GameOvermind

1568101118

Comments

  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Those first 3 are childs-play, but doing the ones you can't think of might become tricky.
  • plopingoplopingo Join Date: 2010-12-14 Member: 75662Members
    edited July 2011
    I don't have this file NS2GmOvrmind_Configuration.lua for configure user


    But I have a lot of others LUA files like

    NS2GmOvrmind_ClientConfiguration
    NS2GmOvrmind_ServerConfiguration
    etc...

    I need to add the command line parameter on all of this LUA files ?

    Thanks in advance
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    I see you've been reading the start-post, it's hopelessly outdated, sorry about that. You need to use Configuration/NS2GmOvrmind_Configuration.deproj to open all the config-files, the user-settings are in the NS2GmOvrmind_ServerConfiguration_Users.lua-file (you could also open it directly if you're only interested in editing the users).
  • plopingoplopingo Join Date: 2010-12-14 Member: 75662Members
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    How about a force everyone to join random command?
  • endarendar Join Date: 2010-07-27 Member: 73256Members, Squad Five Blue
    Heres one. How about a command you type, and it shows you how many of what structure is in the game.
    eg, server tickrate drops to 3. Wtf caused that? om_showmewtfcausedthat
    237 Macs
    6 Hydras
    4 Turrets
    etc
    etc
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1865032:date=Jul 31 2011, 06:33 AM:name=Quovatis)--><div class='quotetop'>QUOTE (Quovatis @ Jul 31 2011, 06:33 AM) <a href="index.php?act=findpost&pid=1865032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How about a force everyone to join random command?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Good one, noted.

    <!--QuoteBegin-'endar'+--><div class='quotetop'>QUOTE ('endar')</div><div class='quotemain'><!--QuoteEBegin-->Heres one. How about a command you type, and it shows you how many of what structure is in the game.
    eg, server tickrate drops to 3. Wtf caused that? om_showmewtfcausedthat
    237 Macs
    6 Hydras
    4 Turrets
    etc
    etc<!--QuoteEnd--></div><!--QuoteEEnd-->
    And this is exactly why I'm redoing the whole thing. Currently if I wanted to do that I'd have to write it manually from start to finish for every particular entity, but as I've laid it out for the new version, I can make a single call to retrieve all the entities, their names\positions\health\lifetime and whatnot. So your idea will absolutely find it's way into a console-command for a listing, and probably a pretty fancy graphical representation for web-admins.
  • dePARAdePARA Join Date: 2011-04-29 Member: 96321Members, Squad Five Blue
    <!--quoteo(post=1853179:date=Jun 15 2011, 10:57 PM:name=w0dk4)--><div class='quotetop'>QUOTE (w0dk4 @ Jun 15 2011, 10:57 PM) <a href="index.php?act=findpost&pid=1853179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Im not sure why, but I dont think its still kicking players joining a reserved slot. Think its been broken for a few builds now.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Can someone confirm this ?
    I try to activate reserved slots on our server. And no matter what i do, it doesnt work. So w0dk4 maybe right :/
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1865320:date=Aug 1 2011, 12:30 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Aug 1 2011, 12:30 AM) <a href="index.php?act=findpost&pid=1865320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone confirm this ?
    I try to activate reserved slots on our server. And no matter what i do, it doesnt work. So w0dk4 maybe right :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    Confirmed. Seems that anyone can join the "reserved" slots at the moment.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Not sure if this has been asked yet, but is it possible with this tool to have maps automatically switch to another map after playing on say, summit for a certain amount of time?

    Ex)

    1) After 10 minutes have passed since switching to summit, on next game end server will automatically switch to Rockdown.

    2) After 10 minutes have passed since switching to rockdown, on next game end server will automatically switch to Summit.

