Kittens McTaavish! That trailer is awesome! Made my first forum post back in Oct '09 to introduce myself and simultaneously raise concerns about the perspective of the weapon models which now appears to be fixed! (Granted, it may have been fixed in an earlier build but I haven't played these past six months or so). Beta was announced back in Nov '10 and boy was that a mess. Now <b>this</b> would have been the ideal Beta. Oh well, decisions made and lessons learned. UWE you've come a long way! Can't wait to give this build a try.
<!--quoteo(post=1899403:date=Feb 3 2012, 01:24 PM:name=korvo)--><div class='quotetop'>QUOTE (korvo @ Feb 3 2012, 01:24 PM) <a href="index.php?act=findpost&pid=1899403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ok, NOW you can call it a Beta. But there is one damn problem: I CAN'T CONNECT TO MY F****** STEAM ACCOUNT F*** STEAM, F*** you for using steam! I really hate it. If you haven't a perfect server for shipping, this is okey - but using Valve's damn platform is the biggest mistake of your - actually otherwise excellent game. I have problems everytime a new release comes out. This makes me totally sick. PLEASE change your platform :(
I have different problems with steam frequently.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have had similar problems with Steam BUT ONLY with NS2. I have had to reinstall NS2 50% of the time a new NS2 patch comes out.
Vladimir Van VodkaSexy BeastJoin Date: 2010-07-30Member: 73364Members, Reinforced - Shadow
edited February 2012
I take it ALL back, onos is AMAZING.
carapace + regen + cloak.
turn invisible, hold shift key, monkey crawl at a snail's pace into a marine trafficked hallway while 100% invisible, wait for a lone marine to come running through unaware, when he tries to pass through you, uncloak automatically with gore and <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>BAM</b><!--sizec--></span><!--/sizec--> ASSRAPE
I couldn't stop f***ing laughing my ass off in real life and obviously I blissfully shared all my excitement over the microphone to my team's expense.
Having a lot of fun playing the mariners with JPs.
Either way, there's some bug going on with the infestation that sometimes when the infestation dies from underneath alien buildings, the buildings don't start taking damage. This is super annoying when the room is chock full of hydras that just... won't die, unless you shoot them one by one.
This only happened once in a very long game (over an hour) so far.
Also sometimes when cysts die, they leave undying (but damage taking) patches behind, but this was in 193 as well.
<!--quoteo(post=1899351:date=Feb 4 2012, 04:27 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 4 2012, 04:27 AM) <a href="index.php?act=findpost&pid=1899351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Stop whining about game performance. Optimizing before features are added is inefficient, a waste of time, and a nest of potential issues<!--QuoteEnd--></div><!--QuoteEEnd-->
Based on what? What potential issues? What games have you made? I can't believe the fanboy attitude of people on this forum, jumping up and down to defend the developers from legitimate critical feedback. These opinions of the game being unplayable are frequent and wide spread enough to be seriously concerning.
You are a selfish ###### bag if you advocate this "features before fixes" idea, you can enjoy the game on your machine but you don't care about the mass of people who can't We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"
<!--quoteo(post=1899478:date=Feb 4 2012, 01:53 AM:name=Skie)--><div class='quotetop'>QUOTE (Skie @ Feb 4 2012, 01:53 AM) <a href="index.php?act=findpost&pid=1899478"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Either way, there's some bug going on with the infestation that sometimes when the infestation dies from underneath alien buildings, the buildings don't start taking damage. This is super annoying when the room is chock full of hydras that just... won't die, unless you shoot them one by one.
This only happened once in a very long game (over an hour) so far.<!--QuoteEnd--></div><!--QuoteEEnd-->
Had this as well at some point in a 2 hour Mineshaft game. I was quite confused when I saw the harvester and a crag standing there without any infestation around.
<!--quoteo(post=1899484:date=Feb 3 2012, 07:16 PM:name=Jackson3113)--><div class='quotetop'>QUOTE (Jackson3113 @ Feb 3 2012, 07:16 PM) <a href="index.php?act=findpost&pid=1899484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Based on what? What potential issues? What games have you made? I can't believe the fanboy attitude of people on this forum, jumping up and down to defend the developers from legitimate critical feedback. These opinions of the game being unplayable are frequent and wide spread enough to be seriously concerning.
