Ns_hulk - My Vision Of Spaceship

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  • EriasErias Join Date: 2003-08-17 Member: 19878Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->are you using null on your outer textures<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This usually doesn't make much of a difference (as outer faces and coplanar faces are totally removed by the compile tools) and may, in fact, <i>slow down</i> the compiling of your map. I noticed while looking through the ZHLT source code that any brush textured with NULL is treated differently, and these extra, unnecessary processes may adversely affect the compiling of the map.

    Anyways, NULL is only useful on brushes <i>inside</i> the map and on brush entities.
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Rendy.[CZech]+Jan 5 2004, 07:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jan 5 2004, 07:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='font-size:21pt;line-height:100%'>The map is abandoned</span>

    There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Read and learn.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Rendy.[CZech] @ Jan 5 2004, 07:50 PM)
    The map is abandoned

    There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps. 

    Read and learn.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    he
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Please no one post anything, LET THE THREAD DIE.








































    DO NOT POST.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-DaRk_PlAgUe+Feb 29 2004, 12:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaRk_PlAgUe @ Feb 29 2004, 12:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Rendy.[CZech] @ Jan 5 2004, 07:50 PM)
    The map is abandoned

    There is no way how to finish it. I will use some of ideas from ns_hulk in my next maps. 

    Read and learn.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    he <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Eh... I told the other guy that the map is dead and one months later you come up with a reply "he". Go back to your cave.
  • ClemClem Join Date: 2003-12-16 Member: 24447Members
    edited February 2004
    pics don't work. :-(
    oh ****, my bad didn'T see the abondend. nevermind than
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <b>ns_Hulk resurected !!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </b>

    When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version.
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Jez it aint dead, go craw in your cave . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Rendy remember comp <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • VoodoVoodo Join Date: 2004-01-18 Member: 25431Members
    more pics pls <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <span style='color:blue'>No flames plz! </span>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin-Rendy.[CZech]+Apr 22 2004, 08:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Apr 22 2004, 08:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>ns_Hulk resurected !!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </b>

    When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i'm confused. is that sarcasm
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Fist pictures of ns_hulk_V3
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Belgarion+Apr 26 2004, 09:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Belgarion @ Apr 26 2004, 09:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Rendy.[CZech+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->,Apr 22 2004, 08:19 AM] <b>ns_Hulk resurected !!!!  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> </b>

    When I get my Microwave antena back home, I'll post there some pictures of third (!!) version of ns_Hulk. It looks different of the old version. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i'm confused. is that sarcasm <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No! It is absolutly true <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Rendy.[CZech]+Apr 27 2004, 12:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Apr 27 2004, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 6) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This one is specially amazing.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Ahh back online. There are new screenshots of resurrected ns_hulk (v3) wich I made during 4 months of offline <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->




    Dropship (marine spawn)
    <img src='http://torment.wz.cz/NS/ns_hulk0132.jpg' border='0' alt='user posted image' />

    Pressure chambers
    <img src='http://torment.wz.cz/NS/ns_hulk0131.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk0128.jpg' border='0' alt='user posted image' />

    Corridor between canteen and pressure chambers
    <img src='http://torment.wz.cz/NS/ns_hulk0127.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk0126.jpg' border='0' alt='user posted image' />

    Canteen commander view
    <img src='http://torment.wz.cz/NS/ns_hulk0125.jpg' border='0' alt='user posted image' />
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Next burst o sshots. Now they aren't overgammed in photoshop (some people were complaining that they are looking crazy <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )


    Cargostorage B
    <img src='http://torment.wz.cz/NS/ns_hulk20004.jpg' border='0' alt='user posted image' />


    Corridor (light not final)
    <img src='http://torment.wz.cz/NS/ns_hulk20003.jpg' border='0' alt='user posted image' />

    Glass corridor
    <img src='http://torment.wz.cz/NS/ns_hulk20001.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20000.jpg' border='0' alt='user posted image' />

    Corridor and bulkhead doors
    <img src='http://torment.wz.cz/NS/ns_hulk0133.jpg' border='0' alt='user posted image' />
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Dude. That is amazing. Seriously. Amazing. Woah. I wish I could map like that!

    ~ DarkATi
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    edited June 2004
    I'm afraid I can't see the new pictures, anyone else having the same problem? What i have seen so far is bloody amazing, hence my desire for more. This looks like it's gonna be a fantastic map.

    EDIT: Man right when I post this, the images show up. /me bashes Firefox
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Wow, you've been working on the map, nice, I thought this project just kinda died off for some reason, now it pops back up. w00t!
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-aonomus+Jun 12 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aonomus @ Jun 12 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, you've been working on the map, nice, I thought this project just kinda died off for some reason, now it pops back up. w00t! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The old ns_Hulk is dead, it was a mistake, I did lot of mistakes and the map haven't future. This version is going to be more succesfull <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited June 2004
    Hive in cargo storage A

    <img src='http://torment.wz.cz/NS/ns_hulk20005.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20006.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20007.jpg' border='0' alt='user posted image' />
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    mazing. I like the "6." picture from outside the ship, such views make a map special.

    btw: what have you done with my "corpse" model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Ah ns_hulk. The map that started off life in a seed, and grew to a small tree. Anyway thats enough of talking crap.

    The map is looking amazing Rendy, there is so much going on in almost all of your screenshots. We will have to wait to see if that becomes a problem in playtesting (hopefully it isn't). That cargo storage A hive looks a bit chlostraphobic in that small area too. Exapnd it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Lt.Gravity+Jun 13 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> btw: what have you done with my "corpse" model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sorry I didn't used them, because I have problem to don't reach entity limit. Dead marines are looking cool and atmospheric, but ... entity limit <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> . If I save some ents, I will add them to the location "armory" (dead marine, blood and gun lying on the ground, buhaha very scary <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> )
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    "no terror or gore"!!!

    ehm... who really cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    *votes for DECENT terror*

    but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?

    is the entity count this high? *looks carefully at screenshots*
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