ensure its a 32 bit dump file please, we cant use 64 bit versions
updated the post above to reflect this.
c:\windows\syswow64\taskmgr.exe
-__________________________________-
Seriously? Does no one have a 64bit operating system or something? You know how long it takes to upload stuff in Australia.
EDIT: Uploading a 32bit dump file now, mind you I have no way of knowing if it is or not, since when you open the 32bit task manager it doesn't actually say whether it's 32bit or not. For all I know it defaulted to the normal task manager and loaded that instead.
This crash happened after I loaded the game, went to create a server, crashed at 32% compiled shaders. So no previous maps had been loaded etc.
Here we go:
- During map changes most commonly, no specific map, ALSO happens during a round (way less common)
- GTX570
- 314.22
- 1920x1080 both
- DX11 I assume
- Borderless window
EDIT2: Just crashed for the 3rd time MID GAME (not map change) in 2 hours, this is getting ridiculous.
Here's the last 2 lines from the log.txt file following the mid game crash (the lines above it are not relevant, kill logs etc), figure these could be related. NOTE, this log is from a DIFFERENT mid game crash than the dump file above.
Error: 155 memory leaks in 'SoundEventProject' (2900 bytes)
Error: 6 memory leaks in 'ScreenEffectScript' (6600 bytes)
KasharicHull, EnglandJoin Date: 2013-03-27Member: 184473Members, Forum Admins, NS2 Playtester, NS2 Map Tester, NS2 Community Developer
My crashes happen at what seems like random moments. Never had one during map change. Its generally after around 5 - 10 minutes of gameplay.
Graphics card - 6670HD
Driver Version 9.12.0.0
Both desktop and game are 1440 x 900
Direct x 11
I have experienced Crashes in fullscreen and windowed (I currently use fullscreen as I prefer it)
I'd like to gather some data from the people having this issue.
When are your instances of runtime errors occuring? (If during a map change, which map?)
Mineshaft and Descent for certain. I'm pretty sure others too but don't recall with certainty which. Also immediately on server connect not just mapchange.
- What graphics card are you using?
Nvidia GTX 670
- What drivers are you currently running on for your graphics card?
"306.97" (9.18.13.697, from February 2012... hmm I should update this) - also see attached Nvidia system info summary file with detail and dxdiag
- What resolution are you running at (both your desktop and in-game)? (Include if you are running in HD)
2 monitors, 1920 x 1200 and 1280 x 1024. In-game, fullscreen windowed on the 1920 x 1200
- What version of Direct X are you running?
The gfxcard supports 11.1 though according to my little Nvidia control panel thing I'm only running 11.0
- What window mode are you running NS2 on?
In-game, fullscreen windowed on the 1920 x 1200
@paajtor : yea thats what is being assumed. Better to isolate the culprit though so it never awake again.
I agree....but how long have those "unnecessary C++ features" been in the game-code?
Like from the start?
Appearantly, they didn't do any harm, apart from a few more CPU-cicles and a tiny bit of memory-usage.
What I meant, is to revert that part of 242 back, and leave those features in for the sake of stability for now.
Then disable them one by one in subsequent (already planned) patches, once it has been proven to be safe to do so.
When ns2 crashes you can press Ctrl + Shift + Esc go to c:\windows\syswow64\taskmgr.exe to bring up the 32 bit task manager. Then go to the process tab and right click NS2.exe and then click Create dump file.
To clarify: is this different to the task manager I get by pressing ctrl+alt+del on 64bit windows? (i.e. is the dump file I made of no use?)
Never In-Game. Only when loading maps, Summit, Mineshaft and Refinery for sure. Also for the first time I got it multiple times when trying to connect to a server (map summit) and after 3 consecutive errors I gave up.
Geforce GTX 680 2gb
The latest from Nvidia. 314.22
1920 x 1080
DirectX 11.
Im running the game in fullscreen.
Oh and like with everyone else, never had this issue before the latest patch (:
Well I cleared the cache and that seems to have stopped a c++ error but now I get NS2 has stopped working on most map changes. The odd thing is NS2 is still appearing in task manager and I can't run it again till I close off the .exe.
Well I cleared the cache and that seems to have stopped a c++ error but now I get NS2 has stopped working on most map changes. The odd thing is NS2 is still appearing in task manager and I can't run it again till I close off the .exe.
Deleting the cache stopped it for me aswell. But only for a day or two. Taking in consideration, that prior to that I had 3 crashes a day I had my hopes up as you do now. Had....
When ns2 crashes you can press Ctrl + Shift + Esc go to c:\windows\syswow64\taskmgr.exe to bring up the 32 bit task manager. Then go to the process tab and right click NS2.exe and then click Create dump file.
To clarify: is this different to the task manager I get by pressing ctrl+alt+del on 64bit windows? (i.e. is the dump file I made of no use?)
Correct. If you're running a 64 bit os, ctrl alt del uses a 64bit task manager, and since ns2 is 32 bit...
@ghosthree3 : I've directed max to them right now since he hasn't found a useful dump yet for this matter. He's on it
Correct. If you're running a 64 bit os, ctrl alt del uses a 64bit task manager, and since ns2 is 32 bit...
@ghosthree3 : I've directed max to them right now since he hasn't found a useful dump yet for this matter. He's on it
Thanks for directing them, and why is it that the 64bit task manager can't make a 32bit dump of 32bit apps? It's not like it can't tell the difference (says *32).
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
I am uploading my own crashdumps at the moment. Will take a while, I made full dumps.
I managed to somewhat reproduce this by making a listenserver and spamming changemap commands.
I got the error when I went from descent readyroom to tram by changemap command.
Now my knowhow on actual debug information in a program is close to nothing.. (I can find out why a system bluescreens fine, but inside a program itself... harder)
I still bothered to connect the debugger to the live crashed process and "broke" in. Code below, lines starting with == are handwritten comment.
Perhaps its all useless nonesense, perhaps not. But I do not mind trying.
actuall .dmp files followup later when they are uploaded.. Ill edit the post or spam Ironhorse about it.
going from descent to tram as fast after load as possible
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
@Ironhorse.
hmm. good point. Im sure my dumps are also 64bit.
I made dumps both with process explorer and task manager, so I hope one can actually help there.
If you really need 32bit dumps, let me know. I am positive I can lviedump 32bit ones with the debugger if I start it up under its 32b mode.
Correct. If you're running a 64 bit os, ctrl alt del uses a 64bit task manager, and since ns2 is 32 bit...
OK. NS2.exe or whatever the process was called is right there in the list of processes and could be dumped so I assumed it was the right thing. Oh well.