You are a selfish ###### bag if you advocate this "features before fixes" idea, you can enjoy the game on your machine but you don't care about the mass of people who can't We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"<!--QuoteEnd--></div><!--QuoteEEnd--> Well the most prominent game I made was Lift, with the help of my talented fellow team members, which got in the Top 100 up-and-coming IOTY awards.
I don't feel any need to respond to your obviously beligerant and inflammatory insults. I know proper game development, UWE know proper game development, and anyone who's ever given the process serious thought know enough about game development to know everything I said.
That's two I took on now kouji-san; you owe me one for dealing with this guy (<3)
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
<!--quoteo(post=1899358:date=Feb 3 2012, 10:47 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Feb 3 2012, 10:47 AM) <a href="index.php?act=findpost&pid=1899358"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Every time you ask for troubleshooting without providing system info, ATI adds a rendering bug for an upcoming game.<!--QuoteEnd--></div><!--QuoteEEnd-->
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
<!--quoteo(post=1899484:date=Feb 4 2012, 12:16 PM:name=Jackson3113)--><div class='quotetop'>QUOTE (Jackson3113 @ Feb 4 2012, 12:16 PM) <a href="index.php?act=findpost&pid=1899484"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You are a selfish ###### bag if you advocate this "features before fixes" idea, you can enjoy the game on your machine but you don't care about the mass of people who can't We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi jackson, its actually an intended feature, currently the number of players in a region outnumber the server slots in that region, so this is just a mechanism to stop poor/disadvantaged people who cannot afford good machines the ability to play the game with the more elite humans on the planet Earth.
<!--quoteo(post=1899420:date=Feb 3 2012, 09:58 PM:name=derWalter)--><div class='quotetop'>QUOTE (derWalter @ Feb 3 2012, 09:58 PM) <a href="index.php?act=findpost&pid=1899420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->like i said in the multithreading thread, isnt there a possibility to "pre compile" the lua script? does it need to be invented?<!--QuoteEnd--></div><!--QuoteEEnd--> LuaJIT. It was once in there, but got removed because calls between Lua and C (the Spark-engine in this case) were still very expensive and they happened all the time, kinda negating the performance benefit. Though with FFI you can save much of that performance if you do as much possible from Lua to C (only a slight redesign would be required, like not have the engine calling every entity's update-functions individually, but rather call NS2Gamerule's update-function and update the rest from there staying within the Lua-environment, per example).
i'm sorry... dont get me wrong here... adding the onos and the jet pack to semi counter it is great!... i love it... but... my major problem is toning down the damage of teh shotguns... was that really needed?.... ive seen fade rushes and since this last patch ive seen onos rushes... the flamethrower and the grenade launcher are great weapons... but for specific use only (tearing down hydras and other buildings) imho (NOTE THE IMHO before you flame me) at this point the shot gun was a kind of... saving grace weapon... im not saying its wrong to tone it down a bit... but... i hate to digress without the hmg implemented... what saving grace weapon does the marines have? i'm sure there are valid points for each weapon available... im not gonna second guess or deny the strengths or weakness of each... ive seen them first hand and have used them... nor am i going to say i am the best player... i miss... i hit... but... imho toning down the shotgun so much?... lmg is already damn near useless vs lerk (i know they have problems here... i miss my biting lerk :P). but are we really needing to now lean on flame throwers to do any semi-damage?... i say semi because a quick run back to a hive or heal negates almost anything a FT can do... while i can understand to try and compensate for a weak lerk... but... shotguns losing alot of effiency?.... how does this balance?.... these are my own opinions and do not express what other players may or may not be feeling
I think the idea of reducing shotgun damage vs later lifeforms is to make it less of a 'good vs everything' weapon.
The obvious problem with that that I can see is that you haven't introduced an alternative, other than I suppose the rifle but if the shotgun is really worse than the starting weapon against later lifeforms, that's a bit silly.
If you did something like reducing the number of grenades available to the GL, and changed it to a 'heavy rifle' using the old rifle model and made it do heavy damage, that might work, as you'd have an anti-health weapon and an anti-armor weapon, which could be quite interesting, but just nerfing the shotgun against later lifeforms seems kinda... odd? As the marines don't really have any other general combat weapons available to them.
So, I have a bug when I created a game that somehow, while running around mineshaft as a Skulk, my Right strafe key became left strafe and Back became Forward. Weird...
