Scoreboard Showing Kills

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  • tsaInsaneSuicidalManiactsaInsaneSuicidalManiac Join Date: 2003-01-15 Member: 12312Members
    i hate it that i can't see my kills as a marine...it's one of the things i like about the aliens...of course then it might be more competitive for kills than trying to complete objectives that the comm gives... oh well it still wouldn't hurt to know
  • EdcrabEdcrab Join Date: 2002-11-02 Member: 4324Members
    Which is why God... uh, Valve kept the "status" command in HL.

    I've never been bothered by score much, mostly because I suck kill-wise half the time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> although I've never objected to systems like names being displayed in score order, as that seems significant enough a difference to be bearable in my mind.

    Now, just about everyone has suggested this way back, but perhaps a complete scoreboard rehaul <i>should</i> be on the cards after all. As it is, I'd find a scoreboard that listed res/health for alien or ammo/health for marines (toggled and open to debate, as always <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ) much more useful than how "|337" some CS-junkie is. Even someone's idea (Sirius?) of having a res-based score. That is, how much res the team-member has taken out, in buildings or hostiles (perhaps rounding standard marines and skulks to "costing" 5 res for the sake of relevance)...
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Comm can see scores only for marine, to decide who is usefull, and who is skulk chow. Uses this to base his next moves and objectives, and knows whos reliable enough to send into an area, and who should take up the rear, or guard some areas. Also gives him an idea as to who is more skilled and thus has more experience at the game (Granted a total NS noob can have a good score from a high diet of FPS games, but usually those with good scores have played enough NS to know most basic things and how to get from a to b unnoticed, or unharmed)

    Also provides him with a chart to see who is in line for some new tech. (Although I do mainly play builder bob, so I dont get too many kills, but a comm usually recognises my work, and will give me some extras if its in his intrest (ie keeping everything alive longer)
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Wow... no scores won. Wouldn't have guessed.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    You can see anyways. I voted for as is, but isn't the real goal to win?
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    Again, notice that 3 pf the options overlap some...40% voted to eliminate scores, while 60% voted to keep them in some form or another, they just disagreed on exactly how.

    Personally, I'm usually half to 3/4 of the way down on the kill list, but I still enjoy looking at my score. And it does help me get a feel for how well I'm doing, and how much I'm improving. But that doesn't stop me from being a team player--if I can run down a hall and take a bullet for a skulk running down the hall with me, and he kills the marines we were charging, I'm still happy, even though my personal score will show up lower.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Cxwf+Feb 6 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cxwf @ Feb 6 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 40% voted to eliminate scores, while 60% voted to keep them in some form or another, they just disagreed on exactly how. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good point. Hmm. In that case, I'd say the strongest argument is to keep them as-is.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    But at 39.51 % no score has more than twice/almost twice as many ppl voting for it than the others.

    Don't change it (aliens only) [ 64 ] [14.13%]
    Proposed v1.1 (alien only, also marines in tourny mode) [ 108 ] [23.84%]
    Both team kills are always seen [ 102 ] [22.52%]
    All scores should be hidden (apart from team score) [ 179 ] [39.51%]
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Guspaz+Jan 27 2003, 12:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guspaz @ Jan 27 2003, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Be wary, some of the choices overlap!

    Currently, "show all scores all the time" and "show all scores in tourny mode" combined are winning, but individually, hide all is winning.

    I voted for show all in tourny (proposed v1.1). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The real winner in this whole vote that's even easier to determine...

    Make both sides the same, but having a difference in pub versus tourney mode is acceptable.

    Personally, I'd rather see the frag-code removed entirely from the entire game, who cares what your score is? Probably free up an info-slot to re-use if it's needed, too.
  • twilitebluetwiliteblue bug stalker Join Date: 2003-02-04 Member: 13116Members, NS2 Playtester, Squad Five Blue
    edited February 2003
    I really don't see much point in aliens have a scoreboard of kills/deaths. After all, alien "life" in NS is worthless, apart from something to toss at the marines. IMO, a scoreboard showing resource spent for aliens would be much more useful (to see who is wasting the most resource). One counter for RP spent while in gorge form and one for non-gorge form, may be?