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
edited March 2013
Sad news /update :
Every dump in here checked by max, up to my last time of posting..
Thus far all dumps have been useless, unfortunately.
Either 64 bit versions, pointing to other causes like multi threading changes to effects or plain simply buried under memory dumps that over write the crash bug.
In other words, keep em coming!
Max is looking into a better way to make dumps through ns2 in the future but no promises.
Also, if we can't find the bug with these dumps we will upload a zip containing an attempted work around with those c++ changes. But that can't happen today..
So again, keep sending what you can and thank you!!
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Its uploading mate.
I made a manual dump after switching to 32bit mode in the debugger. I dumped a 'minidump' with, in theory, stacks, registers etc from every process running. (debugger doesnt distinguish between a process)
If its a good dump file but max lacks info, let me know and I will try to find the variable command to dump that in also. 1+ GB takes a while to upload. hehe
Also weird suggestion.. is it possible the new shader hyperthreading is somehow bugging out? I asumed not because its crashing on precache.. but still.
Okay, I got it again on my way from Summit to Tram during map change.
This time I used the Task manager in sysWoW64 so it ought to be the 32 bit dump file My dump file ~460MB
-When are your instances of runtime errors occuring?
Only happens during a mapchange to ns2_summit. Fresh connection to ns2_summit doesn't crash.
- What graphics card are you using?
AMD 1GB 6850
- What drivers are you currently running on for your graphics card?
Latest official stable (13.1)
- What resolution are you running at (both your desktop and in-game)?
1920x1200
- What version of Direct X are you running?
DX11
- What window mode are you running NS2 on?
Full Screen / Triple-buffer V-sync
Every dump in here checked by max, up to my last time of posting..
Thus far all dumps have been useless, unfortunately.
Either 64 bit versions, pointing to other causes like multi threading changes to effects or plain simply buried under memory dumps that over write the crash bug.
In other words, keep em coming!
Max is looking into a better way to make dumps through ns2 in the future but no promises.
Also, if we can't find the bug with these dumps we will upload a zip containing an attempted work around with those c++ changes. But that can't happen today..
So again, keep sending what you can and thank you!!
Beyond frustrating, should I continue making dumps as I have been, or wait for a post about a better method?
Comments
-__________________________________-
Seriously? Does no one have a 64bit operating system or something? You know how long it takes to upload stuff in Australia.
EDIT: Uploading a 32bit dump file now, mind you I have no way of knowing if it is or not, since when you open the 32bit task manager it doesn't actually say whether it's 32bit or not. For all I know it defaulted to the normal task manager and loaded that instead.
This crash happened after I loaded the game, went to create a server, crashed at 32% compiled shaders. So no previous maps had been loaded etc.
Here we go:
NS2 dump 32bit.rar
- During map changes most commonly, no specific map, ALSO happens during a round (way less common)
- GTX570
- 314.22
- 1920x1080 both
- DX11 I assume
- Borderless window
Unfortunately I am only in possession of a 64bit dump file.
2. GTX570
3. 314.22
4. 1920x1080
5. DirectX 11
6. Windowed no border
commonality ^
EDIT: Just had a crash mid game, uploading the dump for THAT right now. (Previous one was on map load).
Here we go:
NS2 dump mid game 32bit.rar
EDIT2: Just crashed for the 3rd time MID GAME (not map change) in 2 hours, this is getting ridiculous.
Here's the last 2 lines from the log.txt file following the mid game crash (the lines above it are not relevant, kill logs etc), figure these could be related. NOTE, this log is from a DIFFERENT mid game crash than the dump file above.
Graphics card - 6670HD
Driver Version 9.12.0.0
Both desktop and game are 1440 x 900
Direct x 11
I have experienced Crashes in fullscreen and windowed (I currently use fullscreen as I prefer it)
When are your instances of runtime errors occuring? (If during a map change, which map?)
Mineshaft and Descent for certain. I'm pretty sure others too but don't recall with certainty which. Also immediately on server connect not just mapchange.
- What graphics card are you using?
Nvidia GTX 670
- What drivers are you currently running on for your graphics card?
"306.97" (9.18.13.697, from February 2012... hmm I should update this) - also see attached Nvidia system info summary file with detail and dxdiag
- What resolution are you running at (both your desktop and in-game)? (Include if you are running in HD)
2 monitors, 1920 x 1200 and 1280 x 1024. In-game, fullscreen windowed on the 1920 x 1200
- What version of Direct X are you running?
The gfxcard supports 11.1 though according to my little Nvidia control panel thing I'm only running 11.0
- What window mode are you running NS2 on?
In-game, fullscreen windowed on the 1920 x 1200
A crash dump (zipped to ~ 500mb, be warned) is available at: http://dl.dropbox.com/u/31416138/NS2_crash_dump_zipped.zip
19.5 kBps upload ftw
Like from the start?
Appearantly, they didn't do any harm, apart from a few more CPU-cicles and a tiny bit of memory-usage.
What I meant, is to revert that part of 242 back, and leave those features in for the sake of stability for now.
Then disable them one by one in subsequent (already planned) patches, once it has been proven to be safe to do so.
To clarify: is this different to the task manager I get by pressing ctrl+alt+del on 64bit windows? (i.e. is the dump file I made of no use?)
Geforce GTX 680 2gb
The latest from Nvidia. 314.22
1920 x 1080
DirectX 11.
Im running the game in fullscreen.
Oh and like with everyone else, never had this issue before the latest patch (:
geforce 560ti448
driver 306.97
1680x1050
dx11
fullscreen
Deleting the cache stopped it for me aswell. But only for a day or two. Taking in consideration, that prior to that I had 3 crashes a day I had my hopes up as you do now. Had....
@Whoever, please look above and get my dumps
Correct. If you're running a 64 bit os, ctrl alt del uses a 64bit task manager, and since ns2 is 32 bit...
@ghosthree3 : I've directed max to them right now since he hasn't found a useful dump yet for this matter. He's on it
Thanks for directing them, and why is it that the 64bit task manager can't make a 32bit dump of 32bit apps? It's not like it can't tell the difference (says *32).
I managed to somewhat reproduce this by making a listenserver and spamming changemap commands.
I got the error when I went from descent readyroom to tram by changemap command.
Now my knowhow on actual debug information in a program is close to nothing.. (I can find out why a system bluescreens fine, but inside a program itself... harder)
I still bothered to connect the debugger to the live crashed process and "broke" in. Code below, lines starting with == are handwritten comment.
Perhaps its all useless nonesense, perhaps not. But I do not mind trying.
actuall .dmp files followup later when they are uploaded.. Ill edit the post or spam Ironhorse about it.
