<span style='color:orange'>"Hmm...I guess I'd better be careful then." *puts the welder down and carefully lifts the panel up, exposing sparking wires* "See how this goes, eh?" *twists wires together, then turns his face away and welds*</span>
<span style='color:gray'><span style='font-family:Arial'>/Pilot "They are unidentifable at this long a range. I can tell you that the ships are of a US configuration, but not who they belong too."</span>
<span style='font-family:Courier'>/Fingers "I doubt the US, they wouldn't risk an open conflict like this."</span></span>
Epoch and the team get too the docking tube and head too the ship.
<span style='color:blue'>"Ok, every one get onbroad the Pelican. Go through the Eagles Claw. It's a shame but were' gonna have to blow it up. I'll set it's self destruct." *Epoch goes into the Eagles Claw and sets up the selfdestruct on a five mintue timer.</span>
<u><b>The Pelican</b></u>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "Fasten your selt belts your in for a ride!"</span></span>
The pilot launches a few decoys and fires up the Pelicans engines.
<span style='color:gray'>/Co-Pilot "The counter measures took some damage. I want to make sure nothing is left to chance when we leave."</span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers "Hey! Looks like the others have arrived."</span></span>
The battle rages on around you. The Russian fighters break off their attack and swarm in on the unknown crusiers to protect the Desolator.
<span style='color:white'><u><b>Pelican</b></u>
690/140
<u><b>Enemies</b></u>
Fighter 1 - 0/0 - Destroyed Fighter 2 - 440/190 - Falling out Fighter 3 - 470/230 - Breaking off
The Desolator - 9960/4810 - Closing, range 1.6km </span>
<span style='color:orange'>*continues to weld the countermeasures panel, sending a shower of sparks flying into the air* "Hmm...is it done yet? I'm wanting to strap myself in...this is going to be interesting."</span>
<span style='color:blue'>*Sgt. Epoch steps into the deck of the Pelican with the others right behind him.* "Sorry we took so long. We ready to go?"</span>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "Yep, releasing the docking clamps nows."</span></span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers "Finally, I didnt wanna die in space anyway."</span></span>
<span style='color:gray'>/Co-Pilot "Where are we heading?"</span>
<span style='color:blue'>"Back to Concorde base. We're gonna some pretty advanced systems to decipher the code on this. I've never seen anything like it before."</span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers *Points a finger out of the front viewscreen into space.* "Engage!" "Man, I've always wanted to say that!"</span></span>
<i>The Pelican disengages the docking clamps and sends out a couple of flares. Then the ship turns into the depths of space and fires its engines up.</i>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "I'm gonna have to do some fancy flying to get us out of here. We're currently in between two battle groups this might get rough." *The pilot pulls up on the control stick quite hard. Then pulls of to the starboard.*</span></span>
<span style='color:gray'>/Co-Pilot "Please fasten your seltbelts and remain seated for the while the light is on."</span>
<i>The Pelican pulls away from the space station and flys towards the nearest phasegate.</i>
<span style='color:pink'> *straps into my gunners seat and shoots at anything that happens to come aftrer us in the chaos* "so, sarge, do we get hazard pay outta this?"</span>
<span style='color:blue'>*Epoch pulls out a few pieces of contiband and hands them out then goes and sits behind the pilot.* "Let it never be said that I don't look after my squad."</span>
<span style='color:gray'><span style='font-family:Courier'>/Fingers "Drinks are in that chill cabinet in the wall, but I wouldn't crack 'em open 'till we're outta here in one piece." *Then fingers whispers so Epoch doesn't hear.* /Whisper "I have some new stuff, you can 'ave a look see when if get home."</span></span>