The only problem with the shotgun is that all the aliens' ranged damage is garbage except bile bomb (which doesn't kill shotgunners). Fix that and the shotgun can stay exactly as it is right now (with lerks out-positioning the shotguns and forcing LMGs to fight them instead - a teamplay experience!)
int... while i agree with the lerks... lack of damage... how does it make up for the higher lifeforms? yes i know the shotgun is a close range weapon... but so is the flamethrower... while the aliens can get gorges to heal them... i see no problem with that... but as it comes down to... a single shotgun... 20 res... no real damage... even at close range where the "spray" should cover it... however... the lerk can easily take lets say... 2 shots at mid to close range... without the carapce upgrade (puts them at about the same "wave length".. which it seems it can already do... maybe 3 shots... now i know it can take a certain amount of resources to get those upgrades (single player+res+hives for lerk, vs commander upgrades-armory-level 1 wpn 2 ... etc... and i can see how weapon upgrades should scale up vs alien life form)... which is my main arguement... how does the marines... outside of the rally expensive flamethrower... typically from my experience... go against something that can poison them almost since the exact moment they can spawn... without the huge armor that the aliens can get (due to their mostly melee type upgrades)... now im not saying the marines should be overpowered or superior.... but imho...... the marines have falllen a bit farther in the balancing.... than the aliens have... yes i can understand how skulks are weaker at the start and can improve with the way the aliens evolve.... but.... again it comes down to my original point.... how can a weakened shotgun... again imho the ONLY savior weapon the marines have... equal out with onos that can almost shrug off an upgraded close/semi-close weapon?... yes the flamethrower can hurt an onos... but is it really an equillizer to allow a marine to run away as in being able to stand somewhat an equal footing... im not saying that a fully upgraded gun (gun level 3) should be able to stand against a 75 resource monster... but you have to take in effect the other upgrades that aliens can get... carapace... regen.... etc...) while the beginning weapon... the lmg... light machine gun... for the marines is a good weapon of choice... due to again imho the rate of fire... is a good choice... but from what i've seen... the shotgun hasnt been preforming as it should vs armored opponents or not at close range... sure the flamethrower SHOULD ignore armor... would you like to be burned alive? lol again as in my previous post... these are my views and no others so do not hold a "grudge" against any who agree or disagree... both are valid points of view and can only make what we all love stronger :P (i also agree bile bomb can be toned a bit more for what it should do vs the cost of what it does)
<!--quoteo(post=1899377:date=Feb 3 2012, 08:02 PM:name=yimmasabi)--><div class='quotetop'>QUOTE (yimmasabi @ Feb 3 2012, 08:02 PM) <a href="index.php?act=findpost&pid=1899377"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pfff !!!!! Crashing again ! As it did in 190,191,192 and 193 also. I can't play. This folder works in my mac book pro. but my desktop system fails. I cant play this game since Build 190. ...<!--QuoteEnd--></div><!--QuoteEEnd-->
Same problem here. I could tell it was going to fail when the loading screen had no zoom effect like I saw in a video that max was talking in. I predict the problem lies in the multi-threading code Max used for the loading screens. I have a single core and I would be curious if anyone with a single core can get past the loading sequence.
<!--coloro:#008000--><span style="color:#008000"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Date: 02/03/12 Time: 23:21:37 -------------------------------------------------------------- Build 194 Starting Natural Selection 2 RenderDevice: ATI Radeon HD 4600 Series (6.14.10.7039) Connected to Steam servers Connecting to server 127.0.0.1:27015 Error: Couldn't open file 'models/alien/shift/shift.model Error: Couldn't open file 'models/alien/shift/shift.animation_graph Error: Couldn't open file 'models/alien/cocoon/cocoon.model Error: Couldn't open file 'models/marine/welder/welder.model Error: Couldn't open file 'models/marine/welder/welder_view.model Loading 'maps/ns2_tram.level' Error: Couldn't open file ' Client connecting (127.0.0.1) Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed! Error: PhysX: Error cooking body 0 of model models/props/refinery/refinery_skybuildings_pipes1.model Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed! Error: PhysX: Error cooking body 0 of model models/props/refinery/refinery_welcomescreen_01.model<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
<!--quoteo(post=1899453:date=Feb 4 2012, 12:34 AM:name=gamester_5)--><div class='quotetop'>QUOTE (gamester_5 @ Feb 4 2012, 12:34 AM) <a href="index.php?act=findpost&pid=1899453"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have had similar problems with Steam BUT ONLY with NS2. I have had to reinstall NS2 50% of the time a new NS2 patch comes out.<!--QuoteEnd--></div><!--QuoteEEnd--> Then you guys do something wrong... I don't know ANYONE who has problems like this, even with ns2. Its 100% your pc and not steam or ns2.
