What happened to our Seamoth?

Infinityx1Infinityx1 Join Date: 2016-07-10 Member: 219968Members
I just have to ask why on earth was the Seamoth stearing changed to such an awful state? Who thought this was a good idea? Now some speculate it was for the Rift users, IM NOT USING A RIFT!!!!!!!!!! The new way it turns nauseates me and thats not something that happens especially from video games. Ive been playing the game almost since the preview launched and have never had an issue speeding around in it til now. I also understand some people may like change, so I would like for a compromise at the very least. Could an option be added to toggle which steering mode you would like to use?
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Comments

  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    Is this a new thing or related to the change in the farming update? I'm mostly confused, its been the way it is for a few months now, no? It handles like it's had too much to drink :P In the other thread it was mentioned they're considering locking the view to the seamoth's so that might solve the issue.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    Lots of people seem to be complaining about this, but for me it's fine. I do just about notice the difference, but it's such a small difference it's negligible and has no impact on my enjoyment.

    I don't care if they change it as long as it doesn't then ruin it for the people who are fine with it right now.

    I really enjoy the fact the view isn't locked. Feels way more realistic having to wait for the vehicle to catch up with the brain/eyes. That's how real vehicles work.
  • Infinityx1Infinityx1 Join Date: 2016-07-10 Member: 219968Members
    Lots of people seem to be complaining about this, but for me it's fine. I do just about notice the difference, but it's such a small difference it's negligible and has no impact on my enjoyment.

    I don't care if they change it as long as it doesn't then ruin it for the people who are fine with it right now.

    EnglishInfidel, I completely agree. Although im not 100% as to what they changed that has made such a huge impact on the feel of the Seamoth all i can say it its definitely not working for me and I seriously hope they fix it BUT as you pointed out I dont want it to be bad for others so Im hoping for something in the middle and I dont know how id feel about a locked view to be honest.
  • AmbaireAmbaire Join Date: 2016-06-27 Member: 219206Members
    The best option would be to give players the choice of how it was before April or how it is now. Everyone wins.
  • Nautical_NickNautical_Nick Australia Join Date: 2016-06-12 Member: 218444Members
    edited July 2016
    Even with rift it sucks! The only time i used it it felt like my insides were being shaken about. For some reason the controls are also inverted too. Oh yeah, almost forgo, the cyclops is also a bit of a pain to use as well.
    Edit:Checked settings, it just feels inverted.
  • SeabottomSeabottom Denmark Join Date: 2015-03-21 Member: 202392Members
    I didn't notice it before I noticed this thread. Now that you mention it, it does feel very bad for steering. You have to overcompensate to go in the direction of your choice.
    I do not feel any controls that are inverted, might just be your settings.
  • DumaDuma Oklahoma Join Date: 2016-02-02 Member: 212475Members
    For me I haven't noticed any change. If you are at speed your head turns. Then the seamoth starts turning. The problem with that is that you go into a flat spin/skid until the thrust overcomes inertia then it will bite, and slow into the turn. The physics are all wrong. It's like fishtail I got in a car. Been that way since I picked up the game in late Jan..
  • Infinityx1Infinityx1 Join Date: 2016-07-10 Member: 219968Members
    Even with rift it sucks! The only time i used it it felt like my insides were being shaken about. For some reason the controls are also inverted too. Oh yeah, almost forgo, the cyclops is also a bit of a pain to use as well.

    Id love to try this on the rift! I have the rig for it but have a problem dropping $800 on the headset, one day. As for the Cyclops I havent made one on the PC version as of yet but if its anything like the Xbox One version (I have both) then its a absolute nightmare to pilot, you cant see anything other than the steering wheel for starters and what you can see is very limited. I heard theres cameras on the PC Cyclops is this true?
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    Duma wrote: »
    For me I haven't noticed any change. If you are at speed your head turns. Then the seamoth starts turning. The problem with that is that you go into a flat spin/skid until the thrust overcomes inertia then it will bite, and slow into the turn. The physics are all wrong. It's like fishtail I got in a car. Been that way since I picked up the game in late Jan..

