What happened to our Seamoth?
Infinityx1
Join Date: 2016-07-10 Member: 219968Members
I just have to ask why on earth was the Seamoth stearing changed to such an awful state? Who thought this was a good idea? Now some speculate it was for the Rift users, IM NOT USING A RIFT!!!!!!!!!! The new way it turns nauseates me and thats not something that happens especially from video games. Ive been playing the game almost since the preview launched and have never had an issue speeding around in it til now. I also understand some people may like change, so I would like for a compromise at the very least. Could an option be added to toggle which steering mode you would like to use?
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I don't care if they change it as long as it doesn't then ruin it for the people who are fine with it right now.
I really enjoy the fact the view isn't locked. Feels way more realistic having to wait for the vehicle to catch up with the brain/eyes. That's how real vehicles work.
EnglishInfidel, I completely agree. Although im not 100% as to what they changed that has made such a huge impact on the feel of the Seamoth all i can say it its definitely not working for me and I seriously hope they fix it BUT as you pointed out I dont want it to be bad for others so Im hoping for something in the middle and I dont know how id feel about a locked view to be honest.
Edit:Checked settings, it just feels inverted.
I do not feel any controls that are inverted, might just be your settings.
Id love to try this on the rift! I have the rig for it but have a problem dropping $800 on the headset, one day. As for the Cyclops I havent made one on the PC version as of yet but if its anything like the Xbox One version (I have both) then its a absolute nightmare to pilot, you cant see anything other than the steering wheel for starters and what you can see is very limited. I heard theres cameras on the PC Cyclops is this true?
Well, you are underwater. It's a lot like being in space. It seems to be more accurate to physics. The term "fishtailing" didn't come from just anywhere.
Things underwater experience a lot of drag. Try running while up to your waist in water. You won't be going anywhere fast.
The same rules apply to a submarine. Something as streamlined as the seamoth (read: not even remotely streamlined in any way shape or form) is going to slow down fast the second that it no longer has propulsion in a direction. So if you turn, you are going to lose to momentum going in the direction you were very quickly. There should be no fishtailing whatsoever.
Have you ever seen a displacement hulled boat fishtail?
The Seamoth gets going pretty fast. At that speed, even with drag, it'll skid a bit. If I had a propeller attached to me while waist deep in water, I might get up to that speed too. The Seamoth is not the Flinstone's car. It isn't powered by running. Speed can overcome drag. How else would anything fishtail?
"fistailing" is caused by inertia briefly overcoming drag. The seamoth is not going very fast, and does not have very much mass (in fact, given it's titanium construction and large air-filled volume, it should be impossible to submerge). Because of it's low mass and speed, and because of it's massively drag-creating shape, it should not be at all possible to make it "skid".
Speed does not overcome drag. Power can overcome drag. Given the truly vast amount of drag that the seamoth's terrible shape would cause, it must have an extremely powerful motor to reach even the slow speed's that it is capable of.
But, as soon as that motor is shut off or changes direction, it will slow down extremely quickly.
True, but still not that fast.
I want to drift, I want to fishtail, I want to slide through tunnels and slam my Moth sideways into stalkers.
I think you're overestimating how much drag actually affects things underwater. And possibly how much it actually does skid. Given that it is "pretty zippy" for its size, and the fact that it doesn't appear to have a rudder, as well as the fact that its not the least hydrodynamic thing ever, it seems feasible that it would drift for a bit. This is assuming, of course, that the water on that planet is the same density as water on earth. For all we know its less dense and the drifting makes perfect sense.
And it pretty much IS the least hydrodynamic thing ever. Barring putting a huge metal plate over the front, there is not much that can be done to make the seamoth less hydrodynamic.
I think that you are massively underestimating the drag water produces. Why do you think that all of the fastest boats take pains in their design to keep as much of the hull out of the water as possible? Water creates a huge amount of drag. You can't even throw a decent punch underwater, just because of the drag acting on your arm.
It might drift A BIT, but not to any noticeable degree at all.
Uh game. The point of this discussion is that the ingame mechanics do not work as expected. While.I appreciate your dissertation you may have misded the point.
So yeah it's a game.
Perhaps I should clarify. What I should've said, is maybe it isn't really water, but a less dense compound that simply seems like water, and is called that for lack of a batter name. But that's besides the point, because: The density of water is about 1 gram per cubic centimeter (62 lb/cu ft): this relationship was originally used to define the gram. The density varies with temperature, but not linearly: as the temperature increases, the density rises to a peak at about 4 °C (39 °F) and then decreases. Water also expands significantly as the temperature increases. Water near the boiling point is about 4% less dense than water at 4 °C (39 °F). On the point of hydrodynamics, its "wings" for lack of a better name, are pretty thin, and the cockpit is a massive sphere. Those are not bad shapes for hydrodynamics. I can't punch underwater because of two main things. A: A fist is WAY less hydrodynamic that a Seamoth. B: A fist doesn't have constant propulsion.
A 4% decrease in density is not going to make much difference, and considering the existence of a thermometer in game, we KNOW that it is nowhere near boiling point, except perhaps at thermal vents and geysers.
A sphere is a terrible shape for anything meant to move around, and the wings only make it worse. It's sphere shape presents a huge forward surface area.
