The minecraft map size is huge, it is limited to aproximately 70 times the surface of the earth which is 3,600,000,000 KM².
Yeah it is excessive
I believe I am correct in assuming that SN will take up more room per metre than minecraft, so perhaps the world size should be limited (but still very large)
I could see us going either way. I'm not too worried about borders - just have giant cliffs that go way above sea level. Wrap around would be cool, but then you need to make sure the edges match up some how. I suppose we could just make the edges like flat-barren land or something that would match up with anything... Yeah, I dunno. Not really swayed either way.
Couldn't you say, copy/mirror the map at the edges to each other. So say, the west edge of the map is copied/mirrored to the east edge, so you wouldn't need flat edges. If that's technically feasible in a procedurally generated terrain..... I'm pretty sure in map editors for other games (well at least hammer since that's only one I have experience with,), you can copy/mirror like that and then put an invisible "portal" at the edges. Biggest problem would be when it comes to models/props.
You could, but that mirrored part still needs to flow smoothly into the rest of the stuff inside. So you're still left with the same issue. Anyway, I don't think it's a huge issue.
Giant cliffs could look a bit arbritary, though. If you don't do them properly. Which you won't. Why am I even writing this? You ARE going to find a feasible solution
Or the game could just awake Cthulhu in front of you if you get too close to the edge of the world :P (vision fades into darkness, creepy sounds the closer you get, whatever... lots of ways to do this)
Comments
Yeah it is excessive
I believe I am correct in assuming that SN will take up more room per metre than minecraft, so perhaps the world size should be limited (but still very large)
You make them visible
You could, but that mirrored part still needs to flow smoothly into the rest of the stuff inside. So you're still left with the same issue. Anyway, I don't think it's a huge issue.
No weird cliffs needed.