    Well, you are underwater. It's a lot like being in space. It seems to be more accurate to physics. The term "fishtailing" didn't come from just anywhere.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    But being underwater is NOT like being in space, because there is one huge difference: drag.

    Things underwater experience a lot of drag. Try running while up to your waist in water. You won't be going anywhere fast.

    The same rules apply to a submarine. Something as streamlined as the seamoth (read: not even remotely streamlined in any way shape or form) is going to slow down fast the second that it no longer has propulsion in a direction. So if you turn, you are going to lose to momentum going in the direction you were very quickly. There should be no fishtailing whatsoever.

    Have you ever seen a displacement hulled boat fishtail?
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    edited July 2016
    sayerulz wrote: »
    But being underwater is NOT like being in space, because there is one huge difference: drag.

    Things underwater experience a lot of drag. Try running while up to your waist in water. You won't be going anywhere fast.

    The same rules apply to a submarine. Something as streamlined as the seamoth (read: not even remotely streamlined in any way shape or form) is going to slow down fast the second that it no longer has propulsion in a direction. So if you turn, you are going to lose to momentum going in the direction you were very quickly. There should be no fishtailing whatsoever.

    Have you ever seen a displacement hulled boat fishtail?

    The Seamoth gets going pretty fast. At that speed, even with drag, it'll skid a bit. If I had a propeller attached to me while waist deep in water, I might get up to that speed too. The Seamoth is not the Flinstone's car. It isn't powered by running. Speed can overcome drag. How else would anything fishtail?
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    The seamoth does not go that fast at all. And you are misunderstanding the forces at play.

    "fistailing" is caused by inertia briefly overcoming drag. The seamoth is not going very fast, and does not have very much mass (in fact, given it's titanium construction and large air-filled volume, it should be impossible to submerge). Because of it's low mass and speed, and because of it's massively drag-creating shape, it should not be at all possible to make it "skid".

    Speed does not overcome drag. Power can overcome drag. Given the truly vast amount of drag that the seamoth's terrible shape would cause, it must have an extremely powerful motor to reach even the slow speed's that it is capable of.

    But, as soon as that motor is shut off or changes direction, it will slow down extremely quickly.
  • RalijRalij US Join Date: 2016-05-20 Member: 217092Members
    it goes about 28 mph, pretty zippy for a personal submarine.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    Ralij wrote: »
    it goes about 28 mph, pretty zippy for a personal submarine.

    True, but still not that fast.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    This is all well and good, but this is a game.

    I want to drift, I want to fishtail, I want to slide through tunnels and slam my Moth sideways into stalkers.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    sayerulz wrote: »
    The seamoth does not go that fast at all. And you are misunderstanding the forces at play.

    "fistailing" is caused by inertia briefly overcoming drag. The seamoth is not going very fast, and does not have very much mass (in fact, given it's titanium construction and large air-filled volume, it should be impossible to submerge). Because of it's low mass and speed, and because of it's massively drag-creating shape, it should not be at all possible to make it "skid".

    Speed does not overcome drag. Power can overcome drag. Given the truly vast amount of drag that the seamoth's terrible shape would cause, it must have an extremely powerful motor to reach even the slow speed's that it is capable of.

    But, as soon as that motor is shut off or changes direction, it will slow down extremely quickly.

    I think you're overestimating how much drag actually affects things underwater. And possibly how much it actually does skid. Given that it is "pretty zippy" for its size, and the fact that it doesn't appear to have a rudder, as well as the fact that its not the least hydrodynamic thing ever, it seems feasible that it would drift for a bit. This is assuming, of course, that the water on that planet is the same density as water on earth. For all we know its less dense and the drifting makes perfect sense.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    Ummm.... that's not how physics works. Water is the EXACT SAME density anywhere in the universe. If it is not that exact density, then it is not water. Differences in minerals suspended in water make little difference. Does a boat go noticeably faster in fresh water than salt? Of course not.

    And it pretty much IS the least hydrodynamic thing ever. Barring putting a huge metal plate over the front, there is not much that can be done to make the seamoth less hydrodynamic.

