The Eternity Code

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  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>[blasts a couple of skulks]
    "Hmm...too noisy."
    *whips out the silencer from his combat webbing, and attaches it to his LMG barrel*
    [fires at another skulk, the LMG barely making a sound]
    "Ahh, much better."</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:pink'> "hey, boys. hows it hanging?"
    [shoots a few skulks]</span>

    its ok, they didnt really have any effect in our last mission. it was all space-combat. its not like i was trying to :
    [empty both pistol-clips into the mofo]
    *reload*
    {throw the empty pistol clips at mofo #2}

    just out of curiosity, how close am i to being able to do something like that? i mean, i already have two-fisted, bionics, specialist, gambler and desperado in my favor. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"I'm just here for some R&R... I love this part of the job, I get paid, <i>paid</i> to shoot free ammo at these targets. Its like paradise, 'part from the military discipline and the missions... I can live with that."</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <i>You all carry on shooting and the time passes slowly.</i>

    <b>Locations</b>

    Armoury
    Briefing room
    Bridge
    Brigs
    Dorms
    Docking Bays
    Holo-Deck
    Science Labs

    <b>Day 2 - 14:30</b>

    Yeah Dee you can do stuff like that now. As you level your stats go up by one point so you'll get better at it.


    <b>Two-fisted Killer </b>- +3 to accuracy, +3 dodge,
    <b>Bionic Fingers</b> - +1 to straight. +2 to all fingery actions.
    <b>Gambler </b>- Any thrown weapon will count as a 'throwing knife' (15 damage +/- Str). Will never fail a heroic action (i.e drop the knife when trying to throw it.)
    <b>Desperado</b> - Can use items as a throwing knife (throw a PDA, combat knife, bottles).

    Have you ever considered the combos with Desperado and Pressure Points?

    We're dropping like flys. Where did everyone go?
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    i noticed that there are a lot less people in the RPG forum nowadays. maybe we need to start recruiting? used to tbe there were too many people to fit into games.

    cha'know... is gambler and desperado redundent or do they stack?

    <span style='color:pink'>"nice to get all this pent up frustration out, after almost getting killed."
    [switches between pistols. shooting, switching them out, and throwing the empty clips at the holoskulks]</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"I could do this all day..."
    *Continues training*</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>"Training is fun, I guess...nothing like going out and getting a few skulks in real combat though. I wonder when our next mission is - hope we tackle some Kharaa instead of drunk fools of pirates."
    *continues to blast skulks with his silenced LMG*</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:pink'>[Your nearly all of your shots are on target. But the magizines pass straight through the holographic skulks.]</span>
    <span style='color:green'>[Large targets appear on your range such as fades and gorges]</span>
    <span style='color:orange'>[Several skulks fall and fade out in a green light.]</span>

    <span style='color:gray'>/Guard "Would you mind not throwing your magizines on the range. Or you will be sent to retrive them."</span>

    <b>Day 2 - 14:35</b>

    Gonna go see if I can get more people to join.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:pink'> "got it."
    [switches to akimbo and stops throwing my clips]
    *charmingly* "so, why dont thrown objects work on the holos?"</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"This just got interesting"
    [Starts aiming more carefully for vital parts]</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    actually, i did. my char is building up to be rather insane while i'm beserked. right now anything i throw counts as a wepon, will not fail heroically, and gets a damage/accuracy bonus. if i ever get pressure points +5 when beserked is going to be right handy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <span style='color:gray'>/Guard "Those weapons I handed to you on the way in fire holographic rounds. The targets will not recognise anything else but those rounds."</span>

    <span style='color:green'>[A gorge goes down, failing patheticaly before dissolving in a green light]</span>

    <b>Day 2 - 14:40</b>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:pink'> *keeps practicing*</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"Easy."
    [continues to practice]</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <b>I might stop this thread if I can't find more players.</b>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    that sux. guess its time to recruit people into the RPG forum.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited February 2004
    Ok, peeps lets wait for more people.
    you can stop shooting if you want.

