Surprise! Veil re-make

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Comments

  • woodywoody SoCal Woody56 Join Date: 2004-02-14 Member: 26541Members
    Love to see marines make more use of vents and it would be great if you could make the vent access in east junction like with NS where marines could easly get in and out. The rest of the vents are great for a down hill ninja runs or flanking skulks but IMO lacking is the option to deploy early tactics for holding off skulks around the nanogrid area.
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    Digging the marines out of subsector takes a *lot* of effort, if they've turtled up in there. We managed to sweep them out of Command and press them back into Subsector only, where we found that the long passageways into that location provide an excellent shooting gallery for the marines, especially with grenade launchers. We finally broke the stalemate on a 10v10 with 6 onii doing a rush for their power node. More cover in the hallways leading in, or on the ceiling above those entrances for skulks and lerks to zip around in might help.
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    A gorge can bilebomb sub-sector from atop the ventilation above the TP, as long as they don't have jetpacks :p
  • andrewasdfandrewasdf Join Date: 2012-12-28 Member: 176581Members
    How does one win when you spawn in the north?

    All 3 expansion bases are located quite close together in the south, making it very difficult to successfully expand and secure a second base.
  • ArgoshArgosh Join Date: 2011-01-21 Member: 78474Members, Reinforced - Shadow
    wut?

    Only marines spawn 'north' aka control.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    North spawn is actually pretty good as it gives close access to 2 RTs plus the one in base. All the alien spawn points have only one expansion RT and it's pretty far away. If marines take their 2 expansion RTs and then lock down double, then they've got the game in the bag since they have 5 RTs plus an incredibly solid forward expansion. The map is pretty spread out, but that ends up favoring marines in the long run since they have phase gates whereas aliens do not.
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