== breaking into the process.
*** wait with pending attach
Symbol search path is: SRV*O:\websymbols*http://msdl.microsoft.com/download/symbols
Executable search path is:
ModLoad: 00000000`00400000 00000000`004df000 G:\Steam\steamapps\common\Natural Selection 2\ns2.exe
ModLoad: 00000000`77470000 00000000`77619000 C:\Windows\SYSTEM32\ntdll.dll
ModLoad: 00000000`77650000 00000000`777d0000 ntdll.dll
ModLoad: 00000000`75050000 00000000`7508f000 C:\Windows\SYSTEM32\wow64.dll
ModLoad: 00000000`74ff0000 00000000`7504c000 C:\Windows\SYSTEM32\wow64win.dll
ModLoad: 00000000`74fe0000 00000000`74fe8000 C:\Windows\SYSTEM32\wow64cpu.dll
ModLoad: 00000000`76980000 00000000`76a90000 KERNEL32.dll
ModLoad: 00000000`755a0000 00000000`755e7000 KERNELBASE.dll
ModLoad: 00000000`10000000 00000000`10606000 Spark_Core.dll
ModLoad: 00000000`727c0000 00000000`727f2000 WINMM.dll
ModLoad: 00000000`75110000 00000000`751bc000 msvcrt.dll
ModLoad: 00000000`76590000 00000000`76690000 USER32.dll
ModLoad: 00000000`76460000 00000000`764f0000 GDI32.dll
ModLoad: 00000000`764f0000 00000000`764fa000 LPK.dll
ModLoad: 00000000`768b0000 00000000`7694d000 USP10.dll
ModLoad: 00000000`754b0000 00000000`75550000 ADVAPI32.dll
ModLoad: 00000000`76fb0000 00000000`76fc9000 SECHOST.dll
ModLoad: 00000000`76730000 00000000`76820000 RPCRT4.dll
ModLoad: 00000000`750b0000 00000000`75110000 SspiCli.dll
ModLoad: 00000000`750a0000 00000000`750ac000 CRYPTBASE.dll
ModLoad: 00000000`75590000 00000000`75595000 PSAPI.DLL
ModLoad: 00000000`656f0000 00000000`65709000 AVIFIL32.dll
ModLoad: 00000000`76cd0000 00000000`76e2c000 ole32.dll
ModLoad: 00000000`72790000 00000000`727a4000 MSACM32.dll
ModLoad: 00000000`656c0000 00000000`656e1000 MSVFW32.dll
ModLoad: 00000000`75800000 00000000`7644a000 SHELL32.dll
ModLoad: 00000000`76f50000 00000000`76fa7000 SHLWAPI.dll
ModLoad: 00000000`74b10000 00000000`74b94000 COMCTL32.dll
ModLoad: 00000000`75550000 00000000`75585000 WS2_32.dll
ModLoad: 00000000`76aa0000 00000000`76aa6000 NSI.dll
ModLoad: 00000000`00250000 00000000`00288000 tbb.dll
ModLoad: 00000000`65630000 00000000`656b7000 MSVCP80.dll
ModLoad: 00000000`65590000 00000000`6562b000 MSVCR80.dll
ModLoad: 00000000`00310000 00000000`00333000 lua5.1.dll
ModLoad: 00000000`00690000 00000000`0079e000 libcurl.dll
ModLoad: 00000000`73e50000 00000000`73e57000 WSOCK32.dll
ModLoad: 00000000`76af0000 00000000`76ca7000 WININET.dll
ModLoad: 00000000`76a90000 00000000`76a94000 api-ms-win-downlevel-user32-l1-1-0.dll
ModLoad: 00000000`75420000 00000000`75425000 api-ms-win-downlevel-advapi32-l1-1-0.dll
ModLoad: 00000000`76450000 00000000`76454000 api-ms-win-downlevel-shlwapi-l1-1-0.dll
ModLoad: 00000000`77620000 00000000`77624000 api-ms-win-downlevel-version-l1-1-0.dll
ModLoad: 00000000`74fd0000 00000000`74fd9000 VERSION.dll
ModLoad: 00000000`755f0000 00000000`755f3000 api-ms-win-downlevel-normaliz-l1-1-0.dll
ModLoad: 00000000`757f0000 00000000`757f3000 Normaliz.dll
ModLoad: 00000000`75220000 00000000`75418000 iertutil.dll
ModLoad: 00000000`00360000 00000000`003a3000 Spark_Physics.dll
ModLoad: 00000000`007a0000 00000000`0091e000 PhysX3_x86.dll
ModLoad: 00000000`00920000 00000000`00a14000 PhysX3Common_x86.dll
ModLoad: 00000000`004e0000 00000000`0050e000 PhysX3Cooking_x86.dll
ModLoad: 00000000`00a20000 00000000`00ae8000 Spark_Render.dll
ModLoad: 00000000`63f40000 00000000`64103000 d3d9.dll
ModLoad: 00000000`64630000 00000000`64636000 d3d8thk.dll
ModLoad: 00000000`72720000 00000000`72733000 dwmapi.dll
ModLoad: 00000000`653a0000 00000000`65585000 d3dx9_42.dll
ModLoad: 00000000`76820000 00000000`768af000 OLEAUT32.dll
ModLoad: 00000000`00510000 00000000`00527000 Spark_Sound.dll
ModLoad: 00000000`65250000 00000000`6539e000 fmodex.dll
ModLoad: 00000000`651e0000 00000000`6524b000 fmod_event.dll
ModLoad: 00000000`65110000 00000000`651de000 fmod_event_net.dll
ModLoad: 00000000`00af0000 00000000`00b1b000 Spark_Network.dll
ModLoad: 00000000`650f0000 00000000`6510e000 steam_api.dll
ModLoad: 00000000`00b20000 00000000`00b58000 Spark_Cinematic.dll
ModLoad: 00000000`00b60000 00000000`00bcc000 Update.dll