50 Contiband gained.
<i>The Pelican pulls of some evaise moves to throw of most incoming fire but still takes some hits. A few sparks fly from various parts of the ship. None looks major. Fingers grabs a fire extingusier and quickly puts them out. The Desolator fires it's rail gun again hitting an enemy cruisers' engines. They quicky go critical and the ship dissapears in a cloud of engine plasma and debris. To the port side are Russian fighters and to the other are unknown enemies. Both attacking the Pelican and each other.</i>
<i>The pelican manages to pull away from the battle and fly into relitivley safe space. The pilot takes the ship on a heading towards the nearest phasegate.</i>
<span style='color:pink'> "good, i didnt feel like dieing today." "so, sarge, whats the word from the station? I'm wondering whats worth a russian dreadnaught. somethings deffinately rotten here... it would be nice to know what."</span>
<i>The pelican draws nearer to base and Concorde Sation looms into view.</i>
<span style='color:blue'>*Pulls out a small, shiny, metal mini disk.* "All the data form that space station is on here. Buts it's encrpyted. Never seen anything like it before."</span>
<span style='color:orange'>"Hmm, I bet the tech-weenies at Concord will figure it out. Good to be home again, eh?</span>
<b>Can we get a stats recap please when we reach Concord? Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></b>
<i>After the phase jump the Pelican arrives at Concorde Station.</i>
<span style='color:gray'><span style='font-family:Arial'>/Pilot "This is The TSA Pelican, with the crew of The Eagles Claw, requesting permission to land."</span></span>
<span style='color:blue'>"When we get back to base you can disperse, I'll excuse you from your training. But make sure you attend the debriefing at 14:00 in Briefing room 07."</span>
<i>The Pelican lands in docking bay 02 and is quickly surrounded by ground crew and emergency support staff. They spray the ship with foam before allowing you to open the doors. You all leave handing in your weapons and any equipment you picked up. Then go to your dorm to freshen up.</i>
<b>Combat Skills</b>: Luck out <b>Field Craft Skills</b>: Technician, Crack shot, Stealth Training <b>Trait</b>: Nerves of Jelly, <b>Items</b>: Double Pistols. <b>CD</b>: 50</span>
<span style='color:darkred'><b>Crew2Foe</b>
<b>Combat skills</b>: Rambo +1 <b>Field Craft</b>: battle suit +1, specialist HMG +1 <b>Traits</b>: Ox Strength <b>Items</b>: AP bullets, 5 ammo packs and a luck charm a red scarf. <b>CD</b>: 100</span>
<i>Combat Skills are ones that your character has been taught when joining the TSA. You may only choose one. They will level up or more can be learnt, with experience.</i>
<b>Close Quarters Combat Training </b>- Increased shotgun damage.
<b>Crack Shot</b> -Accuracy bonus with a pistol.
<b>Battle Hardened </b>- Increased Health.
<b>Demolition Expert</b> - Does extra damage with GL and Mines.
<b>Desperado </b>- Can use items as a throwing knife (throw a PDA, combat knife, bottles).
<b>Dodge </b>- Instead of attacking you {/Dodge} to halve the chance of hit with a ranged attack.
<b>Fire Arms Specialist</b> - Accuracy bonus with a LMG.
<b>Rambo </b>- Accuracy bonus with a HMG.
<b>Parry </b>- Instead of attacking you may {/Parry} to halve the enemies chance to hit you with a melee attack.
<b>Pressure Points</b> - With a knife the character can attempt a {/crippling blow to a location} on a targets: <b>Arm </b>- Lowers targets aim and melee damage. <i>Leg </i>- Slows target. <i>Head </i>- Double Damage.
<b>Two fisted killer</b> - When the conditions are just right, this character enters a near godlike gun-fighting trance. 1) Using a weapon in each hand, and 2) some other player defined circumstance (i.e. wearing his favourite pair of Raybans, wearing a trench coat, has a toothpick in his mouth, etc. Then characters arc of fire is 360 degrees, and he can dive towards cover before an enemy character takes a shot at him
<span style='color:blue'>"I'm gonna do to the Science labs. Hopefuly one of their super computers can break the code." *Epoch walks of towards the science labs.* "Oh, and dont forget your breifing at 14:00. Room 07."</span>
<b>Locations</b>
Armoury - Contains weapons and a firing range Briefing room - You have a meeting here at 14:00 hours. Bridge - Concorde's main control deck. Brigs - The caputered pirates are held held. You have access to them. Dorms - Your sleeping quaters. You may restore health, change clothes freshen up ect. Docking Bays - A variety of TSA vessels are docked here. Holo-Deck - Training simulators. EXP can be gained here. MessHall - Meet fellow marines and eat. Science Labs - New and experimental weapons are created here.