    I love the idea that only the commander sees the kills/deaths. Although too much info and time is required for the comm to determine each player's best weapon.

    Imagine half of your units try to get the most kill in an RTS and spam your screen with chat messages -
    "Hey! That was suppose to be my kill!"
    "O yeh?! Check the scoreboard, mate. It's called 1337 5|<11_1_2!"
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    My 2 bits.

    Why not show the scores at the end of the game. Ala original doom. Game over, you get to see what the results were for the marines.... justs a though.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    I'd personally love it if they'd replace the kills/deaths with a status bar of some kind that displays things like location, orders, health, ammo of all the marines on your team.

    Kind of breaking the "Scoreboard Mold". Making it a "Team Statusboard" that can also display Total Team Kills among other things.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    I'm not seeing any good reasons for showing scores other than

    "I wanna see my frags! I like my frags! omg I am teh 45-0 skulk!"....?

    Hence, my vote for "no-scores".
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--Fantasmo+Feb 7 2003, 10:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Feb 7 2003, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'd personally love it if they'd replace the kills/deaths with a status bar of some kind that displays things like location, orders, health, ammo of all the marines on your team.

    Kind of breaking the "Scoreboard Mold". Making it a "Team Statusboard" that can also display Total Team Kills among other things. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Thats how it should be imo...
  • ewaewa Join Date: 2002-11-03 Member: 6632Members
    I agree with what most of you are saying. Let me bring up a point which I have been chewing on for a while now.

    I command as much as humanly possible on pubs, and often as HMGs become available I find 4-5 marines sitting in the spawn begging for them. Let's ignore how frustrating and annoying beggers are for now. I would like to give out HMGs, and obviously I would like the best marines to have them (I hate giving out equipment to marines that promptly ignore orders and/or die within 20 seconds of receiving their gear). Unfortunately, being commander is far too stressful and fast-paced to keep track of what marine did what and who went where and who is a good shooter and who isn't and who obeyed my commands more or less. Frequently I have a pack of marines huddling around the armory all begging and they all look the same to me.

    I always wished the commander could see some basic stats for each marine if he hovered the mouse over them: kills, deaths, for example. Although a bit harder to code, another useful bit of information would be how many waypoints any given marine had went to when ordered. For example, if there is a guy in the spawn begging for an HMG and I hover over him and see that he is 3-20, and went to 0/4 of my waypoints I assigned him, I won't give him the gun. On the other hand, if there is someone with a good kill/death ratio, I'd be happy to give him the gun instead.

    I should have mentioned first that I'm not on a mission to punish people: if I had the cash flow, I would give guns to everybody. However, in most games money is tight, and I can only give out a few guns. In this case, giving the gun to someone who sucks is more than just throwing $25 away - it hurts much more than that, because for every noob that gets an HMG, there is a non-noob who doesn't get one. That hurts the team even more.

    - pandas | ewa
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    If you want to scan teams for best players tpye status in console. Voila!
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I always wished the commander could see some basic stats for each marine if he hovered the mouse over them: kills, deaths, for example. Although a bit harder to code, another useful bit of information would be how many waypoints any given marine had went to when ordered. For example, if there is a guy in the spawn begging for an HMG and I hover over him and see that he is 3-20, and went to 0/4 of my waypoints I assigned him, I won't give him the gun. On the other hand, if there is someone with a good kill/death ratio, I'd be happy to give him the gun instead.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    This sounds cool... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • KRaggKRagg Join Date: 2002-11-15 Member: 8832Members
    If you truly want to promote team-play, you'd not only rip out the scoring system, but also alter the kill confirmation so that you only see it when a teammate dies and what killed them. Possibly confirmation that *a* skulk was killed with LMG for the other team for morals, but not who killed them.