ModLoad: 00000000`5e2c0000 00000000`5f6b5000 awesomium.dll
ModLoad: 00000000`72750000 00000000`72767000 USERENV.dll
ModLoad: 00000000`72740000 00000000`7274b000 profapi.dll
ModLoad: 00000000`6deb0000 00000000`6df08000 WINHTTP.dll
ModLoad: 00000000`6de60000 00000000`6deaf000 webio.dll
ModLoad: 00000000`732f0000 00000000`73302000 dhcpcsvc.DLL
ModLoad: 00000000`75650000 00000000`757ed000 SETUPAPI.dll
ModLoad: 00000000`76950000 00000000`76977000 CFGMGR32.dll
ModLoad: 00000000`76cb0000 00000000`76cc2000 DEVOBJ.dll
ModLoad: 00000000`72cb0000 00000000`72cb5000 MSIMG32.dll
ModLoad: 00000000`751c0000 00000000`75220000 IMM32.dll
ModLoad: 00000000`77060000 00000000`7712c000 MSCTF.dll
ModLoad: 00000000`650b0000 00000000`650ec000 OLEACC.dll
ModLoad: 00000000`6d4a0000 00000000`6d4a8000 Secur32.dll
ModLoad: 00000000`77130000 00000000`7724e000 CRYPT32.dll
ModLoad: 00000000`76ae0000 00000000`76aec000 MSASN1.dll
ModLoad: 00000000`6a550000 00000000`6a56c000 IPHLPAPI.DLL
ModLoad: 00000000`6a540000 00000000`6a547000 WINNSI.DLL
ModLoad: 00000000`650a0000 00000000`650a6000 riched32.dll
ModLoad: 00000000`65020000 00000000`65096000 RICHED20.dll
ModLoad: 00000000`64f80000 00000000`65018000 GameOverlayRenderer.dll
ModLoad: 00000000`64e60000 00000000`64f76000 dbghelp.dll
ModLoad: 00000000`5d940000 00000000`5e2bf000 icudt46.dll
ModLoad: 00000000`72800000 00000000`72880000 UxTheme.dll
ModLoad: 00000000`09650000 00000000`0967d000 WINTRUST.dll
ModLoad: 00000000`6a610000 00000000`6a64c000 MSWSOCK.dll
ModLoad: 00000000`6a600000 00000000`6a605000 WSHTCPIP.dll
ModLoad: 00000000`38000000 00000000`38705000 steamclient.dll
ModLoad: 00000000`76560000 00000000`7658a000 imagehlp.dll
ModLoad: 00000000`63030000 00000000`630d8000 tier0_s.dll
ModLoad: 00000000`74df0000 00000000`74e38000 vstdlib_s.dll
ModLoad: 00000000`68630000 00000000`6866c000 pdh.dll
ModLoad: 00000000`70780000 00000000`70796000 CRYPTSP.dll
ModLoad: 00000000`70740000 00000000`7077b000 RSAENH.dll
ModLoad: 00000000`30000000 00000000`302c4000 Steam.dll
ModLoad: 00000000`60000000 00000000`60021000 CSERHelper.dll
ModLoad: 00000000`630e0000 00000000`63f3a000 NVD3DUM.dll
ModLoad: 00000000`64750000 00000000`64775000 POWRPROF.dll
ModLoad: 00000000`0c7d0000 00000000`0c8f8000 NvSCPAPI.dll
ModLoad: 00000000`76fd0000 00000000`77053000 CLBCatQ.DLL
ModLoad: 00000000`69200000 00000000`69239000 MMDevAPI.DLL
ModLoad: 00000000`67120000 00000000`67215000 PROPSYS.dll
ModLoad: 00000000`64520000 00000000`64550000 WINMMDRV.dll
ModLoad: 00000000`74dd0000 00000000`74dd4000 ksuser.dll
ModLoad: 00000000`68620000 00000000`68627000 AVRT.dll
ModLoad: 00000000`691c0000 00000000`691f6000 AudioSes.DLL
ModLoad: 00000000`61780000 00000000`61788000 MSACM32.DRV
ModLoad: 00000000`61770000 00000000`61777000 MIDIMAP.dll
ModLoad: 00000000`6f8f0000 00000000`6f8fa000 wbemprox.dll
ModLoad: 00000000`6fc50000 00000000`6fcac000 wbemcomn.dll
ModLoad: 00000000`6fda0000 00000000`6fdae000 RpcRtRemote.dll
ModLoad: 00000000`6f7d0000 00000000`6f7df000 WBEMSVC.dll
ModLoad: 00000000`6f730000 00000000`6f7c6000 FastProx.dll
ModLoad: 00000000`6f710000 00000000`6f728000 NTDSAPI.dll
ModLoad: 00000000`6a5f0000 00000000`6a5f6000 WSHIP6.dll
ModLoad: 00000000`6a5c0000 00000000`6a5e7000 WLIDNSP.dll
ModLoad: 00000000`6a570000 00000000`6a5b4000 DNSAPI.dll
ModLoad: 00000000`6a530000 00000000`6a536000 rasadhlp.dll
ModLoad: 00000000`6a4f0000 00000000`6a528000 fwpuclnt.dll
ModLoad: 00000000`74e40000 00000000`74ef2000 crashhandler.dll
ModLoad: 00000000`696a0000 00000000`696b0000 nlaapi.dll
ModLoad: 00000000`69690000 00000000`696a0000 NAPINSP.dll
ModLoad: 00000000`69670000 00000000`69682000 PNRPNSP.dll
ModLoad: 00000000`69660000 00000000`69668000 WINRNR.dll
ModLoad: 00000000`72aa0000 00000000`72aec000 apphelp.dll
ModLoad: 00000000`73370000 00000000`7337d000 dhcpcsvc6.DLL
ModLoad: 00000000`734f0000 00000000`734f8000 CREDSSP.dll
(e7c.11d8): Break instruction exception - code 80000003 (first chance)
ntdll!DbgBreakPoint:
00000000`774c0530 cc int 3
== Go to a unhandled exception by using the option in said debugger.