    <span style='font-size:14pt;line-height:100%'>Any readers wishing to join the RPG read the following and PM me your details please.</span>

    <b>Use the correct Action quotation, these are;</b>

    <i>Talking ……….."The quick brown fox."
    Action …………*I wake up.*
    Shooting ………[I fire a half clip at the target]
    Heroic Actions.. {I dive through the glass window}</i>

    <b>All Must be done in the right box. I will decide what happens.
    Bold text is for off topic. If you want to say something non-related or out of character.</b>

    <i>Skills will affect your performance in the field. Choose wisely. (PM me if you want a special skill, if it's sensible I may add it for you).
    2 Major Skills and 3 Secondary Skills person.</i>

    <span style='font-size:14pt;line-height:100%'><u><b>Major Skills</b></u></span>

    Skills

    <u><b>Combat Skills</b></u>

    Combat Skills are ones that your character has been taught when joining the TSA. You may only choose one. They will level up or more can be learnt, with experience.

    <b>Close Quarters Combat Training</b> - Increased shotgun damage.
    <b>Crack Shot </b>-Accuracy bonus with a pistol.
    <b>Battle Hardened</b> - Increased Health.
    <b>Demolition Expert</b> - Does extra damage with GL and Mines.
    <b>Desperado </b>- Can use items as a throwing knife (throw a PDA, combat knife, bottles).
    <b>Dodge </b>- Instead of attacking you {/Dodge} to halve the chance of hit with a ranged attack.
    <b>Fire Arms Specialist </b>- Accuracy bonus with a LMG.
    <b>Rambo </b>- Accuracy bonus with a HMG.
    <b>Parry </b>- Instead of attacking you {/Parry} to halve the enemies chance to hit you with a melee attack.
    <b>Pressure Points </b>- With a knife the character can attempt a {/crippling blow to a location} on a targets:
    <i>Arm </i>- Lowers targets aim and melee damage.
    <i>Leg </i>- Slows target.
    <i>Head </i>- Double Damage.
    <b>Two fisted killer</b> - When the conditions are just right, this character enters a near godlike gun-fighting trance. 1) Using a weapon in each hand, and 2) some other player defined circumstance (i.e. wearing his favourite pair of Raybans, wearing a trench coat, has a toothpick in his mouth, etc. Then characters arc of fire is 360 degrees, and he can dive towards cover before an enemy character takes a shot at him.

    <u><b>FieldCraft Skill</b></u>

    Field Craft Skills are ones that your character has developed or has been taught. You may choose two.

    <b>Arial Ace</b> - Essential training needed to use a Jet Pack.
    <b>Battle Suit Training</b> - Essential training needed to use Heavy Armour.
    <b>Combat Engineer</b> - May carry Ammo. (May not be mixed with Combat Medic ability)
    <b>Combat Medic</b> - May carry Medpacks. (May not be mixed with Combat Engineer ability)
    <b>Eagle Eyes</b> - Through a combination of naturally sharp eyes and knowing what to look for, the character is exceptionally good at picking out visual information others might miss.
    <b>Field Medic Training</b> - May revive fallen team mates (Players who health is 0 to -10).
    <b>Smooth Operator </b>- The Character is a skilled negotiator and trained to {/barter}, able to twist words and the opinions of others to his favour. Characters' with this ability may {/persuade} people they encounter.
    <b>Specialist </b>- Increases weapon efficiency on a weapon of your choice, but may not drop or replace that weapon.
    <b>Stealth Training</b> - You may {sneak} to move unseen.
    <b>Technician </b>- The Character is very familiar in dealing with technology. You may {/hack} into computer terminals.

    <span style='font-size:14pt;line-height:100%'><b>Traits</b></span>

    Some good some bad, we all have them. You may choose only one. More may be picked up during the game.