    I think that you are massively underestimating the drag water produces. Why do you think that all of the fastest boats take pains in their design to keep as much of the hull out of the water as possible? Water creates a huge amount of drag. You can't even throw a decent punch underwater, just because of the drag acting on your arm.

    It might drift A BIT, but not to any noticeable degree at all.
  • DumaDuma Oklahoma Join Date: 2016-02-02 Member: 212475Members
    sayerulz wrote: »
    Ummm.... that's not how physics works. Water is the EXACT SAME density anywhere in the universe. If it is not that exact density, then it is not water. Differences in minerals suspended in water make little difference. Does a boat go noticeably faster in fresh water than salt? Of course not.

    And it pretty much IS the least hydrodynamic thing ever. Barring putting a huge metal plate over the front, there is not much that can be done to make the seamoth less hydrodynamic.

    I think that you are massively underestimating the drag water produces. Why do you think that all of the fastest boats take pains in their design to keep as much of the hull out of the water as possible? Water creates a huge amount of drag. You can't even throw a decent punch underwater, just because of the drag acting on your arm.

    It might drift A BIT, but not to any noticeable degree at all.

    Uh game. The point of this discussion is that the ingame mechanics do not work as expected. While.I appreciate your dissertation you may have misded the point.

    So yeah it's a game.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    sayerulz wrote: »
    Ummm.... that's not how physics works. Water is the EXACT SAME density anywhere in the universe. If it is not that exact density, then it is not water. Differences in minerals suspended in water make little difference. Does a boat go noticeably faster in fresh water than salt? Of course not.

    And it pretty much IS the least hydrodynamic thing ever. Barring putting a huge metal plate over the front, there is not much that can be done to make the seamoth less hydrodynamic.

    I think that you are massively underestimating the drag water produces. Why do you think that all of the fastest boats take pains in their design to keep as much of the hull out of the water as possible? Water creates a huge amount of drag. You can't even throw a decent punch underwater, just because of the drag acting on your arm.

    It might drift A BIT, but not to any noticeable degree at all.

    Perhaps I should clarify. What I should've said, is maybe it isn't really water, but a less dense compound that simply seems like water, and is called that for lack of a batter name. But that's besides the point, because: The density of water is about 1 gram per cubic centimeter (62 lb/cu ft): this relationship was originally used to define the gram. The density varies with temperature, but not linearly: as the temperature increases, the density rises to a peak at about 4 °C (39 °F) and then decreases. Water also expands significantly as the temperature increases. Water near the boiling point is about 4% less dense than water at 4 °C (39 °F). On the point of hydrodynamics, its "wings" for lack of a better name, are pretty thin, and the cockpit is a massive sphere. Those are not bad shapes for hydrodynamics. I can't punch underwater because of two main things. A: A fist is WAY less hydrodynamic that a Seamoth. B: A fist doesn't have constant propulsion.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    If it was not water, we would not be able to drink it. That's a rather obvious thing to have escaped you.

    A 4% decrease in density is not going to make much difference, and considering the existence of a thermometer in game, we KNOW that it is nowhere near boiling point, except perhaps at thermal vents and geysers.

    A sphere is a terrible shape for anything meant to move around, and the wings only make it worse. It's sphere shape presents a huge forward surface area.

    The russians experimented with circular surface ships. They went incredibly slowly and went through as much coal as a battleship twice their size. On a spherical submarine, the drag would be far worse.

    A: A fist is only moderately less hyrodynamic than the seamoth. A fist is flatter, but lacks the wings.

    B: I was not aware that you detached your fist from your arm when you punched. I must have been doing it all wrong this whole time.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    sayerulz wrote: »
    If it was not water, we would not be able to drink it. That's a rather obvious thing to have escaped you.

    A 4% decrease in density is not going to make much difference, and considering the existence of a thermometer in game, we KNOW that it is nowhere near boiling point, except perhaps at thermal vents and geysers.

    A sphere is a terrible shape for anything meant to move around, and the wings only make it worse. It's sphere shape presents a huge forward surface area.

    The russians experimented with circular surface ships. They went incredibly slowly and went through as much coal as a battleship twice their size. On a spherical submarine, the drag would be far worse.

