The laws of physics are true ANYWHERE ALL THE TIME NO MATTER WHAT.
That is how the universe works. That is why they are the LAWS of physics. Not the guidelines of physics.
And anyway, in the intro it says something along the lines of "in the *some date in the future* humanity spread out among the stars" or something to that effect.
The laws of physics are true ANYWHERE ALL THE TIME NO MATTER WHAT.
That is how the universe works. That is why they are the LAWS of physics. Not the guidelines of physics.
Wrong.
Evidently you are not at all familiar with the fine-structure constant, something I learned about when trying to get a better understanding of string theory. It's still very much a new discovery (started at the turn of the millennium I believe) but as technology improves so does our understanding. The laws of physics can change from place to place and over time.
But this again just proves the point. You cannot speak in absolutes when you don't have all the facts.
And clearly you don't. I don't think any of us do at this time.
The point is you're making assumption after assumption after assumption with absolutely no factual evidence to base it upon. We simply don't have that evidence because Subnautica is a fictional place so you're basing everything on Earth physics.
I know this is what science does, in general, we assume what takes place on other planets based on what we know of our own.
And don't even say "they might not be rare on an alien planet". They're rare throughout the universe. Things that are rare on earth are generally rare for a reason, a reason that is true everywhere.
... holds absolute no value. You're making an assumption again, the assumption that the world of Subnautica is somewhere in our own galaxy where familiar laws apply.
There's absolutely no reason to think we're not playing "In a galaxy far, far away" on a world 10,000,000,000 years before the Gungans evolve and Jedi visit.
There's not even any proof we play as a human being.
(But then I didn't play the NS games, so perhaps it's stated in those that we are human and the company that owns the Aurora is based on Earth, in which case forget it. Though the overall point still stands. Even if the Aurora left our own Earth there's no knowledge of it's journey up until it crashed. Perhaps it did travel to another galaxy.)
Anyway the point is you really can't speak in such absolutes, with such certainty, when you have such little knowledge of all the factors.
The laws of physics are true ANYWHERE ALL THE TIME NO MATTER WHAT.
That is how the universe works. That is why they are the LAWS of physics. Not the guidelines of physics.
Wrong.
Evidently you are not at all familiar with the fine-structure constant, something I learned about when trying to get a better understanding of string theory. It's still very much a new discovery (started at the turn of the millennium I believe) but as technology improves so does our understanding. The laws of physics can change from place to place and over time.
But this again just proves the point. You cannot speak in absolutes when you don't have all the facts.
And clearly you don't. I don't think any of us do at this time.
Aaaaaand this argument has been BTFO. Shame. I was enjoying it.
Far be it for my first post on the forums to be getting in the middle of a pedantic physics argument, but...
sayerulz is considering the resistance of the water ahead of the sub on acceleration, but not the water being pulled behind it in the low pressure zone, which will resist deceleration. Given the Seamoth's large cross section compared to its overall volume, the mass of that water is probably significant relative to the vehicle's mass.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
I once drove my Seamoth on top of a multipurpose room by launching it out of the water. It didn't like that, neither did I cause now I apparently have a hood ornament on me base...
Why am I bringing this up you ask? Well speaking of physics, they stop working once you beach the subs
Guys, gals, and hopefully devs, this is an ongoing problem which keeps me from piloting the seamoth, and eventually playing the game. The problem is, the player has to over-steer now, to point to the destination and it is fine that seamoth has a bit of catching up to do but the real problem is the crosshair trying to snap back to the center. It is very nauseating when you are quickly moving around, to the point that it is unplayable. I need this to be as before for non-VR players in order to be able to play again.
Comments
That is how the universe works. That is why they are the LAWS of physics. Not the guidelines of physics.
And anyway, in the intro it says something along the lines of "in the *some date in the future* humanity spread out among the stars" or something to that effect.
Wrong.
Evidently you are not at all familiar with the fine-structure constant, something I learned about when trying to get a better understanding of string theory. It's still very much a new discovery (started at the turn of the millennium I believe) but as technology improves so does our understanding. The laws of physics can change from place to place and over time.
But this again just proves the point. You cannot speak in absolutes when you don't have all the facts.
And clearly you don't. I don't think any of us do at this time.
Aaaaaand this argument has been BTFO. Shame. I was enjoying it.
Guess you'll have to deal with it, Dog.
/thread?
Every. Single. Time.
sayerulz is considering the resistance of the water ahead of the sub on acceleration, but not the water being pulled behind it in the low pressure zone, which will resist deceleration. Given the Seamoth's large cross section compared to its overall volume, the mass of that water is probably significant relative to the vehicle's mass.
Why am I bringing this up you ask? Well speaking of physics, they stop working once you beach the subs