everyone but jdw is attacking skulk 3. jdw is going mono e mono with skulk 1. im surprised, though, that your doing so well. mostly cause boggle got two VERY good rolls in a row. lets hope your luck keeps up.
<span style='color:white'> [you lunge, and the skulk counters perfictly. no one is hit.]</span>
<span style='color:orange'> [ the skulk turns, bites, and bucks trying to throw you from its back. you are thrown, along with a good portion of its hindquarters.]</span>
boggle: 23% injured. skulk 3: 55% injured
edit: sorry, the contest. umm... *looks back* the winner is Parhelion. take your stat point.
<span style='color:red'>*rises to her feet, shaking her head slowly. Then she prepares herself and lashes out at skulk 3 with her claws and teeth* "You shall not escape me now."</span>
<span style='color:blue'> [it catches you by your neck. fortunately, its grip slips and you suffer minimal damage] </span>
im your lucky , jdw. you got a 4 on attack, it got a crit on its counterattack. you were a die roll away from it doing 200% of your max life to you in damage. J D W: 64% injured.
*throws them as far as he can towards the instructors*
"right, now where was I?"
*sees JDW struggling with Skulk 1*
"hang on little buddy, help is in the way."
*leaps at skulk one, aiming for the torso*</span>
<b>Dea, check this out (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53995' target='_blank'>Xects DM thread</a>)</b>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Leave the DM'ing behind the scenes. Each time you post something out-of-character that shows the reality behind the RPG, you take away a bit of the players' suspension of disbelief. Don't railroad them obviously(decide on where they MUST be going), don't tell them why things happen unless neccesary(i.e. don't say "to add a little action", just add the action) and above all, don't tell what the characters do unless completely neccesary, because losing control of one's character is VERY frustrating as a player (except, of cause, when the character himself loses control, such as if hypnotized. But as long as the character has his own will, that will belongs to the player)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='color:orange'> [the skulk turns to face you, and takes the blow]</span>
<span style='color:orange'> [the skulk swipes at you, catching your underbelly]</span>
skulk one: 30% injured boggle: 43% injured
i am quite aware of the DMing thread, having contributed to it. i was simply trying to give people a feel for the dice rolls. if you dont want me to point out crits then i'll stop, but i felt it might be important to some of you stratigically speaking.
<b>Nah, pointing out the critital hits are fine. It's other non-essinsial dice rolls that we don't need.</b>
<span style='color:white'>"Careful Mintaka. Wouldn't want you dieing before we can finish our little spar. Would we now?" *Leaps for skulk 3 neck, jaws wide open.*</span>
ok, well that was mostly what i was calling crit hit/miss. also, you dont get to attack again until everyone else has an attack. at least as long as your all the same. later on when some people have much higher dex/ speed evolutions i'll consider it.
critical miss: <span style='color:white'> [ you loose your footing and leave yourself wide open for an attack. in no time your flying through the air again. you land considerable more damaged]</span>
<span style='color:orange'> [ the skulk counters perfectly, and no one is struck by the blows]</span>
<span style='color:red'>*gets slowly to her feet, cloaked by a swirling cloud of dust* "Talk about overcrowded! Can't get a decent fight going without someone else interfering..." *lunges out of the dust cloud and swipes at skulk 3 again*</span>
<b>if you dont want to know game mechanics, ignore this post</b>
its a program that randomly generates numbers. so far i've used it for three rounds. every time i open up the program and start rolling, the second number is higher then the first. scince i always roll attacker first, the defender almost always parries/counters. theres only been 3-4 sucessful attacks in 3 rounds (about 20 attacks) and none of them was on the first roll. statistically, there should have been 10-12 sucessful attacks (factoring attack and defense bonus/penalties). i find that significant. it also explains how boggle has done so much better in combat then the rest of you, because he has always attacked second so far. so far the first attacker in any post hasn't ever hit, regardless of who it is. now, it may be co-incidence, or it may be a flaw in the system. i think these three rounds have enough call to switch to a more reliably unbiased (or biased in the direction i want, anyway) random number sytem.
MEEEEEEEEEEEEEEEE <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> *I jump out in exictement that i am born, and begin headbuttting things* Odin Is Born!
I am Dark blue with yellow stripes like a dodge viper <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> That is about it.... all my stats are 0 Erm
Backstory I just got born <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
in case you arnt familier with the rules, demiguise, you need a color no one else has taken. taken colors are listed a few pages back. if you have any questions feel free to PM me.
<span style='color:orange'> [ the skulk counters, and you are injured slightly]</span>
<span style='color:white'>"Odin my brother! Come join me in glorious battle." *Leaps at skulk 3 slashing with my front claws.*</span>
<b>Why don't you roll our attacks first then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></b>
black is fine. remeber to open you in game posts barckets: color=black and close them with brackets: /color. anything not in color is considered out of game. epoch: because i switched to a different random-number generating thingy. one that makes it easyer to roll damage to boot.
<span style='color:white'> [you land a solid blow on the already damaged skulk. it is now a bloody mess, the ground benith it thickly coated green] </span>
Comments
*Staggers back to my feet, then lunges forward biting.*</span>
<b>What skulk am I attacking Dee?</b>
<span style='color:white'> [you lunge, and the skulk counters perfictly. no one is hit.]</span>
<span style='color:orange'> [ the skulk turns, bites, and bucks trying to throw you from its back. you are thrown, along with a good portion of its hindquarters.]</span>
boggle: 23% injured. skulk 3: 55% injured
edit: sorry, the contest. umm... *looks back* the winner is Parhelion. take your stat point.