id: e7c Handle: 51c index: 0
id: b2c hThread: 544 index: 0 addr: 00000000`00000000
id: f1c hThread: 27c index: 1 addr: 00000000`1014df20
id: a74 hThread: 540 index: 2 addr: 00000000`1014df20
id: f2c hThread: 240 index: 3 addr: 00000000`1014df20
id: 900 hThread: 55c index: 4 addr: 00000000`1014df20
id: df8 hThread: 274 index: 5 addr: 00000000`1014df20
id: c28 hThread: 248 index: 6 addr: 00000000`1014df20
id: e78 hThread: 4dc index: 7 addr: 00000000`1014df20
id: f40 hThread: 4a0 index: 8 addr: 00000000`1014df20
id: 704 hThread: 250 index: 9 addr: 00000000`1014df20
id: f50 hThread: 460 index: 10 addr: 00000000`1014df20
id: 5b0 hThread: 498 index: 11 addr: 00000000`1014df20
id: e38 hThread: 480 index: 12 addr: 00000000`1014df20
id: fb0 hThread: 54c index: 13 addr: 00000000`1014df20
id: c34 hThread: 524 index: 14 addr: 00000000`1014df20
id: f28 hThread: 434 index: 15 addr: 00000000`1014df20
id: 650 hThread: 238 index: 16 addr: 00000000`1014df20
id: e08 hThread: 564 index: 17 addr: 00000000`009eb4d0
id: 27c hThread: 484 index: 18 addr: 00000000`009eb4d0
id: a88 hThread: 574 index: 19 addr: 00000000`5f0f093a
id: ba8 hThread: 578 index: 20 addr: 00000000`776a2e25
id: 80c hThread: 4b0 index: 21 addr: 00000000`776a3e45
id: 5a8 hThread: 570 index: 22 addr: 00000000`5e343ca0
id: a80 hThread: 57c index: 23 addr: 00000000`5e343ca0
id: cac hThread: 584 index: 24 addr: 00000000`5e343ca0
id: 630 hThread: 580 index: 25 addr: 00000000`5e343ca0
id: d10 hThread: 588 index: 26 addr: 00000000`5e343ca0
id: 274 hThread: 58c index: 27 addr: 00000000`5e343ca0
id: 1f4 hThread: 590 index: 28 addr: 00000000`5e343ca0
id: 90c hThread: 594 index: 29 addr: 00000000`5e343ca0
id: aa4 hThread: 598 index: 30 addr: 00000000`638ce6ae
id: 8fc hThread: 59c index: 31 addr: 00000000`101bc110
id: 748 hThread: 5a0 index: 32 addr: 00000000`653192e6
id: ec8 hThread: 5a4 index: 33 addr: 00000000`653192e6
id: fb4 hThread: 5a8 index: 34 addr: 00000000`653192e6
id: be0 hThread: 5ac index: 35 addr: 00000000`653192e6
id: fa0 hThread: 5b0 index: 36 addr: 00000000`65183682
id: cd8 hThread: 5b4 index: 37 addr: 00000000`638ce6ae
id: d04 hThread: 5b8 index: 38 addr: 00000000`638ce6ae
id: f44 hThread: 5bc index: 39 addr: 00000000`638ce6ae
id: d98 hThread: 5c0 index: 40 addr: 00000000`638ce6ae
id: 6bc hThread: 5c4 index: 41 addr: 00000000`653192e6
id: e18 hThread: 5c8 index: 42 addr: 00000000`653192e6
id: 5ac hThread: 5cc index: 43 addr: 00000000`638ce6ae
id: aa0 hThread: 5d0 index: 44 addr: 00000000`638ce6ae
id: 75c hThread: 5d4 index: 45 addr: 00000000`638ce6ae
id: b60 hThread: 5d8 index: 46 addr: 00000000`638ce6ae
id: c94 hThread: 5dc index: 47 addr: 00000000`638ce6ae
id: cbc hThread: 5e0 index: 48 addr: 00000000`630404b0
id: 540 hThread: 5e4 index: 49 addr: 00000000`630404b0
id: fcc hThread: 5e8 index: 50 addr: 00000000`630404b0
id: de4 hThread: 5ec index: 51 addr: 00000000`655929e1
id: a64 hThread: 5f0 index: 52 addr: 00000000`655929e1
id: da0 hThread: 5f4 index: 53 addr: 00000000`655929e1
id: dbc hThread: 5f8 index: 54 addr: 00000000`655929e1
id: 6c8 hThread: 5fc index: 55 addr: 00000000`655929e1
id: f14 hThread: 600 index: 56 addr: 00000000`655929e1
id: e34 hThread: 604 index: 57 addr: 00000000`655929e1
id: 484 hThread: 608 index: 58 addr: 00000000`653192e6
id: b5c hThread: 60c index: 59 addr: 00000000`101bc110
id: f74 hThread: 610 index: 60 addr: 00000000`101bc110
id: f9c hThread: 614 index: 61 addr: 00000000`101bc110
id: ddc hThread: 618 index: 62 addr: 00000000`101bc110
id: dec hThread: 61c index: 63 addr: 00000000`630404b0
id: 12d8 hThread: 620 index: 64 addr: 00000000`630404b0
id: 1334 hThread: 624 index: 65 addr: 00000000`630404b0
id: 1298 hThread: 628 index: 66 addr: 00000000`776a3e45
hFile: 698 base: 00000000`00250000
hFile: 6a4 base: 00000000`00310000
hFile: 6d4 base: 00000000`00360000
hFile: 288 base: 00000000`00400000
hFile: 6e0 base: 00000000`004e0000
hFile: 6fc base: 00000000`00510000
hFile: 6a8 base: 00000000`00690000
hFile: 6d8 base: 00000000`007a0000
hFile: 6dc base: 00000000`00920000
hFile: 6e4 base: 00000000`00a20000
hFile: 70c base: 00000000`00af0000
hFile: 714 base: 00000000`00b20000
hFile: 718 base: 00000000`00b60000
hFile: 77c base: 00000000`09650000
hFile: 7b4 base: 00000000`0c7d0000
hFile: 640 base: 00000000`10000000
hFile: 7a4 base: 00000000`30000000
hFile: 788 base: 00000000`38000000
hFile: 774 base: 00000000`5d940000
hFile: 71c base: 00000000`5e2c0000
hFile: 7a8 base: 00000000`60000000
hFile: 7d8 base: 00000000`61770000
hFile: 7d4 base: 00000000`61780000
hFile: 790 base: 00000000`63030000
