General 267 bugs

ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
In addition to the volcano shifts.

Gorge tunnel placed too close to a powernode even if not even bluprinted is ALWAYS viable to marines on the minimap.

Skulks can not walk up clogs.
«1

Comments

  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Also learkes can not "stick" to clogs.
  • GhoulofGSG9GhoulofGSG9 Join Date: 2013-03-31 Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
    The clog thing is not really a bug afaik.

    Volcano shifts are not known and couldn't be reproduced.

    The shift thing is allready known and will be fixed asap ( btw its not new in 267 )
  • METROIDMETROID Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
    edited August 2014
    I will continue.

    1. Some random crashes, aliens crash more often. (phys multithreading OFF) known/will be fixed
    2. Crashed upon changing team from Ready room. (phys multithreading OFF) known/will be fixed
    3. Crashed upon changing spectating person while dead. (phys multithreading OFF) known/will be fixed
    4. Sometimes after typing a chat message (using Cyrillic) the oragne cursor does not disappear, it locks the mouse overview. Have to reconnect to server. (phys multithreading OFF) shine bug/fixed?
    5. Sometimes rifle stops to reload, have to switch weapons. (phys multithreading OFF)
    6. The rifle ammo display is very raggy, see video (pay attention of 4->5 bullets):


    7. What the h*** is it??? (phys multithreading OFF) fixed


    tech_support.zip

    My tech spec:
    Mon res: 2560x1080
    Radeon R9 290 / Cat 14.6
    CPU: Intel i5 2500k @4,5GHz
    MB: MSI P67A-GD53
    8Gb DDR3 1600MHz
    SSD OCZ Vertex 3
    Windows 8.1 Pro x64 SP1
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    That 2nd video is a volcano :D@GhoulofGSG9‌ Does that count as now known?
  • WasabiOneWasabiOne Co-Lead NS2 CDT Join Date: 2011-06-15 Member: 104623Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts
    is the server modded? or are you seeing that locally?
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited August 2014
    The shift volcano bug is coming from NS2+, and has been reproduced:

    http://forums.unknownworlds.com/discussion/135257/volcanoes-new-in-267#latest

    http://forums.unknownworlds.com/discussion/129560/ns2-the-mod-previously-known-as-custom-hud/p26

    Vanilla 267 is fine with NS2+ disabled concerning the volcano/echoing bug.
  • METROIDMETROID Join Date: 2012-10-31 Member: 165171Members, Reinforced - Supporter
    WasabiOne wrote: »
    is the server modded? or are you seeing that locally?

    NS2+
    Shine
    Badges+

  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Volcano is a NS2+ bug, Mendasp is fixing now.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • ChizzlerChizzler Join Date: 2013-01-04 Member: 177532Members
    edited August 2014
    I crashed whilst commanding marines. The server was running NS2+ (before Mendasp fixed the NS2+ shift bug, just in case it was related somehow)

    Playing on Summit, someone hopped in and out of the chair starting the match, I hopped in so the chair wasn't vacant. Everything went fine until i returned to the chair after leaving to deal with a phase gate under attack. I don't remember exactly what i did once i got back in the chair, aside from dropping a few medpacks and communicating over Mic. but no more than 30seconds later, NS2 crashed

    https://dropbox.com/s/dc3axnhlsf4k0rk/tech_support.zip

    Edit: It could also be down to my graphics drivers which were updated today (I hadn't got round to it) another update was available to install after the update, which i didn't do till after the crash... SO i would wait and see if others have the same issue before delving into my crash too much :)
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Was commanding in ns2 and also got in and out of the chair, even killed a hive while out of the chair but never crashed once back in it (running ns2+)
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    I saw a grafix issue where a clog was flickering really fast but did not actually exist. Other players saw it too.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    That volcano should be a feature for cyst rupture instead.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    That actually would be pretty cool lol.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    @Chizzler‌ Any issues since the NS2+ update rolled out??
    Anyone else?
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Nope that appears to be working fine now
  • FiskbitFiskbit Join Date: 2013-08-27 Member: 187099Members
    So the clog thing is 'not really a bug', but can it be marked as one? It absolutely feels like one, and it's very unpleasant. Clogs feel more like a hindrance now than something useful.
  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    Changelog mentions stuff about restrictions on placing clogs, and also about skulks not being able to climb chairs/ Pgs. But nothing about not being able to climb clogs.