    A: A fist is only moderately less hyrodynamic than the seamoth. A fist is flatter, but lacks the wings.

    B: I was not aware that you detached your fist from your arm when you punched. I must have been doing it all wrong this whole time.

    I didn't know you found a way to drink the seawater in Subnautica directly. Please tell me how to do so. I personally have to use the Fabricator to make it drinkable. Which means that it could be something else. I mean, it makes water out of bleach, so why not? And if it is, it might be much less dense than water, which also accounts for the fact that, as you said, the Seamoth shouldn't be able to submerge in the first place. Again, I'd like to bring up that spheres are not that bad. The Drag Coefficient for a Half Cone (with the sharp edge pointing forward) is 0.50 while that of a Half Sphere with the same frontal area is 0.42. That means that it would be worse for the Seamoth to have a pointed front. The same goes for the wings. Airplane wings have rounded fronts as well. While that may be more for lift, it also helps to reduce drag. And yes, I realize that a full sphere has a higher Drag Coefficient, but we aren't quite talking about a total sphere. More like a cross section of a wing, albeit slightly truncated, which has a Drag Coefficient of .40. Also, I legitimately do not understand where you got that last point from. Please explain how on earth you got that. As a last point, please use the quote feature. It makes following these conversations easier for everyone.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    sayerulz wrote: »
    If it was not water, we would not be able to drink it. That's a rather obvious thing to have escaped you.

    A 4% decrease in density is not going to make much difference, and considering the existence of a thermometer in game, we KNOW that it is nowhere near boiling point, except perhaps at thermal vents and geysers.

    A sphere is a terrible shape for anything meant to move around, and the wings only make it worse. It's sphere shape presents a huge forward surface area.

    The russians experimented with circular surface ships. They went incredibly slowly and went through as much coal as a battleship twice their size. On a spherical submarine, the drag would be far worse.

    A: A fist is only moderately less hyrodynamic than the seamoth. A fist is flatter, but lacks the wings.

    B: I was not aware that you detached your fist from your arm when you punched. I must have been doing it all wrong this whole time.

    I didn't know you found a way to drink the seawater in Subnautica directly. Please tell me how to do so. I personally have to use the Fabricator to make it drinkable. Which means that it could be something else. I mean, it makes water out of bleach, so why not? And if it is, it might be much less dense than water, which also accounts for the fact that, as you said, the Seamoth shouldn't be able to submerge in the first place. Again, I'd like to bring up that spheres are not that bad. The Drag Coefficient for a Half Cone (with the sharp edge pointing forward) is 0.50 while that of a Half Sphere with the same frontal area is 0.42. That means that it would be worse for the Seamoth to have a pointed front. The same goes for the wings. Airplane wings have rounded fronts as well. While that may be more for lift, it also helps to reduce drag. And yes, I realize that a full sphere has a higher Drag Coefficient, but we aren't quite talking about a total sphere. More like a cross section of a wing, albeit slightly truncated, which has a Drag Coefficient of .40. Also, I legitimately do not understand where you got that last point from. Please explain how on earth you got that. As a last point, please use the quote feature. It makes following these conversations easier for everyone.

    It is pretty clear that the methods to make drinkable water represent purifying the existing water.

    We have use of bleach to remove bacteria, or use of filters to remove everything. You may note that the endgame means of getting water is a big filter machine. Besides, it IS stated that this is a "water planet". Not a "mysterious liquid that mostly behaves like water but is less dense planet".

    A simple cone shape will create drag because the flat end creates a low pressure area behind it as it moves. Which is why sensible craft are tapered at both ends. There is a reason why all submarines, aircraft fuselages, rockets, and most fish are somewhat cigar-shaped. To prevent that low pressure area from forming and slowing it down. Also, some aircraft meant to go at extremely high speeds have wings sharp enough that you could cut yourself on them, and they need to have protectors fitted to them while on the ground.

    And I would have thought the last point was obvious: when throwing a punch, your arm is providing constant force until it reaches it's full length.
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    sayerulz wrote: »
    sayerulz wrote: »
    If it was not water, we would not be able to drink it. That's a rather obvious thing to have escaped you.

