Ns_hulk - My Vision Of Spaceship

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Comments

  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Im speechless. Seriously awesome mapping there! Good job..i can't wait to play this. About time someone showed what ns maps should be like.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Lt.Gravity+Jun 13 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "no terror or gore"!!!

    ehm... who really cares? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    *votes for DECENT terror*

    but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?

    is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) are more tolerant to "gore and terror" than americans.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Rendy.[CZech]+Jun 13 2004, 07:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jun 13 2004, 07:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt.Gravity+Jun 13 2004, 12:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jun 13 2004, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "no terror or gore"!!!

    ehm... who really cares? :p
    *votes for DECENT terror*

    but on te other hand: what is more scary? dead bodies lying around everywhere... OR NOT THE SLIGHTEST PROOF WHAT HAPPENED TO THESE POOR PEOPLE?

    is the entity count this high? *looks carefully at screenshots* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Currently I have about 110 ents and I'm in 54% of development. I think, some meat will be included . In fact, people from europe (and we both are from EU :) :) ) are more tolerant to "gore and terror" than americans. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I cant believe this. because EXSPECIALLY here in germany shown brutality will be cut out off everything. I think in america this isnt a point of discusion, much more brutality in TV and the movies.
    but with SEX its the other way round. ever seen some real "action" in US movies? :P

    btw: NO PORN IN THE MAP!!! XD
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Cargo Bay

    <img src='http://torment.wz.cz/NS/ns_hulk20008.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20010.jpg' border='0' alt='user posted image' />

    Cargo ship
    <img src='http://torment.wz.cz/NS/ns_hulk20009.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20011.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20012.jpg' border='0' alt='user posted image' />
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Is the resnode under the hanging crate? If it is can you actually build a restower there?
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-lillbrorsan+Jun 21 2004, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lillbrorsan @ Jun 21 2004, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is the resnode under the hanging crate? If it is can you actually build a restower there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The res is blocked until U weld the crane controls inside cargo ship
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    Honestly I wouldn't be opposed to adding a bit of gore/meat/terror to maps because ns has become bland, you don't really fear anything anymore, it used to be that an onos was scary, now its just another meatwad that moves.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    I could do a cargo ship for you if you like, dunno how big yours is but ive got a nice concept that might look sweet.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Cargobay and cargoship reworked.

    <img src='http://torment.wz.cz/NS/ns_hulk20013.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20014.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20015.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20016.jpg' border='0' alt='user posted image' />




    Coments ?
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    hjaiowehbi;oebho[iebhpoebhpoerhbobe

    In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> !
  • tuemmykidstuemmykids Join Date: 2003-09-15 Member: 20884Members
    And get rid of the totally black ceiling, it ruins the rest of the room.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And get rid of the totally black ceiling, it ruins the rest of the room. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I thought, that black ceiling can be cool cover for skulks <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    that cargo ship= win. but i dont really like the ceiling... it doesnt match up with the rest of the room =/
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    I've made the small changes


    Ceiling is now brighter
    <img src='http://torment.wz.cz/NS/ns_hulk20019.jpg' border='0' alt='user posted image' />

    Fixed the strange texture and crates
    <img src='http://torment.wz.cz/NS/ns_hulk20020.jpg' border='0' alt='user posted image' />

    I hope, now it is OK
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited July 2004
    <!--QuoteBegin-Naigel+Jun 29 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jun 29 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hjaiowehbi;oebho[iebhpoebhpoerhbobe

    In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.

    anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things.
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--QuoteBegin-frostymoose+Jul 1 2004, 10:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 1 2004, 10:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Naigel+Jun 29 2004, 01:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Jun 29 2004, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hjaiowehbi;oebho[iebhpoebhpoerhbobe

    In other words: minor texture misalignment maybe? It just doesn't look good <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    naigel, what else would be there? it would actually look misaligned any other way...this is perfectly aligned as far as I can tell.

    anyway, I don't think that weldable res towers are quite fair seeing as aliens can't weld things. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    45 degree or 90 degree rotation would look nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> !
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    That cargo ship architecture is looking nice and the same goes for the rest of the room.

    The only thing which botheres me is that the ship doesn't stand out from the rest of the room due to the textures used or maybe its the lighting on the ship, I can't quite put my finger on it.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited September 2004
    Some pictures of old and new sections

    <img src='http://torment.wz.cz/NS/ns_hulk_moovie.gif' border='0' alt='user posted image' />



    (Edit) Deleted old screens, because of [<span style='color:red'>X</span>]
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Cool!!
  • teh_fattsteh_fatts Join Date: 2004-06-21 Member: 29442Members
    Tasty! I like your lighting.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Yet another thing I can't do...

    I love it...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    This looks promising. Be sure to e-mail me when it's ready for testing (check <a href='http://www.unknownworlds.com' target='_blank'>http://www.unknownworlds.com</a> for my address).
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    Wow, Flayra himself likes it! i wonder if it will make it into beta 5.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    i like it but in Cargo Crane control room the door is strange. Make a normal door there and removed the circle door. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    This map looks <u>AMAZING</u>. I really hope this is included in a beta or something...I really like the Hive location at asteroid...It's like feedwater on bast, only 4,239,857 times better.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited August 2004
    Wow, those particles look great! Not to mention the asteroid.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Rendy.[CZech]+Jul 19 2004, 12:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jul 19 2004, 12:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>Asteroid cliped in hull, way to hive</b>
    <img src='http://torment.wz.cz/NS/ns_hulk_moovie.gif' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WTH???

    if there is a perfect sample for the mapper, who gets better when working on his projects, its DEFINETELY you rendy!!!

    and this last "screenshot": I like this idea and I love this picture to death!!!
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    I liked co_overmind a lot and this map is going to top it. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> GJ so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Ehh... man goes to vacation... and so many things happened. Flyara admired my map <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ... just wow

    Unfortunately I don't think I can finish ns_hulk until beta 5 release, but I will do my best. I have lot of tweaking on map. Now is too much marines-friendly... long strait corridors and other anti-competitive-play problems.

    Currently I'm working (learning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ) in Milkshape on some worldmodels (dropship, cargoship, detailed pipes)
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Man as long as you finish it Im a happy camper. Keep it up
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