on a broken infested armory.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Dark Soul+Feb 27 2004, 12:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Feb 27 2004, 12:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> here are my infestation bubbles:

    <img src='http://users.pandora.be/dark-soul/infestation_bubbles.jpg' border='0' alt='user posted image' />

    Obviously the textures are from various alien player models soit would fit the rest

    c&c pls

    (oh and everything moves, bubble and 2 pipes) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Looks good! The bubble rises a bit high, IMHO, but it's a damn sight better than I could do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-Plaguebearer+Feb 27 2004, 01:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Feb 27 2004, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...

    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1077907742.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wow, that's kewl, did you design that or is it from another game/movie/whatever ?
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Theyre from sketches I made a while back, of worldmodels I wanted to make myself, but never had the time.
  • StavesacreStavesacre Join Date: 2003-09-13 Member: 20816Members, Constellation
    *Points at Plaguebearers Sketchwork above*
    Never mind my suggestion of a mucus pool, this guy already went and drew the damn thing. Nice looking BTW, hope someone gets to working on it.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Bits of 40k influence floating in there.

    To be fair though a lot of the stuff I'd like to see in maps isn't shiny panels and world models, but interesting designs.

    Those bubbles look pretty sweet. Certainly add some variety to the contagion as opposed to flat textures. And the idea of infested equipment is really good too - and hopefully mappers will run with it and design strange hybrid maps where the infestation has some coordination to the terrain, as opposed to shoving the hive in the middle of a big room. Be nice to see a hive near some bubbles, at least adding some depth.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    - Dont forget to model some vines. They could even be infested Cables. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    - A broken down security droid would be interesting to see.

    - Some kind of nano sludge container with pipes leading out of it that could go near to a resource node. (just for added realism)

    I might draw some sketches up later.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited February 2004
    rawr

    testing out new style with rendering, also with infested armory included

    (batterys sold seperately)

    download: <a href='http://www.pfcook.force9.co.uk/armory.zip' target='_blank'>Infested Armory</a>

    note: this is a world model, not an armory replacement.
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    NICE cookie! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    its not really what i wud call hard work, i just went into wally, ripped some textures from ns.wad. applied them to the armory skin, did some skinning of my own for the insides, made it look broken, and compiled ^___^
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    What do you do to render like that?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    from looking at one of plaguebearer's things...

    107 polys

    <img src='http://venus.walagata.com/w/frostymoose/wall.jpg' border='0' alt='user posted image' />

    maybe I'll throw some textures on later.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    stick in a floor, stick in the model, add tons of lights in special places, hit render.

    i use cinema 4d for rendering
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    When I look @ the infested armory, I see my sister <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • evilwallpaperevilwallpaper Join Date: 2004-01-30 Member: 25745Members, Constellation
    I like the plants on origin but i think the map really needs to be desing with the models in mind for them to work properly.

    somone wanted a tibirium crystal ore model for a map he was making about a month ago and the thread got locked and i forgot about it and didnt post this.
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice evilwallpaper, better than my 2 minute attempt <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wow, that looks just like the ones in the films ^___^

    except better
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    World models are so fun to make.
    And they are easy to skin and animate (most don't even need any) plus they add a lot to a map.

    Keep up the good work guys!

    Oh and i want to see more pipes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Those things add way too much wpolyes to maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    edited February 2004
    <!--QuoteBegin-chrono5454+Feb 26 2004, 10:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Feb 26 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i got a question since you can import world models is it possible to create a entire map in 3dsmax then import it into world craft? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah. Make something in max, then load it up into Milk Shape. In Milk Shape export or convert it to a Quake .map file. After that load the .map up in VHE and texture.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    what should be in a world model? any specific animations? or should be in .mdl format or what?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    oh btw, workin on one muself, i added an animation for blood dripping from the arm also.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
    Looking good, you could make it wriggle a bit in an animation.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    good idea, but i really need to know if there should be anything special in this, like certain animations or some crazy format or whatever.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    1700 polie pipes which is under the 2000 polie limit
    <img src='http://www.nsarmslab.com/chrono/images/pipe4.jpg' border='0' alt='user posted image' />
  • evilwallpaperevilwallpaper Join Date: 2004-01-30 Member: 25745Members, Constellation
    edited February 2004
    i thought 2000 was the poly limit for how much can be in veiw at one time on the map not the model limit.

    or did i just read that wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    thinking about those limits tho im not sure they really apply because of how many strucktures can be inview at one time.

    ps. nice pipes
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hmm guess your right well i guess none of my map models will be used o well back to the drawing board <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    i love those new infestation models...they're great...and could really bring a whole new atmosphear to hives (which i think is really lacking at the moment)
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