Feint death.....

FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
<div class="IPBDescription">Please remove it</div>Feint is such a unfair thing in this game, everytime you finally can kill a dam Fade he isn't dead and the Skulk/Lerk/Fade is keeping you busy while the Feinted Fade can just blink away. It is so lame and in a bigger battle it is almost impossible to get the Feinted Fade down because you are suronded by other Aliens, in 6vs6 it isn't such a problem, but on 12vs12 it is just lame.
I dont even use it anymore so if the Marine manages to kill me he deserved it!

Redemption in NS1 was ok because you had a % chance to be ported to the Hive. Sure most of the time it is a 3. Hive up but from this time on it is almost impossible to win as Marine anymore.

I would ask UWE to rethink this Upgrade or even remove it and replace it with something that isn't soooo deprimating as Marine or even get a comback of redemption.
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Comments

  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    I'm definitely against the existence of Feign Death. I almost never upgrade it as Khammander. I feel like Silence is a much better 3rd hive ability.
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    i think there should be a very short period of time before you get out of feing death where you are vulnerable and still invisible because it seems to be too strong for the fades and useless for others, maybe increase the amount of mouvement allowed during the feing but, as I already said, make it so there is this short window before full mouvement is enable again where ou can take dmgs
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    It's ok. it just needs a delay before you can blink or leap.
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    +1 please remove it.
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Waaaay too good on fades, worthless on everything else.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • GORGEousGORGEous Join Date: 2012-02-19 Member: 146762Members, NS2 Map Tester
    I'm in the remove it camp. Though I think an compromise to removing it would be to have aliens spawn with 0 energy after being forced to feign and perhaps even having no energy regeneration for 1-2 seconds after popping back up.
  • Tool8Tool8 Join Date: 2012-01-01 Member: 139405Members
  • MorshuMorshu Join Date: 2012-08-13 Member: 155539Members, Reinforced - Shadow
    I don't like it one bit either.

    Sure you can tell if the alien has feign death by not getting the points but since fades/other does 'revive' with energy enough to just blink out of there then you really get the feeling of being 'cheated' on a decent kill on that fade that's been killing EVERYONE on your team.

    Maybe if you didn't start with that much energy/no energy at all then it might work out but already there feign death becomes virtually useless (in my eyes anyway) since when you get up and there's the 1+ marine(s) just waiting for you to rise up only to be gunned down before you barely get on your feet.

    Whenever it should be replaced with something like redemption somewhat similar to NS1 or completely removed I dunno but a change surely would recieve a warm welcome!
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    <!--quoteo(post=1975259:date=Sep 10 2012, 06:01 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 10 2012, 06:01 PM) <a href="index.php?act=findpost&pid=1975259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Waaaay too good on fades, worthless on everything else.<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    Yeah it's not the most useful ability once people start paying attention to their points. The 0 energy idea is a good way to fix the op fades and leaping skulks.
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    I agree, I think it should be removed. It is too easy for fades. I must have died like 8 times in a game today only to blink away safely because of feint death. It's like a get out of jail free card. I don't really think much can be done to nerf it because it will just end up useless and never used.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited September 2012
    I like the concept, it's just not working too well in practice. Just make it so that:

    A: Doesn't show on marine minimap or score whether the alien is dead or feigning.
    B: All alien corpses stay for 12 seconds before disintegrating.
    C: Feigning aliens are invulnerable for 12 seconds or until they click Mouse 1.
    D: No invisible movement sillyness, the dead alien IS the alien.

    I feel that would work splendidly. A marine could get paranoid by checking the corpse behind him for signs of movement, if he wanted to be sure he would have to waste that 12 seconds, if not he takes the risk. Alien would have a chance to either pounce back immediately or choose the opportune moment, until the 12 seconds are done.

    You could balance it back and forth by adjusting the health you're given after feigning. Aka do feigned skulks die from 1 shot or 5.