@TinCan Seriously? you want play ns2 with a singlecore? Its like driving a car with one wheel :P I remember you can change with nvidia driver the physX to GPU or CPU, but i got ATI like you and i have no idea if its automatic or usercontrolled.
<!--quoteo(post=1899439:date=Feb 3 2012, 05:50 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Feb 3 2012, 05:50 PM) <a href="index.php?act=findpost&pid=1899439"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The trailer has been posted on the most prestigious of all video game websites, Giant Bomb:
<u>build 194: The stuff I noticed </u> FPS is much better (running i5 @ 4.5ghz 8 gigs ram and ati 6950), seems to lag depending on the server more than anything.
Fades and Lerks armor nerf doesn't seem to be too bad, though dying in a single shotgun blast as a lerk really sucks.
Lerks having a way to scale their attacks would be cool, maybe not totally necessary.
When it says "hive is under attack" it'd be cool if it lit the hive up on the map that is being attacked. I see red circles on the map sometimes where ###### is being attacked but it's not consistent.
Onos could use a charge instead of the building up speed thing. Also onos get stuck on everything. And it seemed like most of their attacks miss.
Skulk leap could really be a bit faster, it's cool right now but yeah.
<u>The stuff currently making the game worse than it needs to be.</u>
1. Laggy ass people instantly killing you before THEY turn the corner on your screen. Also lots of "i moved behind the wall and died where the guy didnt even have LoS" going on. Reaaaaaaaaaaaaaaaaaaally bad.
2. Sometimes the damage output for the lmg seems normal, you can react in time to get the hell away. Other times they kill you (skulk/lerk) in 1/10th of a second.
3. The taking damage sounds for aliens are seemingly delayed. Also taking damage period seems to be delayed on the GUI. Like, you die and watch your hp drain to zero a second later. Annoying.
4. Cannot see when people are firing when using alien vision, dunno if this is intended but I don't see why it would be. It's really dumb especially when they have flamethrowers.
5. Grenade launchers... The damage versus players is really just kinda stupid. I can see a direct hit killing someone in 1 shot, but it's like a nuke every explosion. Spammy weapons are horrible for this kind of game.
6. People move laggy sometimes. Super annoying, i'm sure the netcode/latency etc is being optimized already but it's definitely a problem right now.
7. Lots of ###### (players buildings creep) in server = fps lag. This is probably also being looked at but also worth noting as i'm sure not everybody has a beast computer.
<u>And questions I have, if anyone would be so kind:</u>
1. Does swarm work with the Lerk gas cloud? Does it work with parasite? Does swarm have a hidden cooldown? Can you get multiple swarm procs from gas cloud if you have another lerk w/gas cloud doing the same thing? Does the gas itself even stack with more gas?
2. How big is the gas cloud radius, if I gas cloud above marines do they take damage or do I have to be at their level?
----
It would be easier to talk balance and adjustments if the game was more optimized.
i made a link to this in the e-team forum already, but i wanted eyeballs in here to see, i made a post on digg about this amazing update, lets all digg the crap out of it to make the front page!
Mh, 194 "kiled" the game for me. I cannot shoot, or open menus. Most keys do no longer work although they are binded. Also all UI text is black... Will try to update gpu drivers. If that does not work redownload the game. Hope this will fix it.
Just 2 little petpeeves of mine which might not seem like big issues, but I think they are important for fluid gameplay:
- allow for ESC to be used to exit menus (i hate having to use the mouse to exit after configuring settings) - allow for F1 and F2 to be used to join alien/rine teams instead of typing j1 and j2 in the console
My GPU (gtx295) died on me around new year and I don't have the financial means to get a new one atm (currently using an ancient 8600GT) :( Was really looking forward to play around with the jetpacks and onos...
Here's to hoping NV drops their prices on the 500 series now with AMD's new 7xxx's out. If so then ill prob get a 570, or if AMD drops their 6xxx's prices first I might get a 6950 and flash it to a 6970.
