Obviously the textures are from various alien player models soit would fit the rest
c&c pls
(oh and everything moves, bubble and 2 pipes) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looks good! The bubble rises a bit high, IMHO, but it's a damn sight better than I could do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1077907742.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> wow, that's kewl, did you design that or is it from another game/movie/whatever ?
*Points at Plaguebearers Sketchwork above* Never mind my suggestion of a mucus pool, this guy already went and drew the damn thing. Nice looking BTW, hope someone gets to working on it.
To be fair though a lot of the stuff I'd like to see in maps isn't shiny panels and world models, but interesting designs.
Those bubbles look pretty sweet. Certainly add some variety to the contagion as opposed to flat textures. And the idea of infested equipment is really good too - and hopefully mappers will run with it and design strange hybrid maps where the infestation has some coordination to the terrain, as opposed to shoving the hive in the middle of a big room. Be nice to see a hive near some bubbles, at least adding some depth.
- Dont forget to model some vines. They could even be infested Cables. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
- A broken down security droid would be interesting to see.
- Some kind of nano sludge container with pipes leading out of it that could go near to a resource node. (just for added realism)
its not really what i wud call hard work, i just went into wally, ripped some textures from ns.wad. applied them to the armory skin, did some skinning of my own for the insides, made it look broken, and compiled ^___^
When I look @ the infested armory, I see my sister <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I like the plants on origin but i think the map really needs to be desing with the models in mind for them to work properly.
somone wanted a tibirium crystal ore model for a map he was making about a month ago and the thread got locked and i forgot about it and didnt post this.
World models are so fun to make. And they are easy to skin and animate (most don't even need any) plus they add a lot to a map.
Keep up the good work guys!
Oh and i want to see more pipes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Those things add way too much wpolyes to maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-chrono5454+Feb 26 2004, 10:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Feb 26 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well i got a question since you can import world models is it possible to create a entire map in 3dsmax then import it into world craft? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah. Make something in max, then load it up into Milk Shape. In Milk Shape export or convert it to a Quake .map file. After that load the .map up in VHE and texture.
i thought 2000 was the poly limit for how much can be in veiw at one time on the map not the model limit.
or did i just read that wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
thinking about those limits tho im not sure they really apply because of how many strucktures can be inview at one time.
hmm guess your right well i guess none of my map models will be used o well back to the drawing board <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
i love those new infestation models...they're great...and could really bring a whole new atmosphear to hives (which i think is really lacking at the moment)
Comments
<img src='http://users.pandora.be/dark-soul/infestation_bubbles.jpg' border='0' alt='user posted image' />
Obviously the textures are from various alien player models soit would fit the rest
c&c pls
(oh and everything moves, bubble and 2 pipes) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Looks good! The bubble rises a bit high, IMHO, but it's a damn sight better than I could do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1077907742.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
wow, that's kewl, did you design that or is it from another game/movie/whatever ?
Never mind my suggestion of a mucus pool, this guy already went and drew the damn thing. Nice looking BTW, hope someone gets to working on it.
To be fair though a lot of the stuff I'd like to see in maps isn't shiny panels and world models, but interesting designs.
Those bubbles look pretty sweet. Certainly add some variety to the contagion as opposed to flat textures. And the idea of infested equipment is really good too - and hopefully mappers will run with it and design strange hybrid maps where the infestation has some coordination to the terrain, as opposed to shoving the hive in the middle of a big room. Be nice to see a hive near some bubbles, at least adding some depth.
- A broken down security droid would be interesting to see.
- Some kind of nano sludge container with pipes leading out of it that could go near to a resource node. (just for added realism)
I might draw some sketches up later.
testing out new style with rendering, also with infested armory included
(batterys sold seperately)
download: <a href='http://www.pfcook.force9.co.uk/armory.zip' target='_blank'>Infested Armory</a>
note: this is a world model, not an armory replacement.
107 polys
<img src='http://venus.walagata.com/w/frostymoose/wall.jpg' border='0' alt='user posted image' />
maybe I'll throw some textures on later.
i use cinema 4d for rendering
somone wanted a tibirium crystal ore model for a map he was making about a month ago and the thread got locked and i forgot about it and didnt post this.
except better
And they are easy to skin and animate (most don't even need any) plus they add a lot to a map.
Keep up the good work guys!
Oh and i want to see more pipes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Those things add way too much wpolyes to maps <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Yeah. Make something in max, then load it up into Milk Shape. In Milk Shape export or convert it to a Quake .map file. After that load the .map up in VHE and texture.
<img src='http://www.nsarmslab.com/chrono/images/pipe4.jpg' border='0' alt='user posted image' />
or did i just read that wrong <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
thinking about those limits tho im not sure they really apply because of how many strucktures can be inview at one time.
ps. nice pipes