fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1890078:date=Dec 13 2011, 07:01 AM:name=Floodinator)--><div class='quotetop'>QUOTE (Floodinator @ Dec 13 2011, 07:01 AM) <a href="index.php?act=findpost&pid=1890078"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I smell a new religion comming to us! Maybe we will find a secret room in the RR that explains us more :-).
It is incredible what you can push out of a DX9 engine! This remake looks awsome! But I don't see some athmospheric lights or am I blind?<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1889346:date=Dec 9 2011, 08:02 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Dec 9 2011, 08:02 AM) <a href="index.php?act=findpost&pid=1889346"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a reward for your incredible patience?
The slope left and right to the walk way cuts off the pillars on the wall rather harshly, it might look cleaner if these planes were horizontal. Pretty much all shapes in that room are defined by 90° edges, the slope appears to me as stylistic inconsistency; at least the part where it meets the wall. Not sure I'm able to explain this any better, I could draw some lines in that screen cap if needed.
I agree partly with cron. Not just by style but by functionality that stair setup is all wrong.
The rails just make no sense, then you got two drops and the surface spreads across the whole hallway? It'll disturb gameplay in a frustrating manner. The main problem is the rails, remove them. I'd also consider just sloping the sides completely rather than the weird drops with the awkward trims.
And I notice something hanging from the ceiling then attached to them? That'll just frustrate even more, especially a lerk.
I disagree with the stairway's being frustrating for gameplay. The skulk's wallwalking algorithm is so sticky and magnetic that it could just glide along them. Besides, those railings aren't really all that tall.
This only thing in that scene they may potentially be annoying are those polls/cables that extend to the ceiling; that might get in the way of the Lerk, but a little moving around will solve this.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1890795:date=Dec 18 2011, 05:04 PM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Dec 18 2011, 05:04 PM) <a href="index.php?act=findpost&pid=1890795"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree with the stairway's being frustrating for gameplay. The skulk's wallwalking algorithm is so sticky and magnetic that it could just glide along them. Besides, those railings aren't really all that tall.
This only thing in that scene they may potentially be annoying are those polls/cables that extend to the ceiling; that might get in the way of the Lerk, but a little moving around will solve this.<!--QuoteEnd--></div><!--QuoteEEnd-->
I tend to agree with you, but just to be safe I removed all of the cables to the ceiling, removed 2/3 of the railing, leaving only one set at the top as I did with East Junction. To be honest, movement is no problem at all in these areas, I've never in hundreds of lerk runs ever hit those cables to the ceiling, but they didn't seem as interesting there as at East Junction, so I just played it safe.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited December 2011
<!--quoteo(post=1890897:date=Dec 19 2011, 11:55 AM:name=Electr0)--><div class='quotetop'>QUOTE (Electr0 @ Dec 19 2011, 11:55 AM) <a href="index.php?act=findpost&pid=1890897"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How far has this got to go before being playable, looking forward to seeing this one on servers when the auto download arrives.<!--QuoteEnd--></div><!--QuoteEEnd-->
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
I almost posted this in your Spark tutorial thread, but probably better here. I like watching maps come together, but i don't ever plan to create a map. I'd love to see you actually creating part of Veil, similar to how Simon does his live casts of audio. Doesn't need to be live however.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
edited December 2011
<!--quoteo(post=1891410:date=Dec 23 2011, 01:06 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Dec 23 2011, 01:06 AM) <a href="index.php?act=findpost&pid=1891410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I almost posted this in your Spark tutorial thread, but probably better here. I like watching maps come together, but i don't ever plan to create a map. I'd love to see you actually creating part of Veil, similar to how Simon does his live casts of audio. Doesn't need to be live however.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'll go ahead and start a recording of the C-12 process. I'm not sure I love doing this, but if you want it, I don't believe in being secretive or anything.
