Surprise! Veil re-make

1101113151624

Comments

  • Delta1Delta1 Join Date: 2009-08-01 Member: 68326Members, Reinforced - Shadow
    +1

    getting so bored with current maps. Imagine if summit wasnt released we'd be stuck with *shudder* tram and rockdown right now
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    edited November 2011
    What's wrong with Tram? It's a fantastic map.

    And considering Rockdown was a rehash of an alpha map that I don't think was supposed to be a real game level, it is a good little arena too.
  • Delta1Delta1 Join Date: 2009-08-01 Member: 68326Members, Reinforced - Shadow
    edited November 2011
    i meant that without summit there would be only tram or rockdown to play
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    Enjoy tram, have a good time. Then you'll get something "special" very soon, not from me though. They call it Mineshaft. Then you can enjoy a little Veil. I'm working on sub-sector right now.
  • swalkswalk Say hello to my little friend. Join Date: 2011-01-20 Member: 78384Members, Squad Five Blue
    I really enjoy watching the screenshots every time you post some new ones. You really have a way of mapping, keep up the awesome work!
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Just for clarification, now that Random spawns are now back in the game, are you going to keep the original hive locations and make it so the marines have a static location, and the aliens spawn in either of the hive locations just like Ns1? That'd be fantastic if you did.

    Correct me if i'm wrong but i thought i remembered a while ago in this thread you or someone else mentioned making the double resource room a tech point, is this true?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1887230:date=Nov 27 2011, 06:54 PM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Nov 27 2011, 06:54 PM) <a href="index.php?act=findpost&pid=1887230"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just for clarification, now that Random spawns are now back in the game, are you going to keep the original hive locations and make it so the marines have a static location, and the aliens spawn in either of the hive locations just like Ns1? That'd be fantastic if you did.

    Correct me if i'm wrong but i thought i remembered a while ago in this thread you or someone else mentioned making the double resource room a tech point, is this true?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Everything will be NS1 style, including the double res. I'd like to add doors around it, but we'll see.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1888347:date=Dec 4 2011, 02:15 PM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Dec 4 2011, 02:15 PM) <a href="index.php?act=findpost&pid=1888347"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any progress?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, but Sub-Sector is a big area and I'm not quite ready to show everything that I want off yet. Probably next Sunday.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    A whole week? Well cheers I'll be eagerly waiting screens
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo(post=1888390:date=Dec 4 2011, 04:32 PM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Dec 4 2011, 04:32 PM) <a href="index.php?act=findpost&pid=1888390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A whole week? Well cheers I'll be eagerly waiting screens<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • HadesDKHadesDK Join Date: 2008-07-31 Member: 64739Members
    <!--quoteo(post=1888456:date=Dec 5 2011, 04:54 AM:name=aeroripper)--><div class='quotetop'>QUOTE (aeroripper @ Dec 5 2011, 04:54 AM) <a href="index.php?act=findpost&pid=1888456"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    <!--quoteo(post=1888772:date=Dec 6 2011, 11:49 AM:name=HadesDK)--><div class='quotetop'>QUOTE (HadesDK @ Dec 6 2011, 11:49 AM) <a href="index.php?act=findpost&pid=1888772"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1<!--QuoteEnd--></div><!--QuoteEEnd-->
    +1

    Hehe :P
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    How about a reward for your incredible patience?

    <img src="http://img841.imageshack.us/img841/1290/veilnewnew1.png" border="0" class="linked-image" />
    <img src="http://img818.imageshack.us/img818/9923/veilnewnew2.png" border="0" class="linked-image" />
    <img src="http://img339.imageshack.us/img339/2104/veilnewnew3.png" border="0" class="linked-image" />
    <img src="http://img831.imageshack.us/img831/5972/veilnewnew4.png" border="0" class="linked-image" />
    <img src="http://img585.imageshack.us/img585/5779/veilnewnew5.png" border="0" class="linked-image" />
    <img src="http://img163.imageshack.us/img163/5248/veilnewnew6.png" border="0" class="linked-image" />
    <img src="http://img820.imageshack.us/img820/5901/veilnewnew7.png" border="0" class="linked-image" />
    <img src="http://img194.imageshack.us/img194/1088/veilnewnew8.png" border="0" class="linked-image" />
    <img src="http://img27.imageshack.us/img27/1472/veilnewnew9.png" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <img src="http://img687.imageshack.us/img687/6083/veilnewnew10.png" border="0" class="linked-image" />
    <img src="http://img687.imageshack.us/img687/6159/veilnewnew11.png" border="0" class="linked-image" />
    <img src="http://img401.imageshack.us/img401/9345/veilnewnew12.png" border="0" class="linked-image" />
    <img src="http://img43.imageshack.us/img43/2166/veilnewnew13.png" border="0" class="linked-image" />
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    And on a seperate note, a comedic misfire, early take on Subsector: <a href="http://img585.imageshack.us/img585/6331/subsectordungeon.png" target="_blank">http://img585.imageshack.us/img585/6331/subsectordungeon.png</a>

    (click at your own risk)
  • Heroman117Heroman117 Join Date: 2010-07-28 Member: 73268Members
    Fantastic work as always!