    Ideally a GUI for map voting (ala NS1) is the better solution than automatic map rotation after a preset time, but it would be nice to mix it up on the Anagram servers after playing summit a lot.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    You can't switch maps without restarting the server, so what you ask is not possible. UWE needs to fix that.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1865320:date=Aug 1 2011, 09:30 AM:name=dePARA)--><div class='quotetop'>QUOTE (dePARA @ Aug 1 2011, 09:30 AM) <a href="index.php?act=findpost&pid=1865320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone confirm this ?
    I try to activate reserved slots on our server. And no matter what i do, it doesnt work. So w0dk4 maybe right :/<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--QuoteBegin-'Quovatis'+--><div class='quotetop'>QUOTE ('Quovatis')</div><div class='quotemain'><!--QuoteEBegin-->Confirmed. Seems that anyone can join the "reserved" slots at the moment.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Aye this is probably correct. It worked early on, but when the phantom-clients came round I had to seriously gut this feature (admins were getting kicked in favor of phantom-clients, not good) to the point where it's not functioning proper at all anymore. There's another bug that will crash the engine if bots are kicked the moment they're connected (and bots cannot be identified right away), so there's some serious work-arounds going on for the reserved-slots. If you would be so forgiving I'm not going to fix that heap of crap anymore and instead focus on doing it right in the new version, it's probably a good idea not to use the reserved-slots until then.

    <!--QuoteBegin-'aeroripper'+--><div class='quotetop'>QUOTE ('aeroripper')</div><div class='quotemain'><!--QuoteEBegin-->Not sure if this has been asked yet, but is it possible with this tool to have maps automatically switch to another map after playing on say, summit for a certain amount of time?

    Ex)

    1) After 10 minutes have passed since switching to summit, on next game end server will automatically switch to Rockdown.

    2) After 10 minutes have passed since switching to rockdown, on next game end server will automatically switch to Summit.

    Ideally a GUI for map voting (ala NS1) is the better solution than automatic map rotation after a preset time, but it would be nice to mix it up on the Anagram servers after playing summit a lot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--QuoteBegin-'Quovatis'+--><div class='quotetop'>QUOTE ('Quovatis')</div><div class='quotemain'><!--QuoteEBegin-->You can't switch maps without restarting the server, so what you ask is not possible. UWE needs to fix that.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Mr. Quovatis speaks truth, not much I can do until UWE implements a map-changing mechanism in the engine. As for the GUI, I'm still trying to decide which direction UWE are going to go with that. Either it will be via Lua-files synced to the client, or the server will have some kind of command to spawn GUIs at the clients without having to modify anything client-side. Still kinda waiting to see how that'll work out, as I prefer the latter (let's me keep things in C++).
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    ok i got it to work with the copied file but now for some reason if i run the server with overmind it wont show up on the server list but if i run it plain it will show up fine. it was working last night with overmind running. and showing up on the server list but now wont if i try running overmind on it.
    i get this error could this be part of the problem?
    Starting server
    Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to
    startSetting breakpad minidump AppID = 4920
    Connected to Steam servers

    Thanks,
    Brian
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Are you sure it works without it but not with? You see GmOvrmind isn't loaded until after the "Connected to Steam servers"-bit, so it couldnt' really screw anything up before then. Perhaps check if there are any lingering Server.exe-instances (they tend not to always close properly).
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited August 2011
    it works both ways what dosent work is it connecting to the server list. if i have overmind running my server wont show up on the server list but if i dont run overmind at all and just run a vanilla server it will show up fine on the server list. and overmind is the only mod i am running on that server. o ther than that i dont know what caused this as i mentioned before it was working fine for about 3 hours last night then just wouldent report to the list for no aparrent reason and i still cant get it to work since then with gm_overmind.
    and that error is the only thing i can see that is wrong because when it was working i didnt get that error.


    tonight i will try restarting it and see if it works again after doing so. currently it is not running the mod and it works fine
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    edited August 2011
    ok i cant tell if it is showing up or not because i am on the same network at the server but i stilll dont see it on the play4dead website so i am assuming that it is not on the server browser till some one joins.

    anyone that can join for a minute or just tell me if it shows up in the list or not would be greatly appreciated.
    Name is Nade's Server

    Thanks,
    Brian
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Your server shows up fine in the ingame-browser. On the play4dead-webby it shows up as "My NS2-server" because you probably forgot to set the name in GmOvrmind's config (that's still required as it's _still_ not possible to retrieve it via the VM, hope a dev is reading this...).
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    ok thanks was worried when i didnt see it
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    is there a way to enable time stamps for commands and in the console of the dedicated server using overmind?
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    That's been a pending feature I've actually put in the new version, but v10 doesn't do that, sorry.
  • BJHBnade_spammerBJHBnade_spammer Join Date: 2005-02-25 Member: 42431Members
    cool that will be nice to see when stuff happens
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    Is there a way I can donate to you for your work on this? Please PM me your donate info.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    edited August 2011
    Lovely piece of work here, I want to suggest a feature and see what you think about it.
    I'm fairly sure UWE wont be able to get around to this any time soon, but I was curious if this idea sounds like a good fit for this mod or not. Since you have a nice ID system set up I figured I'd at least ask.