    <b>Alcoholism </b>- If the character has been drinking before a mission, the character loses all skills (other than those that are innate like Gut Instinct or Gambler). However, he has the following bonuses/penalties on his characteristics:
    <i>Furious Assault
    Battle Hardened
    Know no fear</i>
    Loss of accuracy and is movement slowed
    If not he, the character has his normal skills for the mission.
    <b>Coward </b>- Will always fall back from combat, The character treats all enemy characters as Fearsome and Fearsome characters as Terrifying!
    <b>Furious Assault</b> - When attacking with a knife the character doubles his damage with his knife for the first round of combat and may push his targets back.
    <b>Gambler </b>- Gamblers are people who seem to have supernatural luck. No one knows what the origin of this great luck is. Gamblers Will never fail a heroic action. Also... enemies within 6 yards of a gambler will ALWAYS fail when making a heroic action. Also... Gamblers are quite skilled in using ordinary objects as lethal weapons. Any thrown weapon will count as a 'throwing knife'.
    <b>Gut Feeling</b> - The character has a preternatural sense of when things are about to go pear shaped. If the character is about to perform an action that is not directly to their benefit, the GM may inform the player that the character thinks that is a bad idea.
    <b>Hatred </b>- The character hates Kharaa . The player MUST attack any Kharaa life forms they encounter and will chase them until the character or Kharaa is taken out of action.
    <b>Heroic </b>- Health increase and bonus to performing {heroic} actions.
    <b>Hypercondriac </b>- Whenever the character takes any injury they will spend their next actions (when not in danger) healing themselves.
    <b>Kleptomaniac </b>- The character cannot help but steal things. They MUST pick up any Exotic or Legendary equipment they come across. They MUST also search every body they come across and may {/pickpocket} NPCs.
    <b>Know No Fear!</b> - The character may ignore pain and sometimes may stubbornly refuse to move even when it is their best interest to. The character may not move when attacked. But my not be knocked back by any attack.
    <b>Nerves of Jelly</b> - The character will always run into cover when shot at!
    <b>Ox's Strength </b>- May carry a LMG and a HMG OR GL.
    <b>Permanently Stoned</b> - The character has a serious drugs problem, and never stops pumping themselves full of dangerous and illegal substances. Over time, they have built up something of an immunity to any chemical the universe cares to throw at them, and, as such, gain a +20% bonus to their resistance check for gases and poisons. Sadly, however, the reverse applies to hallucinogen gas, which will automatically affect them.
    <b>Surefooted</b> - The character will never be stunned (by an onos) or knocked back by melee attacks.
    <b>Vital Spirit</b> - 5% chance of ignoring fatal damage.

    <span style='font-size:14pt;line-height:100%'><u><b>Pre-set classes</b></u></span>

    Can't be bothered to pick from the list? Take one of the following classes.
    These may NOT be modified if you choose them.

    <u><b>Marine</b></u>
    Fire Arms Specialist
    LMG Specialist, Battle Suit Training
    Ox's Strength
    AP Bullets, Blitz

    <u><b>Gunslinger</b></u>
    Two fisted killer
    Eagle Eyes, Smooth Operator
    Heroic
    Secondary Pistol, Sentimental Necklace (some girl from a bar), 10 Cd

    <u><b>Medic</b></u>
    Pressure Points
    Combat Medic, Field Medic Training
    Nerves of Jelly
    Rebreather, Med-Pack x 5, Pet Rat

    <u><b>Demo-man</b></u>
    Demolition Specialist
    Combat Engineer, Stealth Training
    Gut Feeling
    Lucky Charm, Your own 'special brew'

    <u><b>Technician</b></u>
    Close Quarters Combat Training
    Technician, Pistol Specialist
    Coward
    PDA, 5 Cd

    <span style='font-size:14pt;line-height:100%'><u><b>Personal Equipment</b></u></span>

    Bits and pieces issued to you or that you have picked up .Contraband is the only recognised currency between marines, whether it be a bottle of whisky or a porn mag it can all be traded. You start 50 Cd. Any Cd not spent on items will be saved for you. As the game goes on you can pick up more Cd. Items are common, exotic and legendary. This is how hard it is to find them.

