ns2_turtle - V1.0 Released

189101113

Comments

  • alibialibi Join Date: 2009-11-20 Member: 69445Members
    <img src="http://images.sodahead.com/polls/002770465/255875907_polls_i_like_turtles_4958_207342_answer_3_xlarge_xlarge.jpeg" border="0" class="linked-image" />
  • semihandysemihandy Florida Join Date: 2012-05-24 Member: 152537Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, WC 2013 - Silver
    I just installed the latest version from the Workshop, and it looks like the alien harvester in Cargo is too far from the hive so it starts dying, since the infestation doesn't reach. Am I just running an outdated version of the map, or is this a new issue?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    You are running the current released version which is somewhat outdated due to the changes NS2 has gone through since.

    Anyway, I am working on a significant update to the map. This issue is already solved on my working version which is somewhat gameplay complete but I still have a lot of work and polish before I am ready to release. I am very exited about the new version seeing the consequences of the changes already and I think you guys are going to love this too :)

    Patience and thanks for the input :)

    ( Heres a little WIP screen to help you wait :p )

    <img src="http://dl.dropbox.com/u/42877240/tv3.jpg" border="0" class="linked-image" />
  • semihandysemihandy Florida Join Date: 2012-05-24 Member: 152537Members, NS2 Playtester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, WC 2013 - Silver
    Nice! Will this update be ready in time for ENSL's custom map cup?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    To be honest I don't think so.
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    I like the lights in your last screenshot, reminds me on ns1.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Is that bilge? I can hardly reconize it :P
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited February 2013
    Well <i>tech</i>nically... :p



    (edit.bilge lives)
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    The Turtle is a multipurpose long-range vessel. Built to evaluate a planet's extractable value in the most unknown corners of space.

    One was spotted coming from a long voyage, carrying some sort of nuisance.

    As we can see a TSF team has been dispatched from their dropship, coming from the nearby descent station.
    tv5.jpg

    We are still waiting on news from the team.
    tv4.jpg

    With the content patch and the many other community maps and mods coming around, seams like we going to have some good fun.

    (p.s. screens WIP and do not represent the final product estimated release when it's done)
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    really nice evil bob :)
    this is probably one of the only maps that actually feels different to play

    all of the official maps seem like its the same map with different themes
  • ScrajmScrajm Join Date: 2011-10-17 Member: 127859Members
    Can someone give mod_id to this?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited February 2013
    edit: 486cef9 Thanks Mendasp!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    The mod ID he refers to is actually: 486cef9
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Can't..
    wait..
    for..
    update!

    It is looking to become really great!
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    here's the first test for the custom signs for your tech points.
    Drop the howser folder in ns2/models/props. and give me feedback I'll get the rest up once you're happy
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    do it justice bob!
    SNCIdJl.jpg
    still needs the colours tweaking but once you're happy with the colours in the map let me know and I'll fix it up to match.
    It was only meant to take a few hours but I decided to learn how to bake emissive maps down using mental ray and glow materials in 3d max... It's pretty much a waste of time, much faster to do it in photoshop and you probably wouldn't notice the difference.but oh well.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I like it a lot and can't wait for the others. I've pretty much set myself a style and color at this point. If you look at the various screens on this page I think you should get a feel for where I'm going. I use a green, a purple, and a maroon/brown.

    Here a nice view in the middle of bridge. Apart from the top one, all screens are of around bridge/gate. WIP
    tv7.jpg


  • HowserHowser UK Join Date: 2010-02-08 Member: 70488Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    looking sweet! I'll drop fix the colours, add phyics and finish the rest this weekend (should take about 10 minutes). really looking forward to the new build. seems like a lot has changed since the last release. How much as been reworked, roughly speaking?
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I've ran around in the previous and my work build and they feel very similar. The bones are the same and people who know it will feel very comfortable. What I'm reworking is the placement of tps and rts and changed the rooms to accommodate that. Going from 6tp to 5 and 10rts to 8. Static spawns to 2 aliens and 2 marine. Most tangible changes are on the alien side but even the marine side has seen a lot of rework. The layout is more simple, more straightforward. The textures have changed, the lighting has changed, general polish and detail. Its the continuation of the evolution, so you could say 100% has been reworked, but its still turtle.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    I feel as if there is so much more still to do. But the bigger picture plan for the update has been implemented.

    ns2_turtle_b3.gif
  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
    Our container is gone :(
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    A cargo without containers? :-\"

    tv8.jpg
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    Turtle b3 is even smaller than b2d, i sense some intense games coming!
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    evilbob gave me the huge honor of presenting you all the new version of ns2_turtle!
    The map is a bit smaller than the previous version and the gameplay is faster. The map has two cross spawn positions Bridge(m)/Engine(a) and Gate(m)/Cargo(a). We played a single round on it before going to bed last night, right after evilbob released it. He is already making changes on feedback from us. Like, fixing stairs in engine and making the map a bit brighter. It was definitely fun to play this map again and the new version is much improved over the old one. We had the Bridge/Engine spawns and it worked out pretty neatly. This is the most intense map I've ever played in ns2. Go play it!
    http://steamcommunity.com/sharedfiles/filedetails/?id=75943673
  • ObliviousSightObliviousSight Join Date: 2012-09-07 Member: 158306Members, Reinforced - Shadow
    Well, I can say we will definately give this a twirl tonight (You guys better wait til I'm there, or else...).
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    edited September 2013
    I will try to join you guys when I get back home later on. Now that v1 of turtle is released I hope to spend more time on the SCC server instead of spending all my free time frantically mapping :p

    And a big thanks to everyone that has made this possible! The update is the sum of the the many contributions in this thread, other words that have got to me and a lot of meditation to make sense of all that. It has become something very peculiar and I am very humbled to be able to offer this to the community. And a special thanks to Swalk for being patient yet present and of course a big thanks to UWE, who have offered us this wonderful game and continue to make it better still. I hope all of the best for everyone and that this game continues to grow exponentially.

    Enjoy yourselves! :D
  • FlaterectomyFlaterectomy Netherlandistan Join Date: 2005-02-03 Member: 39643Members, NS2 Playtester, Squad Five Blue, Squad Five Silver, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, NS2 Community Developer, Pistachionauts
    We had a go on ns2_turtle tonight. One of the things that stood out to me was that marines could hear the Tech hive being dropped from inside marine start. That's worrying.

    We also found some occlusion issues in the vent behind the alien start hive (also, I feel there are too many vents around that hive):

    C9FoyOb.jpg
    C68XFTS.jpg

    And marine start was fairly easily biled from just around its corner, through the crossbeams:

    Y8ty4Oy.jpg

    Also, Decoy posted some detailed feedback on the ENSL forums. In case you don't visit that, here's a link:

    http://www.ensl.org/topics/922?page=2

  • Squirreli_Squirreli_ Join Date: 2012-04-25 Member: 151046Members, Reinforced - Shadow
  • ObliviousSightObliviousSight Join Date: 2012-09-07 Member: 158306Members, Reinforced - Shadow
    Welcome back Silent_Bob! :D

    There are alot of things to like about the new turtle, it feels cleaner, flows better and the spaces are easier to read than the previous version.

    I do, however, have a feeling that due to the size of the map there are going to be some awkward arcing and obs positions. Time will tell on this. We will test again and see if we can find any.

    It is going to take us sometime to really learn this map, longer than usual certainly, due to all the alternative routes. It's going to be a really interesting and educating experience for many of us, I'm sure.

    Looking forward to playing more and hopefully will be able to give some real feedback and opinion after a few more matches.
Sign In or Register to comment.