Gorge Spit - Great, it's only 30 damage now but..
Locklear
[nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
It makes it all the more incredibly difficult to fight groups of skulks or other lifeforms when you're just being slapped in the face with the blinding effect.
Combine that with this game's clusterf*** of other blinding effects and visual atrocities and it's just impossible to track anything half the time with your brain completely mindf***ed by all the effects and green/orange mess in your face.
Comments
All marines I spit shoot have the big mistake of standing still.
There's no reason for the stupid green wall lerk gas, cheetos puffs umbra and cyst ruptures/gorge spit blinding effects that make it even harder for Marines to track some non-straight line walker movement.
http://steamcommunity.com/sharedfiles/filedetails/?id=126099063
There's no reason for this in addition to gorge spit blind.
The additional blinding effect is just another kick in the nuts among all the other unnecessary visual clutter that should be disabled on the lowest settings imo and let the "ultra settings" immersion lovers enjoy the blind if they want it.
*You've also tried to support your argument (?) by pointing out all effects bother you too. So what is it, gorge spit, or do you just dislike every effect?
What scenarios?
Try any group engagement involving a semi competent gorge hitting spits causing Marines to have half of their screen covered in a green wall making tracking even more difficult in a game that already has enough animation issues and visual clutter that would drive anyone taking the game seriously up a cliff. Any competent Marine player would definitely agree it is frustrating when you come across a skulk or group of skulks or maybe a lerk and you're just being spit on as you dance around thus making it even more difficult to even track.
Obviously it's not some huge overpowered flaw in the game but it definitely effects gameplay enough to be noted and discussed.
I understand some people want poop on their screen. Let them have it on higher settings or even a setting called "poop on my screen" but I don't want poop on my screen.
Please take the poop off my screen.
I have no quarrel with asymmetrical design but that really does not back up any reasoning as to why the blinding effect should stay in the game for those that choose not to have poop on their screen.
If blinding frustrates, guess what, the gorge was aiming well, and you have every right to pay for that. "Unnecessary immersion effects" is highly opinionated and you know it—like I said, it's an opinion that you have, and if you don't want "poop" on your screen, I want it.
it's a frustrating mechanic, must be fun to you but it really isn't for the receiving end.
the gorge spit is already good enough, deals good damage and allows the gorge to defend himself against stock marines.
You could assume the developers did the effects for "gameplay balance" and that may or may not be true but that's besides the point. The point is that Marines can't see shit when they are being blinded by numerous blinding effects. This creates an artificial skill floor for aliens to hop in and do damage without using any skillful movement. Thus ruining the entire concept of aim vs. movement.
The gorge does not have to aim well. Marine movement is so slow and easy to predict a half-wit holding down M1 can eventually hit a decent marine in combat.
It's an opinion that has many valid facts behind it. Your screen is covered in poop. It's harder to aim when your screen is covered in poop. This hurts engagements for Marines on a general early-mid game period quite a bit.
If you want poop on your screen, that's pretty awesome. I respect that opinion but I'm going to speak up here for many people I know that don't..
Still, all you are saying is, "I can't see anything and it should be go." That's not a reason for removing an intended feature.
Competitive players never like anything that interrupts their ability to fight back, this is pretty much true in every game, but it is not a reason for removing a feature.
Casual players have a different mindset and don't care as much as they realize it is just a feature of the game and deal with it. Just like competitive players need to learn to deal with it.
By contrast: being blinded by flashlights when atmospherics are enabled is an immersion effect, with an unintended gameplay effect. Players complained, and the devs turned it down considerably.
But gorge spit is supposed to blind you, just like being hit by bullets is supposed to kill you. It's part of the game. It also doesn't appear to be fundamentally overpowered or game-breaking, so as mechanics go it's probably just fine. You may not think it's very fun, and you're certainly entitled to your opinion. But I think you're in the minority here.
Marines should not be in gas, and umbra blocks half your bullets in any case. Its almost not worth it to shoot through umbra. Thats the point.
They both have counters, simply use them.
Gorge spit is freaking slow. Yes I have been hit with spit before, and guess what? I did not mind. A gorge is a rare alien, he does very poor in close range as he has no bite. Close the gab, so you can see on the map where he is and start unloading. The close distance will asure your aim is dead on, leaving a very dead gorge.
But the gorge has skulk buddied!.. well, then you should die. You are alone.
If you are not alone, gorge can only spit one effectively.. everyone unload on the gorge and all is well.
Lets consider the situation.
Many people, even competitive players themselves, agree that their biggest asset or advantage over other less skilled player is their ability to aim. Locklear himself states the game "is about aim against movement". Very well, if you want to make that the pivotal point of your game, then that's your prerogative.
But what if my enemy's aim is very good? What if my enemy's aim is too good? What if my enemy is Fanatic himself, and he is slaughtering skulks left and right because his aim is putting him at a level higher than what we can throw at him?
Well, a poor strategist would choose brute force. Throw more skulks at him. More and more and more. Eventually he will run out of ammo, or lose the will to live watching the countless lives he has destroyed, and eventually he will be killed.
I good strategist would identify the strength, and remove it. A good strategist would endeavour to take away this devastating player's ability to aim. A good strategist would trade one skulk for one gorge, and get the job done.
A truly transcendent player would rely on more than simple sight and target tracking, and wouldn't be completely shut down through the denial of one of his senses. And a player completely dependent on superior aim and target tracking wouldn't like an ability that took away his main strength.
I can answer it with another question:
What's the counter to good aim?