<b>I take it boggle won the free stat point.</b>
<span style='color:red'>*rises to her feet, shaking her head slowly. Then she prepares herself and lashes out at skulk 3 with her claws and teeth*
"You shall not escape me now."</span>
<span style='color:red'> [you are hit by something and flung, you dont know by what. you are lost in the dust and confusion]</span>
Parhelion: 30% damaged
im your lucky , jdw. you got a 4 on attack, it got a crit on its counterattack. you were a die roll away from it doing 200% of your max life to you in damage. J D W: 64% injured.
<span style='color:orange'>"ewww"
*grabs the hind quaters in his teeth*
[muffled]"OI! Do you want these?"
"Yeah? Then FETCH"
*throws them as far as he can towards the instructors*
"right, now where was I?"
*sees JDW struggling with Skulk 1*
"hang on little buddy, help is in the way."
*leaps at skulk one, aiming for the torso*</span>
<b>Dea, check this out (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53995' target='_blank'>Xects DM thread</a>)</b>
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Leave the DM'ing behind the scenes. Each time you post something out-of-character that shows the reality behind the RPG, you take away a bit of the players' suspension of disbelief. Don't railroad them obviously(decide on where they MUST be going), don't tell them why things happen unless neccesary(i.e. don't say "to add a little action", just add the action) and above all, don't tell what the characters do unless completely neccesary, because losing control of one's character is VERY frustrating as a player (except, of cause, when the character himself loses control, such as if hypnotized. But as long as the character has his own will, that will belongs to the player)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
<span style='color:orange'> [the skulk turns to face you, and takes the blow]</span>
<span style='color:orange'> [the skulk swipes at you, catching your underbelly]</span>
skulk one: 30% injured boggle: 43% injured
i am quite aware of the DMing thread, having contributed to it. i was simply trying to give people a feel for the dice rolls. if you dont want me to point out crits then i'll stop, but i felt it might be important to some of you stratigically speaking.
<span style='color:white'>"Careful Mintaka. Wouldn't want you dieing before we can finish our little spar. Would we now?"
*Leaps for skulk 3 neck, jaws wide open.*</span>
*swipes back, aiming the the front legs*</span>
critical miss:
<span style='color:white'> [ you loose your footing and leave yourself wide open for an attack. in no time your flying through the air again. you land considerable more damaged]</span>
<span style='color:orange'> [ the skulk counters perfectly, and no one is struck by the blows]</span>
Epoch666: 34% injured. skulk one: 30% injured. skulk 3: 55% injured
*Rolls to my feet and swipes at the skulk with my claw.*</span>
"Talk about overcrowded! Can't get a decent fight going without someone else interfering..."
*lunges out of the dust cloud and swipes at skulk 3 again*</span>
<span style='color:orange'> [the skulk attacks, and you parry]</span>
<span style='color:blue'> [skulk 1 leaps at you, but misses]</span>
skulk one: 30% injured. skulk 3: 55% injured
Epoch666: 34% injured. injured boggle: 43% injured J D W: 64% injured. Parhelion: 30% damaged
fyi, ive come to the conclusion that my random number generator is somehow biased, so i'll be swithching to dice.
its a program that randomly generates numbers. so far i've used it for three rounds. every time i open up the program and start rolling, the second number is higher then the first. scince i always roll attacker first, the defender almost always parries/counters. theres only been 3-4 sucessful attacks in 3 rounds (about 20 attacks) and none of them was on the first roll. statistically, there should have been 10-12 sucessful attacks (factoring attack and defense bonus/penalties). i find that significant. it also explains how boggle has done so much better in combat then the rest of you, because he has always attacked second so far. so far the first attacker in any post hasn't ever hit, regardless of who it is. now, it may be co-incidence, or it may be a flaw in the system. i think these three rounds have enough call to switch to a more reliably unbiased (or biased in the direction i want, anyway) random number sytem.
meanwhile, at the hive:
<i>a new egg is seen, a wide gash already down its middle</i>
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
*I jump out in exictement that i am born, and begin headbuttting things*
Odin Is Born!
<span style='color:orange'>*swipes at skulk 3*</span>
That is about it.... all my stats are 0
Erm
Backstory
I just got born <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<span style='color:orange'> [ the skulk counters, and you are injured slightly]</span>
boggle: 51% injured
Ok then no stripes or the Blue
How bout Black!
*Leaps at skulk 3 slashing with my front claws.*</span>
<b>Why don't you roll our attacks first then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></b>
*loses 50 brain cells*
*Runs side to side, jumps and then slahes with 1 front claw*</span>
epoch: because i switched to a different random-number generating thingy. one that makes it easyer to roll damage to boot.
<span style='color:white'> [you land a solid blow on the already damaged skulk. it is now a bloody mess, the ground benith it thickly coated green] </span>
skulk 3: 88% injured
*Gets all Exicted*
*Gets Hyper*
*begins running around like a maniac*
*jumps and slashes skulk 3*</span>