    Saving player data (resources, K/D, points) per round in case of crashes, bugs, ect. It's hardly fair to lose progress to a spawning bug or random disconnect/crash.
    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=114145" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114145</a>

    It's not exactly related to admin duties.. but it's a convenient thing for the players anyways.
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    <!--quoteo(post=1868378:date=Aug 11 2011, 06:22 PM:name=vizionz)--><div class='quotetop'>QUOTE (vizionz @ Aug 11 2011, 06:22 PM) <a href="index.php?act=findpost&pid=1868378"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is there a way I can donate to you for your work on this? Please PM me your donate info.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heh, UWE could probably use your money better than I do.

    <!--QuoteBegin-'Kurrine'+--><div class='quotetop'>QUOTE ('Kurrine')</div><div class='quotemain'><!--QuoteEBegin-->Lovely piece of work here, I want to suggest a feature and see what you think about it.
    I'm fairly sure UWE wont be able to get around to this any time soon, but I was curious if this idea sounds like a good fit for this mod or not. Since you have a nice ID system set up I figured I'd at least ask.

    Saving player data (resources, K/D, points) per round in case of crashes, bugs, ect. It's hardly fair to lose progress to a spawning bug or random disconnect/crash.
    <a href="http://www.unknownworlds.com/ns2/forums/in...howtopic=114145" target="_blank">http://www.unknownworlds.com/ns2/forums/in...howtopic=114145</a>

    It's not exactly related to admin duties.. but it's a convenient thing for the players anyways.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've promised that feature quite some time ago already (before your topic), and I'm still committed to making it happen.
  • KurrineKurrine Join Date: 2010-07-03 Member: 72235Members
    Well I'm just glad someone is doing it, it's not really in my field of expertise.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    Going to sticky this for the new server ops to see. Keep up the good work, Player.
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    ETA on the new version? It's such a good mod that we all want more features. :)
  • playerplayer Join Date: 2010-09-12 Member: 73982Members
    Thought I'd take my good time while the current version isn't falling apart (which has been going strong for 4+ months now, through... what.... 8 NS2-builds? not bad at all). I kinda want to finish each feature this time around, instead of having the Lua config-files filled with comments about things that aren't working yet.

    Currently working on the built-in IRC-bot which can broadcast the events in-game to an IRC-channel. If I finish it in time I might pitch it as an idea for the NS2-tourney (given that demos & HLTV is out of the question for the time being).
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    I guess the main feature I'm really looking for is to force everyone not already joined to join random. Too many pub games get ruined when 6+ guys sit in the ready room trying to stack one team, then the game ends before they can join and they just take up slots. But I know you have tons of other stuff you want to put in too.
  • vizioNzvizioNz InversionNS2.com Join Date: 2003-12-21 Member: 24595Members, Constellation, NS2 Playtester
    edited September 2011
    <!--quoteo(post=1871225:date=Aug 25 2011, 06:28 PM:name=player)--><div class='quotetop'>QUOTE (player @ Aug 25 2011, 06:28 PM) <a href="index.php?act=findpost&pid=1871225"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thought I'd take my good time while the current version isn't falling apart (which has been going strong for 4+ months now, through... what.... 8 NS2-builds? not bad at all). I kinda want to finish each feature this time around, instead of having the Lua config-files filled with comments about things that aren't working yet.

    Currently working on the built-in IRC-bot which can broadcast the events in-game to an IRC-channel. If I finish it in time I might pitch it as an idea for the NS2-tourney (given that demos & HLTV is out of the question for the time being).<!--QuoteEnd--></div><!--QuoteEEnd-->
    IRC!?!? Who still uses that relic! :P Instead of having it be able to run an IRC bot, dont you think an HLTV type of system that can stream to a Justin.tv/Livestream (which contains chatting) would be far more effective and up-to-date?

    I just don't see a huge gain in outputting data to something that requires a user to install an application where as they only have to go to a URL with current gen technology (I work in Marketing, sorry! lol).
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