    Therefore I'm inclined to presume that this is indeed a bug (and possibly caused by one of the things mentioned formerly). If it's intended it a) should be in the changelog and b) is a dumb idea anyway

    This should definitely be looked at.

    @IronHorse‌ hi there :D
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Regarding clogs: Definitely a bug
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Good, I was thinking there was no way something like that was really a balance change b/c it is way more of an annoyance than having a real impact on aliens ability to win.
  • rkfgrkfg Russia Join Date: 2013-09-03 Member: 187744Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    Is there a chance of a hotfix for this? Or will this be fixed in 268 months later?
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    METROID wrote: »
    I will continue.

    4. Sometimes after typing a chat message (using Cyrillic) the oragne cursor does not disappear, it locks the mouse overview. Have to reconnect to server. (phys multithreading OFF)


    Its not new it's probably shine admin bug when you start typing on the server beofre MOTD shows up then it happens.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    We're working on 268 and it wont be months, it will be a few weeks. Shorter turnaround than 267 most definitely.
  • rkfgrkfg Russia Join Date: 2013-09-03 Member: 187744Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
    That's very good. I hope that localization fix will be included, even though CDT seems to ignore my posts about it. Just a pure hope and belief here.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    If you switch weapons at the moment you run out of amo and then switch back pressing reload will often not reload and you need to press fire instead to get it to start.
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    WE had an issue in eclips where you could not make cysts on the right side of the map. THis was regardless of who the commander was. The game just gave up.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited August 2014
    rkfg wrote: »
    That's very good. I hope that localization fix will be included, even though CDT seems to ignore my posts about it. Just a pure hope and belief here.
    rkfg your recent posts definitely demonstrate your frustration so I'd just like to inform you that we are not "ignoring" anyone.. I'd hoped that would have been apparent after multiple devs have acknowledged the issue and even attempted to raise its priority.
    It obviously didn't make it in this patch, but that doesn't mean we are ignoring it or you.
    Cyrillic script symbols showing up in chat just weren't as important as other items in 267.

    We have limited resources being that we are all volunteers that have full time jobs as well, and as such we have to prioritize where our time goes - whether that's in responses online or development itself... and even including what bugs get fixed. NS2 still has plenty of bugs (more that came with 267 as well!) and the bottom line is that you just cannot fix all of them at once or immediately, even if you ignore the resources available to you.

    I realize development doesn't work as fast as reporting it does, but please be patient and remain calm. ;)
    Thanks for understanding.


    @ZEROibis‌
    From yesterday:
    ClipWeapons now reload automatically after firing the last bullet.
  • MrFangsMrFangs Join Date: 2013-03-27 Member: 184474Members, Reinforced - Shadow
    edited August 2014
    - Sometimes when reloading the Rifle, the animation is fine, but there is no sound. (Server Mods: NS2+, Physics MT = on)

    - I once heard a Beacon in the ready room after joining a running game. When I mentioned this on Mumble, an Alien player told me that he didn't hear it in-game - he just suddenly saw the Marines teleporting. (Mods: NS2+, Shine with NS2Stats and "Extra Plugins".)

    - When "cycling" a dropped shotgun, the shotgun I picked up had a green outline before, but the one I dropped had a blue one afterwards. (Mods: NS2+, Shine, Badges+.)

    - The Skulk taunt still seems to be the chuckle... weren't they supposed to be switched back?

    - Pressing the re-evolve key always triggers an evolution, even if it does not result in any change. (This was present before 267 already.)
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    Sometimes if I am shooting and switch my main gun and then switch back and reload the run will make a shooting sound until I shoot it again.
Sign In or Register to comment.