    Another thing that needs a fix with shade hive is camoflage. For the love of steve, camouflaged aliens that move need to be ENTIRELY invisible, partially invisible just doesn't cut it, at all.
  • havok?havok? Join Date: 2012-05-22 Member: 152462Members, NS2 Map Tester
  • nSidianSidia Join Date: 2012-08-15 Member: 155651Members
    <!--quoteo(post=1975280:date=Sep 10 2012, 02:20 PM:name=havok%3F)--><div class='quotetop'>QUOTE (havok%3F @ Sep 10 2012, 02:20 PM) <a href="index.php?act=findpost&pid=1975280"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+ 1 for removal.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    I don't like feint death either, it is quite a cheesy upgrade. I remember it from a lot of older games.

    Ink Cloud I think is one of the more interesting and original upgrades I've seen in ns2.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    All this facebook +1:ing is really nice but no wait it's just dumb and fruitless - if you remove feign shade hive needs a 3rd ability. Try to come up with one, even if it's dumb. Can't be dumber than +1.
  • TwiggehTwiggeh Join Date: 2010-09-24 Member: 74165Members
    <!--quoteo(post=1975262:date=Sep 11 2012, 12:04 AM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 11 2012, 12:04 AM) <a href="index.php?act=findpost&pid=1975262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm in the remove it camp. Though I think an compromise to removing it would be to have aliens spawn with 0 energy after being forced to feign and perhaps even having no energy regeneration for 1-2 seconds after popping back up.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Imho this fix is better than removal - UWE please consider it as an option.
    Feign in its current state is awful, tho.
  • DuskDusk Join Date: 2011-06-24 Member: 106114Members, Constellation
    <!--quoteo(post=1975290:date=Sep 10 2012, 03:29 PM:name=Mestaritonttu)--><div class='quotetop'>QUOTE (Mestaritonttu @ Sep 10 2012, 03:29 PM) <a href="index.php?act=findpost&pid=1975290"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->All this facebook +1:ing is really nice but no wait it's just dumb and fruitless - if you remove feign shade hive needs a 3rd ability. Try to come up with one, even if it's dumb. Can't be dumber than +1.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • JuCCiJuCCi Join Date: 2011-08-08 Member: 114961Members, NS2 Map Tester
    +1 to troll's +1 post :P
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Strange idea I guess, but..

    What if they combined Feint and Camouflage - in addition to starting with 0 energy/energy regen penalty after feigning? This would encourage aliens to try and sneak away while cloaked and not lolblink/leap instantly after feinting for a "free death" but instead try to be sneaky about it.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited September 2012
    <!--quoteo(post=1975294:date=Sep 11 2012, 01:39 AM:name=Dusk)--><div class='quotetop'>QUOTE (Dusk @ Sep 11 2012, 01:39 AM) <a href="index.php?act=findpost&pid=1975294"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1<!--QuoteEnd--></div><!--QuoteEEnd-->
    Well played, Sir, well played.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited September 2012
    <!--quoteo(post=1975262:date=Sep 10 2012, 03:04 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 10 2012, 03:04 PM) <a href="index.php?act=findpost&pid=1975262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Though I think an compromise to removing it would be to have aliens spawn with 0 energy after being forced to feign and perhaps even having no energy regeneration for 1-2 seconds after popping back up.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This fix he suggests takes care of the reason you guys dislike it...
    Some of you are so fast to just remove something when it can be so easily adjusted?

    I'd add to the fix list with: make sure +5 is shown along with the kill feed otherwise you have not tricked the marine, he knows something is wrong. And i would fix the ability to hear the alien moving while in feign mode.