hFile: 7ac base: 00000000`630e0000
hFile: 6e8 base: 00000000`63f40000
hFile: 7c4 base: 00000000`64520000
hFile: 6ec base: 00000000`64630000
hFile: 7b0 base: 00000000`64750000
hFile: 770 base: 00000000`64e60000
hFile: 76c base: 00000000`64f80000
hFile: 768 base: 00000000`65020000
hFile: 764 base: 00000000`650a0000
hFile: 74c base: 00000000`650b0000
hFile: 710 base: 00000000`650f0000
hFile: 708 base: 00000000`65110000
hFile: 704 base: 00000000`651e0000
hFile: 700 base: 00000000`65250000
hFile: 6f4 base: 00000000`653a0000
hFile: 6a0 base: 00000000`65590000
hFile: 69c base: 00000000`65630000
hFile: 680 base: 00000000`656c0000
hFile: 674 base: 00000000`656f0000
hFile: 7c0 base: 00000000`67120000
hFile: 7cc base: 00000000`68620000
hFile: 798 base: 00000000`68630000
hFile: 7d0 base: 00000000`691c0000
hFile: 7bc base: 00000000`69200000
hFile: 81c base: 00000000`69660000
hFile: 818 base: 00000000`69670000
hFile: 814 base: 00000000`69690000
hFile: 810 base: 00000000`696a0000
hFile: 808 base: 00000000`6a4f0000
hFile: 804 base: 00000000`6a530000
hFile: 760 base: 00000000`6a540000
hFile: 75c base: 00000000`6a550000
hFile: 7fc base: 00000000`6a570000
hFile: 7f8 base: 00000000`6a5c0000
hFile: 7f4 base: 00000000`6a5f0000
hFile: 784 base: 00000000`6a600000
hFile: 780 base: 00000000`6a610000
hFile: 750 base: 00000000`6d4a0000
hFile: 72c base: 00000000`6de60000
hFile: 728 base: 00000000`6deb0000
hFile: 7f0 base: 00000000`6f710000
hFile: 7ec base: 00000000`6f730000
hFile: 7e8 base: 00000000`6f7d0000
hFile: 7dc base: 00000000`6f8f0000
hFile: 7e0 base: 00000000`6fc50000
hFile: 7e4 base: 00000000`6fda0000
hFile: 7a0 base: 00000000`70740000
hFile: 79c base: 00000000`70780000
hFile: 6f0 base: 00000000`72720000
hFile: 724 base: 00000000`72740000
hFile: 720 base: 00000000`72750000
hFile: 67c base: 00000000`72790000
hFile: 644 base: 00000000`727c0000
hFile: 778 base: 00000000`72800000
hFile: 820 base: 00000000`72aa0000
hFile: 740 base: 00000000`72cb0000
hFile: 730 base: 00000000`732f0000
hFile: 824 base: 00000000`73370000
hFile: 828 base: 00000000`734f0000
hFile: 6ac base: 00000000`73e50000
hFile: 68c base: 00000000`74b10000
hFile: 7c8 base: 00000000`74dd0000
hFile: 794 base: 00000000`74df0000
hFile: 80c base: 00000000`74e40000
hFile: 6c4 base: 00000000`74fd0000
hFile: 634 base: 00000000`74fe0000
hFile: 630 base: 00000000`74ff0000
hFile: 62c base: 00000000`75050000
hFile: 66c base: 00000000`750a0000
hFile: 668 base: 00000000`750b0000
hFile: 648 base: 00000000`75110000
hFile: 744 base: 00000000`751c0000
hFile: 6d0 base: 00000000`75220000
hFile: 6b8 base: 00000000`75420000
hFile: 65c base: 00000000`754b0000
hFile: 690 base: 00000000`75550000
hFile: 670 base: 00000000`75590000
hFile: 63c base: 00000000`755a0000
hFile: 6c8 base: 00000000`755f0000
hFile: 734 base: 00000000`75650000
hFile: 6cc base: 00000000`757f0000
hFile: 684 base: 00000000`75800000
hFile: 6bc base: 00000000`76450000
hFile: 650 base: 00000000`76460000
hFile: 654 base: 00000000`764f0000
hFile: 78c base: 00000000`76560000
hFile: 64c base: 00000000`76590000
hFile: 664 base: 00000000`76730000
hFile: 6f8 base: 00000000`76820000
hFile: 658 base: 00000000`768b0000
hFile: 738 base: 00000000`76950000
hFile: 638 base: 00000000`76980000
hFile: 6b4 base: 00000000`76a90000
hFile: 694 base: 00000000`76aa0000
hFile: 758 base: 00000000`76ae0000
hFile: 6b0 base: 00000000`76af0000
hFile: 73c base: 00000000`76cb0000
hFile: 678 base: 00000000`76cd0000
hFile: 688 base: 00000000`76f50000
hFile: 660 base: 00000000`76fb0000
hFile: 7b8 base: 00000000`76fd0000
hFile: 748 base: 00000000`77060000
hFile: 754 base: 00000000`77130000
hFile: 3c8 base: 00000000`77470000
hFile: 6c0 base: 00000000`77620000
hFile: 424 base: 00000000`77650000
(e7c.540): C++ EH exception - code e06d7363 (first chance)
hmm. good point. Im sure my dumps are also 64bit.
I made dumps both with process explorer and task manager, so I hope one can actually help there.
If you really need 32bit dumps, let me know. I am positive I can lviedump 32bit ones with the debugger if I start it up under its 32b mode.
EDIT: Second dump for crash on map load in link below
NS2 dump 2 32bit.rar
That makes 3 dumps (4 incl the 64bit one) so far, 2 on map load, 1 in game, let's get this shit fixed asap!
OK. NS2.exe or whatever the process was called is right there in the list of processes and could be dumped so I assumed it was the right thing. Oh well.
I again attached the debugger and forced it into 32bit mode.
After that I ran a dump command so technicly I should have a 32bit image soon.