    I love the contrast between the bluish violet tint and the red in this image.
    <img src="http://img401.imageshack.us/img401/9345/veilnewnew12.png" border="0" class="linked-image" />

    That tech room is Sub-sector correct?

    Seems you've incorporated the darker/grungy into numerous parts of the level, but places like Marine start and eastern junction retain the original color scheme. While it certainly is a refreshing take on these areas, such as with Topographical, don't you think it would kinda take away the character that the Hive rooms had in NS1? Your certainly free to do whatever you feel is good for the level, just don't take things too far, the occasional corridor and resource room are fine.
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1889351:date=Dec 9 2011, 02:23 AM:name=Heroman117)--><div class='quotetop'>QUOTE (Heroman117 @ Dec 9 2011, 02:23 AM) <a href="index.php?act=findpost&pid=1889351"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fantastic work as always!

    I love the contrast between the bluish violet tint and the red in this image.
    <img src="http://img401.imageshack.us/img401/9345/veilnewnew12.png" border="0" class="linked-image" />

    That tech room is Sub-sector correct?

    Seems you've incorporated the darker/grungy into numerous parts of the level, but places like Marine start and eastern junction retain the original color scheme. While it certainly is a refreshing take on these areas, such as with Topographical, don't you think it would kinda take away the character that the Hive rooms had in NS1? Your certainly free to do whatever you feel is good for the level, just don't take things too far, the occasional corridor and resource room are fine.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is a valid point. However, some parts of Veil are simply so sparse that I have to paint the canvas. I'll make it a priority to see where I may be stepping over the line. I know there is one.
  • konatakonata Join Date: 2011-08-24 Member: 118296Members
    veilnewnew4.png

    The red looks out of place here to me. Nice to see you revisiting the older areas to update them as you go along.
  • ArgathorArgathor Join Date: 2011-07-18 Member: 110942Members, Squad Five Blue
    It
    Looks
    Stunning
    !
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1889495:date=Dec 9 2011, 04:15 PM:name=Argathor)--><div class='quotetop'>QUOTE (Argathor @ Dec 9 2011, 04:15 PM) <a href="index.php?act=findpost&pid=1889495"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It
    Looks
    Stunning
    !<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thank you Argathor
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited December 2011
    Love the look of that arched ceiling and chains in Sub hive. Reminds me a lot of that scene in Alien where Brett gets killed:

    <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/UYPaQfLg08c"></param><embed src="http://www.youtube.com/v/UYPaQfLg08c" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>

    A big fan above that arch would look cool, and it would sway the chains. Not sure how the shadows would look reflecting off the chains, but it may look pretty cool. Some moody sound effects would add to the atmosphere.
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    I assume that your gonna have random alien spawn with original fixed marine spawn. Right?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    I heard a rumor that you will have this map finished in time for build 190?
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1889706:date=Dec 11 2011, 12:15 AM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Dec 11 2011, 12:15 AM) <a href="index.php?act=findpost&pid=1889706"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I assume that your gonna have random alien spawn with original fixed marine spawn. Right?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Absolutely.

    @Endar, not a chance. Somebody is telling tales out of school I guess. Right now I've just basically completed The Dome. That leaves:

    -C12
    -Pipeline
    -Cargo
    -Y Junction
    -Nanogrid

    I've been working at a pace of a room per week. Big rooms take more time. Given all that it shouldn't be difficult to judge what my bare minimum time until release is looking like.
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Ok you caught me, i made up the rumor. But thanks for a progress indicator!
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    fire thats awesome i wish there where more maps with torches or fire cauldrons like that one you have to put it in now!!!!
    a fire cauldron or 2 above the hive looks awesome. only thing it is off in the theme the rest of the pics look more like an aliens themed map and that one looks like temple of doom or the avp game maps
  • fmponefmpone Join Date: 2011-07-05 Member: 108086Members, Squad Five Blue
    <!--quoteo(post=1889996:date=Dec 12 2011, 04:07 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Dec 12 2011, 04:07 PM) <a href="index.php?act=findpost&pid=1889996"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->fire thats awesome i wish there where more maps with torches or fire cauldrons like that one you have to put it in now!!!!
    a fire cauldron or 2 above the hive looks awesome. only thing it is off in the theme the rest of the pics look more like an aliens themed map and that one looks like temple of doom or the avp game maps<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha yeah, just to be clear that fire pic was not serious in the sense that it was an early, scrapped idea. I did think it was cool, but it wasn't Veil.
  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I did think it was cool, but it wasn't Veil.<!--QuoteEnd--></div><!--QuoteEEnd-->

    He who works in balance, experiences both sides of the Truth!
  • FloodinatorFloodinator [HBZ] Member Join Date: 2005-02-22 Member: 42087Members, Reinforced - Shadow
    I smell a new religion comming to us! Maybe we will find a secret room in the RR that explains us more :-).

    It is incredible what you can push out of a DX9 engine! This remake looks awsome!
    But I don't see some athmospheric lights or am I blind?
Sign In or Register to comment.