You can watch live at <a href="http://www.own3d.tv/live/184772" target="_blank">http://www.own3d.tv/live/184772</a>
endarJoin Date: 2010-07-27Member: 73256Members, Squad Five Blue
Thanks fmpone, opened up a world i'd never seen before. I liked the google images to communicate, that was a nice touch, but what was the actual problem with that section? The shadow not casting or something else? All that zooming in and out (im assuming its the most efficient way to change your camera angle?) could make someone motion sick.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1891414:date=Dec 23 2011, 03:14 AM:name=endar)--><div class='quotetop'>QUOTE (endar @ Dec 23 2011, 03:14 AM) <a href="index.php?act=findpost&pid=1891414"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thanks fmpone, opened up a world i'd never seen before. I liked the google images to communicate, that was a nice touch, but what was the actual problem with that section? The shadow not casting or something else? All that zooming in and out (im assuming its the most efficient way to change your camera angle?) could make someone motion sick.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sometimes shadows bleed through geometry, nothing you can do besides move the spotlight round or change its properties... Bummer!
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1891898:date=Dec 27 2011, 04:38 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Dec 27 2011, 04:38 PM) <a href="index.php?act=findpost&pid=1891898"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->you using the lighting tool at all that onos ate me made?
also everytime i look at your avatar pic i think it looks like a pair of fangs.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've been meaning to use Radiance, but there was a bug initially with my map and I've yet to try it again. Soon.
swalkSay hello to my little friend.Join Date: 2011-01-20Member: 78384Members, Squad Five Blue
<!--quoteo(post=1892064:date=Dec 30 2011, 03:23 AM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Dec 30 2011, 03:23 AM) <a href="index.php?act=findpost&pid=1892064"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey guys. A bit of good news and bad news, the map is almost done, probably will be finished within the next month or two. Therefore, no more screens.
Sorry!<!--QuoteEnd--></div><!--QuoteEEnd--> That's great news! Really looking forward to seeing your work in game, and playing lots of games on it!
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
<!--quoteo(post=1892241:date=Dec 31 2011, 12:50 PM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Dec 31 2011, 12:50 PM) <a href="index.php?act=findpost&pid=1892241"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can we at least have one of those top down screens with the checks to see the progress?<!--QuoteEnd--></div><!--QuoteEEnd-->
The thing with Veil that has always bothered me is the distance marines have to move compared to aliens around the map. If you're using stationary MS still, it might be worth reducing this. Especially as a top down makes it noticeable how far they have to travel and how easy it is to pen them in.
<!--quoteo(post=1892408:date=Jan 2 2012, 07:10 PM:name=LV426-Colonist)--><div class='quotetop'>QUOTE (LV426-Colonist @ Jan 2 2012, 07:10 PM) <a href="index.php?act=findpost&pid=1892408"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Progress is looking good.
I'm just hoping this map isn't cluttered with props in it's finalized version. I prefer the simplistic design of the original veil.<!--QuoteEnd--></div><!--QuoteEEnd-->
Let's just let fmpone do his thing. He makes stuff look beautiful, let him do his thing on his canvas.
fmponeJoin Date: 2011-07-05Member: 108086Members, Squad Five Blue
I get the concern about props. I take it very seriously, they can really mess things up if they aren't handled well. Giant crates also feel very, very, painfully 1998 in the year 2012. I get it.
zombiehellmonkeyJoin Date: 2007-08-31Member: 62093Members, Squad Five Blue
<!--quoteo(post=1892424:date=Jan 2 2012, 02:51 PM:name=fmpone)--><div class='quotetop'>QUOTE (fmpone @ Jan 2 2012, 02:51 PM) <a href="index.php?act=findpost&pid=1892424"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I get the concern about props. I take it very seriously, they can really mess things up if they aren't handled well. Giant crates also feel very, very, painfully 1998 in the year 2012. I get it.<!--QuoteEnd--></div><!--QuoteEEnd-->
I like the occasional crate to break up the space and provide a way to close distance for melee units.
Comments
It is incredible what you can push out of a DX9 engine! This remake looks awsome!
But I don't see some athmospheric lights or am I blind?<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, the atmospherics are coming later.
cant wait for a avp mod for ns2.
