Well, let's let the master do his work and finish off this sexay model. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Dillinja+Nov 24 2003, 10:44 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dillinja @ Nov 24 2003, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Daza400+Nov 24 2003, 06:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Nov 24 2003, 06:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bigbull do i have to post it again!! ITS A BUG!! TRANSPARENT BUG IN THE DLL. ANYTHING TRANSPARENT NEAR THE HEAD BONE WILL FLAT SHADE THE MODEL. Hence the skinny legs screwed up arms etc. Now please READ MY POSTS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> calm donw no need to be rude <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> He wouldn't be rude if people would just read the thread. daza had said it right before bigbull posted. (and brig had ALSO just posted to not point out bugs because he obviously already knows)
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TRANSPARENT BUG IN THE DLL. ANYTHING TRANSPARENT NEAR THE HEAD BONE WILL FLAT SHADE THE MODEL. Hence the skinny legs screwed up arms etc.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I know not of this bug, since my latest build of the Shock Marine uses the exact same thing to achieve a glowing "tracker eye" over the right iris.
Transparencies causing skinny legs and screwed up arms? More like the default NS animations and messy vertex assignments, respectively. That's like the quoting Sarge from Red vs Blue "Now why in sam hell would you give me CPR for a gunshot wound to the head? It don't make a lick of sense. And furthermore, it's just damned inconsistent."
Give Brig some time to fix the arms. And if he's scaled the legs, he's scaled the legs. Not much more you can do with the default player anims.
/me calls in a C-130 to drop some fire retardant on this flame
Has this happened to anyone else? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
since your flaming me. Well if you look at my post im talking about somehting different. the model itself legs are too small. Im talking about the bugs.
I think Jaeger nailed it on the head there. Basically, the vertex assignments were done while I simutaneously choked down a bagel and Put on my boots...heh, I think I spent all of 6 minutes doing them.. so, yeah, they cause much wierdness.
Well, I had given it some thought beforehand, But it really wasnt until after you mentioned it that I decided to make a masked version. So, give yourself a cookie.
Heres an.... interesting brain fart that I desided to act on... For anyone waiting for me to make the Heavy armor model... Heres umm... *something* to fill the gap until then.. I call it the "Fatass Marine"... as in a marine who couldnt keep outta the Galley.. hehe.. Im gonna go hide now.
My visor doesnt come out transparent. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Is there anything extra I need to download to make it transparent? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Originally It was transparent, However, that causes the rest of the model to become flatshaded.. SO I made it regular again. If you want to make it seethrough again, Open it up in HLMV and set the goggle texture to additive.
The legs still seam thin and tiny... could you please make them disproportional, they might look better. The legs don't look bad when the guy is standing still, but when the guy runs, the leg seams to get thin, would that be a model bone placement problem or something... (I have no modeling experience, I am a noob)
Hahah, that fatass model is hilarious, I'm gona try that one out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Heres a zip with all the models in it.. I suggest downloading it even if you have one of the previous models as Ive made serveral changes. One of which is an increased POlycount.. Its back up to about 3500 for the time being.
if you don't add faces on the inside of the helmet, you'll be able to see through it in-game. Since the helmet you've made is kinda wide open on the sides, this is an a error that will be seen quite clearly.
btw, it's a pretty good job brig. The eyes still give me the creeps, but otherwise a decent replacement.
It's coming along really well. Is this your first player model? Or are you trying different techniques? Very interesting. I'll keep watching your progress.
<!--QuoteBegin--BrigadierWolf+Nov 24 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 24 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, If you guys still think The legs are too skinny, Just download my Fatass Marine model, that should make you all happy! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Haha.. damn funny.
My Third player model actually, the first one was a really crappy model I did a LOOONNGG time ago for some mod HL called Mobile Assault, and there was another I made for Urban Assault. But those are days long past. Ill post some pictures of them But only if youre ready to be HORRIFIED. So yeah, Im not normally a character modeller, But I figured Id try my hand at it, and Im very happy with the results.
Bots, Im well aware that the helmet lacks faces on the inside, But I havent fixed it yet for a reason. That reason is: Im a lazy ****.
Here's to gaining some insight on player modelling, and out-doing yourself on your next project.
I have never tried to actually start a player model from scratch. I have tried heads before, and it is disgustingly hard to make them look the way you want. Hats off to those who can model heads well. Feel free to post some of your older work. I'd like to take a look at it, if I may. Maybe I can learn a few things for your older works. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Oh, and you have to be careful who you call lazy (This includes yourself). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
calm donw no need to be rude <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
He wouldn't be rude if people would just read the thread. daza had said it right before bigbull posted. (and brig had ALSO just posted to not point out bugs because he obviously already knows)
cause guys the real life is happening somewhere else but definatly not in this forum.
so if u just want to get upset or wanna talk to some one on a lower level hmm.. take ur wall.
or just say nothing at all
I know not of this bug, since my latest build of the Shock Marine uses the exact same thing to achieve a glowing "tracker eye" over the right iris.
Transparencies causing skinny legs and screwed up arms? More like the default NS animations and messy vertex assignments, respectively. That's like the quoting Sarge from Red vs Blue "Now why in sam hell would you give me CPR for a gunshot wound to the head? It don't make a lick of sense. And furthermore, it's just damned inconsistent."
Give Brig some time to fix the arms. And if he's scaled the legs, he's scaled the legs. Not much more you can do with the default player anims.
/me calls in a C-130 to drop some fire retardant on this flame
Open up HLMV and fix it.
So layoff
<a href='http://caltrop.no-ip.com/~timberwolf/NS/heavy.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/heavy.mdl</a>
<a href='http://caltrop.no-ip.com/~timberwolf/NS/Marine.zip' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/Marine.zip</a>
btw, it's a pretty good job brig. The eyes still give me the creeps, but otherwise a decent replacement.
It's coming along really well. Is this your first player model? Or are you trying different techniques? Very interesting. I'll keep watching your progress.
Haha.. damn funny.
Looks more turkey-legged than fat-assed though.
So yeah, Im not normally a character modeller, But I figured Id try my hand at it, and Im very happy with the results.
Bots, Im well aware that the helmet lacks faces on the inside, But I havent fixed it yet for a reason. That reason is: Im a lazy ****.
Here's to gaining some insight on player modelling, and out-doing yourself on your next project.
I have never tried to actually start a player model from scratch. I have tried heads before, and it is disgustingly hard to make them look the way you want. Hats off to those who can model heads well. Feel free to post some of your older work. I'd like to take a look at it, if I may. Maybe I can learn a few things for your older works. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Oh, and you have to be careful who you call lazy (This includes yourself). <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->