    Once those 3 items are fixed i don't see much downside to it, especially since its really the only useful shade upgrade (since obs passively hard counters silence and lets not get into camo lol)
  • GirTurkeyGirTurkey Join Date: 2005-03-03 Member: 43040Members
    I think that feign death should be moved to the crag hive abilities, and give shade hive focus.

    now there is a tradeoff for feign death for fades, no regen or cara.

    also makes shade hive far more viable because of focus power.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    what about having feint death cloak you when you hit 25% hp and spawn an illusion that runs the direction you where going?
  • MOOtantMOOtant Join Date: 2010-06-25 Member: 72158Members
    <!--quoteo(post=1975245:date=Sep 10 2012, 11:50 PM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Sep 10 2012, 11:50 PM) <a href="index.php?act=findpost&pid=1975245"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Feint is such a unfair thing in this game, everytime you finally can kill a dam Fade he isn't dead and the Skulk/Lerk/Fade is keeping you busy while the Feinted Fade can just blink away. It is so lame and in a bigger battle it is almost impossible to get the Feinted Fade down because you are suronded by other Aliens, in 6vs6 it isn't such a problem, but on 12vs12 it is just lame.
    I dont even use it anymore so if the Marine manages to kill me he deserved it!

    Redemption in NS1 was ok because you had a % chance to be ported to the Hive. Sure most of the time it is a 3. Hive up but from this time on it is almost impossible to win as Marine anymore.

    I would ask UWE to rethink this Upgrade or even remove it and replace it with something that isn't soooo deprimating as Marine or even get a comback of redemption.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I wouldn't care that much about balance if players have 15 fps on average. Balancing with stable performance is still to come.
  • DeadzoneDeadzone Join Date: 2003-07-03 Member: 17911Members, Reinforced - Shadow
    <!--quoteo(post=1975302:date=Sep 10 2012, 05:54 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Sep 10 2012, 05:54 PM) <a href="index.php?act=findpost&pid=1975302"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This fix he suggests takes care of the reason you guys dislike it...
    Some of you are so fast to just remove something when it can be so easily adjusted?

    I'd add to the fix list with: make sure +5 is shown along with the kill feed otherwise you have not tricked the marine, he knows something is wrong. And i would fix the ability to hear the alien moving while in feign mode.

    Once those 3 items are fixed i don't see much downside to it, especially since its really the only useful shade upgrade (since obs passively hard counters silence and lets not get into camo lol)<!--QuoteEnd--></div><!--QuoteEEnd-->

    (I'm +1 for removing it and bring back a known useful ability like Focus for those jetpacks)

    Balancing it is all well and good, but I'd just as well see it gone. The fact that Fades basically get out 100% of the time is only part of the problem. The other 4 classes already never use Feign Death, because they can't get out alive. WHY would they use it if it was nerfed?
    Having an upgrade that only benefits one class is silly.

    Again, with focus, Lerks would be sweet, skulks would be able to fight jetpackers, Fades would be much more ninja (which makes hit and run more viable, which makes Feign Death even less necessary), and even Onos and Gorges would have fun with it. Focus spit kicked ass. It rewards good gameplay and aim, and punishes people who just hold down m1.

    Give me an upgrade every class can use anyday.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=1975259:date=Sep 10 2012, 04:01 PM:name=rantology)--><div class='quotetop'>QUOTE (rantology @ Sep 10 2012, 04:01 PM) <a href="index.php?act=findpost&pid=1975259"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Waaaay too good on fades, worthless on everything else.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I find it amusing when I manage to survive because of it as a gorge or skulk.

    When I use it on a fade, feels like cheating.

    I don't see how feint death can be balanced well around the fade, without making it completely useless for the other lifeforms.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=1975262:date=Sep 10 2012, 06:04 PM:name=GORGEous)--><div class='quotetop'>QUOTE (GORGEous @ Sep 10 2012, 06:04 PM) <a href="index.php?act=findpost&pid=1975262"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm in the remove it camp. Though I think an compromise to removing it would be to have aliens spawn with 0 energy after being forced to feign and perhaps even having no energy regeneration for 1-2 seconds after popping back up.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't understand the point of removing energy when the sole purpose of Feign Death is to retreat (it definitely ain't encouraging users to attack again with that low health).

    How are you going to retreat with no energy?
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