<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->are you using null on your outer textures<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This usually doesn't make much of a difference (as outer faces and coplanar faces are totally removed by the compile tools) and may, in fact, <i>slow down</i> the compiling of your map. I noticed while looking through the ZHLT source code that any brush textured with NULL is treated differently, and these extra, unnecessary processes may adversely affect the compiling of the map.
Anyways, NULL is only useful on brushes <i>inside</i> the map and on brush entities.
There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Read and learn.
he <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Eh... I told the other guy that the map is dead and one months later you come up with a reply "he". Go back to your cave.
Jez it aint dead, go craw in your cave . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i'm confused. is that sarcasm
When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i'm confused. is that sarcasm <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No! It is absolutly true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
Ahh back online. There are new screenshots of resurrected ns_hulk (v3) wich I made during 4 months of offline <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
Next burst o sshots. Now they aren't overgammed in photoshop (some people were complaining that they are looking crazy <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
Cargostorage B <img src='http://torment.wz.cz/NS/ns_hulk20004.jpg' border='0' alt='user posted image' />
I'm afraid I can't see the new pictures, anyone else having the same problem? What i have seen so far is bloody amazing, hence my desire for more. This looks like it's gonna be a fantastic map.
EDIT: Man right when I post this, the images show up. /me bashes Firefox
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-aonomus+Jun 12 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonomus @ Jun 12 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, you've been working on the map, nice, I thought this project just kinda died off for some reason, now it pops back up. w00t! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The old ns_Hulk is dead, it was a mistake, I did lot of mistakes and the map haven't future. This version is going to be more succesfull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
mazing. I like the "6." picture from outside the ship, such views make a map special.
btw: what have you done with my "corpse" model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Ah ns_hulk. The map that started off life in a seed, and grew to a small tree. Anyway thats enough of talking crap.
The map is looking amazing Rendy, there is so much going on in almost all of your screenshots. We will have to wait to see if that becomes a problem in playtesting (hopefully it isn't). That cargo storage A hive looks a bit chlostraphobic in that small area too. Exapnd it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Lt.Gravity+Jun 13 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw: what have you done with my "corpse" model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Sorry I didn't used them, because I have problem to don't reach entity limit. Dead marines are looking cool and atmospheric, but ... entity limit <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . If I save some ents, I will add them to the location "armory" (dead marine, blood and gun lying on the ground, buhaha very scary <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> )
Comments
This usually doesn't make much of a difference (as outer faces and coplanar faces are totally removed by the compile tools) and may, in fact, <i>slow down</i> the compiling of your map. I noticed while looking through the ZHLT source code that any brush textured with NULL is treated differently, and these extra, unnecessary processes may adversely affect the compiling of the map.
Anyways, NULL is only useful on brushes <i>inside</i> the map and on brush entities.
There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Read and learn.
The map is abandoned
There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps.
Read and learn.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he
DO NOT POST.
The map is abandoned
There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps.
Read and learn.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
he <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh... I told the other guy that the map is dead and one months later you come up with a reply "he". Go back to your cave.
oh ****, my bad didn'T see the abondend. nevermind than
When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version.
Rendy remember comp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i'm confused. is that sarcasm
When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i'm confused. is that sarcasm <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No! It is absolutly true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This one is specially amazing.
Dropship (marine spawn)
<img src='http://torment.wz.cz/NS/ns_hulk0132.jpg' border='0' alt='user posted image' />
Pressure chambers
<img src='http://torment.wz.cz/NS/ns_hulk0131.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0128.jpg' border='0' alt='user posted image' />
Corridor between canteen and pressure chambers
<img src='http://torment.wz.cz/NS/ns_hulk0127.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0126.jpg' border='0' alt='user posted image' />
Canteen commander view
<img src='http://torment.wz.cz/NS/ns_hulk0125.jpg' border='0' alt='user posted image' />
Cargostorage B
<img src='http://torment.wz.cz/NS/ns_hulk20004.jpg' border='0' alt='user posted image' />
Corridor (light not final)
<img src='http://torment.wz.cz/NS/ns_hulk20003.jpg' border='0' alt='user posted image' />
Glass corridor
<img src='http://torment.wz.cz/NS/ns_hulk20001.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20000.jpg' border='0' alt='user posted image' />
Corridor and bulkhead doors
<img src='http://torment.wz.cz/NS/ns_hulk0133.jpg' border='0' alt='user posted image' />
~ DarkATi
EDIT: Man right when I post this, the images show up. /me bashes Firefox
The old ns_Hulk is dead, it was a mistake, I did lot of mistakes and the map haven't future. This version is going to be more succesfull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://torment.wz.cz/NS/ns_hulk20005.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20006.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20007.jpg' border='0' alt='user posted image' />
btw: what have you done with my "corpse" model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The map is looking amazing Rendy, there is so much going on in almost all of your screenshots. We will have to wait to see if that becomes a problem in playtesting (hopefully it isn't). That cargo storage A hive looks a bit chlostraphobic in that small area too. Exapnd it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Sorry I didn't used them, because I have problem to don't reach entity limit. Dead marines are looking cool and atmospheric, but ... entity limit <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . If I save some ents, I will add them to the location "armory" (dead marine, blood and gun lying on the ground, buhaha very scary <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> )
ehm... who really cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
*votes for DECENT terror*
but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?
is the entity count this high? *looks carefully at screenshots*