CreatureConcept-The Native
claverflav
utah Join Date: 2015-06-27 Member: 205810Members
hi first time poster here, hope this is a good place for this.
First off, this game rocks!
but i feel it has such incredible potential for a deep (pun?) universe and story.
the moment i started playing this (4 days ago) i have been intrigued by the whole story section that said the ship crashed because of some sort of energy pulse, since then all i thought about was:
is there some sort of civilization on this ocean planet that shot it down? is the civilization purely aquatic? are they deep down and similar to the abyss movie creatures? .... my mind spun off on this while i played.
but it made me want to imagine some sort of intelligent species (i know, what does intelligent necessarily mean) in which i thought the basis of what we may deem intelligent is any lifeform that is both social via some sort of communication, and utilizing tools to for various goals.
and so i decided to whip out some zbrush and mess around.
tho this visual concept may not be that cool (nor even the ultra advanced civilization creatures i was imagining at first), i was hoping it would start some discussion of pack animals and smart attacks on the player, and who/what caused the energy pulse.
now im thinking these creatures should be only slightly bigger than a human, their threat is in numbers and coordination only.
Things i think these inteligent species should do.
i think alot of these ideas are pretty intense so i can understand it not making it in the game, but i think dealing with intelligent beings in some fashion is a necessity later in the game.
thx
First off, this game rocks!
but i feel it has such incredible potential for a deep (pun?) universe and story.
the moment i started playing this (4 days ago) i have been intrigued by the whole story section that said the ship crashed because of some sort of energy pulse, since then all i thought about was:
is there some sort of civilization on this ocean planet that shot it down? is the civilization purely aquatic? are they deep down and similar to the abyss movie creatures? .... my mind spun off on this while i played.
but it made me want to imagine some sort of intelligent species (i know, what does intelligent necessarily mean) in which i thought the basis of what we may deem intelligent is any lifeform that is both social via some sort of communication, and utilizing tools to for various goals.
and so i decided to whip out some zbrush and mess around.
tho this visual concept may not be that cool (nor even the ultra advanced civilization creatures i was imagining at first), i was hoping it would start some discussion of pack animals and smart attacks on the player, and who/what caused the energy pulse.
now im thinking these creatures should be only slightly bigger than a human, their threat is in numbers and coordination only.
Things i think these inteligent species should do.
- Work as a team to attack either the player/player base, or (even more interestingly) some other creatures like a gasopod, stalker, sandshark, or crabsnake.
- use tools to do it, like picking up using stalker teeth, gasopod thingys, crashs, or even using floaters to lift a rock over your base and then drop it via detaching the floaters.
- talk to eachother in some way, players could here squeeks or chirps or something in the distance and know that the Natives are nearby.
- ambush the player or other creatures, they could spawn directly out of the sand like a sandshark.
- domestication, they could herd schools of fish (like a shepard), or maybe harmlessly harvest something from reefbacks (like their version of milk from cows)
- exploitation, they could harvest materials, which could be an interesting twist for the player having competition for ore or other resources.
i think alot of these ideas are pretty intense so i can understand it not making it in the game, but i think dealing with intelligent beings in some fashion is a necessity later in the game.
thx
Comments
but i don't know what to think of them as an aggressive species. If they are so damn intelligent why don't they hunt for small fish and try to avoid that strange alien with it's tractor-beam cannons and shit. From a human standpoint immediately attacking foreign things seems like a thing to do, but that's what makes our species so damn horrible and bad for it's own ecosystem. If these fish-people are the least bit cautious with their planet, they'd probably be very peaceful.
I think they would be really cool if they would defend their homes or nests and attack in selfdefense, but be cautions and respectful otherwise. Maybe they could doctor around with unguarded seamoths and bases, collect stuff, snoop around idunno ... like big, red and white racoon-squids ... adorable and annoying at the same time.
I really don't like the thought of being target of a hunting pack. The game wants you dead, but it's fair about it. Being ambushed by squidfolks is nothing i want in subnautica.
