Unity Of Mind

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  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"GGRrrrr!"
    *Staggers back to my feet, then lunges forward biting.*</span>

    <b>What skulk am I attacking Dee?</b>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    edited January 2004
    everyone but jdw is attacking skulk 3. jdw is going mono e mono with skulk 1. im surprised, though, that your doing so well. mostly cause boggle got two VERY good rolls in a row. lets hope your luck keeps up.

    <span style='color:white'> [you lunge, and the skulk counters perfictly. no one is hit.]</span>

    <span style='color:orange'> [ the skulk turns, bites, and bucks trying to throw you from its back. you are thrown, along with a good portion of its hindquarters.]</span>

    boggle: 23% injured. skulk 3: 55% injured

    edit: sorry, the contest. umm... *looks back* the winner is Parhelion. take your stat point.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>*Turns and swipes at the skulk.*</span>

    <b>I take it boggle won the free stat point.</b>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <b>Awesome...dexterity, please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--></b>

    <span style='color:red'>*rises to her feet, shaking her head slowly. Then she prepares herself and lashes out at skulk 3 with her claws and teeth*
    "You shall not escape me now."</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    ok, np. boggle, remeber to take your stat.

    <span style='color:red'> [you are hit by something and flung, you dont know by what. you are lost in the dust and confusion]</span>

    Parhelion: 30% damaged
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <span style='color:blue'>* I climb up a few of the rocks and jump onto Skulk 3, bringing my claws across its neck*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:blue'> [it catches you by your neck. fortunately, its grip slips and you suffer minimal damage] </span>

    im your lucky , jdw. you got a 4 on attack, it got a crit on its counterattack. you were a die roll away from it doing 200% of your max life to you in damage. J D W: 64% injured.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    edited January 2004
    <b>Intelligence then please</b>

    <span style='color:orange'>"ewww"

    *grabs the hind quaters in his teeth*

    [muffled]"OI! Do you want these?"

    "Yeah? Then FETCH"

    *throws them as far as he can towards the instructors*

    "right, now where was I?"

    *sees JDW struggling with Skulk 1*

    "hang on little buddy, help is in the way."

    *leaps at skulk one, aiming for the torso*</span>

    <b>Dea, check this out (<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=37&t=53995' target='_blank'>Xects DM thread</a>)</b>

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Leave the DM'ing behind the scenes. Each time you post something out-of-character that shows the reality behind the RPG, you take away a bit of the players' suspension of disbelief. Don't railroad them obviously(decide on where they MUST be going), don't tell them why things happen unless neccesary(i.e. don't say "to add a little action", just add the action) and above all, don't tell what the characters do unless completely neccesary, because losing control of one's character is VERY frustrating as a player (except, of cause, when the character himself loses control, such as if hypnotized. But as long as the character has his own will, that will belongs to the player)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    got it, int.

    <span style='color:orange'> [the skulk turns to face you, and takes the blow]</span>

    <span style='color:orange'> [the skulk swipes at you, catching your underbelly]</span>

    skulk one: 30% injured boggle: 43% injured

    i am quite aware of the DMing thread, having contributed to it. i was simply trying to give people a feel for the dice rolls. if you dont want me to point out crits then i'll stop, but i felt it might be important to some of you stratigically speaking.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <b>Nah, pointing out the critital hits are fine. It's other non-essinsial dice rolls that we don't need.</b>

    <span style='color:white'>"Careful Mintaka. Wouldn't want you dieing before we can finish our little spar. Would we now?"
    *Leaps for skulk 3 neck, jaws wide open.*</span>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>"ooo, you gonna regret that"

    *swipes back, aiming the the front legs*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    ok, well that was mostly what i was calling crit hit/miss. also, you dont get to attack again until everyone else has an attack. at least as long as your all the same. later on when some people have much higher dex/ speed evolutions i'll consider it.

    critical miss:
    <span style='color:white'> [ you loose your footing and leave yourself wide open for an attack. in no time your flying through the air again. you land considerable more damaged]</span>