    A 4% decrease in density is not going to make much difference, and considering the existence of a thermometer in game, we KNOW that it is nowhere near boiling point, except perhaps at thermal vents and geysers.

    A sphere is a terrible shape for anything meant to move around, and the wings only make it worse. It's sphere shape presents a huge forward surface area.

    The russians experimented with circular surface ships. They went incredibly slowly and went through as much coal as a battleship twice their size. On a spherical submarine, the drag would be far worse.

    A: A fist is only moderately less hyrodynamic than the seamoth. A fist is flatter, but lacks the wings.

    B: I was not aware that you detached your fist from your arm when you punched. I must have been doing it all wrong this whole time.

    I didn't know you found a way to drink the seawater in Subnautica directly. Please tell me how to do so. I personally have to use the Fabricator to make it drinkable. Which means that it could be something else. I mean, it makes water out of bleach, so why not? And if it is, it might be much less dense than water, which also accounts for the fact that, as you said, the Seamoth shouldn't be able to submerge in the first place. Again, I'd like to bring up that spheres are not that bad. The Drag Coefficient for a Half Cone (with the sharp edge pointing forward) is 0.50 while that of a Half Sphere with the same frontal area is 0.42. That means that it would be worse for the Seamoth to have a pointed front. The same goes for the wings. Airplane wings have rounded fronts as well. While that may be more for lift, it also helps to reduce drag. And yes, I realize that a full sphere has a higher Drag Coefficient, but we aren't quite talking about a total sphere. More like a cross section of a wing, albeit slightly truncated, which has a Drag Coefficient of .40. Also, I legitimately do not understand where you got that last point from. Please explain how on earth you got that. As a last point, please use the quote feature. It makes following these conversations easier for everyone.

    It is pretty clear that the methods to make drinkable water represent purifying the existing water.

    We have use of bleach to remove bacteria, or use of filters to remove everything. You may note that the endgame means of getting water is a big filter machine. Besides, it IS stated that this is a "water planet". Not a "mysterious liquid that mostly behaves like water but is less dense planet".

    A simple cone shape will create drag because the flat end creates a low pressure area behind it as it moves. Which is why sensible craft are tapered at both ends. There is a reason why all submarines, aircraft fuselages, rockets, and most fish are somewhat cigar-shaped. To prevent that low pressure area from forming and slowing it down. Also, some aircraft meant to go at extremely high speeds have wings sharp enough that you could cut yourself on them, and they need to have protectors fitted to them while on the ground.

    And I would have thought the last point was obvious: when throwing a punch, your arm is providing constant force until it reaches it's full length.

    You do realize that the Seamoth IS tapered right? And that I made that clear? Also, as I stated before, they could simply say water for lack of a better term. We have heavy water, which is denser, so why not something less dense? Lastly, when throwing a punch, as different muscles expand and contract, different amounts of force will be applied. Nothing in your body is ever constant.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    Yes, I do realize that. My point was that cones are also a terrible shape for a sub.

    Thinking that, because heavy water is denser than normal water means that there is some sort of "light water" shows that you know nothing about chemistry.

    "heavy water" is water where the hydrogen atoms contain a neutron, which makes them heavier. Even then, it is only marginally denser than "normal" water, since 90% of the mass of a water molecule is in the single oxygen atom.

    There is absolutely no way whatsoever to make hydrogen lighter than it already is.

    Oxygen can lose only a small amount of mass, if any.

    And what does the fact that the force applied in a punch varies slightly have to do with anything?

    Force is still being applied, water drag is still negating most of that force.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    You guys got me doing research on how subs work. I only had a rudimentary knowledge of the basics beforehand. Anyway I found this which you might find interesting.

    If the SeaMoth works with some sci-fi version of a supercavitation vehicle it might change how you look at it.

    mewggtdxh4jg.jpg

    http://www.extremetech.com/extreme/188752-chinas-supersonic-submarine-which-could-go-from-shanghai-to-san-francisco-in-100-minutes-creeps-ever-closer-to-reality
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    Seamoth is a bit slow to be supercavitating...
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    I wasn't saying "This is how the SeaMoth works."

