Custom map playtest sessions
Howser UKMembers, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer Join Date: 2010-02-08 Member: 70488Posts: 654 Advanced user
mappers and env. artists wanted for weekly playtestsToday I started renting a 18 player NS2 server, it'll be open to vanilla pub games most the time. The main reason for me paying out for this is to start testing my own work out. However I know it can hard it can be to get enough players on any custom map server, let alone players that can provide valuable feedback. So I've had the idea of starting a group up; level designers and environment artists getting together once or twice a week a set times to play test and discuss each others work. I only had the idea last night so right now I'm just testing the waters to see if people would be interested in getting involved. If there is enough interest, I'll start by setting up a svn/dropbox, mumble server and a steam group. The key people we need are active members of the NS2 community that have maps that are READY for testing. Secondary (but no less important) are the rest of us who have some level of experience in either environment art or level design to fill up the remaining slots and bring valuable insight and feedback into the sessions.
There is only 18 slots as anymore would make the games unrepresentative of a typical game, and probably a bit too noisy. Depending on the level of interest I think people submitting work for testing would always get priory for slots, and for the rest would be first come first serve. I'm looking to create a place where people of any level can come and discuss, play, get feedback and learn. I am not looking to create a place of elitist back-rubbing or a new/separate community from the existing UKE forums.
So if you're even slightly interested or have any suggestions of how we should pursue this please drop a reply so I can get an idea of what I should do.
The server is set in the UK (220.127.116.11:27015) through multi-play, it might be a bit laggy for anyone outside of Europe but the games would be more about design and discussion than having super smooth games; so all are welcome. I was thinking of doing the main test on sundays, about 8pm gmt.
Thanks for your time.