The russians experimented with circular surface ships. They went incredibly slowly and went through as much coal as a battleship twice their size. On a spherical submarine, the drag would be far worse.
A: A fist is only moderately less hyrodynamic than the seamoth. A fist is flatter, but lacks the wings.
B: I was not aware that you detached your fist from your arm when you punched. I must have been doing it all wrong this whole time.
I didn't know you found a way to drink the seawater in Subnautica directly. Please tell me how to do so. I personally have to use the Fabricator to make it drinkable. Which means that it could be something else. I mean, it makes water out of bleach, so why not? And if it is, it might be much less dense than water, which also accounts for the fact that, as you said, the Seamoth shouldn't be able to submerge in the first place. Again, I'd like to bring up that spheres are not that bad. The Drag Coefficient for a Half Cone (with the sharp edge pointing forward) is 0.50 while that of a Half Sphere with the same frontal area is 0.42. That means that it would be worse for the Seamoth to have a pointed front. The same goes for the wings. Airplane wings have rounded fronts as well. While that may be more for lift, it also helps to reduce drag. And yes, I realize that a full sphere has a higher Drag Coefficient, but we aren't quite talking about a total sphere. More like a cross section of a wing, albeit slightly truncated, which has a Drag Coefficient of .40. Also, I legitimately do not understand where you got that last point from. Please explain how on earth you got that. As a last point, please use the quote feature. It makes following these conversations easier for everyone.
It is pretty clear that the methods to make drinkable water represent purifying the existing water.
We have use of bleach to remove bacteria, or use of filters to remove everything. You may note that the endgame means of getting water is a big filter machine. Besides, it IS stated that this is a "water planet". Not a "mysterious liquid that mostly behaves like water but is less dense planet".
A simple cone shape will create drag because the flat end creates a low pressure area behind it as it moves. Which is why sensible craft are tapered at both ends. There is a reason why all submarines, aircraft fuselages, rockets, and most fish are somewhat cigar-shaped. To prevent that low pressure area from forming and slowing it down. Also, some aircraft meant to go at extremely high speeds have wings sharp enough that you could cut yourself on them, and they need to have protectors fitted to them while on the ground.
And I would have thought the last point was obvious: when throwing a punch, your arm is providing constant force until it reaches it's full length.
You do realize that the Seamoth IS tapered right? And that I made that clear? Also, as I stated before, they could simply say water for lack of a better term. We have heavy water, which is denser, so why not something less dense? Lastly, when throwing a punch, as different muscles expand and contract, different amounts of force will be applied. Nothing in your body is ever constant.
Thinking that, because heavy water is denser than normal water means that there is some sort of "light water" shows that you know nothing about chemistry.
"heavy water" is water where the hydrogen atoms contain a neutron, which makes them heavier. Even then, it is only marginally denser than "normal" water, since 90% of the mass of a water molecule is in the single oxygen atom.
There is absolutely no way whatsoever to make hydrogen lighter than it already is.
Oxygen can lose only a small amount of mass, if any.
And what does the fact that the force applied in a punch varies slightly have to do with anything?
Force is still being applied, water drag is still negating most of that force.
If the SeaMoth works with some sci-fi version of a supercavitation vehicle it might change how you look at it.
http://www.extremetech.com/extreme/188752-chinas-supersonic-submarine-which-could-go-from-shanghai-to-san-francisco-in-100-minutes-creeps-ever-closer-to-reality
More like "What if this future society has some science-fiction propulsion system we can't even comprehend?"
Basically, we have no idea about how the propulsion works. It doesn't have a screw, so it's some kind of jet I assume. Without any knowledge of that how can we assume anything about how a real Seamoth would act?
Need I say more?
Also, this. So much this. It's a game. Realism has no obligation to be here.
And removing neutrons from the most common isotope of oxygen is going to be getting you single digit percentage reductions in density.
Besides that, there is no rational reason why a planet would be covered entirely in ultra-rare isotopes of oxygen. And don't even say "they might not be rare on an alien planet". They're rare throughout the universe. Things that are rare on earth are generally rare for a reason, a reason that is true everywhere.
And you DO need to say more on how it is that small variations in the force being provided by one's arm matter in a question of why you can't throw a decent punch underwater. Constant can mean "the same" but in this case clearly means "continuous", as you probably know, but chose to ignore because you have no real argument.
I know this is what science does, in general, we assume what takes place on other planets based on what we know of our own.
However, even saying something like...
... holds absolute no value. You're making an assumption again, the assumption that the world of Subnautica is somewhere in our own galaxy where familiar laws apply.
There's absolutely no reason to think we're not playing "In a galaxy far, far away" on a world 10,000,000,000 years before the Gungans evolve and Jedi visit.
There's not even any proof we play as a human being.
(But then I didn't play the NS games, so perhaps it's stated in those that we are human and the company that owns the Aurora is based on Earth, in which case forget it. Though the overall point still stands. Even if the Aurora left our own Earth there's no knowledge of it's journey up until it crashed. Perhaps it did travel to another galaxy.)
Anyway the point is you really can't speak in such absolutes, with such certainty, when you have such little knowledge of all the factors.