Cr4zyb4st4rd wrote: »
I think they look a little too "busy" currently, but I'm putting that down to mostly having insignias on the chest plates. I think without those and some less saturated colours they work quite well. I'm not a fan of "ghost" having lots of emissive stripes though.
Just reducing the "shinyness" would do a lot for them I think.
just a quick example, white dragon slightly toned down and insignia removed.
rantology wrote: »
indeed thank you all for the feedback, I added the latter 5 thanks to it! to explain further: The first 5 were supposed to look pretty crazy. All of the previous marine skins have been extremely "safe", almost to the point of being too homogeneous with each other and hard to differentiate. We also have the unique opportunity of not having to care if a skin stands out too much, because in this game you have AlienVision that nullifies any would-be advantages or disadvantages for marine skins
So, in the first five I wanted to explore the crazier side of the spectrum for skins with a lot more color and art/decals integrated in them. And of course not everyone is a fan of this, so I also made the next five, which reigned it in a bit and brought it back down closer to cannon. But I wanted all of them to be distinctly different than anything we have now, I very much wanted to avoid another dull grey/green combo skin (especially since we didn't have the option to make a new model for them, so the difference is purely the coloring).
Anyway, I'm done making mockups for now but I could always use feedback I don't know which of these will be chosen for the next DLC yet, but whatever it is will have marine, weapon and exosuit in the set.
Pelargir wrote: »
Soul_Rider wrote: »
_INTER_ wrote: »
How about posting the news directly instead of linking to twitter?