Day 2 - 13:22
<b>Skills noted Bill and Dee. </b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd prefer to level up Firearms Specialist instead of choosing a new combat skill. However, if I have to pick a new skill it would be Battle Hardened <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you want to gain profficeny in any weapon go to the <i>armoury</i> and try them out at the <i>range</i>.
<span style='font-size:8pt;line-height:100%'>Edit - Changed the layout, for ergonomical reading.</span>
<i>You enter the armoury where you are confronted by a guard.</i>
<span style='color:gray'>/Guard "Good afternoon. You after some pistol pratice, eh?" "Follow me."</span>
<i>The guard takes to a weapon rack and pulls out a pistol and hands it to you.</i>
<span style='color:gray'>/Guard "Go through the doors your on range three. Just press the button next to your range when your ready to leave."</span>
<i>The guard turns and walks away leaving you to pratice in peace. Several holographic skulks leap infront of. Hitting them causes them to dissapear in a green flash.</i>
<u><b>The MessHall</b></u>
<i>The usual people are in the mess. Ox and Patch are at a table. Fingers is loafing around in a corner trying to look inconspicous. There's a steward serving food at the canteen. Two guards are on watch by the door.</i>
<u><b>People</b></u>
Steward, Guard 1, Guard 2, Pvt. Aaron 'Ox' Foster, Pvt. Julia 'Patch' Johnson, Pvt. Gary 'Fingers' Willard
<span style='color:orange'>*walks into the armoury, hair still slightly damp after his shower* "Some LMG practice, please...gotta hurry, debriefing in half an hour."</span>
From 2 months ago... <!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>Once the team is suited up you all head to docking bay 2. The same pilot that commanded the last dropship is waiting for you by the ships boarding hatch.</i>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers." *With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.*</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Although... <!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood) FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol) Trait: Gambler Items: Secondary Pistol Cd: 20</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Bill Door+Feb 11 2004, 12:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bill Door @ Feb 11 2004, 12:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From 2 months ago... <!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>Once the team is suited up you all head to docking bay 2. The same pilot that commanded the last dropship is waiting for you by the ships boarding hatch.</i>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers." *With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.*</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Although... <!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood) FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol) Trait: Gambler Items: Secondary Pistol Cd: 20</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Erm... Well it was very subtle. Fingers is an expert thief. The Bionics we're added to your inventory. Fingers is in the canteen if you want to buy anything else.
<span style='color:orange'>[The guard gives you an LMG and you start shooting targets.]</span>
<span style='color:green'>[You soon arrive at the armoury. The guard tells you to consume your food before entering the range and ask you what weapon you wanted to pratice with.]</span>
Comments
*puts the welder down and carefully lifts the panel up, exposing sparking wires*
"See how this goes, eh?"
*twists wires together, then turns his face away and welds*</span>
[continues to attack the fighter]</span>
<span style='font-family:Courier'>/Fingers "I doubt the US, they wouldn't risk an open conflict like this."</span></span>
Epoch and the team get too the docking tube and head too the ship.
<span style='color:blue'>"Ok, every one get onbroad the Pelican. Go through the Eagles Claw. It's a shame but were' gonna have to blow it up. I'll set it's self destruct."
*Epoch goes into the Eagles Claw and sets up the selfdestruct on a five mintue timer.</span>
<u><b>The Pelican</b></u>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "Fasten your selt belts your in for a ride!"</span></span>
The pilot launches a few decoys and fires up the Pelicans engines.
<span style='color:gray'>/Co-Pilot "The counter measures took some damage. I want to make sure nothing is left to chance when we leave."</span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers "Hey! Looks like the others have arrived."</span></span>
The battle rages on around you. The Russian fighters break off their attack and swarm in on the unknown crusiers to protect the Desolator.
