Unity Of Mind

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Comments

  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <b>200? Ouchie. Explains why I'm getting battered...</b>

    <span style='color:red'>*hisses in pain as the draug slam into her, sending her flying back in a tumble of claws*
    "Curse these creatures!"
    *moves cautiously up to Artemis and begins [slashing at the draug again]*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    i hope you understand that at each chokepooint only one of you has to risk injury. the others can do what they want, or attack from above wihtout being in harms way.

    <span style='color:white'> [their numbers are dwindling, and they no longer have the force to throw you back] </span>

    <span style='color:orange'> [you are pressed by the sheer numbers, loosing foot after foot in the assault]</span>

    boggle: 35% damaged

    epoch: 7% injured

    parahelion: 48% injured

    demiguise: 4% injured
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>*Jumps up onto the canyon wall and catches his breath*

    "We've hardly made a dent in them"

    *runs towards the back of the group and [starts picking off the stragglers]*</span>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    <span style='color:black'><b>"methinks we need a stratergy, or something incrediable huge"</b>
    <b>*Slashes at the enemy even more*</b> </span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    i would suggest you come up with a stratigy. so far you've managed to kill off a solid tenth of thier numbers.

    <span style='color:orange'> [you jump up and again they come barreling down the pass, this time at demiguise. scanning from these hights it quickly becomes apparent that by the time the stragglers reach your end of the pass the first of them will be out the other side. leaving the confines of the canyon to attack would be suicide.]</span>

    <span style='color:black'> [you three manage to kill or disable the last of the forward group. your momentary elation abruptly ends as the main force hits you from behind. you turn to this new threat, with barely a dozen yards between them and the clear way to the hive.]</span>

    boggle: 35% damaged

    epoch: 7% injured

    parahelion: 48% injured

    demiguise: 28% injured
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    <span style='color:Black'><b>".... there are so many... weve killed around 23 of em... All we can do is jump to the front of the pack and push them back, maybe we could get someone to attack from behind aswell"
    *jumps to the front to hopefully intiate the plan*</b> </span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"Good plan, trap them between us."
    *Bites at a nearby enemy*
    "Two at the rear, to at the front."
    *Lashes out as they close on me.*
    "No retreat! No surrender!"
    *Hacks and Slashes as they approach.*
    "FOR THE HIVE!"</span>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>"Ok, you guys keep them in the pass at the front, I will attack from the rear"</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <i>epoch and demi hold the pass with only a dozen yards behind them. all the draug are in the canyon, leving the way into thier nest open. boggle and para are free to attack from above anywhere along the draug line.</i>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>*runs towards the back of the draug column and [attacks at the back]*</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:red'>*follows Halther's lead, climbing on the canyon walls and sprinting around to the back of the draug pack*
    "Take this!"
    [slashes and bites angrily at the draug near Halther]</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <i>epoch and demiguise are pushed back a foot or so, while boggle and para slaughter the back ranks. the draug colmn is pinned and held for now, but threaten to spill forward on sheer stringth of numbers.</i>

    boggle: 35% damaged

    epoch: 17% injured

    parahelion: 48% injured

    demiguise: 28% injured
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    <span style='color:black'><b>*Slahes quicker and quicker*
    "lets pick up the pace here guys"</b></span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"Hold the line!"
    *Bites and slashes against the oncoming draug.*
    "VICTORY OR DEATH!"</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <i>the front pushes the line back, draug falling. the next few feet are bought in blood, and not yours. but there are more. always more.</i>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"Victory will soon be ours!"
    *Bites and gores at the horde*</span>
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <span style='color:orange'>*Eees epoch and demiguise struggling at the front.*

    "They need help!"

    *Runs up the canyon wall and along to the head of the column of draug.*

    "FOR THE HIVE!"