But seeing how the 7xxx is placed above the 6xxx atm I dont see that happen any time soon. So I'll have to wait until NV either releases their 600 series somewhere this month (which is a remake of the 500 again), releases the 700 series (the REAL next gen) in March, or realizes they have to pull the overpriced bull###### stick out of their asses and drop the 500 series prices as even the 7950 beats a 580 for 50 euro less.
I've been experiencing a lot of micro stuttering, getting jammed in places where I would normally be able to go through. I would like to be able to press escape after buying my weapon and have it quit the armoury rather than bring up the Exit screen
<!--quoteo(post=1899555:date=Feb 4 2012, 09:44 AM:name=Price)--><div class='quotetop'>QUOTE (Price @ Feb 4 2012, 09:44 AM) <a href="index.php?act=findpost&pid=1899555"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seriously? you want play ns2 with a singlecore? Its like driving a car with one wheel :P I remember you can change with nvidia driver the physX to GPU or CPU, but i got ATI like you and i have no idea if its automatic or usercontrolled.<!--QuoteEnd--></div><!--QuoteEEnd-->
Firstly... YOU DRIVE WITH MORE THAN ONE WHEEL?
Secondly, as far as I know, physx in ns2 is entirely cpu calculated, regardless of card. If this is true, it will be accelerated eventually, just not yet.
So if they're aiming to release by the end of summer, how many more official maps can we expect?
Unless they have a lot of content we don't know about this is going to be a very light release, with no story mode people will expect a lot more for their money, im just saying...
Comments
F*** STEAM, F*** you for using steam! I really hate it. If you haven't a perfect server for shipping, this is okey - but using Valve's damn platform is the biggest mistake of your - actually otherwise excellent game. I have problems everytime a new release comes out. This makes me totally sick. PLEASE change your platform :(
I have different problems with steam frequently.<!--QuoteEnd--></div><!--QuoteEEnd-->
I have had similar problems with Steam BUT ONLY with NS2. I have had to reinstall NS2 50% of the time a new NS2 patch comes out.
carapace + regen + cloak.
turn invisible, hold shift key, monkey crawl at a snail's pace into a marine trafficked hallway while 100% invisible, wait for a lone marine to come running through unaware, when he tries to pass through you, uncloak automatically with gore and <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--><b>BAM</b><!--sizec--></span><!--/sizec--> ASSRAPE
I couldn't stop f***ing laughing my ass off in real life and obviously I blissfully shared all my excitement over the microphone to my team's expense.
It's a beta and I can accept that. I'm looking forward to the final product and i'm glad i've invested in the project.
Either way, there's some bug going on with the infestation that sometimes when the infestation dies from underneath alien buildings, the buildings don't start taking damage. This is super annoying when the room is chock full of hydras that just... won't die, unless you shoot them one by one.
This only happened once in a very long game (over an hour) so far.
Also sometimes when cysts die, they leave undying (but damage taking) patches behind, but this was in 193 as well.
Based on what? What potential issues? What games have you made?
I can't believe the fanboy attitude of people on this forum, jumping up and down to defend the developers from legitimate critical feedback. These opinions of the game being unplayable are frequent and wide spread enough to be seriously concerning.
You are a selfish ###### bag if you advocate this "features before fixes" idea, you can enjoy the game on your machine but you don't care about the mass of people who can't
We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"
This only happened once in a very long game (over an hour) so far.<!--QuoteEnd--></div><!--QuoteEEnd-->
Had this as well at some point in a 2 hour Mineshaft game. I was quite confused when I saw the harvester and a crag standing there without any infestation around.
I can't believe the fanboy attitude of people on this forum, jumping up and down to defend the developers from legitimate critical feedback. These opinions of the game being unplayable are frequent and wide spread enough to be seriously concerning.
You are a selfish ###### bag if you advocate this "features before fixes" idea, you can enjoy the game on your machine but you don't care about the mass of people who can't
We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"<!--QuoteEnd--></div><!--QuoteEEnd-->
Well the most prominent game I made was Lift, with the help of my talented fellow team members, which got in the Top 100 up-and-coming IOTY awards.
I don't feel any need to respond to your obviously beligerant and inflammatory insults. I know proper game development, UWE know proper game development, and anyone who's ever given the process serious thought know enough about game development to know everything I said.