[…]
<img src="http://img163.imageshack.us/img163/5248/veilnewnew6.png" border="0" class="linked-image" />
[…]<!--QuoteEnd--></div><!--QuoteEEnd-->
The slope left and right to the walk way cuts off the pillars on the wall rather harshly, it might look cleaner if these planes were horizontal. Pretty much all shapes in that room are defined by 90° edges, the slope appears to me as stylistic inconsistency; at least the part where it meets the wall.
Not sure I'm able to explain this any better, I could draw some lines in that screen cap if needed.
The rails just make no sense, then you got two drops and the surface spreads across the whole hallway? It'll disturb gameplay in a frustrating manner. The main problem is the rails, remove them. I'd also consider just sloping the sides completely rather than the weird drops with the awkward trims.
And I notice something hanging from the ceiling then attached to them? That'll just frustrate even more, especially a lerk.
This only thing in that scene they may potentially be annoying are those polls/cables that extend to the ceiling; that might get in the way of the Lerk, but a little moving around will solve this.
This only thing in that scene they may potentially be annoying are those polls/cables that extend to the ceiling; that might get in the way of the Lerk, but a little moving around will solve this.<!--QuoteEnd--></div><!--QuoteEEnd-->
I tend to agree with you, but just to be safe I removed all of the cables to the ceiling, removed 2/3 of the railing, leaving only one set at the top as I did with East Junction. To be honest, movement is no problem at all in these areas, I've never in hundreds of lerk runs ever hit those cables to the ceiling, but they didn't seem as interesting there as at East Junction, so I just played it safe.
I'd say I'm at 60+%
By March, I'd guess, for the real deal
I'll go ahead and start a recording of the C-12 process. I'm not sure I love doing this, but if you want it, I don't believe in being secretive or anything.
You can watch live at <a href="http://www.own3d.tv/live/184772" target="_blank">http://www.own3d.tv/live/184772</a>
and the recording for those who missed it
<a href="http://www.own3d.tv/video/350471/NS2_Spark_Tutorials__id_184772__Archive__2011-12-23_06_15_37_-_06_49_49_" target="_blank">http://www.own3d.tv/video/350471/NS2_Spark..._37_-_06_49_49_</a>
I liked the google images to communicate, that was a nice touch, but what was the actual problem with that section? The shadow not casting or something else?
All that zooming in and out (im assuming its the most efficient way to change your camera angle?) could make someone motion sick.
I liked the google images to communicate, that was a nice touch, but what was the actual problem with that section? The shadow not casting or something else?
All that zooming in and out (im assuming its the most efficient way to change your camera angle?) could make someone motion sick.<!--QuoteEnd--></div><!--QuoteEEnd-->
Sometimes shadows bleed through geometry, nothing you can do besides move the spotlight round or change its properties... Bummer!
also everytime i look at your avatar pic i think it looks like a pair of fangs.
also everytime i look at your avatar pic i think it looks like a pair of fangs.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've been meaning to use Radiance, but there was a bug initially with my map and I've yet to try it again. Soon.
Yes my avatar is weird.
Sorry!
Just kidding, take as much time as you need to make it perfect, this is one of the things i am most looking for.
Sorry!<!--QuoteEnd--></div><!--QuoteEEnd-->
That's great news!
Really looking forward to seeing your work in game, and playing lots of games on it!
Sure thing.
<img src="http://i.imgur.com/08YiV.png" border="0" class="linked-image" />
I'm just hoping this map isn't cluttered with props in it's finalized version. I prefer the simplistic design of the original veil.
I'm just hoping this map isn't cluttered with props in it's finalized version. I prefer the simplistic design of the original veil.<!--QuoteEnd--></div><!--QuoteEEnd-->
Let's just let fmpone do his thing. He makes stuff look beautiful, let him do his thing on his canvas.
I like the occasional crate to break up the space and provide a way to close distance for melee units.
<img src="http://img683.imageshack.us/img683/7132/29443192.jpg" border="0" class="linked-image" />
<img src="http://img42.imageshack.us/img42/5126/65456002.jpg" border="0" class="linked-image" />
edit: my bad! I did something dumb with my links
Thanks for the heads up. Hope its working now