QUESTIONS
shriike
Join Date: 2013-03-27 Member: 184461Members
I'd like to start off this thread by acknowledging what amazing work UWE has been able to put together. Coming to know them fairly recently, build 240, I have always loved ns2, and the frequent updates and improvements they have made. If any of these questions are in another thread or somewhere else, please redirect me. I looked but didn't see anything.
Now for Subnautica:
Will there be a co-op or multiplayer? sp but maybe
Will it have a first person or third person view? first person
Will there be a story or some kind of campaign, or more like minecraft or terraria? maybe
Will it have randomly generated areas? yes
Crafting system? yes
I know it's supposed to be underwater, but will there be different underwater biomes? yes
That's all I can think of.
Edit: did some digging, found a few
Edit 2: all have been answered.
Now for Subnautica:
Will there be a co-op or multiplayer? sp but maybe
Will it have a first person or third person view? first person
Will there be a story or some kind of campaign, or more like minecraft or terraria? maybe
Will it have randomly generated areas? yes
Crafting system? yes
I know it's supposed to be underwater, but will there be different underwater biomes? yes
That's all I can think of.
Edit: did some digging, found a few
Edit 2: all have been answered.
Comments
Do you have a link to where they confirmed lava?
Currently the focus is on singleplayer but we have been discussing multiplayer from the very beginning, so it's definitely a possibility, but it's not being developed right now.
Will it have a first person or third person view? first person
Everything is first-person currently.
Will there be a story or some kind of campaign, or more like minecraft or terraria?
Genuinely not entirely sure if there's some bigger meta-story dictating your actions or what, but it's inclined much more towards the "open-world" kind of approach.
Will it have randomly generated areas?
Yes. The world is procedurally generated.
Crafting system?
Yes.
I know it's supposed to be underwater, but will there be different underwater biomes?
Yes.
I have to say, I am surprised that you would choose an underwater setting. Ns2 still lacks the water we know from ns1 and yet you make a whole game with water. That might be interesting. I will keep an eye on subnautica. Will the engine be able to handle big and wide underwater environments or will the game be limited to smaller areas?
I have a second and unavoidable question: Once you get the water stuff up and running, will you implement it into the ns2 editor? Mappers would surely appreciate it.
My dreams are in your hands. No pressure. ;D
Will trading be involved i.e. collect resources and sell them to underwater stations?
Will there be pirates? (There should always be pirates).
You say it has construction, I assume that means you can build a base of sorts. So does this mean we can exit our submarine to walk around our underwater complex?
The environs seems quite different to NS2 is all, and I know I saw Unity3D in that YouTube somewhere... probably just prototyping...
Subnautica is running on Unity 4. Spark is still in active development by Max, Dushan and Brian.
Darn, there goes my hope for transparency.(effect)
AFAIK Unity 4 has order indepedent transparency support. Spark may still get it some day for the Alien life forms.
If you can walk around your sub in SN and it will have coop, I'm totally in.
ns2 takes a lot of my multiplayer time as is.
I wonder how many others are onboard due to it being singleplayer.
Here you go: http://pulsarthegame.com/
Basically FTL in First Person with 5 player Coop! Exactly what you've been looking for.
I'm also curious about what the actual "point" of the game is supposed to be:
Is it going to be a sandbox.
Will it be story driven.
Will it have combat.
What will the focus of the game actually be.
Does it actually have an "end".
What are/can you be in Subnautica? A Sub, a person driving a sub (possibly able to get out and swim around), a fish of some kind?
I'd also be interested to find out what type of business model Subnautica is aiming for.
Free to play, Single purchase, Subscription? Will there be Microtransactions/DLC, full Expansions, a combination of both or maybe neither?
I'm pretty sure some of these may have been answered already so feel free to just point me to the appropriate post.
As this is UWE, I can only imagine single-purchase.
Not really sure where you're getting this vibe from. UWE only released two commercial games, and I would barely even count Zen of Sudoku since it was just a small side project to earn some extra cash. Hardly enough to speak of a pattern. While single purchase does seem like the best bet because of the apparent single player focus, I really wouldn't be surprised if they went with free to play with microtransactions or even single purchase with microtransactions combo. At the moment the only option that would surprise me is any subscription based variant.
They explicitly didn't go for microtransactions or similar instead of reinforced, and reading between the lines I felt like they think the same about f2p and microtransactions like me: It's shameless profiteering.
Heh, what do you think Reinforced is F0rd?
I think you're mistaking microtransactions as a whole with the "pay to win" model. Microtransactions can just as easily be based around cosmetic changes, like Dota2.
Going by your logic, Reinforced is actually quite evil, at least according to your above statement. In essence, you pay a significant sum (more than a AAA title) for bundle consisting of an icon, skin pack, a decal, a taunt and a soundtrack (Shadow tier example). You're even given the option to pay any sum and get nothing more than an icon.
At this point its worth pointing out that I have nothing against Reinforced.
The bottom line is that Reinforced is very much a microtransaction model. Its simply not natively supported by the game and was added as a clunky tack on when circumstance demanded such a move.
With that in mind, setting up the framework to support such a model from the get go doesn't seem too far fetched at all.
A microtransaction model isn't evil in of itself. Its all about the implementation.
I for one absolutely love the way Dota2 did it (Skins, couriers, announcer voicepacks etc...).
Reinforced is a donation, supposed to re-finance the developing costs. It's not the business model of NS2 to make profit by reinforcement donations
Reinforced is closer to crowdfunding than to microtransactions.
Call it what you like, its ultimate purpose is to generate money. Yes, it is a form of crowdfunding (backwards kickstarter), but it has no deadline, just a goal that they can extend indefinitely if they wish and I see no reason why they shouldn't. Whatever you call it, Reinforced works just like any other cosmetic based microtransaction model, and once again, THERE'S NOTHING WRONG WITH THAT.
Not sure what you mean by order independent. But Unity will just render transparent stuff, sorted, with its normal forward renderer (on top of the deferred lighting pipeline we're using for everything else). So...yeah. We'll have transparent stuff in SN.
As a general comment, Unity looks as good as you make it. Graphics tech these days, up to a certain degree, is pretty much a commodity. And as long as an engine is flexible, like Unity is, it can probably do 90% of the stuff you see out there in any other game.