Build 246 has been released on Steam! - Natural Selection 2
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Join Date: 2013-01-29 Member: 182599Members, Super Administrators, Reinforced - Diamond
Build 246 has been released on Steam! - Natural Selection 2
Brian tried to stop us. ‘No! Not another patch! I don’t know if I can handle another patch!’ But we made him do it. The 19th post-release update is now live on Steam, where you can download it, keep it on your hard drive, and even play it!
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http://i.imgur.com/YqunAxs.jpg
Babbler cloak inherency did not make it into the build
Autoteambalance improvements did not make it into the build
Last Stand link now links correctly to the messy Steam Workshop page it should do
Noooooooooo, what about my endgame discos?
EDIT: Ok, the cool down isn't THAT bad...don't make it any slower please (I still prefer no cd).
You know theres a model in the viewer right?
I tired to update my mod, did not work
It was already "out" by default before. You were just playing on servers accepting it.
Still doesn't explain why it's precaching a shader that isn't used in the actual game yet.
You may still occasionally see error code 16, as it indicates a timeout.
The best option is for the player to keep trying until their game successfully downloads the content.
The NS2 Client will attempt to download 5 times in a row if it detects this timeout and once mods are downloaded, they do not automatically remove themselves when the game is exited like they did in patch 245. But they will be updated if the mod author publishes a new mod to the workshop
If you experience error code 16 you should attempt to connect to the game server until all the mod files are completely downloaded from the content servers.
Alternatively you can also subscribe to the mod in workshop which should help as the game will download that content at the main menu, instead.
*Edit*: If anyone has any problems with mods or this patch please make a post in the tech support forums. I can assist you there.
I would love to see more optimizations in future Builds so my friends and many people with less powerful computers can enjoy this game aswell.
Keep up the great work!
Everything in game should be precached already.*
(thats the precaching % you see while loading)
If you are unsure, disable "Texture streaming" in your options if you have it on- and once you are in a game already, type loadtimes true in the console (~ key) and it will print out what file and how long it took to load said file in milliseconds - When / if it loads anything.
So if you play a whole game and your log.txt (in your hidden %appdata%\Natural Selection 2\ folder) or console never reported anything similar to this** :
Loading 'models/alien/shade/shade.model' took 43.73 ms
Loading 'shaders/blur.screenfx' took 43.74 ms
Loading 'shaders/hivevision.screenfx' took 44.25 ms
Then you are okay. IF you saw it loading something and its more than 5 ms time, please PM me it.
Thanks.
*except for some fonts, which was deemed acceptable
**Map loads will obviously load a ton of information, so ignore map loading information if you are collecting this data. I suggest typing something in game to mark the map load being complete, making it easier to find in logs.
Great. So much for interesting fun cool mods like Dread Guard Aliens and 5th Recon Marines and Organic Alien Overhaul. They'll be disabled by default, which in practical terms means disabled everywhere. The only time any server op has ever overridden the defaults, it's been to increase the restrictions on skin mods, not loosen them. Because OMG CHEETERZ!!!
Most server ops don't care, but whereas before "don't care" meant hey, great, knock yourself out now it means no skins for you!
Because OMG CHEETERZ.
Pfeh.
2. The fix for mod downloading failures is certainly quite welcome. I mean, it doesn't bother the veterans, but it's been a confounding problem for new players, and lord knows newbies are confounded enough already.
3. Now that the consistency checker can use precomputed hashes instead of having to compute them live against the existing files present on the server, it's just a small step towards allowing arbitrary numbers of hashes to match any given file rather than just a single hash per file. Which means that we could move towards whitelisting mods. So that, for example, if a server op wanted to ban "cheaty" skins but still allow my beloved and in-no-way-whatsoever-advantageous Dread Guard Alien skins, then they could (were they so inclined) add the file hashes from that mod to the list of allowable hashes.
Please please please make it so.
Does not really bode well for new players who are trying to be sneaky if players are using neon skulks.
Besides which...those skins kind of defeated/devalued the whole black and deluxe armour that us early investors got.
Edit...Not sure I like the idea of removing team joining restrictions...outside of comp games I dont see this being of any value...and would simply lead to more 1 sided team stacking.