    You might want to include full visibility for people who are logging to a file or are logged in admin, but for non-admins, no info in console nor onscreen about who killed who. Basically, doing this would take away any incentive for rambo's and other DM-inclined people because no matter how much they kill, they're not going to know who it was and noone else will know they are the one racking up the kills.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    edited May 2003
    Instead couldnt you change the scoreboard to be lile the warcraft 3 endgame board? show things like # of structures build/lost and other relevant things like that.

    take all that personal stuff out, score in 1.04 is like a rambopoint ranking system.

    EDIT: i agree with K'Ragg to a point that would make Gary Coleman explode or some other rediculous point like that
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    I agree with FireWater. You cant be a good player unless you get frags, seriously. The game objective is to kill all enemy players and stop them from respawning, the game is NOT about following your waypoints. Waypoints might be a good way of achieving your end goals though.

    As an example I'd like to describe a gather-team game I played a few days ago. We were all decently coordinated and always met the marines in time in key locations, defending our hives, countering their attacks and so on. The oly problem was that the only ones killing anything was the gorge and one skulk. They took satellite, we rushed them with two gorges and 4 skulks (with lvl 3 carapace), this was early game. The main gorge got two kills, the good skulk got two kills and the rest died after not being able to hit the marines a single time. The attack was of course doomed.


    Now, these in reality worhtless players followed the plan flawlessly but was unable to achieve anything. The rambo guy who didnt follow on the attack but rather killed a restower on the other side of the map, or perhaps attacked their single base defender killing him then running off would have contributed WAY more than these "good team players" did.

    I'd rather take a dragoon with crappy pathing, than one zergling being able to follow my move-command perfectly (if sc-comparisons are allowed), especially since the dragoon in NS cost the same amount as the zerglin, 8s respawn time.
  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    Proposed v1.1 is Winnar. The Scrim matches would be a lot nicer if you could see your score. Make marine's ability to see their own scores come at the cost of no longer being able to spray & pray.
  • QuixotesGhostQuixotesGhost Join Date: 2003-02-18 Member: 13690Members
    edited May 2003
    I want both teams to hide them becuase things like Kill Messages and Scoreboards tend to promote "1337ness". 1337ness is guys acting like they're God's gift to the world simply becuase they can play an online game well. You've all seen it before, people who spam kill macros everytime they make a kill, guys trash-talking the other team, screaming "WTH" everytime they die, and basically everything that makes someone a very unpleasant person to play Natural-Selection with.
  • Maj_MistakeMaj_Mistake Join Date: 2003-05-21 Member: 16577Members
    I voted hide all scores, but I wanted to vote remove karaa deaths. Death isn't supposed to mean much to an alien as long as he does his job. That's why Xenocide exists. A marine who gets himself killed is useless, but even a skulk who gets into a base then achieves seemingly nothing at least uses up some of the marines ammo. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • 0blique0blique Join Date: 2003-05-18 Member: 16477Members
    I voted to hide all scores, because they're not really that important to the nature of the game. I mean, in something like cs, the whole point of the game is to kill people. That's really the only objective of the game. In ns, clearly killing is very important. No one is denying that. But simply killing as many people as possible won't necessary lead to victory. You also need to control the map and its resources. This isn't really shown in a kills/death scoreboard. Certain activities such as building and defending are clearly required to achieve victory, yet the people who accomplish these goals do it seemingly without being recognized. People can get the impression that getting kills is the most important thing, which leads to certain behaviours, such as heading out alone ("otherwise, they might 'steal' my kills") or leaving areas unguarded ("I'm not going to get kills just by sitting there"). Removing the scoreboard kills shouldn't make people play any worse: since the game rewards the winning team by allowing them to have the pleasure of crushing the losing team into oblivion, people will probably work harder to acheive this goal (victory), if the incentive for other goal (kills) is removed.

    Hiding scores will also help deemphasize the individual nature of the game. By showing team scores, the players get the impression that "it's not how well I do, but how well we do". While simply hiding scores won't make people play as a team, I'm pretty sure it will help them go in the right direction.