Symbol search path is: SRV*O:
\websymbols*http://msdl.microsoft.com/download/symbols
Executable search path is:
ModLoad: 00000000`00400000 00000000`004df000 G:\Steam\steamapps\common\Natural
Selection 2\ns2.exe
ModLoad: 00000000`77b20000 00000000`77cc9000 C:\Windows\SYSTEM32\ntdll.dll
ModLoad: 00000000`77d00000 00000000`77e80000 ntdll.dll
ModLoad: 00000000`75700000 00000000`7573f000 C:\Windows\SYSTEM32\wow64.dll
ModLoad: 00000000`756a0000 00000000`756fc000 C:\Windows\SYSTEM32\wow64win.dll
ModLoad: 00000000`75690000 00000000`75698000 C:\Windows\SYSTEM32\wow64cpu.dll
ModLoad: 00000000`75ed0000 00000000`75fe0000 KERNEL32.dll
ModLoad: 00000000`77340000 00000000`77387000 KERNELBASE.dll
ModLoad: 00000000`10000000 00000000`10606000 Spark_Core.dll
ModLoad: 00000000`741d0000 00000000`74202000 WINMM.dll
ModLoad: 00000000`770f0000 00000000`7719c000 msvcrt.dll
ModLoad: 00000000`77670000 00000000`77770000 USER32.dll
ModLoad: 00000000`77460000 00000000`774f0000 GDI32.dll
ModLoad: 00000000`75cd0000 00000000`75cda000 LPK.dll
ModLoad: 00000000`76070000 00000000`7610d000 USP10.dll
ModLoad: 00000000`773c0000 00000000`77460000 ADVAPI32.dll
ModLoad: 00000000`775f0000 00000000`77609000 SECHOST.dll
ModLoad: 00000000`75ac0000 00000000`75bb0000 RPCRT4.dll
ModLoad: 00000000`75760000 00000000`757c0000 SspiCli.dll
ModLoad: 00000000`75750000 00000000`7575c000 CRYPTBASE.dll
ModLoad: 00000000`75ab0000 00000000`75ab5000 PSAPI.DLL
ModLoad: 00000000`70610000 00000000`70629000 AVIFIL32.dll
ModLoad: 00000000`777a0000 00000000`778fc000 ole32.dll
ModLoad: 00000000`741a0000 00000000`741b4000 MSACM32.dll
ModLoad: 00000000`6f570000 00000000`6f591000 MSVFW32.dll
ModLoad: 00000000`764a0000 00000000`770ea000 SHELL32.dll
ModLoad: 00000000`757c0000 00000000`75817000 SHLWAPI.dll
ModLoad: 00000000`722a0000 00000000`72324000 COMCTL32.dll
ModLoad: 00000000`75ce0000 00000000`75d15000 WS2_32.dll
ModLoad: 00000000`75d20000 00000000`75d26000 NSI.dll
ModLoad: 00000000`00250000 00000000`00288000 tbb.dll
ModLoad: 00000000`6f4e0000 00000000`6f567000 MSVCP80.dll
ModLoad: 00000000`6ee30000 00000000`6eecb000 MSVCR80.dll
ModLoad: 00000000`00290000 00000000`002b3000 lua5.1.dll
ModLoad: 00000000`004e0000 00000000`005ee000 libcurl.dll
ModLoad: 00000000`73b50000 00000000`73b57000 WSOCK32.dll
ModLoad: 00000000`75820000 00000000`759d7000 WININET.dll
ModLoad: 00000000`77cd0000 00000000`77cd4000 api-ms-win-downlevel-user32-l1-1-
0.dll
ModLoad: 00000000`76160000 00000000`76165000 api-ms-win-downlevel-advapi32-l1-
1-0.dll
ModLoad: 00000000`75e50000 00000000`75e54000 api-ms-win-downlevel-shlwapi-l1-1
-0.dll
ModLoad: 00000000`77390000 00000000`77394000 api-ms-win-downlevel-version-l1-1
-0.dll
ModLoad: 00000000`75680000 00000000`75689000 VERSION.dll
ModLoad: 00000000`76290000 00000000`76293000 api-ms-win-downlevel-normaliz-l1-
1-0.dll
ModLoad: 00000000`75e60000 00000000`75e63000 Normaliz.dll
ModLoad: 00000000`762a0000 00000000`76498000 iertutil.dll
ModLoad: 00000000`00390000 00000000`003d3000 Spark_Physics.dll
ModLoad: 00000000`00710000 00000000`0088e000 PhysX3_x86.dll
ModLoad: 00000000`00890000 00000000`00984000 PhysX3Common_x86.dll
ModLoad: 00000000`00990000 00000000`009be000 PhysX3Cooking_x86.dll
ModLoad: 00000000`009c0000 00000000`00a88000 Spark_Render.dll
ModLoad: 00000000`64e40000 00000000`65003000 d3d9.dll
ModLoad: 00000000`6f4d0000 00000000`6f4d6000 d3d8thk.dll
ModLoad: 00000000`74130000 00000000`74143000 dwmapi.dll
ModLoad: 00000000`64c50000 00000000`64e35000 d3dx9_42.dll
ModLoad: 00000000`75fe0000 00000000`7606f000 OLEAUT32.dll
ModLoad: 00000000`005f0000 00000000`00607000 Spark_Sound.dll
ModLoad: 00000000`65090000 00000000`651de000 fmodex.dll
ModLoad: 00000000`6edc0000 00000000`6ee2b000 fmod_event.dll
ModLoad: 00000000`64b80000 00000000`64c4e000 fmod_event_net.dll
ModLoad: 00000000`00ad0000 00000000`00afb000 Spark_Network.dll
ModLoad: 00000000`6f4b0000 00000000`6f4ce000 steam_api.dll
ModLoad: 00000000`00b10000 00000000`00b48000 Spark_Cinematic.dll
ModLoad: 00000000`00b60000 00000000`00bcc000 Update.dll
ModLoad: 00000000`61040000 00000000`62435000 awesomium.dll
ModLoad: 00000000`74160000 00000000`74177000 USERENV.dll
ModLoad: 00000000`74150000 00000000`7415b000 profapi.dll
ModLoad: 00000000`6a630000 00000000`6a688000 WINHTTP.dll
ModLoad: 00000000`6a5e0000 00000000`6a62f000 webio.dll
ModLoad: 00000000`65250000 00000000`65262000 dhcpcsvc.DLL
ModLoad: 00000000`771a0000 00000000`7733d000 SETUPAPI.dll
ModLoad: 00000000`77610000 00000000`77637000 CFGMGR32.dll
ModLoad: 00000000`774f0000 00000000`77502000 DEVOBJ.dll
ModLoad: 00000000`73ff0000 00000000`73ff5000 MSIMG32.dll
ModLoad: 00000000`75e70000 00000000`75ed0000 IMM32.dll
ModLoad: 00000000`759e0000 00000000`75aac000 MSCTF.dll
ModLoad: 00000000`6f470000 00000000`6f4ac000 OLEACC.dll
ModLoad: 00000000`69c20000 00000000`69c28000 Secur32.dll
ModLoad: 00000000`76170000 00000000`7628e000 CRYPT32.dll
ModLoad: 00000000`773a0000 00000000`773ac000 MSASN1.dll
ModLoad: 00000000`73250000 00000000`7326c000 IPHLPAPI.DLL
ModLoad: 00000000`73240000 00000000`73247000 WINNSI.DLL
ModLoad: 00000000`6edb0000 00000000`6edb6000 riched32.dll
ModLoad: 00000000`6ed30000 00000000`6eda6000 RICHED20.dll
ModLoad: 00000000`65ac0000 00000000`65b58000 GameOverlayRenderer.dll
ModLoad: 00000000`64a60000 00000000`64b76000 dbghelp.dll
ModLoad: 00000000`606c0000 00000000`6103f000 icudt46.dll
ModLoad: 00000000`74210000 00000000`74290000 UxTheme.dll
ModLoad: 00000000`77770000 00000000`7779d000 WINTRUST.dll
ModLoad: 00000000`72dc0000 00000000`72dfc000 MSWSOCK.dll
ModLoad: 00000000`72db0000 00000000`72db5000 WSHTCPIP.dll
ModLoad: 00000000`38000000 00000000`38705000 steamclient.dll
ModLoad: 00000000`77640000 00000000`7766a000 imagehlp.dll
ModLoad: 00000000`73470000 00000000`73518000 tier0_s.dll
ModLoad: 00000000`74500000 00000000`74548000 vstdlib_s.dll
ModLoad: 00000000`72d70000 00000000`72dac000 pdh.dll
ModLoad: 00000000`74090000 00000000`740a6000 CRYPTSP.dll
ModLoad: 00000000`72cc0000 00000000`72cfb000 RSAENH.dll
ModLoad: 00000000`30000000 00000000`302c4000 Steam.dll
ModLoad: 00000000`60000000 00000000`60021000 CSERHelper.dll
ModLoad: 00000000`0bb80000 00000000`0c9da000 NVD3DUM.dll
ModLoad: 00000000`72870000 00000000`72895000 POWRPROF.dll
ModLoad: 00000000`0dea0000 00000000`0dfc8000 NvSCPAPI.dll