That's two I took on now kouji-san; you owe me one for dealing with this guy (<3)
LOL sig material right there, thx bro
We aren't attacking 'your' ns2, we're wanting to play it too, posting about performance issues is like saying "I want to join in and enjoy this game, but I cant" not "this game sucks and should go to hell"<!--QuoteEnd--></div><!--QuoteEEnd-->
Hi jackson, its actually an intended feature, currently the number of players in a region outnumber the server slots in that region, so this is just a mechanism to stop poor/disadvantaged people who cannot afford good machines the ability to play the game with the more elite humans on the planet Earth.
isnt there a possibility to "pre compile"
the lua script? does it need to be invented?<!--QuoteEnd--></div><!--QuoteEEnd-->
LuaJIT. It was once in there, but got removed because calls between Lua and C (the Spark-engine in this case) were still very expensive and they happened all the time, kinda negating the performance benefit. Though with FFI you can save much of that performance if you do as much possible from Lua to C (only a slight redesign would be required, like not have the engine calling every entity's update-functions individually, but rather call NS2Gamerule's update-function and update the rest from there staying within the Lua-environment, per example).
The obvious problem with that that I can see is that you haven't introduced an alternative, other than I suppose the rifle but if the shotgun is really worse than the starting weapon against later lifeforms, that's a bit silly.
If you did something like reducing the number of grenades available to the GL, and changed it to a 'heavy rifle' using the old rifle model and made it do heavy damage, that might work, as you'd have an anti-health weapon and an anti-armor weapon, which could be quite interesting, but just nerfing the shotgun against later lifeforms seems kinda... odd? As the marines don't really have any other general combat weapons available to them.
while the beginning weapon... the lmg... light machine gun... for the marines is a good weapon of choice... due to again imho the rate of fire... is a good choice... but from what i've seen... the shotgun hasnt been preforming as it should vs armored opponents or not at close range... sure the flamethrower SHOULD ignore armor... would you like to be burned alive? lol again as in my previous post... these are my views and no others so do not hold a "grudge" against any who agree or disagree... both are valid points of view and can only make what we all love stronger :P (i also agree bile bomb can be toned a bit more for what it should do vs the cost of what it does)
This is the first built where i actually felt like I was playing NS - Well done!
I cant play this game since Build 190.
...<!--QuoteEnd--></div><!--QuoteEEnd-->
Same problem here.
I could tell it was going to fail when the loading screen had no zoom effect like I saw in a video that max was talking in. I predict the problem lies in the multi-threading code Max used for the loading screens. I have a single core and I would be curious if anyone with a single core can get past the loading sequence.
<!--coloro:#008000--><span style="color:#008000"><!--/coloro--><!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->Date: 02/03/12
Time: 23:21:37
--------------------------------------------------------------
Build 194
Starting Natural Selection 2
RenderDevice: ATI Radeon HD 4600 Series (6.14.10.7039)
Connected to Steam servers
Connecting to server 127.0.0.1:27015
Error: Couldn't open file 'models/alien/shift/shift.model
Error: Couldn't open file 'models/alien/shift/shift.animation_graph
Error: Couldn't open file 'models/alien/cocoon/cocoon.model
Error: Couldn't open file 'models/marine/welder/welder.model
Error: Couldn't open file 'models/marine/welder/welder_view.model
Loading 'maps/ns2_tram.level'
Error: Couldn't open file '
Client connecting (127.0.0.1)
Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
Error: PhysX: Error cooking body 0 of model models/props/refinery/refinery_skybuildings_pipes1.model
Error: PhysX: Gu::ConvexMesh::loadConvexHull: convex hull init failed!
Error: PhysX: Error cooking body 0 of model models/props/refinery/refinery_welcomescreen_01.model<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->
Then you guys do something wrong...
I don't know ANYONE who has problems like this, even with ns2.
Its 100% your pc and not steam or ns2.
@TinCan
Seriously? you want play ns2 with a singlecore?
Its like driving a car with one wheel :P
I remember you can change with nvidia driver the physX to GPU or CPU, but i got ATI like you and i have no idea if its automatic or usercontrolled.
<a href="http://www.giantbomb.com/three-minutes-of-natural-selection-ii/17-5636/" target="_blank">http://www.giantbomb.com/three-minutes-of-...ion-ii/17-5636/</a><!--QuoteEnd--></div><!--QuoteEEnd-->
som enice comments coming out from this vid post too :)
</u>
FPS is much better (running i5 @ 4.5ghz 8 gigs ram and ati 6950), seems to lag depending on the server more than anything.
Fades and Lerks armor nerf doesn't seem to be too bad, though dying in a single shotgun blast as a lerk really sucks.
