186 Today?

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  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    i get the feeling that when they do eventually call it done and pop in multithreading 'performance' gains will increase alot.
  • [=Alex=][=Alex=] Join Date: 2008-12-25 Member: 65866Members, Squad Five Blue
    "We just had a great playtest. A couple TINY things to fix but we now anticipate releasing Build 186 in a day. Finally!"

    lol :D
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    It's really good. It's what you want.
  • CEldinCEldin Join Date: 2002-09-16 Member: 1323Members
    edited October 2011
  • thecowsaysmoothecowsaysmoo Join Date: 2008-02-02 Member: 63557Members
    <!--quoteo(post=1878351:date=Oct 7 2011, 02:12 AM:name=[=Alex=])--><div class='quotetop'>QUOTE ([=Alex=] @ Oct 7 2011, 02:12 AM) <a href="index.php?act=findpost&pid=1878351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->
    "We just had a great playtest. A couple TINY things to fix but we now anticipate releasing Build 186 in a day. Finally!"

    lol :D<!--QuoteEnd--></div><!--QuoteEEnd-->

    HAH! so i was right, i think someone owes me a dollar.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1878355:date=Oct 6 2011, 09:42 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Oct 6 2011, 09:42 PM) <a href="index.php?act=findpost&pid=1878355"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's really good. It's what you want.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This man speaks the truth.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--quoteo(post=1878350:date=Oct 7 2011, 01:58 AM:name=elodea)--><div class='quotetop'>QUOTE (elodea @ Oct 7 2011, 01:58 AM) <a href="index.php?act=findpost&pid=1878350"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i get the feeling that when they do eventually call it done and pop in multithreading 'performance' gains will increase alot.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Multithreading isn't something you just "pop in", though.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    multithreading is not so easy to do (with lua). the whole lua code is not thread-safe, and as far as i know there is no semaphores. so, i guess the game logic (lua code) will always stay single threaded. some other parts are already split into seperate threads (fmod is utilizing multi threading a lot, i think also low level network stuff etc.). also rendering will stay single threaded i think, it's quite difficult to create a multithreaded rendering pipeline (i just know it from openGL, where it's impossible, or at least was impossible for a long time).
  • elodeaelodea Editlodea Join Date: 2009-06-20 Member: 67877Members, Reinforced - Shadow
    <!--quoteo(post=1878380:date=Oct 7 2011, 09:13 PM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Oct 7 2011, 09:13 PM) <a href="index.php?act=findpost&pid=1878380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->multithreading is not so easy to do (with lua). the whole lua code is not thread-safe, and as far as i know there is no semaphores. so, i guess the game logic (lua code) will always stay single threaded. some other parts are already split into seperate threads (fmod is utilizing multi threading a lot, i think also low level network stuff etc.). also rendering will stay single threaded i think, it's quite difficult to create a multithreaded rendering pipeline (i just know it from openGL, where it's impossible, or at least was impossible for a long time).<!--QuoteEnd--></div><!--QuoteEEnd-->
    oh wow thats actually pretty nice to know. i guess multithreading won't help as much as i thought :x
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    <!--quoteo(post=1878380:date=Oct 7 2011, 07:13 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Oct 7 2011, 07:13 AM) <a href="index.php?act=findpost&pid=1878380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->multithreading is not so easy to do (with lua). the whole lua code is not thread-safe, and as far as i know there is no semaphores. so, i guess the game logic (lua code) will always stay single threaded. some other parts are already split into seperate threads (fmod is utilizing multi threading a lot, i think also low level network stuff etc.). also rendering will stay single threaded i think, it's quite difficult to create a multithreaded rendering pipeline (i just know it from openGL, where it's impossible, or at least was impossible for a long time).<!--QuoteEnd--></div><!--QuoteEEnd-->
    Nothing is impossible with the right amount of intelligence backing it up ;)

    -or- as the great Justin Beiber said, "nevaaah say nevaaaah!" (trollinnnn) lol
  • KalabalanaKalabalana Join Date: 2003-11-14 Member: 22859Members
    <!--quoteo(post=1878380:date=Oct 7 2011, 07:13 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Oct 7 2011, 07:13 AM) <a href="index.php?act=findpost&pid=1878380"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->multithreading is not so easy to do (with lua). the whole lua code is not thread-safe, and as far as i know there is no semaphores. so, i guess the game logic (lua code) will always stay single threaded. some other parts are already split into seperate threads (fmod is utilizing multi threading a lot, i think also low level network stuff etc.). also rendering will stay single threaded i think, it's quite difficult to create a multithreaded rendering pipeline (i just know it from openGL, where it's impossible, or at least was impossible for a long time).<!--QuoteEnd--></div><!--QuoteEEnd-->
    I don't really mind the game being run on a core, but as for the engine, well, lets get that multithreaded. Or better yet, have the engine run on all available cores sans one, and leave that one for the game. Everyone wins, except for the skulks I will shoot.
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited October 2011
    <!--quoteo(post=1878389:date=Oct 7 2011, 08:22 AM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Oct 7 2011, 08:22 AM) <a href="index.php?act=findpost&pid=1878389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nothing is impossible with the right amount of intelligence backing it up ;)

    -or- as the great Justin Beiber said, "nevaaah say nevaaaah!" (trollinnnn) lol<!--QuoteEnd--></div><!--QuoteEEnd-->

    Please never mention that no talent kid again, even in jest.