    <span style='color:orange'> [ the skulk counters perfectly, and no one is struck by the blows]</span>

    Epoch666: 34% injured. skulk one: 30% injured. skulk 3: 55% injured
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"Feth that hurt!"
    *Rolls to my feet and swipes at the skulk with my claw.*</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:red'>*gets slowly to her feet, cloaked by a swirling cloud of dust*
    "Talk about overcrowded! Can't get a decent fight going without someone else interfering..."
    *lunges out of the dust cloud and swipes at skulk 3 again*</span>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>*backs off and takes another leap at skulk 3*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:red'> [ you are lost in the milling of skulks and cant find the battle, though you are shure it still rages]</span>

    <span style='color:orange'> [the skulk attacks, and you parry]</span>

    <span style='color:blue'> [skulk 1 leaps at you, but misses]</span>
  • J_D_WJ_D_W Join Date: 2003-05-22 Member: 16598Members
    <span style='color:blue'> *I run from the skulk hoping to run to the side when he leaps back for me*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    ok, end round 3. results:

    skulk one: 30% injured. skulk 3: 55% injured
    Epoch666: 34% injured. injured boggle: 43% injured J D W: 64% injured. Parhelion: 30% damaged

    fyi, ive come to the conclusion that my random number generator is somehow biased, so i'll be swithching to dice.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <b>How can it be bias if it's random?</b>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <b>if you dont want to know game mechanics, ignore this post</b>

    its a program that randomly generates numbers. so far i've used it for three rounds. every time i open up the program and start rolling, the second number is higher then the first. scince i always roll attacker first, the defender almost always parries/counters. theres only been 3-4 sucessful attacks in 3 rounds (about 20 attacks) and none of them was on the first roll. statistically, there should have been 10-12 sucessful attacks (factoring attack and defense bonus/penalties). i find that significant. it also explains how boggle has done so much better in combat then the rest of you, because he has always attacked second so far. so far the first attacker in any post hasn't ever hit, regardless of who it is. now, it may be co-incidence, or it may be a flaw in the system. i think these three rounds have enough call to switch to a more reliably unbiased (or biased in the direction i want, anyway) random number sytem.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <i> you feel a new presence, stronger then those around you. it makes you pause for a moment as you feel someone being spawned.</i>

    meanwhile, at the hive:

    <i>a new egg is seen, a wide gash already down its middle</i>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    MEEEEEEEEEEEEEEEE
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    *I jump out in exictement that i am born, and begin headbuttting things*
    Odin Is Born!
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    do you kinda want to get a colour and stuff?

    <span style='color:orange'>*swipes at skulk 3*</span>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    I am Dark blue with yellow stripes like a dodge viper <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    That is about it.... all my stats are 0
    Erm

    Backstory
    I just got born <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    in case you arnt familier with the rules, demiguise, you need a color no one else has taken. taken colors are listed a few pages back. if you have any questions feel free to PM me.

    <span style='color:orange'> [ the skulk counters, and you are injured slightly]</span>

    boggle: 51% injured
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    erm well i had a look and i dont think anyone has taken blue with yellow stripes.
    Ok then no stripes or the Blue
    How bout Black!
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"Odin my brother! Come join me in glorious battle."
    *Leaps at skulk 3 slashing with my front claws.*</span>

    <b>Why don't you roll our attacks first then <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></b>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited January 2004
    <span style='color:black'>*begins headbutting the wall*
    *loses 50 brain cells*
    *Runs side to side, jumps and then slahes with 1 front claw*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    black is fine. remeber to open you in game posts barckets: color=black and close them with brackets: /color. anything not in color is considered out of game.
    epoch: because i switched to a different random-number generating thingy. one that makes it easyer to roll damage to boot.

    <span style='color:white'> [you land a solid blow on the already damaged skulk. it is now a bloody mess, the ground benith it thickly coated green] </span>

    skulk 3: 88% injured
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited January 2004
    <span style='color:black'>
    *Gets all Exicted*
    *Gets Hyper*
    *begins running around like a maniac*
    *jumps and slashes skulk 3*</span>
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