    More like "What if this future society has some science-fiction propulsion system we can't even comprehend?"

    Basically, we have no idea about how the propulsion works. It doesn't have a screw, so it's some kind of jet I assume. Without any knowledge of that how can we assume anything about how a real Seamoth would act?
  • dealwithitdogdealwithitdog Texas Join Date: 2016-06-09 Member: 218343Members
    edited July 2016
    sayerulz wrote: »
    Yes, I do realize that. My point was that cones are also a terrible shape for a sub.
    And my point is that the Seamoth is shaped pretty well, hydrodynamics-wise, and is shaped like a lot of submarines, albeit shorter, and with the wings.
    Thinking that, because heavy water is denser than normal water means that there is some sort of "light water" shows that you know nothing about chemistry.

    "heavy water" is water where the hydrogen atoms contain a neutron, which makes them heavier. Even then, it is only marginally denser than "normal" water, since 90% of the mass of a water molecule is in the single oxygen atom.

    There is absolutely no way whatsoever to make hydrogen lighter than it already is.

    Oxygen can lose only a small amount of mass, if any.
    But it still could, resulting in something less dense. Oxygen does have neutrons. Isotopes of oxygen exist. I never claimed to be a chemist. But I kow that there are isotopes of oxygen with less neutrons.
    And what does the fact that the force applied in a punch varies slightly have to do with anything?

    Force is still being applied, water drag is still negating most of that force.
    your arm is providing constant force
    constant
    varies
    Need I say more?
    I wasn't saying "This is how the SeaMoth works."

    More like "What if this future society has some science-fiction propulsion system we can't even comprehend?"

    Basically, we have no idea about how the propulsion works. It doesn't have a screw, so it's some kind of jet I assume. Without any knowledge of that how can we assume anything about how a real Seamoth would act?

    Also, this. So much this. It's a game. Realism has no obligation to be here.
  • sayerulzsayerulz oregon Join Date: 2015-04-15 Member: 203493Members
    The shorter and fatter something is in water, the slower it goes. Which is why the seamoths shape sucks.

    And removing neutrons from the most common isotope of oxygen is going to be getting you single digit percentage reductions in density.

    Besides that, there is no rational reason why a planet would be covered entirely in ultra-rare isotopes of oxygen. And don't even say "they might not be rare on an alien planet". They're rare throughout the universe. Things that are rare on earth are generally rare for a reason, a reason that is true everywhere.

    And you DO need to say more on how it is that small variations in the force being provided by one's arm matter in a question of why you can't throw a decent punch underwater. Constant can mean "the same" but in this case clearly means "continuous", as you probably know, but chose to ignore because you have no real argument.
  • EnglishInfidelEnglishInfidel Canada Join Date: 2016-07-04 Member: 219533Members
    The point is you're making assumption after assumption after assumption with absolutely no factual evidence to base it upon. We simply don't have that evidence because Subnautica is a fictional place so you're basing everything on Earth physics.

    I know this is what science does, in general, we assume what takes place on other planets based on what we know of our own.

    However, even saying something like...
    sayerulz wrote: »
    And don't even say "they might not be rare on an alien planet". They're rare throughout the universe. Things that are rare on earth are generally rare for a reason, a reason that is true everywhere.

    ... holds absolute no value. You're making an assumption again, the assumption that the world of Subnautica is somewhere in our own galaxy where familiar laws apply.

    There's absolutely no reason to think we're not playing "In a galaxy far, far away" on a world 10,000,000,000 years before the Gungans evolve and Jedi visit.
    There's not even any proof we play as a human being.

    (But then I didn't play the NS games, so perhaps it's stated in those that we are human and the company that owns the Aurora is based on Earth, in which case forget it. Though the overall point still stands. Even if the Aurora left our own Earth there's no knowledge of it's journey up until it crashed. Perhaps it did travel to another galaxy.)

    Anyway the point is you really can't speak in such absolutes, with such certainty, when you have such little knowledge of all the factors.
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