    *Leaps down to fight alongside epoch, slashing and biting at anything that moves.*</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>"I'm find. Give me some room here."
    *Continues attacking.*</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:orange'> [as you race to the front the draug surge in a living wave that breaks right before you get there] </span>

    boggle: 35% damaged

    epoch: 57% injured

    parahelion: 48% injured

    demiguise: 28% injured

    its a good stratigy but your not exercising all of your options. remeber, it only takes one person to hold the line, until that person is overrun. so only whoevers in the front is going to get hurt.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    How can one of us hold the line when there are 150+ of them? he would have to take out 40 before he got killed/over-run in order for that to work

    talking of getting killed, what happens? and what if we Xenocide?
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    edited February 2004
    sorry, i ment one at a time. the pass is narrow enough that they cant get past whoever is forwardmost. they would have to go above, and they dont have wall-climb. so they can only attack whoever is forwardmost in the front. and the only way that they could get past is to comepletely overrun that person. so the rest are free to attack or heal or whatever they want with only that one person getting hit. right now its boggle, with epoch and demi behind.

    right now you only have hive 2 abilities, so you cant xeno. however if you do die your consciousness will be pulled back to the hive for a delayed respawn. so you cant "die" as long as there is a hive. however, if the hive dies then your consciousness will be pulled out of your body to preserve you.

    sorry, i dont mean to discuss stratigy. im just trying to point out the situation clearer. its sort of like medieval times, when two armies would meet at a bridge. only the two people in the front could fight, and the rest of the army would line up behind them until one side took the bridge or the other.

    <span style='color:orange'> [anouther wave of them comes] </span>

    boggle: 49% damaged

    epoch: 57% injured

    parahelion: 48% injured

    demiguise: 28% injured
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <b>How far away is the hive from the canyon?</b>

    <span style='color:red'>"Look, since it takes only one of us to hold the canyon and prevent the draug from passing us, how about we take it in turns to hold the pass while the others dash back to the hive quickly to heal a bit?"
    *pauses, and turns to slash at a few draug*
    "We can leap there and back to save time...what do you guys think? Since Demiguise and I are the least hurt, we'll hold the pass now while you, Halther, and Artemis go back to the hive."
    *leaps down just in front of Halther and snarls at the oncoming draug*
    "Come, Demiguise! Let us fight side by side!"</span>

    <b>The way I see it, something like this could be possible. Worse comes to worse, we simply take turns to hold the canyon until we die, get reincarnated, and join the queue again. We'll get it done eventually <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    By the way, I have to move on Wednesday (like I posted in The Eternity Code) - I may not have the internet for about a week, but I'll try to be on if I can. I'd really like to continue with the RPG, and apologise for this inconvenience <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Please don't kill Mintaka off... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--></b>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    dont worry. i cant kill someone off perminately. no matter what the hive will always be able to re-incarnate you... even if it chooses not to. i'll just consider your char in the battle till you say otherwise.

    oh, and the hive is one round there and back, and one round to heal/ 20% health.
    regen and dc's are 6%/round a peice. all healing stacks.

    boggle: double crit, instant death. time to respawn: 6 rounds

    <span style='color:orange'> [a surge of draug catch you completely off gaurd. you are pulled into the mass. your shell is utterly rended and the hive steals you away the insant after death. re-incarnation begins] </span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:white'>*Sees boggle pulled in to the horde.*
    "NOOO!!!!!"
    *Pounces into the middle of the canyon and lashes out at everything around me.*
    "I WILL AVENGE YOU BROTHER!!!"</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:white'> [you meet the next surge of draug and push it back with the fury of your assault]</span>

    boggle: respawning -5 rounds

    epoch: 57% injured

    parahelion: 48% injured

    demiguise: 28% injured
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    "Medpack"

    In case I miss my reincarnation, just say that I stay at the hive until ~70% healed, then run back to the others. If you remember that is.
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <b>Hmm...when you are reincarnated, wouldn't you be fully healed? Did it tickle though, Boggle?</b>

    <span style='color:red'>"Uh-oh, here we go..."
    *leaps into the hordes of draug as Artemis repells the new wave, [biting repeatedly and slashing with razor claws]</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:red'> [ you fly through them like a knife through butter]</span>

    boggle: respawning -4 rounds

    epoch: 57% injured

    parahelion: 48% injured

    demiguise: 28% injured
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    <span style='color:Black'><b>*Still slashing Like a crazy skulk. Jumps into middle and spins around while holding out claws.*</b> </span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:black'> [you continue the push, gaining yards all told]</span>

    boggle: respawning -3 rounds

    epoch: 57% injured

    parahelion: 48% injured

    demiguise: 28% injured. forwardmost
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