ModLoad: 00000000`75bb0000 00000000`75c33000 CLBCatQ.DLL
ModLoad: 00000000`72d30000 00000000`72d69000 MMDevAPI.DLL
ModLoad: 00000000`72e00000 00000000`72ef5000 PROPSYS.dll
ModLoad: 00000000`73270000 00000000`732a0000 WINMMDRV.dll
ModLoad: 00000000`72d20000 00000000`72d24000 ksuser.dll
ModLoad: 00000000`73b90000 00000000`73b97000 AVRT.dll
ModLoad: 00000000`710d0000 00000000`71106000 AudioSes.DLL
ModLoad: 00000000`73130000 00000000`73138000 MSACM32.DRV
ModLoad: 00000000`72d10000 00000000`72d17000 MIDIMAP.dll
ModLoad: 00000000`6c070000 00000000`6c07a000 wbemprox.dll
ModLoad: 00000000`6c3d0000 00000000`6c42c000 wbemcomn.dll
ModLoad: 00000000`74100000 00000000`7410e000 RpcRtRemote.dll
ModLoad: 00000000`6bf50000 00000000`6bf5f000 WBEMSVC.dll
ModLoad: 00000000`6beb0000 00000000`6bf46000 FastProx.dll
ModLoad: 00000000`6be90000 00000000`6bea8000 NTDSAPI.dll
ModLoad: 00000000`72d00000 00000000`72d06000 WSHIP6.dll
ModLoad: 00000000`6f400000 00000000`6f427000 WLIDNSP.dll
ModLoad: 00000000`6f3b0000 00000000`6f3f4000 DNSAPI.dll
ModLoad: 00000000`66fc0000 00000000`66fc6000 rasadhlp.dll
ModLoad: 00000000`66f80000 00000000`66fb8000 fwpuclnt.dll
ModLoad: 00000000`74550000 00000000`74602000 crashhandler.dll
ModLoad: 00000000`6f460000 00000000`6f470000 nlaapi.dll
ModLoad: 00000000`6f450000 00000000`6f460000 NAPINSP.dll
ModLoad: 00000000`6f430000 00000000`6f442000 PNRPNSP.dll
ModLoad: 00000000`6f3a0000 00000000`6f3a8000 WINRNR.dll
ModLoad: 00000000`65270000 00000000`6527d000 dhcpcsvc6.DLL
ModLoad: 00000000`72830000 00000000`72838000 CREDSSP.dll
ModLoad: 00000000`744b0000 00000000`744fc000 apphelp.dll
(ad4.980): Break instruction exception - code 80000003 (first chance)
ntdll!DbgBreakPoint:
00000000`77b70530 cc int 3
0:069> !wow64exts.sw
Switched to 32bit mode
0:069:x86> .dump /mfFhp /xp o:\ns2_32b.dmp
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
tbb.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
lua5.1.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Physics.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for G:
\Steam\steamapps\common\Natural Selection 2\ns2.exe -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
libcurl.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Sound.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
PhysX3_x86.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
PhysX3Common_x86.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
PhysX3Cooking_x86.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Render.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Network.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Cinematic.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Update.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
NVD3DUM.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
NvSCPAPI.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Spark_Core.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
Steam.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
steamclient.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
CSERHelper.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
icudt46.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
awesomium.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
dbghelp.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
fmod_event_net.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
fmodex.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
GameOverlayRenderer.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
fmod_event.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
WLIDNSP.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
steam_api.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
tier0_s.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
vstdlib_s.dll -
*** ERROR: Symbol file could not be found. Defaulted to export symbols for
crashhandler.dll -
Couldn't resolve error at 'o:\ns2_32b.dmp'
0:069:x86> .dump /mfFhp o:\ns2_32b.dmp
Creating o:\ns2_32b.dmp - mini user dump
Dump successfully written
0:069:x86> gn
Disconnected from Steam servers
(ad4.b20): C++ EH exception - code e06d7363 (first chance)
Connected to Steam servers
VAC Enabled
Funny thing is after I screwed up the command to dump the first time, as shown, ns2.exe did infact reconnect to steam.. isnt that odd
Every dump in here checked by max, up to my last time of posting..
Thus far all dumps have been useless, unfortunately.
Either 64 bit versions, pointing to other causes like multi threading changes to effects or plain simply buried under memory dumps that over write the crash bug.
In other words, keep em coming!
Max is looking into a better way to make dumps through ns2 in the future but no promises.
Also, if we can't find the bug with these dumps we will upload a zip containing an attempted work around with those c++ changes. But that can't happen today..
So again, keep sending what you can and thank you!!
I made a manual dump after switching to 32bit mode in the debugger. I dumped a 'minidump' with, in theory, stacks, registers etc from every process running. (debugger doesnt distinguish between a process)
If its a good dump file but max lacks info, let me know and I will try to find the variable command to dump that in also. 1+ GB takes a while to upload. hehe
Also weird suggestion.. is it possible the new shader hyperthreading is somehow bugging out? I asumed not because its crashing on precache.. but still.
If it is a working copy I will see if I can think of a way for less techy folk on 64bit to make some.
This time I used the Task manager in sysWoW64 so it ought to be the 32 bit dump file
My dump file ~460MB
hahaha, even more silly.. all the stuff rws has mentioned already is in my tools map somewhere.. woops
Only happens during a mapchange to ns2_summit. Fresh connection to ns2_summit doesn't crash.
- What graphics card are you using?
AMD 1GB 6850
- What drivers are you currently running on for your graphics card?
Latest official stable (13.1)
- What resolution are you running at (both your desktop and in-game)?
1920x1200
- What version of Direct X are you running?
DX11
- What window mode are you running NS2 on?
Full Screen / Triple-buffer V-sync
Beyond frustrating, should I continue making dumps as I have been, or wait for a post about a better method?