    <b>Common</b>

    25 - <b>AP Bullets</b> - Armour Piecing rounds for heavily armoured foes, for the LMG and HMG, (Enough to last the mission).
    2 - <b>Ammo-pack</b> - An ammo-pack like the ones used in battle.
    25 - <b>Buckshot Shells</b> - Your shotgun will have a knock back effect when it hits (Enough to last the mission).
    30 - <b>Blitz </b>- An injected illegal combat drug to improve performance. (I will roll for the result)
    - 1 Spasm! The character has a bad reaction to the blitz and starts to convulse violently. He becomes stunned and maybe injured.
    - 2 Head Rush! All of the various toxins rush straight to the characters head. The character suffers from an accuracy decrease.
    - 3 Whoa man, the colours! The character's vision becomes blurred and he has some nausea.
    - 4 Buzzing! The character becomes stoned, no serious effects.
    - 5 Know no fear! The character gains the Furious Assault and Hatred skills for a short amount of time.
    - 6 Try and stop me! The characters ability to make rational decisions and thoughts for his own safety are wrecked. The character will ignore pain and gains the Vital Spirit and heroic ability.
    40 - <b>Secondary Pistol</b> - "Give the man one gun, and he thinks he is superman. Give him two, and he thinks he is god." ~ Jon Woo's Hard Boiled
    30 - <b>HE Grenades</b> - Modified grenades (Enough to last the a mission).
    5 - <b>Hip Flask </b>- Contains your favourite drink (Maybe alcoholic).
    2 - <b>Med-pack</b> - A Med-pack like the ones used in battle.

    <u><b>Exotic</b></u>

    15 - <b>Pet Rat</b> - A creature you have grown very attached too (You may name it).
    25 - <b>Rebreather </b>- Prevents damage from spores
    50 - <b>Bionic Argumentation </b>-
    <i>Bionic Head</i>
    Eyesight augmentation: These add either sharpness (bonus to detection), night vision (ignore darkness modifiers), motion tracker, bio-scanner, target locator (bonus to aiming actions).
    <i>Arms</i>
    Muscular: Counts as having Ox's strength
    Fingers: Dexterity (gains a kind of general quickload skill - all fingery actions are easier, eg pickpocketing, etc.)
    <i>Chest, Abdomen</i>
    Muscular: Extra Health
    <i>Groin</i>
    Heh, heh, heh…
    <i>Legs</i>
    Muscular: Bonus to strength when jumping/kicking,
    All bionics can also be overloaded by sonic attacks (not the hedgehog, the sound wavy things) and will explode cinematically should this ever be tried. Also electric weapons may have this effect; 10% chance on impact an augmentation will short circuit (causing damage to the user).
    35 - <b>Laser Targeter</b> - Increases LMG accuracy with a laser sight.
    35 - <b>Silencer </b>- Suppresses mussel noise from you LMG and Pistol.
    15 - <b>Your own 'special brew' </b>- A flask of vile smelly liquid that maybe drunk from twice OR thrown once.
    45 - <b>PDA </b>- A device that may be used to hack remotely through the command network, range 15 meters (Improves hacking ability as well).
    40 - <b>Advanced Helmet</b> - Includes Night vision, thermal and a built in targeter.


    <b><u>Ledgonary</u></b>

    250 - <b>Heavy Armour</b> - A suit of Heavy Armour
    200 - <b>Jet Pack</b> - Back mounted manoeuvring jets
    150 - <b>Subtle Knife </b>- Crafted of an unknown alloy may cut through any known substance, ie a door, a vent, et. (triple damage in combat)
    15 - <b>Lucky Charm </b>- An ornamental item you believes brings luck. E.g., a rabbit paw, 4 leafed cover or chipped marble (You may choose it).
    Priceless - Sentimental Necklace - A piece of Jewry given to you by a loved one, tell me the relation (May not be brought or sold only given).

    More will be found…
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    edited February 2004
    ok, well if we're waiting around we might as well train some and do some free roleplaying.

    ive considered pressure points combos, but what about furious assault?

