<!--QuoteBegin--coolcookiecooks+Nov 23 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Nov 23 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can see a ban already flint, you just got through a temp ban u nublet now ur gonna go for a final full ban. gg flint gg <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Omg its out I missed the link you had <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> great job!
<!--QuoteBegin--Clashen+Nov 23 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Nov 23 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coolcookiecooks+Nov 23 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Nov 23 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can see a ban already flint, you just got through a temp ban u nublet now ur gonna go for a final full ban. gg flint gg <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> GG = Good Game.
<!--QuoteBegin--Darkkiz+Nov 23 2003, 06:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkkiz @ Nov 23 2003, 06:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Clashen+Nov 23 2003, 09:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Nov 23 2003, 09:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--coolcookiecooks+Nov 23 2003, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Nov 23 2003, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can see a ban already flint, you just got through a temp ban u nublet now ur gonna go for a final full ban. gg flint gg <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> GG = Good Game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> or good going... even g*y*ss gimp
<!--QuoteBegin--BrigadierWolf+Nov 23 2003, 06:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 23 2003, 06:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meh.. why not.. These are the test models, there are still quite a few problems with them..
Green <a href='http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl</a>
Beige <a href='http://caltrop.no-ip.com/~timberwolf/NS/soldierT.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldierT.mdl</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I will never stop playing ns...
had a quick go with it ingame and......its sweet but 1 problem the gun hovers above the hand. no big deal i thought id just say.. oh and i know it isnt finished.
the arms are all twisted ingame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> other then that, it's orgasmic
(except for the weird colored dots on the goggles <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
Well, the legs look really skinny, and on the grey camo version, the sleves are green... I'm assuming you just forgot to change the texture on that...
1 thing I hate about the default model is that there is no backpedal animation, meaning when someone walks backwards, it looks like he's doing the moonwalk. Is there a way you could add that into your model without any extra coding to the game?
Also, could you make the visor less transparent, those eyes look wierd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
BrigadierWolf can you make a pack of all your T.S.A weapons cause all the links are broken and nsarmlabs website it down and also my computer had a virus and I had reinstall everything.
hmm... i think the boot is a little too long..whats his shoe size? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--SWAT Pointman+Nov 23 2003, 02:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Nov 23 2003, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BrigadierWolf can you make a pack of all your T.S.A weapons cause all the links are broken and nsarmlabs website it down and also my computer had a virus and I had reinstall everything. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes it is down for the time being. process of swithing hosts And among other things. Will be up shortly. Im sure you can wait 30mins for it to be up.
<!--QuoteBegin--BrigadierWolf+Nov 23 2003, 02:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Nov 23 2003, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O, u must be a communist or something.
Once u become dictator u can all brain wash us to worship wolf's work all u want until then well, deal with it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Oh wait, you missed it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Someone award this man the fade of the week for that post alone.
hmm.. Now heres a question. Im having some trouble getting It to compile with 2 different skin families (one for White, one for Black), Now, the problem is that the Face and Arms are on seperate textures. Ive tried doing this:
the model doesn't fit the ns player skeleton very well. This is why the arms and fingers get all twisted. I recommend making the arms more thick, and perhaps making them sleeved so the twisting isn't quite as visible.
Why is everyone so blind? The normal NS marine model is better than this... well at least in my opinion. I guess you all can like it if you want. I do realize it still has a lot of problems but... not just with the meshing and the texturing. I mean, his torso is way too big, his arms seem a bit long, and his legs aren't long enough.
<!--QuoteBegin--Twiggy+Nov 23 2003, 03:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Twiggy @ Nov 23 2003, 03:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hm... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Its the horrible curse of the evil addictive transparency!! I hate that!! Brig I sugest you remove he tranparency on the googles or remove them all together because it makes the model flat shaded
Well, the torso is kinda Big because of the Inch Thick Armor, But I suppose you didnt think of that... Also, I was under the impression that the anatomical chart I used during construction of the model was accurate, But Maybe you could grace us with your incredible artistic talent and enlighten us lowly peasants.
Comments
ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
BRIG U THA MAN!!!!11oneone
ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
GG = Good Game.
ok, it is really OT but i gotta ask, what is GG, i have wondered it for ages <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
GG = Good Game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
or good going... even g*y*ss gimp
/me dlds
Green
<a href='http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldier.mdl</a>
Beige
<a href='http://caltrop.no-ip.com/~timberwolf/NS/soldierT.mdl' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/soldierT.mdl</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I will never stop playing ns...
other then that, it's orgasmic
(except for the weird colored dots on the goggles <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
1 thing I hate about the default model is that there is no backpedal animation, meaning when someone walks backwards, it looks like he's doing the moonwalk. Is there a way you could add that into your model without any extra coding to the game?
Also, could you make the visor less transparent, those eyes look wierd <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yes it is down for the time being. process of swithing hosts And among other things. Will be up shortly. Im sure you can wait 30mins for it to be up.
Once u become dictator u can all brain wash us to worship wolf's work all u want until then well, deal with it <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
FLint! Look quick! Its Me Caring!!
<img src='http://caltrop.no-ip.com/~timberwolf/Cimg0475.JPG' border='0' alt='user posted image'>
Oh wait, you missed it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Someone award this man the fade of the week for that post alone.
nice model brig solid work just not my taste but sweet work ur doing there
Get his models there.
Working on a page for just Brig's Models (custom detail) it will be phat!
// 2 skin families
$texturegroup skinfamilies
{
{ "Mask.bmp" "Arms.bmp" }
{ "Maskb.bmp" "Armsb.bmp" }
}
But It just crashes the compiler.. Does anyone here know the proper way to assign more than one bitmap to a texture family?
Its the horrible curse of the evil addictive transparency!! I hate that!! Brig I sugest you remove he tranparency on the googles or remove them all together because it makes the model flat shaded