Great idea pyro. Someone needs to tell the devs
... i had to wiki that... that sounds AWESOME. they seem like a pretty intelligent creature already, love that idea.
honestly the encircling idea is cool idea, something that doesnt come straight at ya sounds like enough of a difference to spice the game up. if they were all Raptor style and they encircle ya just so you get attacked from another one from the side would be cool... possibly annoying and hard but cool.
k i completely agree if they are smart they should avoid a fight but not be afraid to dish it out either. so maybe they can be totally peaceful if you dont damage them or their stuff and if you do they will bring down an epic ****storm of justice!
so i like the idea of them appearing and acting peaceful until threatened, then they turn scary as all hell.... so i made some teeth and movable mandibles.
and closer look at face
i thought straps and tattoos would add more of a tribal intelligence
im really just having fun in zbrush after work (and while i wait for the next update), but im most curious about some sort of ultra intelligent (possibly even spacefaring) civilization (the natives arent them by the way) that had something to deal with the energy pulse (which now im thinking the warper had something to deal with it).
but since in this game we just steadily exploring deeper and deeper, i think this civilization should (in the hopes you dont accidentally run into them in the beginning-mid game) they should be really deep.
ive been pondering on this alot... if the game is all about survival... you spend most of the time getting stuff while avoiding conflicts, a good way to mix it all up is to put in a situation that the player needs to actually fight something to survive. If the energy pulse was caused by some sentient force, they likely wanted everyone on board dead, so they dispatch the Leviathan to kill anything that survived the crash if they came out of the ship. if 'they' discovered somehow someone survived they would probably dispatch something else to seek the survivor down right?
so now im pondering on reasons and scenarios that require the player to overcome a conflict head on to progress to either some other area, or to keep the area clear of some sort of threat. warpers spawning portals for a quick invasion is probably the top of my list. ... k now im just thinking out loud ridiculously k im done.
A semi-intelligent, but not fully sentient race is the more plausible scenario, but even then chances are slight. I imagine native creatures would have comparable intelligence to some of humanity's earliest ancestors. Of course, many exobiologists theorize that it is very difficult to develop intelligent life without the evolution of terrestrial, or semi-terrestrial creatures. If theses guys were in the game I'd expect to find them on and around floating islands. If they are remotely intelligent then they'll know the islands are safe from large predators, and it is easier to craft tools in a non-aqueous environment. Making stone tools underwater is a near impossible undertaking given the properties of water.
I'm still very dubious about implementation. Surly it might be considered, but I have a feeling it's right up there with multiplayer on the "maybe, maybe not" list. It's a great idea, but it's just too ambitious and comprehensive - very deviant from the game's current course.
You could make them wander around and hunt for food, and bring them back to their little village nest type areas where they keep rare materials, as well as food and shiny trinkets (coughquartzcough) that if the player is sneaky, they can try to steal with the danger of the creatures getting hostile if you get close to them or if they're hunting and you're the only thing around
My only worry is that these would mess up the atmosphere of the game if they were made too intelligent. I'm fine with the tools and working together, but some things would be too much for the player to handle and would ruin the experience.
Wow it looks really good! I love all the weired creatures this game has it is truly amazing~ I reckon this creature will make a great addition to the game, it will make looking after your base harder to give the player more of a challenge which I think is amazing
Also, I've been thinking. Warpers are sentient, right? And in the grand reef, there are bridges with little 'houses' on them. COINCIDENCE? I THINK NOT!! I also think that warpers destroyed the Degasi mining starship and are slowly killing the aurora survivors, one by one.
You didnt make this because I have seen this post so many times but as always. A good idea
I thought this would be his idea since it's that old, but I haven't been around for that long so I don't know.
So no worries
Edit: Just realized how old this discussion is... This is a problem with these forums. One person comments on it after finding it deep in the forums and it comes back up to the top, burying more recent and relevant discussions. Either way this is really good art, glad I saw it now since I didn't before. Still check out my link though lol
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