<span style='color:white'><u><b>Pelican</b></u>
690/140
<u><b>Enemies</b></u>
Fighter 1 - 0/0 - Destroyed
Fighter 2 - 440/190 - Falling out
Fighter 3 - 470/230 - Breaking off
The Desolator - 9960/4810 - Closing, range 1.6km </span>
<b>Day 2 - 13:07</b>
[restricts myself to covering fire]</span>
"Hmm...is it done yet? I'm wanting to strap myself in...this is going to be interesting."</span>
"Yeah, go on. Get out of here."</span>
<span style='color:blue'>*Sgt. Epoch steps into the deck of the Pelican with the others right behind him.*
"Sorry we took so long. We ready to go?"</span>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "Yep, releasing the docking clamps nows."</span></span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers "Finally, I didnt wanna die in space anyway."</span></span>
<span style='color:gray'>/Co-Pilot "Where are we heading?"</span>
<span style='color:blue'>"Back to Concorde base. We're gonna some pretty advanced systems to decipher the code on this. I've never seen anything like it before."</span>
<span style='font-family:Courier'><span style='color:gray'>/Fingers *Points a finger out of the front viewscreen into space.*
"Engage!"
"Man, I've always wanted to say that!"</span></span>
<i>The Pelican disengages the docking clamps and sends out a couple of flares. Then the ship turns into the depths of space and fires its engines up.</i>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "I'm gonna have to do some fancy flying to get us out of here. We're currently in between two battle groups this might get rough."
*The pilot pulls up on the control stick quite hard. Then pulls of to the starboard.*</span></span>
<span style='color:gray'>/Co-Pilot "Please fasten your seltbelts and remain seated for the while the light is on."</span>
<i>The Pelican pulls away from the space station and flys towards the nearest phasegate.</i>
"so, sarge, do we get hazard pay outta this?"</span>
"Ah, great. We fly through a huge sapce battle. I hate not being in total control of my fate..."</span>
"Let it never be said that I don't look after my squad."</span>
<span style='color:gray'><span style='font-family:Courier'>/Fingers "Drinks are in that chill cabinet in the wall, but I wouldn't crack 'em open 'till we're outta here in one piece."
*Then fingers whispers so Epoch doesn't hear.*
/Whisper "I have some new stuff, you can 'ave a look see when if get home."</span></span>
50 Contiband gained.
<i>The Pelican pulls of some evaise moves to throw of most incoming fire but still takes some hits. A few sparks fly from various parts of the ship. None looks major.
Fingers grabs a fire extingusier and quickly puts them out.
The Desolator fires it's rail gun again hitting an enemy cruisers' engines. They quicky go critical and the ship dissapears in a cloud of engine plasma and debris.
To the port side are Russian fighters and to the other are unknown enemies. Both attacking the Pelican and each other.</i>
<span style='color:white'>Pelican
670/120
Enemies
Fighter 1 - 0/0 - Destroyed
Fighter 2 - 440/190
Fighter 3 - 470/230
The Desolator - 9960/4810
Crusier 1 - Destroyed
Crusier 2 - 3500/1500
Light Cruiser - 1000/500
Intercepter 1 - 500/250
Intercepter 2 - 500/250
Intercepter 3 - 500/250
Intercepter 4 - 500/250</span>
<b>Day 2 - 13:10</b>
[Attempts to discourage incoming fire]</span>
<span style='font-family:Arial'><span style='color:gray'>/Pilot "Next stop. Concorde base."</span></span>
"so, sarge, whats the word from the station? I'm wondering whats worth a russian dreadnaught. somethings deffinately rotten here... it would be nice to know what."</span>
<span style='color:blue'>*Pulls out a small, shiny, metal mini disk.*
"All the data form that space station is on here. Buts it's encrpyted. Never seen anything like it before."</span>
<b>Can we get a stats recap please when we reach Concord? Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--></b>
<span style='color:gray'><span style='font-family:Arial'>/Pilot "This is The TSA Pelican, with the crew of The Eagles Claw, requesting permission to land."</span></span>
<span style='color:blue'>"When we get back to base you can disperse, I'll excuse you from your training. But make sure you attend the debriefing at 14:00 in Briefing room 07."</span>
<i>The Pelican lands in docking bay 02 and is quickly surrounded by ground crew and emergency support staff. They spray the ship with foam before allowing you to open the doors.