Lerks having a way to scale their attacks would be cool, maybe not totally necessary.
When it says "hive is under attack" it'd be cool if it lit the hive up on the map that is being attacked. I see red circles on the map sometimes where ###### is being attacked but it's not consistent.
Onos could use a charge instead of the building up speed thing. Also onos get stuck on everything. And it seemed like most of their attacks miss.
Skulk leap could really be a bit faster, it's cool right now but yeah.
<u>The stuff currently making the game worse than it needs to be.</u>
1. Laggy ass people instantly killing you before THEY turn the corner on your screen. Also lots of "i moved behind the wall and died where the guy didnt even have LoS" going on. Reaaaaaaaaaaaaaaaaaaally bad.
2. Sometimes the damage output for the lmg seems normal, you can react in time to get the hell away. Other times they kill you (skulk/lerk) in 1/10th of a second.
3. The taking damage sounds for aliens are seemingly delayed. Also taking damage period seems to be delayed on the GUI. Like, you die and watch your hp drain to zero a second later. Annoying.
4. Cannot see when people are firing when using alien vision, dunno if this is intended but I don't see why it would be. It's really dumb especially when they have flamethrowers.
5. Grenade launchers... The damage versus players is really just kinda stupid. I can see a direct hit killing someone in 1 shot, but it's like a nuke every explosion. Spammy weapons are horrible for this kind of game.
6. People move laggy sometimes. Super annoying, i'm sure the netcode/latency etc is being optimized already but it's definitely a problem right now.
7. Lots of ###### (players buildings creep) in server = fps lag. This is probably also being looked at but also worth noting as i'm sure not everybody has a beast computer.
<u>And questions I have, if anyone would be so kind:</u>
1. Does swarm work with the Lerk gas cloud? Does it work with parasite? Does swarm have a hidden cooldown? Can you get multiple swarm procs from gas cloud if you have another lerk w/gas cloud doing the same thing? Does the gas itself even stack with more gas?
2. How big is the gas cloud radius, if I gas cloud above marines do they take damage or do I have to be at their level?
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It would be easier to talk balance and adjustments if the game was more optimized.
<a href="http://digg.com/newsbar/topnews/natural_selection_2_rts_fps" target="_blank">http://digg.com/newsbar/topnews/natural_selection_2_rts_fps</a>
DIGG DIGG DIGG
Will try to update gpu drivers. If that does not work redownload the game. Hope this will fix it.
<a href="http://imageshack.us/photo/my-images/163/2012020400003.jpg/" target="_blank"><img src="http://img163.imageshack.us/img163/6739/2012020400003.jpg" border="0" class="linked-image" /></a>
<b>*EDIT*</b>
The problem is related to running "Evolve" (xfire-esque client) in the background.
- allow for ESC to be used to exit menus (i hate having to use the mouse to exit after configuring settings)
- allow for F1 and F2 to be used to join alien/rine teams instead of typing j1 and j2 in the console
i still havent been able to play this =/
My GPU (gtx295) died on me around new year and I don't have the financial means to get a new one atm (currently using an ancient 8600GT) :(
Was really looking forward to play around with the jetpacks and onos...
Here's to hoping NV drops their prices on the 500 series now with AMD's new 7xxx's out.
If so then ill prob get a 570, or if AMD drops their 6xxx's prices first I might get a 6950 and flash it to a 6970.
But seeing how the 7xxx is placed above the 6xxx atm I dont see that happen any time soon.
So I'll have to wait until NV either releases their 600 series somewhere this month (which is a remake of the 500 again), releases the 700 series (the REAL next gen) in March, or realizes they have to pull the overpriced bull###### stick out of their asses and drop the 500 series prices as even the 7950 beats a 580 for 50 euro less.
Its like driving a car with one wheel :P
I remember you can change with nvidia driver the physX to GPU or CPU, but i got ATI like you and i have no idea if its automatic or usercontrolled.<!--QuoteEnd--></div><!--QuoteEEnd-->
Firstly... YOU DRIVE WITH MORE THAN ONE WHEEL?
Secondly, as far as I know, physx in ns2 is entirely cpu calculated, regardless of card. If this is true, it will be accelerated eventually, just not yet.
Yeah PhysX is software only atm, and quite limited in terms of what it's used for.
Unless they have a lot of content we don't know about this is going to be a very light release, with no story mode people will expect a lot more for their money, im just saying...