    <span style='color:pink'> *finishes practicing*
    "well, i'm going to go to the bar, anyone want to join me?"
    *head up to the bar and talks to julia*
    "heyjya. i belive i promised you a drink?"</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <u><b>The Firing Range</b></u>
    <span style='color:orange'>[A fade appears infront of you in the range]</span>
    <span style='color:green'>[Skulks start leaping towards you]</span>

    <span style='color:pink'>[You hand in your weapon as you leave the range. IN a few moments you arrive at the bar and speak to Julia.]</span>

    <u><b>The MessHall</b></u>

    <span style='color:purple'>/Julia "I'm currently on duty. I'll have an OJ if your buying though, thanks."</span>
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:pink'> to the barman "two oj's please."
    /charm to julia "so, how have you been? havent had a chance to catch up between missions. theyve been keeping us buisy."
    *insert relivent small-talk and such*</span>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    erm
    how many players do you have?
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    6+ registered, 4 that kinda post.
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    <u><b>The MessHall</b></u>

    <i>Sgt.Epoch walks into the MessHall with another person close behind.</i>

    <span style='color:blue'>"Shouldn't you be at the sick bay Julia?"</span>

    <span style='color:purple'>/Julia "Yessir!"
    *Stands up and salutes then takes her orange juice and turns to Dea.*
    "Sorry I couldn't chat. Thanks for the drink."
    *Then walks out of the mess*</span>

    <span style='color:blue'>*Takes Julia's seat.*
    "Pvt. This is Demiguise. He will be accompany us on any further missions. Admiral Ruthguard wants to make sure any future encounters with Russian or US forces this they are handled with out incident."
    *Goes to the bar and orders two bottles of spring water. Then returns to the table and gives one to Demiguise.*
    "Do you have any questions? Either of you?"</span>

    <b>Day 2 - 13:40</b>
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited February 2004
    <b>Just one, erm the other abils i didnt choose eme did i? i took them from the first post not the last one.</b>
    <span style='color:gray'>"anyone taken this color?"</span>
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"Great. skeet shooting."
    [Engages them in short bursts]</span>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    Demiguise I PMed you your colour.
  • deaincaelodeaincaelo Join Date: 2003-09-11 Member: 20739Members
    <span style='color:pink'>"no sir. i'll show him the ropes."
    *turns to demiguise*
    "so, where do you want to start? have you already had a tour of the base?"</span>
  • ParhelionParhelion Join Date: 2003-05-29 Member: 16821Members, NS1 Playtester
    <span style='color:orange'>"Ooh...big bugger, aren't you?"
    *unloads his full LMG clip into the fade, switches to his pistol, empties that, and then unsheathes his knife, padding silently up to the holographic fade and plunging it into the hologram*
    "Die!"</span>

    <b>Welcome aboard Demiguise! On a not-so-good note, I have to move on Wednesday, and I may not have the internet for about a week. I definitely want to continue with the RPG if you all still want me, but I'm just letting you guys know in advance. Thanks, and sorry to be of any inconvenience.</b>
  • Cleric_EpochCleric_Epoch Join Date: 2003-06-26 Member: 17714Members, Constellation
    edited February 2004
    <span style='color:orange'>[The knife passes through the holographic fade and hits the holographic generator. There is a spark and you are knocked out as 2000 volts passes through you knife into your body.]</span>

    <span style='color:gray'>/Guard "GET OFF THE RANGE!"
    "Oh my god! Range is closed. Put your weapons on the rack and clear out!"
    *Runs on to the range and drags the limp form of Wraith to the sick bay.*
    "Sheesh! What is it with you lot today?"</span>

    Ok Parhelion, thanks for the note. You’ll be in Sick bay with Julia <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Day 2 - 14:45
  • Bill_DoorBill_Door Join Date: 2003-01-04 Member: 11792Members
    <span style='color:green'>"Great..."
    *heads off to the mess, leaving his LMG on the rack*</span>
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