You all leave handing in your weapons and any equipment you picked up. Then go to your dorm to freshen up.</i>
<u><b>Locations</b></u>
Armoury
Briefing room
Bridge
Brigs
Dorms
Docking Bays
Holo-Deck
Science Labs
Day 2 - 13:19
<b>Combat Skill</b>: Crack Shot (+1)
<b>FieldCraft Skills</b>: Eagle Eyes (+1), Stealth Training (+1)
<b>Trait</b>: Gut Feeling
<b>Items</b>: Silencer, Hip Flask (brandy)
<b>Cd</b>: 110 Cd remaining</span>
<span style='color:pink'><u><b>Dea</b></u>
<b>Combat Skill</b>: Two fisted killer +1(enemy draws first blood)
<b>FieldCraft Skills</b>: Smooth Operator +1, Specialist +1 (pistol)
<b>Trait</b>: Gambler
<b>Items</b>: Secondary Pistol
<b>Cd</b>: 70</span>
<span style='color:green'><u><b>Pvt William 'Bill' Door</b></u>
<b>Combat Skill</b>: Firearms Specialist +1, Specialist (LMG) +1
<b>FieldCraft Skills</b>: Battle Suit Training +1
<b>Trait</b>: Vital Chance
<b>Items</b>: None
<b>Cd</b>: 150</span>
<span style='color:lightgreen'><u><b>FranticNS</b></u>
<b>Combat Skills</b>: Pressure Points +1
<b>Field Craft Skills</b>: Stealth Training +1, Technician +1
<b>Trait</b>: Furious Assault
<b>Items</b>: PDA
<b>CD</b>: 105</span>
<span style='color:red'><u><b>Pvt.Darksim</b></u>
<b>Combat Skills</b>: Luck out
<b>Field Craft Skills</b>: Technician, Crack shot, Stealth Training
<b>Trait</b>: Nerves of Jelly,
<b>Items</b>: Double Pistols.
<b>CD</b>: 50</span>
<span style='color:darkred'><b>Crew2Foe</b>
<b>Combat skills</b>: Rambo +1
<b>Field Craft</b>: battle suit +1, specialist HMG +1
<b>Traits</b>: Ox Strength
<b>Items</b>: AP bullets, 5 ammo packs and a luck charm a red scarf.
<b>CD</b>: 100</span>
<span style='font-size:14pt;line-height:100%'><b>LeveL up</b></span>
Choose <b>one </b>new <b>Combat Skill</b>.
Choose ONE new skill.
<i>Combat Skills are ones that your character has been taught when joining the TSA. You may only choose one. They will level up or more can be learnt, with experience.</i>
<b>Close Quarters Combat Training </b>- Increased shotgun damage.
<b>Crack Shot</b> -Accuracy bonus with a pistol.
<b>Battle Hardened </b>- Increased Health.
<b>Demolition Expert</b> - Does extra damage with GL and Mines.
<b>Desperado </b>- Can use items as a throwing knife (throw a PDA, combat knife, bottles).
<b>Dodge </b>- Instead of attacking you {/Dodge} to halve the chance of hit with a ranged attack.
<b>Fire Arms Specialist</b> - Accuracy bonus with a LMG.
<b>Rambo </b>- Accuracy bonus with a HMG.
<b>Parry </b>- Instead of attacking you may {/Parry} to halve the enemies chance to hit you with a melee attack.
<b>Pressure Points</b> - With a knife the character can attempt a {/crippling blow to a location} on a targets:
<b>Arm </b>- Lowers targets aim and melee damage.
<i>Leg </i>- Slows target.
<i>Head </i>- Double Damage.
<b>Two fisted killer</b> - When the conditions are just right, this character enters a near godlike gun-fighting trance. 1) Using a weapon in each hand, and 2) some other player defined circumstance (i.e. wearing his favourite pair of Raybans, wearing a trench coat, has a toothpick in his mouth, etc. Then characters arc of fire is 360 degrees, and he can dive towards cover before an enemy character takes a shot at him
*I head off to the messhall*</span>
I'd prefer to level up Firearms Specialist instead of choosing a new combat skill. However, if I have to pick a new skill it would be Battle Hardened
<span style='color:pink'> "agreed, we came too close to death for my likeing."