    Release today hopefully for real! This time it was mentioned on Twitter :D.
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    you don't want 4 months without updates, only because of multi threaded lua code :)
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1878393:date=Oct 7 2011, 06:41 AM:name=Schimmel)--><div class='quotetop'>QUOTE (Schimmel @ Oct 7 2011, 06:41 AM) <a href="index.php?act=findpost&pid=1878393"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you don't want 4 months without updates, only because of multi threaded lua code :)<!--QuoteEnd--></div><!--QuoteEEnd-->

    It'll be like Build 152 all over again, YAY
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    So tell me what the r_mt 0 command (standard is already 1) to stop Multithreading does?
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
  • Boxer`DBoxer`D Join Date: 2011-07-27 Member: 112532Members
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Keep guessing every day guys; you'll get it eventually...
  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
    <!--quoteo(post=1878410:date=Oct 7 2011, 10:32 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Oct 7 2011, 10:32 AM) <a href="index.php?act=findpost&pid=1878410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So tell me what the r_mt 0 command (standard is already 1) to stop Multithreading does?<!--QuoteEnd--></div><!--QuoteEEnd-->

    i dont't know, maybe those value is passed to the libraries supporting mt toggle option?
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    edited October 2011
    <!--quoteo(post=1878420:date=Oct 7 2011, 11:31 AM:name=Techercizer)--><div class='quotetop'>QUOTE (Techercizer @ Oct 7 2011, 11:31 AM) <a href="index.php?act=findpost&pid=1878420"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Keep guessing every day guys; you'll get it eventually...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Guess we did,

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Now a little more testing and fixing. Looks like today's the day!<!--QuoteEnd--></div><!--QuoteEEnd-->

    from Twitter. Crappy thing is my internet is going incredibly slow at 156kb/s at the moment, even after the DSL tech came out today. So I opted to upgrade to fiber, which I wont get till tomorrow(though that's shockingly quick having just ordered it this morning). Funny thing is I was paying $45 a month for 6mb connection, the fiber upgrade is a 12mb at $34 a month. Should have looked into it sooner, assumed it would be more expensive.. Fiber is the future.
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    <!--quoteo(post=1878422:date=Oct 7 2011, 06:58 PM:name=MaGicBush)--><div class='quotetop'>QUOTE (MaGicBush @ Oct 7 2011, 06:58 PM) <a href="index.php?act=findpost&pid=1878422"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Funny thing is I was paying $45 a month for 6mb connection, the fiber upgrade is a 12mb at $34 a month. Should have looked into it sooner, assumed it would be more expensive.. Fiber is the future.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sorry 4 OT: But this IS damn expensive. I Pay 39€ for 50 mbit/s. (Location is Germany)

    B2T: Hope today is Patchday, can't wait!
  • MaGicBushMaGicBush Join Date: 2002-12-02 Member: 10378Members
    <!--quoteo(post=1878425:date=Oct 7 2011, 12:04 PM:name=Mr Moe)--><div class='quotetop'>QUOTE (Mr Moe @ Oct 7 2011, 12:04 PM) <a href="index.php?act=findpost&pid=1878425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry 4 OT: But this IS damn expensive. I Pay 39€ for 50 mbit/s. (Location is Germany)

    B2T: Hope today is Patchday, can't wait!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well the US is a bit behind, I just got the fiber option last week where I live. They have up to a 24mb but that's $64, price will drop slowly I suppose. US is to spread out compared to EU which is most likely why it's so high here.
  • CygoneCygone Join Date: 2011-05-29 Member: 101528Members
    50mb for £25 here
  • Mr MoeMr Moe Join Date: 2009-12-17 Member: 69696Members
    Oooooh! Gotta switch to 100Mbit, 29.90€

    But BTT, I'd say.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    The potential final playtest of 186 is running now. Wish them luck.
  • ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
    <img src="http://www.commentsyard.com/graphics/good-luck/good-luck11.gif" border="0" class="linked-image" />
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    I think 186 is in the bag once and for all! ;)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
  • -[420]-Papageorgio-[420]-Papageorgio Join Date: 2011-09-23 Member: 122961Members
    Woooooooooo Wooooooooooooooooo and more Wooooooooooooooooooooooooooooo
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Worth the wait imo
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