    As I see it, there are really 2 main benefits to leaving the scores in- knowing which players to distribute weapons to and being able to improve. Hopefully, the commander should be able to determine which players are best suited to receiving weaponry, even without scores, so this isn't too much of an issue. As for self-improvement, I would like to be able to see your own score, although I'm sure most people can get a "feel" for how well they're playing. As you get better, you tend to find yourself killing people a lot more easily and you tend to stay around a lot longer.
  • HypergripHypergrip Suspect Germany Join Date: 2002-11-23 Member: 9689Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Fantasmo+Jan 27 2003, 09:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fantasmo @ Jan 27 2003, 09:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My opinion...

    <b>No Scores</b> for Public Servers (Promotes Teamplay)
    <b>All Scores</b> for Tournament Mode (Shouldn't affect teamplay so the more Info/Stats the better)

    Thanks for asking. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i second that
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    As noted before, the poll in its current form is not conclusive because the votes in favour of keeping scores in some form are spread on three options. If this poll is supposed to have any relevance, there needs to be a second ballot now between the two most popular options.

    Personally I do believe that scores are important to steer public play into the right direction and reward helpful behaviour. Contrary to popular belief, killing lots of enemies is the best thing you can do, even in games/mods featuring objectives. That is because dead enemies can't complete their objectives. Therefore kills should be shown for both teams. I don't understand why some people use "rambo" as a derogative term. If I could pick a teammate I'd rather choose a highly effective killing machine than someone who hides in a dark corner all game, pretending to "defend" something.

    I'm hesitant about deaths though, as suicide charges are often the only possible option. Suicide also seems to be the only remaining counter to mines in 1.1, so penalizing deaths might not be helpful.
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As noted before, the poll in its current form is not conclusive because the votes in favour of keeping scores in some form are spread on three options. If this poll is supposed to have any relevance, there needs to be a second ballot now between the two most popular options.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I really wish people would stop with the "bad poll" posts. All polls are inherently flawed, in numerous ways. That's not the point. Flayra, and quite possibly everyone else, merely want a nice measure of the water, so to speak. And it's JUST FINE for that.

    Well, except that it's missing the best option of all. Randomized scores! I'd seriously love to see newbies walk in, start talking trash at their insane score (or complaining that it's like dod_caen on pubs where everyone has absurdly high scores from capping constantly), and then suddenly go nutty when their score drops to -4/36, even though they've only died 3 times. Now THAT'S entertainment.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    I posted this in the Veteran forum.

    Why are there no Alien scores shown anymore? I never understood why scores are never shown. All the arguements I've seen say "Individual kills dont matter, this is a team game", well in every other team based mod for HL (or any game for that matter), show's each individual player's performance. How do clans find out who is good, and who is not without a scoreboard that shows no individual kills.

    Another arguement says that it will encourage ramboing, but I do not see that happening in the long term, because people will get tired of losing, and start listening to their commander.

    Every team based game whether in Real Life or online, show's an individual's performance. Maybe instead of just kills showing, they should also show "assists" meaning, they helped out to kill something, "way points followed/waypoints assigned" A ratio of how well a person is following orders, and "structures Built", no need to explain that.

    I think showing all those would help people define who is good and who is not.





    I think this would be a fair system to benefit everyone, it gives more incentive to play and follow orders.
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    Firewater has a great point, as I'm also posting about this in the vet forums. I never saw why any of the team frags were hidden, If a rambo REALLY wanted to figure this out all he had to do was type status in the console. Its in my opinion that Natural Selection is set up in a way that showing kills would in no way encourage ramboing marines/aliens. Infact, you would proabably get more kills in a group because of focus fire. In some ways it would help team play and help the commander/clan leaders see who should get that hmg or join clan B.
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    edited May 2003
    I also agree, show all scores, why n00bize NS? Kills win games. The better the kill count the better the player. Everyone has the basic skill to listen, build, use teamwork. If I am scouting for clan members I'm not going to overlook individual skill for teamwork or communication skills. Kill count has FARRR more weight on the skill of a player than his other abilities. The only rare exception would be a strategist (comm/gorge). But noone whines at comms or gorges for getting no kills, cmon now!

    FFS this is a game of competition yet we cannot rate each other?
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