*heads to the dorms and takes a long shower*</span>
*Epoch walks of towards the science labs.*
"Oh, and dont forget your breifing at 14:00. Room 07."</span>
<b>Locations</b>
Armoury - Contains weapons and a firing range
Briefing room - You have a meeting here at 14:00 hours.
Bridge - Concorde's main control deck.
Brigs - The caputered pirates are held held. You have access to them.
Dorms - Your sleeping quaters. You may restore health, change clothes freshen up ect.
Docking Bays - A variety of TSA vessels are docked here.
Holo-Deck - Training simulators. EXP can be gained here.
MessHall - Meet fellow marines and eat.
Science Labs - New and experimental weapons are created here.
Day 2 - 13:22
<b>Skills noted Bill and Dee. </b>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I'd prefer to level up Firearms Specialist instead of choosing a new combat skill. However, if I have to pick a new skill it would be Battle Hardened <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you want to gain profficeny in any weapon go to the <i>armoury</i> and try them out at the <i>range</i>.
<span style='font-size:8pt;line-height:100%'>Edit - Changed the layout, for ergonomical reading.</span>
<span style='color:pink'> *after a quick shower i goto the fireing range and practice my pistol*</span>
<i>You enter the armoury where you are confronted by a guard.</i>
<span style='color:gray'>/Guard "Good afternoon. You after some pistol pratice, eh?"
"Follow me."</span>
<i>The guard takes to a weapon rack and pulls out a pistol and hands it to you.</i>
<span style='color:gray'>/Guard "Go through the doors your on range three. Just press the button next to your range when your ready to leave."</span>
<i>The guard turns and walks away leaving you to pratice in peace. Several holographic skulks leap infront of. Hitting them causes them to dissapear in a green flash.</i>
<u><b>The MessHall</b></u>
<i>The usual people are in the mess. Ox and Patch are at a table. Fingers is loafing around in a corner trying to look inconspicous. There's a steward serving food at the canteen. Two guards are on watch by the door.</i>
<u><b>People</b></u>
Steward,
Guard 1,
Guard 2,
Pvt. Aaron 'Ox' Foster,
Pvt. Julia 'Patch' Johnson,
Pvt. Gary 'Fingers' Willard
Day 2 - 14:25
<span style='color:orange'>*walks into the armoury, hair still slightly damp after his shower*
"Some LMG practice, please...gotta hurry, debriefing in half an hour."</span>
<!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>Once the team is suited up you all head to docking bay 2. The same pilot that commanded the last dropship is waiting for you by the ships boarding hatch.</i>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers."
*With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.*</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Although...
<!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood)
FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol)
Trait: Gambler
Items: Secondary Pistol
Cd: 20</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><i>Once the team is suited up you all head to docking bay 2. The same pilot that commanded the last dropship is waiting for you by the ships boarding hatch.</i>
<span style='color:gray'>/Whispers "Dee! Hey Dee! I got that equipment you brought from fingers."
*With a sly slight of hand the pilot slips two guantlets into Dea's webbing. No one else has seemed to notice except Dea.*</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Although...
<!--QuoteBegin-Epoch666+Dec 11 2003, 07:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch666 @ Dec 11 2003, 07:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><u><b>Stats</b></u>
<span style='color:pink'>Dea
Combat Skill: Two fisted killer +1(activated when the enermy draws first blood)
FieldCraft Skills: Smooth Operator +1, Specialist +1 (pistol)
Trait: Gambler
Items: Secondary Pistol
Cd: 20</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Erm... Well it was very subtle. Fingers is an expert thief. The Bionics we're added to your inventory.
Fingers is in the canteen if you want to buy anything else.
<span style='color:orange'>[The guard gives you an LMG and you start shooting targets.]</span>
<span style='color:green'>[You soon arrive at the armoury. The guard tells you to consume your food before entering the range and ask you what weapon you wanted to pratice with.]</span>
<b>Day 2 - 14:30</b>
"LMG, like always."</span>